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ChaosGallade (talk | contribs) (Didn't you take out the Awakening version of this? (aka the latest flavor text)) |
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* [[Magic +2]], [[Focus]] <small>({{title|Awakening}})</small> | * [[Magic +2]], [[Focus]] <small>({{title|Awakening}})</small> | ||
}} | }} | ||
The '''Mage''' (Japanese: {{hover|魔導士|Madōshi}} ''Mage'') is a [[:Category:Base classes|basic]] [[Magic (element)|magic]]-wielding [[class]] introduced in {{FE1}}, and is one of the staple recurring classes of the {{FES}}. Mages wield offensive magic to fight, and are primarily associated with the [[Fire (magic)|three]] [[Thunder (magic)|magic]] [[Wind (magic)|types]] which comprise [[Anima (magic)|nature magic]]. The Mage has appeared in every game except for {{FE10}} and {{title|Fates}}, with the former instead dividing the class into the [[Fire Mage]], [[Wind Mage]] and [[Thunder Mage]] classes, each specializing in the titular magic type; these divided specialist classes also existed in {{title|Genealogy of the Holy War}} alongside the Mage itself. | The '''Mage''' (Japanese: {{hover|魔導士|Madōshi}} ''Mage'') is a [[:Category:Base classes|basic]] [[Magic (element)|magic]]-wielding [[class]] introduced in {{FE1}}, and is one of the staple recurring classes of the {{FES}}. Mages wield offensive magic to fight, and are primarily associated with the [[Fire (magic)|three]] [[Thunder (magic)|magic]] [[Wind (magic)|types]] which comprise [[Anima (magic)|nature magic]]. The Mage has appeared in every game except for {{FE10}} and {{title|Fates}}, with the former instead dividing the class into the [[Fire Mage]], [[Wind Mage]] and [[Thunder Mage]] classes, each specializing in the titular magic type; these divided specialist classes also existed in {{title|Genealogy of the Holy War}} alongside the Mage itself. ''Fates'' includes a functionally identical class, [[Diviner]]. | ||
As an offensive class, the Mage's primary draw is its use of magic, which allows it [[Range|to attack both at long range and close up]]. The fact that the majority of physically-oriented units tend toward having lower [[resistance]] allows the potency of Mages' magic abilities to be a more effective form of offense against them. This is compounded by their typically high [[speed]], which allows them to [[Attack speed|double-attack]] most enemies, and in particular making them notably adept at killing the slow, heavily-armored [[Knight]]s. | As an offensive class, the Mage's primary draw is its use of magic, which allows it [[Range|to attack both at long range and close up]]. The fact that the majority of physically-oriented units tend toward having lower [[resistance]] allows the potency of Mages' magic abilities to be a more effective form of offense against them. This is compounded by their typically high [[speed]], which allows them to [[Attack speed|double-attack]] most enemies, and in particular making them notably adept at killing the slow, heavily-armored [[Knight]]s. |