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Lilina: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Lilina joins in Chapter 8 at level 1. She has poor durability and cannot survive most attacks; her base stats are low and she struggles to contribute early on, but her incredibly high 75% magic growth can enable her to deal significant magic damage if trained and leveled up. Lilina's survival during her joining chapter is required in order to access its sidequest and obtain [[Durandal]], and thus to access the true ending. Though she is not required for the true ending beyond Chapter 8, Lilina is required to recruit [[Gonzalez]] in Chapter 10 ([[Western Resistance|north route]] or [[Amidst a Struggle|south route]]) and [[Garret]] in [[The Dragon Child|Chapter 15]].
Lilina joins in Chapter 8 at level 1. She has poor durability and cannot survive most attacks; her base stats are low and she struggles to contribute early on, but her incredibly high 75% magic growth can enable her to deal significant magic damage if trained and leveled up. Lilina's survival during her joining chapter is required in order to access its sidequest and obtain [[Durandal]], and thus to access the true ending. Though she is not required for the true ending beyond Chapter 8, Lilina is required to recruit [[Gonzalez]] in Chapter 10 ([[Western Resistance|north route]] or [[Amidst a Struggle|south route]]) and [[Garret]] in [[The Dragon Child|Chapter 15]].


Lilina has generally low base stats. Lilina's base magic is low, so her damage output is unimpressive. Her speed is too low to double, and she will get doubled herself by most enemies; as her HP and defense are also low, she can be one-rounded by enemies fast enough to double her, or those using brave weapons. Her skill is low and her growth is bad at 20%, and while her luck growth is good and anima tomes have high accuracy, it will hinder her when using any tome except [[Fire (tome)|Fire]]; even after promotion, she can struggle against enemies on [[avoid]]-boosting terrain, particularly [[boss]]es or enemies that are very fast, and her 35% speed growth is quite shaky and inconsistent when it comes to make her fast enough to double. These flaws are mitigated only after long-term training and investment. Training Lilina can be beneficial to the experience [[ranking]], but can be harmful to the tactics and combat rankings.
Lilina has generally low base stats. Lilina's base magic is low, so her damage output is unimpressive. Her speed is too low to double, and she will get doubled herself by most enemies; as her HP and defense are also low, she can be one-rounded by enemies fast enough to double her, or those using brave weapons. Her skill is low and her growth is bad at 20%, and while her luck growth is good and anima tomes have high accuracy, it will hinder her when using any tome except [[Fire]]; even after promotion, she can struggle against enemies on [[avoid]]-boosting terrain, particularly [[boss]]es or enemies that are very fast, and her 35% speed growth is quite shaky and inconsistent when it comes to make her fast enough to double. These flaws are mitigated only after long-term training and investment. Training Lilina can be beneficial to the experience [[ranking]], but can be harmful to the tactics and combat rankings.


When trained, Lilina will likely have a very high magic stat and cap it. Most enemies in ''The Binding Blade''—even on Hard mode—have fairly low resistance, which Lilina can deal significant damage against; she can, for example, deal sizable damage to [[manakete]]s even without dealing [[bonus damage]]. Her high Magic also allows her to threaten OHKO's on [[Wyvern Rider]]s even as late as [[The Binding Blade (chapter)|Ch21]] with Aircalibur (on Hard, this is subject to an HP roll; if they roll too much HP a OHKO is not possible), something no other unit has the magic needed to do. This power can be strengthened with powerful tomes such as [[Forblaze]] or supports from units with [[Fire (affinity)|Fire]], [[Wind (affinity)|Wind]], or [[Anima (affinity)|Anima]] affinities; while increasing Lilina's [[anima (magic)|anima]] level and growing her supports may take some time, dedicating experience and resources to Lilina already encourage a slower pace.
When trained, Lilina will likely have a very high magic stat and cap it. Most enemies in ''The Binding Blade''—even on Hard mode—have fairly low resistance, which Lilina can deal significant damage against; she can, for example, deal sizable damage to [[manakete]]s even without dealing [[bonus damage]]. Her high Magic also allows her to threaten OHKO's on [[Wyvern Rider]]s even as late as [[The Binding Blade (chapter)|Ch21]] with Aircalibur (on Hard, this is subject to an HP roll; if they roll too much HP a OHKO is not possible), something no other unit has the magic needed to do. This power can be strengthened with powerful tomes such as [[Forblaze]] or supports from units with [[Fire (affinity)|Fire]], [[Wind (affinity)|Wind]], or [[Anima (affinity)|Anima]] affinities; while increasing Lilina's [[anima (magic)|anima]] level and growing her supports may take some time, dedicating experience and resources to Lilina already encourage a slower pace.
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| [[File:Is feh skill weapon.png|24px]]
| [[File:Is feh skill weapon.png|24px]]
| [[Fire (tome)|Fire]]
| [[Fire]]
| colspan="2" | Innate
| colspan="2" | Innate
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| [[File:Is feh skill weapon.png|24px]]
| [[File:Is feh skill weapon.png|24px]]
| [[Fire (tome)|Fire]]
| [[Fire]]
| colspan="2" | Innate
| colspan="2" | Innate
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|-