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Land of Sorrow (Gaiden)/Storming of Duma Gate: Difference between revisions

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Tag: Rollback
 
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
Immediately have your troops wipe out the Witches outside the fortress. Once they are dead, have Saber take point fighting the enemy Dread Fighters while the Whitewings outflank the enemy and delete Jamil. His Upheaval ability blows up all of your troops, so the faster you remove him from your life, the better. Celica with the Mage Ring and Seraphim can swat the Fiends.
The map starts with a terrifying 9 [[witch]]es on the map to begin with, and they all have [[Thunder]] for 1-3 range. As such, it is imperative to kill as many of them as possible before they get a turn and potentially gang-up on someone. Unfortunately, they start too far away for foot units to reach, so it's up to the mounted units to get rid of them. [[Leon]] can take one, [[Conrad]] another, [[Palla]] and [[Catria]] one each (don't send them to attack the ones in the forest; they can miss), [[Est]] can get another if she's trained and [[Cavalier]]-line or [[Bow Knight]] [[Atlas]] can get a sixth. Unfortunately, you can't get them all, so there's no choice but to endure the assault.  
 
Have [[Genny]] [[Invoke]] her [[Soldier]]s and make sure to do it away from the rest of the group; witch AI really likes to pick off isolated units, and they like it even more when they squash the Soldiers flat. Hopefully, some of them will be distracted on the Invoke fodder. From there, try to keep other, witch-vulnerable, units clumped together to dissuade the AI from going for them. Notably, [[Valbar]] has 0 RES; as a [[Baron]], he will speed tie the Witches on Normal, but he needs to gain a point of SPD as a Baron on Hard to avoid being doubled; if he isn't getting doubled, then the [[Coral Ring]] ensures he survives 3 Witches, enough that he can be deployed fairly safely. However, if he is being doubled, then it's better to bench him for safety, even if he stacks up well against the rest of the enemy roster.
 
After cleaning up the rest of the Witches, it's time to move on over to the fort. [[Jamil (Gaiden)|Jamil]] has the [[Upheaval]] spell, which he can charge up and use to attack all of your units at once. However, that damage is never lethal, though it can leave units on low-HP and ready to be picked off by other enemies. The enemies inside the gate are mostly [[Dread Fighter]]s and [[Arcanist]]s; Valbar will squash the Dread Fighters flat, ''if'' you got him through the Witch onslaught; on Hard, there's a Dread Fighter with a [[Lightning Sword]] who will badly damage, but not kill, Valbar. Valbar is actually quite safe against him as the other enemies can't really finish him off unless he is hit by Upheaval. The [[Death (spell)|Death]] Arcanists do hit very hard, so it's better to shoot them from outside of their range with bows. On Hard, the [[Fiend]]s get [[Javelin]]s, which can be a blessing in disguise as they will aggro onto, and get counterattacked by, your mages across the wall, though their range does not overlap with 1-3 range Death casters, so they should be baited and fought independently. Assassinate the [[Cantor]] to rid the place of [[Gargoyle]]s and send strong units to duel Jamil until he goes down and the map should be clear.


Map Turn Count: 8<br>Game Turn Count: 263
Map Turn Count: 8<br>Game Turn Count: 263