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Hero on the Wind: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Quote|After you rescue the children, I want you to go search for Prince [[Leif]] with [[Brighton]].|[[Ced]], to [[Asbel]]}}
{{Quote|After you rescue the children, I want you to go search for Prince Leif with Brighton.|[[Ced]], to [[Asbel]]}}


'''Hero on the Wind''' (Japanese: {{hl|風の勇者|Kaze no yūsha}} ''The Hero of Wind'') is the [[sidequest]] of the fourth chapter of {{FE5}}. In order to play this chapter, all [[civilian]]s must have escaped in [[The Dungeon|the previous chapter]].
'''Hero on the Wind''' (Japanese: {{hl|風の勇者|Kaze no yūsha}} ''The Hero of Wind'') is the [[side quest]] of the fourth chapter of {{FE5}}. In order to play this chapter, all [[civilian]]s must have escaped in [[The Dungeon|the previous chapter]].


==Plot==
==Plot==
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{{ChapChars
{{ChapChars
|game#=05
|game#=05
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Asbel
|name=Asbel
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of a [[Knight Proof]] from a village in [[The Escape|Chapter 6]] if she escapes.
|notes=Moves to escape; allows the acquisition of a [[Knight Proof]] from a village in [[The Escape|Chapter 6]] if she escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of a [[Pure Water]] from a village in [[The Escape|Chapter 6]] if she escapes.
|notes=Moves to escape; allows the acquisition of a [[Pure Water]] from a village in [[The Escape|Chapter 6]] if she escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of a [[Rapier]] from a village in [[The Escape|Chapter 6]] if he escapes.
|notes=Moves to escape; allows the acquisition of a [[Rapier]] from a village in [[The Escape|Chapter 6]] if he escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of the [[Paragon Manual]] from a village in [[The Escape|Chapter 6]] if he escapes.
|notes=Moves to escape; allows the acquisition of the [[Paragon Manual]] from a village in [[The Escape|Chapter 6]] if he escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the recruitment of [[Hicks]] from a village in [[The Escape|Chapter 6]] if he escapes.
|notes=Moves to escape; allows the recruitment of [[Hicks]] from a village in [[The Escape|Chapter 6]] if he escapes.
}}
}}
{{ChapUnitCellFE5
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape, allows the acquisition of the [[Od Scroll]] from a village in [[The Escape|Chapter 6]] if she escapes.
|notes=Moves to escape, allows the acquisition of the [[Od Scroll]] from a village in [[The Escape|Chapter 6]] if she escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
[[Asbel]] may not be at his full potential just yet, but his magical prowess and [[Grafcalibur|personal weapon]] are reason enough to train him up. Just make sure [[Leif]] gets within speaking range of him.
The battle begins in the dark with a couple of armored units blocking the way. Units like [[Brighton]], [[Fergus]], or even [[Dalsin]] and Leif can help out, although be sure to let them in range of their supports and give Fergus the Armorslayer if he has the B-rank in sword and the Rapier to Leif so that he isn't weighed down. Watch out for the mages, though. If one of them has a B-rank in swords, the Flame Sword is useful, as magic also counts as resistance and they will take much less damage from the magic hits. Lifis's ability to steal from mages will be very useful as it allows him to neutralize them without taking damage. Karin is also good against them, but the Armor Knights will probably kill her.


The battle begins in the dark with a couple of armored units blocking the way. Units like [[Brighton]], [[Fergus]], or even [[Dalsin]] and Leif can help out, although be sure to let them in range of their supports and give Fergus the Armorslayer if he has the B-rank in sword and the Rapier to Leif so that he isn't weighened down. Watch out for the mages, though. If one of them as the B-rank in sword, the Flame Sword is useful, as magic also counts as resistance and they will take much less damage from the magic hits. Karin is also good against them, but the Armor Knights will probably kill her. Sending [[Lifis]] and [[Lara]] to free the children is recommended, as later villages only give items if their children were rescued, and Mafy must have escaped if the player wishes to recruit [[Hicks]].
Sending [[Lifis]] and [[Lara]] to free the children is recommended, as later villages only give items if their children were rescued, and Murphy must have escaped if the player wishes to recruit [[Hicks]]. The chapter itself has some valuable items to acquire. If [[Karin]] speaks with [[Ced]] regarding the state of affairs in [[Silesse]], he will give her a [[Ced Scroll]], which gives a massive +30% boost to a unit's speed growth. The only obtainable [[Brave Sword]] in the entire game can be found in one of the chests. Other than that, remember Fergus's advice and send Leif out last.
 
The chapter itself has some valuable items to acquire. If [[Karin]] speaks with [[Ced]] regarding the state of affairs in [[Silesse]], he will give her a [[Ced Scroll]], which boosts speed, as well as magic, growths. The only obtainable [[Brave Sword]] in the entire game can be found in one of the chests, so taking the long route is recommended. If you really wish, have Lifis steal a couple [[Thunder]] tomes from the mages. Other than that, remember Fergus's advice and send Leif out last.


==Trivia==
==Trivia==