Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Fire Emblem Echoes: Shadows of Valentia: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
no edit summary
mNo edit summary
mNo edit summary
Line 66: Line 66:
While the game's engine is based off those of {{FE13}} and {{title|Fates}}, ''Echoes: Shadows of Valentia'' is a departure from the gameplay of both due to being a remake of a {{FES}} game that has always been a bit different.
While the game's engine is based off those of {{FE13}} and {{title|Fates}}, ''Echoes: Shadows of Valentia'' is a departure from the gameplay of both due to being a remake of a {{FES}} game that has always been a bit different.


===World map, dungeons, and villages===
===World map===
{{main|World map}}
{{main|World map}}
{{main|Dungeon}}
As ''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], it is no surprise that ''Echoes: Shadows of Valentia'' also features the very same map with virtually no alterations. As in the original, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for earning experience or other purposes.  
As ''Gaiden'' was the first ''Fire Emblem'' game to introduce a traversable [[world map]], it is no surprise that ''Echoes: Shadows of Valentia'' also features the very same map with virtually no alterations. As in the original, the player returns to the world map after every battle and can move Alm or Celica around freely, giving the choice to either move straight to their next destination or backtrack to visit a prior location for earning experience or other purposes.  


In the original ''Gaiden'' the world map had [[turn]] count; the remake changes this to a date system that is essentially identical in function. The new date system is virtually identical to the original, in which a day elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. On top of the new days measurement each act takes place during a season. Generally nothing happens due to the passage of days, but later in the game enemy armies will move towards Alm or Celica after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.  
In the original ''Gaiden'' the world map had [[turn]] count; the remake changes this to a date system that is essentially identical in function. The new date system is virtually identical to the original, in which a day elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. On top of the new days measurement each act takes place during a season. Generally nothing happens due to the passage of days, but later in the game enemy armies will move towards Alm or Celica after they move. If an enemy moves onto a location currently occupied by Alm or Celica, a battle commences and the enemy units get to move first. If one of the lords attacks first the battle proceeds as normal.  
 
[[File:Ss fe15 prerelease exploring deliverance hideout 2.png|[[Alm]] exploring the [[Deliverance Hideout]].]]
Certain locations on the world map, such as dungeons, villages or allied castles, can be visited. Unlike the original Alm and Celica can no longer move around freely in non-[[dungeon]] locations. The game instead uses a system similar to "point and click" games for non-dungeon exploration segments. In addition to the dungeons retaining their standard RPG-like movement all of them received greatly expanded layouts, with many not resembling the original game's overly simplistic layouts at all.
===Dungeons and villages===
{{main|Dungeon}}
Certain locations on the world map, such as dungeons, villages or allied castles, can be visited. Unlike the original game, Alm and Celica can no longer move around freely in non-[[dungeon]] locations. The game instead uses a system similar to "point and click" games for non-dungeon exploration segments. In addition to the dungeons retaining their standard RPG-like movement all of them received greatly expanded layouts, with many not resembling the original game's overly simplistic layouts at all. Encounters in dungeons were also changed from being preset rooms to being triggered by touching roaming enemies.


A [[fatigue]] system was introduced as a new mechanic applying to dungeons. As the party progresses through battles in dungeons characters will become fatigued, eventually resulting in a sharp reduction of their maximum [[HP]]. Mila shrines can be used to remedy this.
A [[fatigue]] system was introduced as a new mechanic applying to dungeons. As the party progresses through battles in dungeons characters will become fatigued, eventually resulting in a sharp reduction of their maximum [[HP]]. Mila shrines can be used to remedy this.
 
{{clear}}
===Mila shrines===
===Mila shrines===
[[File:Ss fe15 prerelease mila shrine.png|thumb|right|Visiting a Mila shrine.]]
[[File:Ss fe15 prerelease mila shrine.png|thumb|right|Visiting a Mila shrine.]]
22,131

edits