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==Gameplay== | ==Gameplay== | ||
{{sectstub}} | {{sectstub}} | ||
Overall, ''The Blazing Blade'' features no significant changes to its gameplay compared to ''The Binding Blade''. | Overall, ''The Blazing Blade'' features no significant changes to its gameplay compared to {{title|The Binding Blade}}; though there were several smaller adjustments. | ||
''The Blazing Blade'' reintroduces the ability for enemies to drop items upon defeat, a gameplay feature absent from ''The Binding Blade''. Additionally, the player may now use [[class change]] and stat booster [[item]]s from the [[battle preparations]] menu instead of deploying the desired unit to use the item in the next chapter. ''The Blazing Blade'' also removes the ability for units to gain multiple S [[weapon rank]]s, instead limiting each unit to mastering only one weapon type (with one playable [[Athos|exception]]). | |||
[[Thief|Thieves]] and the [[Transporter]] were both given class changes; both classes lacked the ability to class change in ''The Binding Blade''. | |||
''The Blazing Blade'' also adds the ability for the player to decline [[sidequest]]s. | |||
Compared to ''The Binding Blade'', ''The Blazing Blade'' has several more [[gameplay modes]]; ''The Binding Blade'' only has normal and hard, while The Blazing Blade has Lyn's tale, Eliwood's tale, and Hector's tale, with each tale having a normal and hard variant. | |||
Graphically, ''The Blazing Blade'' made revisions to several battle animations introduced in ''The Binding Blade''. These revisions include smoothing out some animations and changing the outfits of some classes; for instance the female [[Sage]] loses the poofy sleeves on her dress and gains elbow length gloves, the [[Druid]] was given a new sound effect when performing a [[critical hit]], the [[Mercenary]]'s outfit and build were given slight modifications, and so on. Additionally, ''The Blazing Blade'' was the first ''Fire Emblem'' game to have character portraits blink during dialogue scenes. | |||
''The Binding Blade'' gives every weapon in the game a line of flavor text,{{hover|*|Recent fan translations also remove these descriptions}} all language releases of ''The Blazing Blade'' instead only feature descriptions on [[regalia]] or weapons with special effects. | |||
==Characters== | ==Characters== | ||
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[[File:Ss fe07 matthew wink.png|thumb|[[Matthew]] winking to [[Guy]].]] | [[File:Ss fe07 matthew wink.png|thumb|[[Matthew]] winking to [[Guy]].]] | ||
* Of the official English localizations of the series, ''The Blazing Blade'' is the only one where item names do not have their entire name [[wikipedia:Capitalization|capitalized]] - for example, "[[Iron Sword]]" is spelled "Iron sword" - and are accordingly presented as common nouns rather than proper nouns (aside from [[regalia]] weapons and the [[Light Brand]]). From {{title|The Sacred Stones}} onward, capitalizing the entire item name became the series standard. The ''gringe'' [[fan translation]] of ''The Binding Blade'' and "Project Naga" fan translation of ''Genealogy of the Holy War'', however, handle item names the same way as this game. | * Of the official English localizations of the series, ''The Blazing Blade'' is the only one where item names do not have their entire name [[wikipedia:Capitalization|capitalized]] - for example, "[[Iron Sword]]" is spelled "Iron sword" - and are accordingly presented as common nouns rather than proper nouns (aside from [[regalia]] weapons and the [[Light Brand]]). From {{title|The Sacred Stones}} onward, capitalizing the entire item name became the series standard. The ''gringe'' [[fan translation]] of ''The Binding Blade'' and "Project Naga" fan translation of ''Genealogy of the Holy War'', however, handle item names the same way as this game. | ||
*This game supports the ability to allow characters to wink and blink during dialogue, though the former is used once in the entire game by [[Matthew]] in his recruitment conversation with [[Guy]]. Because the wink animation plays at the same speed as the blink animation most players miss it. | *This game supports the ability to allow characters to wink and blink during dialogue, though the former is used once in the entire game by [[Matthew]] in his recruitment conversation with [[Guy]]. Because the wink animation plays at the same speed as the blink animation, most players miss it. | ||
{{clear}} | {{clear}} | ||
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Ba japan fe07.jpg|Japanese box art of ''The Sword of Flame''. | Ba japan fe07.jpg|Japanese box art of ''The Sword of Flame''. | ||
Ba america fe07.jpg|American (NTSC) box art of ''Fire Emblem''. | Ba america fe07.jpg|American (NTSC) box art of ''Fire Emblem''. | ||
File:FERK Logo jp.png|Japanese logo of ''The Sword of Flame''. | |||
FERK Logo.png|American logo of ''Fire Emblem''. | FERK Logo.png|American logo of ''Fire Emblem''. | ||
FERK group artwork.jpg|Artwork for the game. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
Ss fe07 title screen japan.png|Japanese title screen of ''The Sword of Flame''. | Ss fe07 title screen japan.png|Japanese title screen of ''The Sword of Flame''. | ||
Ss fe07 title screen america.png|American (NTSC) and European (PAL) title screen of ''Fire Emblem''. | Ss fe07 title screen america.png|American (NTSC) and European (PAL) title screen of ''Fire Emblem''. | ||
Ss fe07 opening scouring.png|Still from the game's opening depicting [[the Scouring]]. | |||
Ss fe07 tactician creation.png|Creating a [[Tactician (The Blazing Blade)|Tactician]]. | |||
Ss fe07 sain battle.png|[[Sain]] attacks a [[Morph]]. | |||
Ss fe07 canas casting luna.png|[[Canas]] attacks a [[Black Fang]] member with [[Luna (tome)|Luna]]. | |||
Ss fe07 uther hector discussion.png|[[Uther]] and [[Hector]] discuss [[Pherae]]'s situation. | |||
Ss fe07 font change ntsc-u.png|[[Matthew]] brings [[Hector]] his supplies. | |||
Ss fe07 strategic combat forecast.png|[[Hector]] about to attack an enemy [[Soldier]]. | |||
Ss fe07 boss map.png|A boss, [[Bauker]], and several enemy units. | |||
Ss fe07 sound room.png|The game's [[Sound Room]]. | |||
</gallery> | </gallery> | ||