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Fire Emblem: Genealogy of the Holy War: Difference between revisions

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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Shouzou Kaga]]<br>[[Gunpei Yokoi]]
|designer=[[Shouzou Kaga]]<br>[[Gunpei Yokoi]]
|released='''Super Famicom'''<br>{{JP}}May 14, 1996<ref name="releasedata">{{cite web|url=http://www.gamefaqs.com/snes/564404-fire-emblem-seisen-no-keifu/data|title=Fire Emblem: Seisen no Keifu Release Data for SNES|site=GameFAQs|retrieved=2015-04-17}}</ref><br>'''Wii Virtual Console'''<br>{{JP}}January 30, 2007<br>'''Wii U Virtual Console'''<br>{{JP}}April 27, 2013
|released='''Super Famicom'''<br>{{JP}}May 14, 1996<ref name="releasedata">{{cite web|url=http://www.gamefaqs.com/snes/564404-fire-emblem-seisen-no-keifu/data|title=Fire Emblem: Seisen no Keifu Release Data for SNES|site=GameFAQs|retrieved=2015-04-17}}</ref><br>'''Wii Virtual Console'''<br>{{JP}}January 30, 2007<br>'''Wii U Virtual Console'''<br>{{JP}}April 27, 2013<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}August 27, 2016
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|platforms=*[[Super Famicom]]
|platforms=*[[Super Famicom]]
*[[Wii]] <small>([[Virtual Console]])</small>
*[[Wii]] <small>([[Virtual Console]])</small>
*[[Wii U]] <small>([[Virtual Console]])</small>
*[[Wii U]] <small>([[Virtual Console]])</small>
*[[Nintendo 3DS|New Nintendo 3DS]] <small>([[Virtual Console]])</small>
|predecessor={{FE3}}
|predecessor={{FE3}}
|successor={{FE5}}
|successor={{FE5}}
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'''''Fire Emblem: Genealogy of the Holy War''''' (Japanese: {{hover|ファイアーエムブレム 聖戦の系譜|Faiāemuburemu seisen no keifu}} ''Fire Emblem: Genealogy of Holy-War'') is a turn-based strategy role-playing game released in 1996 for the [[Super Nintendo Entertainment System|Super Famicom]], exclusively in Japan. It is the fourth game installment in the {{FES}}, and the second for Super Famicom; it is also the final game produced for [[Nintendo]] by [[Gunpei Yokoi]] before his departure from the company. It is a distant prequel to its predecessors, {{title|Shadow Dragon and the Blade of Light}} and {{title|Mystery of the Emblem}}, set over a thousand years in those games' past and in a different part of the world; contemporaneous events and civilizations from [[Archanea (nation)|Archanea]] are referenced in the game.<ref name="guidebook">{{Cite web|published=1996-10|retrieved=2015-04-17|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref>
'''''Fire Emblem: Genealogy of the Holy War''''' (Japanese: {{hover|ファイアーエムブレム 聖戦の系譜|Faiāemuburemu seisen no keifu}} ''Fire Emblem: Genealogy of Holy-War'') is a turn-based strategy role-playing game released in 1996 for the [[Super Nintendo Entertainment System|Super Famicom]], exclusively in Japan. It is the fourth game installment in the {{FES}}, and the second for Super Famicom; it is also the final game produced for [[Nintendo]] by [[Gunpei Yokoi]] before his departure from the company. It is a distant prequel to its predecessors, {{title|Shadow Dragon and the Blade of Light}} and {{title|Mystery of the Emblem}}, set over a thousand years in those games' past and in a different part of the world; contemporaneous events and civilizations from [[Archanea (nation)|Archanea]] are referenced in the game.<ref name="guidebook">{{Cite web|published=1996-10|retrieved=2015-04-17|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref>


''Genealogy of the Holy War'' is set in [[Jugdral]], a land whose rulers bear the holy bloodlines of the [[Twelve Crusaders]]. The game is split up into two halves, separated by the timespan of a generation. In the first generation, while most of his nation's army is off to war in the eastern nation of [[Isaach]], Lord [[Sigurd]] defends the duchies of [[Grannvale]] from a sudden invasion by the neighbouring Kingdom of [[Verdane]], but is rapidly embroiled in a conspiracy against his father, [[Vylon]], in the events which ultimately lead to the birth of the Grannvale Empire, and in the machinations of the [[Loptyrians]] to create a human vessel for their dark [[god]] [[Loptyr (dragon)|Loptyr]] - the same tyranny fought by his son, [[Seliph]], seventeen years later in the second generation.
''Genealogy of the Holy War'' is set in [[Jugdral]], a land whose rulers bear the holy bloodlines of the [[Twelve Crusaders]]. The game is split up into two halves, separated by the timespan of a generation. In the first generation, while most of his nation's army is off to war in the eastern nation of [[Isaach]], Lord [[Sigurd]] defends the duchies of [[Grannvale]] from a sudden invasion by the neighbouring Kingdom of [[Verdane]], but is rapidly embroiled in a conspiracy against his father, [[Vylon]], in the events which ultimately lead to the birth of the Grannvale Empire, and in the machinations of the [[Loptyrians]] to create a human vessel for their dark [[god]] [[Loptous (character)|Loptous]] - the same tyranny fought by his son, [[Seliph]], seventeen years later in the second generation.


==Plot==
==Plot==
{{spoiler}}
Hundreds of years before the beginning of the game, the world of [[Jugdral]] suffered under the grip of the [[Lopt Empire]], whose lineage of emperors acted as vessels for their "dark god", the [[Earth Dragon|earth dragon]] [[Loptous (character)|Loptous]].  This changed in the year 643 with the [[Miracle of Darna]], where twelve dragon gods led by [[Naga]] descended upon the city of [[Darna]], the last bastion of a battered resistance force, and [[Holy Blood|bestowed their power]] upon twelve warriors.  These twelve became the [[Twelve Crusaders]], and under their leadership the Lopt Empire fell after a decades-long holy war.  The Crusaders then parted, with seven of them forming the Kingdom of [[Grannvale]] and its six duchies, while the other five founded their own kingdoms: [[Isaach]], [[Agustria]], [[Silesse]] and [[Thracia]], which itself later partially splintered off into the [[Manster District]].
Hundreds of years before the beginning of the game, the world of [[Jugdral]] suffered under the grip of the [[Loptyr Empire]], whose lineage of emperors acted as vessels for their "dark god", the [[Earth Dragon|earth dragon]] [[Loptyr (dragon)|Loptyr]].  This changed in the year 643 with the [[Miracle of Darna]], where twelve dragon gods led by [[Naga]] descended upon the city of [[Darna]], the last bastion of a battered resistance force, and [[Holy Blood|bestowed their power]] upon twelve warriors.  These twelve became the [[Twelve Crusaders]], and under their leadership the Lopt Empire fell after a decades-long holy war.  The Crusaders then parted, with seven of them forming the Kingdom of [[Grannvale]] and its six duchies, while the other five founded their own kingdoms: [[Isaach]], [[Agustria]], [[Silesse]] and [[Thracia]], which itself later partially splintered off into the [[Manster District]].


===First generation: Sigurd's story===
===First generation: Sigurd's story===
====Verdane's invasion====
====Verdane's invasion====
{{Main|Birth of the Holy Knight|Girl of the Spirit Forest}}
{{Main|Birth of a Holy Knight|Lady of the Forest}}


In the year Grann 757, war was beginning, with the bulk of Grannvale's army deployed to Isaach in retaliation for what they perceived to be an unprovoked strike against Darna.  With no perceived opposition, King [[Bator]] of neighbouring [[Verdane]] took the opportunity to launch an invasion of Grannvale at the behest of [[Sandima]] of the Loptyrians, and his son [[Gandolf]] conquered [[Jungby]] Castle and abducted its Lady [[Adean]].  In response, Sigurd of [[Chalphy]] led his limited forces in defense of Grannvale and pursuit of Adean, later joined by [[Quan]] of [[Leonster]] and his wife [[Ethlyn]], Sigurd's sister, and by [[Lex]] of [[Dozel]] and [[Azel]] of [[Velthomer]].  After reclaiming Jungby and realising that Adean had been captured, Sigurd was visited by Velthomer's Lord [[Arvis]], who passed on the well-wishes of King [[Azmur]] and a [[Silver Sword]].
In the year Grann 757, war was beginning, with the bulk of Grannvale's army deployed to Isaach in retaliation for what they perceived to be an unprovoked strike against Darna.  With no perceived opposition, King [[Batu]] of neighbouring [[Verdane]] took the opportunity to launch an invasion of Grannvale at the behest of [[Sandima]] of the Loptyrians, and his son [[Gandolf]] conquered [[Jungby]] Castle and abducted its Lady [[Adean]].  In response, Sigurd of [[Chalphy]] led his limited forces in defense of Grannvale and pursuit of Adean, later joined by [[Quan]] of [[Leonster]] and his wife [[Ethlyn]], Sigurd's sister, and by [[Lex]] of [[Dozel]] and [[Azel]] of [[Velthomer]].  After reclaiming Jungby and realising that Adean had been captured, Sigurd was visited by Velthomer's Lord [[Arvis]], who passed on the well-wishes of King [[Azmur]] and a [[Silver Sword]].


After seizing the bordering Evans Castle, Sigurd received a royal messenger informing him of his elevation to the status of "Holy Knight" of Grannvale, and then led the group in a direct foray into Verdane itself.  On the way, he encountered the errant Princess [[Ayra]] of Isaach, forced to serve Verdane while her nephew [[Shanan]] was held hostage.  Sigurd liberated Shanan and convinced Ayra to defect to his army.  Meanwhile, Prince [[Jamke]] released Adean and [[Dew]] from their imprisonment, then left to confront his father about his misgivings over the invasion.  Bator continued to parrot Sandima's claims and defenses and ordered Jamke to launch a full offensive against the invaders, but after Jamke left, Sandima attacked Bator for asking questions about his claims.  After conquering Marpha Castle, Sigurd encountered [[Deirdre]]; the two instantly became enamoured with each other, but Deirdre nonetheless fled.  They met again as his forces passed through the [[Verdane#Spirit Forest|Spirit Forest]], and Deirdre offered to assist in combating Sandima and confessed her newfound love for Sigurd.   
After seizing the bordering Evans Castle, Sigurd received a royal messenger informing him of his elevation to the status of "Holy Knight" of Grannvale, and then led the group in a direct foray into Verdane itself.  On the way, he encountered the errant Princess [[Ayra]] of Isaach, forced to serve Verdane while her nephew [[Shanan]] was held hostage.  Sigurd liberated Shanan and convinced Ayra to defect to his army.  Meanwhile, Prince [[Jamke]] released Adean and [[Dew]] from their imprisonment, then left to confront his father about his misgivings over the invasion.  Batu continued to parrot Sandima's claims and defenses and ordered Jamke to launch a full offensive against the invaders, but after Jamke left, Sandima attacked Batu for asking questions about his claims.  After conquering Marpha Castle, Sigurd encountered [[Deirdre]]; the two instantly became enamoured with each other, but Deirdre nonetheless fled.  They met again as his forces passed through the [[Verdane#Spirit Forest|Spirit Forest]], and Deirdre offered to assist in combating Sandima and confessed her newfound love for Sigurd.   


After killing Sandima and conquering Verdane Castle, Sigurd found the dying Bator, who passed on to him the news of the machinations of the Loptyrians, their efforts to revive their "dark god" and how they had infested much of the world.  Some time afterward, Sigurd and Deirdre married.
After killing Sandima and conquering Verdane Castle, Sigurd found the dying Batu, who passed on to him the news of the machinations of the Loptyrians, their efforts to revive their "dark god" and how they had infested much of the world.  Some time afterward, Sigurd and Deirdre married.


====Attack from Agustria and subjugation====
====Attack from Agustria and subjugation====
{{Main|Uprising in Agustria}}
{{Main|Crisis in Agustria}}


====Agustria's rebellion====
====Agustria's rebellion====
{{Main|Eldigan the Lionheart}}
{{Main|Eldigan, the Lionheart}}
====Exile and civil war in Silesse====
====Exile and civil war in Silesse====
{{Main|Dance in the Skies}}
{{Main|Dance in the Skies}}
====Return to Grannvale====
====Return to Grannvale====
{{Main|Doors of Destiny}}
{{Main|Doorway to Destiny}}


===Second generation: Seliph's story===
===Second generation: Seliph's story===
====Uprising in Isaach====
====Uprising in Isaach====
{{Main|Light Inheritors}}
{{Main|Heir of Light}}
====To the rescue of Leonster====
====To the rescue of Leonster====
{{Main|Beyond the Desert|Dragon Knights of Thracia}}
{{Main|Beyond the Desert|The Dracoknights of Thracia}}
====Invading Thracia====
====Invading Thracia====
{{Main|For Whose Sake}}
{{Main|For Whose Sake}}
====The last battle against Grannvale====
====The last battle against Grannvale====
{{Main|The Final Holy War}}
{{Main|The Final Holy War}}
==Gameplay==
==Gameplay==
''Genealogy of the Holy War'' is an unusual beast among the series.  Its general gameplay is rather different, and it boasts a large number of unique systems and features alongside introducing several gameplay points which would go on to become series staples.
''Genealogy of the Holy War'' is an unusual beast among the series.  Its general gameplay is rather different, and it boasts a large number of unique systems and features alongside introducing several gameplay points which would go on to become series staples.
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One of the core themes to the game is the legacy of the Twelve Crusaders, reflected in gameplay with the [[Holy Blood]] system. Some units possess one of thirteen lineages of holy blood, which enhance the unit's [[growth rate]]s and [[weapon rank]]s. Holy blood comes in two forms, minor blood and major blood; characters with minor blood receive the standard stats bonus and one more level to its weapon, while characters with major blood are gifted with double bonuses and a * rank in the Crusader's weapon.  
One of the core themes to the game is the legacy of the Twelve Crusaders, reflected in gameplay with the [[Holy Blood]] system. Some units possess one of thirteen lineages of holy blood, which enhance the unit's [[growth rate]]s and [[weapon rank]]s. Holy blood comes in two forms, minor blood and major blood; characters with minor blood receive the standard stats bonus and one more level to its weapon, while characters with major blood are gifted with double bonuses and a * rank in the Crusader's weapon.  
:Example: [[Azel]], a [[Mage]], possesses minor [[Fala]] holy blood.  As a result, he starts with a C rank in thunder and wind magic but B in fire magic; without it, he would have had C in the three, as that is the rank borne by all Mages. He also receives a bonus increase of 20% to his HP growth rate and of 30% to the Magic growth rate, the bonuses given by the Fala blood.
:Example: [[Azel]], a [[Mage]], possesses minor [[Fjalar]] holy blood.  As a result, he starts with a C rank in thunder and wind magic but B in fire magic; without it, he would have had C in the three, as that is the rank borne by all Mages. He also receives a bonus increase of 20% to his HP growth rate and of 30% to the Magic growth rate, the bonuses given by the Fjalar blood.


With each holy blood lineage comes an associated holy weapon, one the weapons once wielded by the Twelve Cruasders. Only the crusaders' descendants who have inherited major holy blood can wield them, with one such descendant normally being born per generation. These weapons are vastly more powerful than normal weapons, but their maintenance is conversely much more expensive.
With each holy blood lineage comes an associated holy weapon, one the weapons once wielded by the Twelve Cruasders. Only the crusaders' descendants who have inherited major holy blood can wield them, with one such descendant normally being born per generation. These weapons are vastly more powerful than normal weapons, but their maintenance is conversely much more expensive.
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{{main|Skills}}
{{main|Skills}}


''Genealogy of the Holy War'' was the debut of the [[skills]] system, abilities possessed by individual units designed that can change the course of a battle. Here, skills are classified into two groups, albeit some of them, such as [[Pursuit]], can be in both.  
''Genealogy of the Holy War'' was the debut of the [[skills]] system, abilities possessed by individual units designed that can change the course of a battle. Here, skills are classified into two groups, albeit some of them, such as [[Follow-Up]], can be in both.  
:''Personal skills'': These are skills that are inherent in some units. They can be passed down to children.  
:''Personal skills'': These are skills that are inherent in some units. They can be passed down to children.  
::Example: [[Tailto]], a [[Thunder Mage]], has [[Wrath]] as a personal skill. No other units of that class have such skill in the first generation.  
::Example: [[Tailtiu]], a [[Thunder Mage]], has [[Wrath]] as a personal skill. No other units of that class have such skill in the first generation.  
:''Class skills'': These abilities are present in all units of the class. They cannot be inherited.  
:''Class skills'': These abilities are present in all units of the class. They cannot be inherited.  
::Example: All [[General]]s, [[Baron]]s and [[Emperor]]s have [[Pavise]], which gives the ability to receive no damage from the enemy's attack.  
::Example: All [[General]]s, [[Baron]]s and [[Emperor]]s have [[Pavise]], which gives the ability to receive no damage from the enemy's attack.  
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:''Physical weapons:'' [[Sword|Swords]] -> [[Axe|axes]] -> [[Lance (weapon)|lances]]-> swords
:''Physical weapons:'' [[Sword|Swords]] -> [[Axe|axes]] -> [[Lance (weapon)|lances]]-> swords
:''Tomes:'' [[Fire (magic)|Fire]] magic -> [[Wind (magic)|wind]] magic -> [[Thunder (magic)|thunder]] magic -> fire magic.
:''Tomes:'' [[Fire (magic)|Fire]] magic -> [[Wind (magic)|wind]] magic -> [[Thunder (magic)|thunder]] magic -> fire magic.
[[Bow (weapon)|Bow]]s, [[Light (magic)|light]] and [[Dark (magic)|dark]] magic are excluded from these triangles. Light and dark magic are both strong against fire, wind and thunder, while bows are completely unaffected.
[[Bow]]s, [[Light (magic)|light]] and [[Dark (magic)|dark]] magic are excluded from these triangles. Light and dark magic are both strong against fire, wind and thunder, while bows are completely unaffected.


==Characters==
==Characters==
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|style="border:none; background-color:{{Color3}}"|[[File:portrait_roddlevan_fe04.png]] [[File:portrait_radney_fe04.png]]<br>[[Roddlevan]] and [[Radney]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_roddlevan_fe04.png]] [[File:portrait_radney_fe04.png]]<br>[[Roddlevan]] and [[Radney]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:portrait_raquesis_fe04.png]]<br>[[Raquesis]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_lachesis_fe04.png]]<br>[[Lachesis]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_delmud_fe04.png]] [[File:portrait_nanna_fe04.png]]<br>[[Delmud]] and [[Nanna]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_delmud_fe04.png]] [[File:portrait_nanna_fe04.png]]<br>[[Delmud]] and [[Nanna]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_tristan_fe04.png]] [[File:portrait_janne_fe04.png]]<br>[[Tristan]] and [[Janne]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_tristan_fe04.png]] [[File:portrait_janne_fe04.png]]<br>[[Tristan]] and [[Janne]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:portrait_sylvia_fe04.png]]<br>[[Sylvia]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_silvia_fe04.png]]<br>[[Silvia]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_leen_fe04.png]] [[File:portrait_corpul_fe04.png]]<br>[[Leen]] and [[Corpul]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_lene_fe04.png]] [[File:portrait_corpul_fe04.png]]<br>[[Lene]] and [[Corpul]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_laylea_fe04.png]] [[File:portrait_sharlow_fe04.png]]<br>[[Laylea]] and [[Sharlow]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_laylea_fe04.png]] [[File:portrait_sharlow_fe04.png]]<br>[[Laylea]] and [[Sharlow]]
|-
|-
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|style="border:none; background-color:{{Color3}}"|[[File:portrait_hawk_fe04.png]] [[File:portrait_femina_fe04.png]]<br>[[Hawk (character)|Hawk]] and [[Femina]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_hawk_fe04.png]] [[File:portrait_femina_fe04.png]]<br>[[Hawk (character)|Hawk]] and [[Femina]]
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:portrait_tailto_fe04.png]]<br>[[Tailto]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_tailtiu_fe04.png]]<br>[[Tailtiu]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_arthur_fe04.png]] [[File:portrait_teeny_fe04.png]]<br>[[Arthur (Genealogy of the Holy War)|Arthur]] and [[Teeny]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_arthur_fe04.png]] [[File:portrait_teeny_fe04.png]]<br>[[Arthur (Genealogy of the Holy War)|Arthur]] and [[Teeny]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_amid_fe04.png]] [[File:portrait_linda_fe04.png]]<br>[[Amid]] and [[Linda]]
|style="border:none; background-color:{{Color3}}"|[[File:portrait_amid_fe04.png]] [[File:portrait_linda_fe04.png]]<br>[[Amid]] and [[Linda]]
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==Development==
==Development==
According to Shouzou Kaga, one aim which led to the development of ''Genealogy'' was to temporarily break away from the Archanean setting to do something new with the series, similarly to {{title|Gaiden}}. One of Kaga's primary aims with crafting the scenario of ''Genealogy'' was to produce a large-scale historical drama, where the world undergoes great change over a period of time and, in his words, "the history [is] the protagonist".<ref name="guidebook" /> As part of this, Kaga also wished to convey how many historical events and behaviours are unpalatable by modern standards (citing [[Andorey|patricide]] and [[Julius|incest]] as examples) as a key theme and, to a lesser extent, how people's mistakes ended up changing the world.<ref>{{Cite web|published=1999-01 (trans. 2013-02-22)|retrieved=2015-02-24|title=Kaga Interviews (Page 3/Q1)|url=http://fe-according-to-japan.tumblr.com/post/43745736161/kaga-interviews-page-3-q1|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> In this, he was determined not to whitewash history and sought to present a medieval drama reflective of the true nature of the era,<ref name="amielleon=2">{{Cite web|published=1999-01 (trans. 2013-03-21)|retrieved=2015-02-24|title=Kaga Interviews (Page 3/Q2)|url=http://fe-according-to-japan.tumblr.com/post/45919406893/kaga-interviews-p3-q2|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> and to present both the heroes and the villains as fighting for their own justice to emphasize the dangers posed by branding a conflict a "holy war" on either side.<ref name="amielleon=3">{{Cite web|published=1999-01 (trans. 2014-10-01)|retrieved=2015-02-24|title=Kaga Interviews (P3~4/Q4)|url=http://fe-according-to-japan.tumblr.com/post/72922768226/kaga-interviews-p3-4-q4|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref>
[[File:FESK Prerelease Leaflet.jpg|thumb|right|250px|An early promotional leaflet for the game, which was called ''Fire Emblem: Heir of Light'' at the time.]]
The game which eventually evolved into ''Genealogy of the Holy War'' was not originally conceived as an actual ''Fire Emblem'' game, and many of the initial plans for the game deviate greatly from the finished product. According to [[Shouzou Kaga]], one aim which led to the development of ''Genealogy'' was to temporarily break away from the Archanean setting to do something new with the series, similarly to {{title|Gaiden}}.<ref name="guidebook" /> The initial concept for the gameplay had more in common with traditional Japanese role-playing games and was based around squads, where the player would move squads of ten characters across a world map and would encounter and battle enemies. However, as the development continued, the game eventually shifted back to playing more like a traditional ''Fire Emblem'' game, based on both feedback from Nintendo and opinions among the team. Due to all of these changing plans, according to [[Tohru Narihiro]], the ''Genealogy'' project was scrapped and remade from scratch at least two or three times. The development of the game was further complicated by both staff and office changes at Intelligent Systems, which resulted in [[Yuka Tsujiyoko]] and her sound team staying behind at their former location while the rest of the team worked at their new office.<ref name="kantopia1">{{Cite web|published=2015-11-28 (trans. 2016-06-03)|retrieved=2016-07-15|title=Toru Narihiro – Interview on development changes during Genealogy of the Holy War – FE 25th Anniversary|url=https://kantopia.wordpress.com/2016/07/03/toru-narihiro-interview-on-development-changes-during-genealogy-of-the-holy-war-fe-25th-anniversary/|site=kantopia|author=[[Tohru Narihiro|Narihiro, T.]]; trans. Xkan}}</ref>


Many of the gameplay changes ''Genealogy'' engendered are claimed by Kaga to have been directly inspired by this scenario direction. The game's enormous maps were intended to change the impression delivered by prior games that the conflict was being fought on a small scale, instead emphasizing the game's events as a massive, world-sweeping conflict. The changes to the game's inventory and money systems, limiting the ability to swap items between units and giving each unit their own personal money supply, was developed in a bid to balance out which units are used by players, discouraging dumping every resource into a small handful of units.<ref name="guidebook" />
When he was writing the scenario of ''Genealogy'', one of Kaga's primary aims was to produce a large-scale historical drama where the world undergoes great change over a period of time and, in his words, "the history [is] the protagonist".<ref name="guidebook" />  As part of this, Kaga also wished to convey how many historical events and behaviours are unpalatable by modern standards (citing [[Andorey|patricide]] and [[Julius|incest]] as examples) as a key theme and, to a lesser extent, how people's mistakes ended up changing the world.<ref>{{Cite web|published=1999-01 (trans. 2013-02-22)|retrieved=2015-02-24|title=Kaga Interviews (Page 3/Q1)|url=http://fe-according-to-japan.tumblr.com/post/43745736161/kaga-interviews-page-3-q1|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> In this, he was determined not to whitewash history and sought to present a medieval drama reflective of the true nature of the era,<ref name="amielleon=2">{{Cite web|published=1999-01 (trans. 2013-03-21)|retrieved=2015-02-24|title=Kaga Interviews (Page 3/Q2)|url=http://fe-according-to-japan.tumblr.com/post/45919406893/kaga-interviews-p3-q2|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> and to present both the heroes and the villains as fighting for their own justice to emphasize the dangers posed by branding a conflict a "holy war" on either side.<ref name="amielleon=3">{{Cite web|published=1999-01 (trans. 2014-10-01)|retrieved=2015-02-24|title=Kaga Interviews (P3~4/Q4)|url=http://fe-according-to-japan.tumblr.com/post/72922768226/kaga-interviews-p3-4-q4|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref>


The original conception of ''Genealogy'' had it as a three-part work, with a third segment following Seliph's story. Its intent was to directly confront and analyse the moral issues raised by the rest of the story and properly resolve loose threads. However, time constraints forced Intelligent Systems to cut this part entirely, with the game ending with Seliph's story.<ref name="amielleon=2" />
Many of the gameplay changes ''Genealogy'' engendered are claimed by Kaga to have been directly inspired by this scenario direction. The game's enormous maps were intended to change the impression delivered by prior games that the conflict was being fought on a small scale, instead emphasizing the game's events as a massive, world-sweeping conflict. The changes to the game's inventory and money systems, limiting the ability to swap items between units and giving each unit their own personal money supply, were developed in a bid to balance out which units are used by players, discouraging dumping every resource into a small handful of units.<ref name="guidebook" />
 
Although the generational divide was a major element of the finished product in both gameplay and story, it was not part of the original concept that became ''Genealogy''. According to Narihiro, the idea of adding an element of romance was proposed partway through by Kaga based on the popularity of romance games at the time. The idea of inheritance based on variable parents, Narihiro suggests, also derives from Kaga's fondness for horse racing (probably by analogy with how retired champion race horses are used to breed more horses).<ref name="kantopia1" /> Once the second generation became part of the plan, Kaga planned ''Genealogy'' to be a three-part work, with a third segment following Seliph's story. Its intent was to directly confront and analyze the moral issues raised by the rest of the story and properly resolve loose threads. However, time constraints forced Intelligent Systems to cut this part entirely, with the game ending with Seliph's story.<ref name="amielleon=2" />
 
During its development, ''Genealogy'' was tentatively titled ''Fire Emblem: Heir of Light'' (Japanese: {{hover|ファイアーエムブレム 光をつぐもの|Faiāemuburemu hikari o tsugumono}}), a title which even appeared on a publicly released promotional leaflet for the game (although the poster did mark it as only a temporary name). The final release still has an appearance of this subtitle, as the name of [[Heir of Light|Chapter 6]], and the title was also used as the title of [[Fire Emblem: Hikari o Tsugumono|a manga adaptation of the game]].


===Game credits===
===Game credits===
* Game Designer, Scenarist / Director: [[Shouzou Kaga]]
* Game Designer, Scenarist / Director: [[Shouzou Kaga]]
* Supervisor: Keisuke Terasaki
* Supervisor: Keisuke Terasaki
* Chief Programmer: Tohru Narihiro
* Chief Programmer: [[Tohru Narihiro]]
* Technical Advisor: Toshiyuki Nakamura
* Technical Advisor: Toshiyuki Nakamura
* Programmer: Kouichi Abe, Toshiaki Yonezawa, Keiji Nanba, Mitsuru Matsumoto, Manabu Shimada, Takahiro Ohgi
* Programmer: Kouichi Abe, Toshiaki Yonezawa, Keiji Nanba, Mitsuru Matsumoto, Manabu Shimada, Takahiro Ohgi
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==Reception==
==Reception==
As of 2002, ''Genealogy of the Holy War'' was the second-best-selling ''Fire Emblem'' game, having sold an estimated 498,216 copies in its original Super Famicom print run.<ref>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-04-17}}</ref> The official US English website for {{FE7}} alleges that ''Genealogy'' was the most popular ''Fire Emblem'' game in Japan,<ref>{{cite web|url=http://old.serenesforest.net/gba/launch/history/index.html|title=History of Fire Emblem|site=Fire Emblem (archived by Serenes Forest)|published=2003|retrieved=2015-04-17}}</ref> but it is uncertain how true this claim is in light of all other evidence pointing to {{FE3}} historically holding that title.
As of 2002, ''Genealogy of the Holy War'' was the second-best-selling ''Fire Emblem'' game, having sold an estimated 498,216 copies in its original Super Famicom print run.<ref>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-04-17}}</ref> The official US English website for {{FE7}} alleges that ''Genealogy'' was the most successful ''Fire Emblem'' game in Japan,<ref>{{cite web|url=http://old.serenesforest.net/gba/launch/history/index.html|title=History of Fire Emblem|site=Fire Emblem (archived by Serenes Forest)|published=2003|retrieved=2015-04-17}}</ref> but it is uncertain how true this claim is in light of all other evidence pointing to {{FE3}} historically holding that title.
 
==Fan translation==
[[File:Ss fe04 title screen fan translation.png|thumb|right|256px|The title screen in the "Project Naga" [[fan translation]] of ''Genealogy of the Holy War''.]]
{{Main|Fan translation#Fire Emblem: Genealogy of the Holy War}}
''Genealogy of the Holy War'' was the first ''Fire Emblem'' game to receive an unofficial translation patch, with a subset of noted defunct fan translation group ''j2e'' working on the game between 2000 and 2002. The group ultimately disappeared and left the patch unfinished, in a state that was "not to be enjoyed"; through the following decade, ''Twilkitri'' and other contributors picked up where ''j2e'' left off and continued to work on the patch, although both the programming and parts of the script remain incomplete. Several [[wikipedia:Fork (software development)|forks]] of ''Twilkitri''{{'}}s work have arisen over the years with various aims and additions.
 
In 2016, on the 20th anniversary of the original release of ''Genealogy of the Holy War'', the first complete translation patch for the game was released as a public beta. This patch, known as the "Project Naga" translation, features a total retranslation of the script including the previously unfinished epilogue, a new, slimmer font which allows for much more text to fit into the windows, and also fixes numerous glitches from the original game. It is currently completely playable, but as a beta, it still has various technical errors which are currently being identified and corrected through feedback from players.<ref>{{cite web|url=http://www.romhacking.net/forum/index.php?topic=21199.0|title=Fire Emblem 4: Genealogy of the Holy War Re-translation (Project Naga)|author=ddstranslation|site=Romhacking.net|published=2016-05-14|accessdate=2016-05-17}}</ref>
{{clear}}


==Trivia==
==Trivia==
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* Along with {{title|Thracia 776}}, ''Genealogy of the Holy War'' is the only game in the series which existed as of 2008 to not be referenced at all in {{SSBB}}; every other game in the series which existed at the time has some degree of representation, whereas ''Genealogy'' and ''Thracia'' do not.
* Along with {{title|Thracia 776}}, ''Genealogy of the Holy War'' is the only game in the series which existed as of 2008 to not be referenced at all in {{SSBB}}; every other game in the series which existed at the time has some degree of representation, whereas ''Genealogy'' and ''Thracia'' do not.
* Along with {{title|Gaiden}}, ''Genealogy'' is one of the only games in the ''Fire Emblem'' series where it is not possible for attacks to deal zero damage under ordinary circumstances. Unless the [[Pavise]] skill blocks an attack, every attack that successfully connects with its target will deal an absolute minimum of 1 hit point of damage, even if the target's defensive stat is much higher than the attacker's offense.
* Along with {{title|Gaiden}}, ''Genealogy'' is one of the only games in the ''Fire Emblem'' series where it is not possible for attacks to deal zero damage under ordinary circumstances. Unless the [[Pavise]] skill blocks an attack, every attack that successfully connects with its target will deal an absolute minimum of 1 hit point of damage, even if the target's defensive stat is much higher than the attacker's offense.
===Fan translation===
{{Main|Fan translation#Fire Emblem: Genealogy of the Holy War}}
''Genealogy of the Holy War'' was the first ''Fire Emblem'' game to receive an unofficial translation patch, with a subset of noted defunct fan translation group ''j2e'' working on the game between 2000 and 2002. The group ultimately disappeared and left the patch unfinished, in a state that was "not to be enjoyed"; through the following decade, ''Twilkitri'' and other contributors picked up where ''j2e'' left off and continued to work on the patch, although both the programming and parts of the script remain incomplete. The ''Project Naga'' translation team has been developing a complete retranslation from the ground up since 2013, with the script now completely translated and the patch a work in progress with brand-new tools.<ref>{{cite web|url=http://bookofholsety.dreamwidth.org/8084.html|title=Project Naga - Fire Emblem: Genealogy of the Holy War script index|site=Dreamwidth|author=bookofholsety|published=2015-04-01|retrieved=2015-04-17}}</ref>
==Gallery==
<gallery>
File:Ba japan fe04.png|Japanese box art of ''Genealogy of the Holy War''.
File:Ba japan fe04 back.png|Japanese box art inverse of ''Genealogy of the Holy War''.
File:FESK Logo.png|Japanese logo of ''Genealogy of the Holy War''.
File:Ss fe04 title screen.png|Japanese title screen of ''Genealogy of the Holy War''.
</gallery>


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=''Fire Emblem: Genealogy of the Holy War''
|eng-name=''Fire Emblem: Genealogy of the Holy War''
|eng-mean=As of {{FE13}}.<br>The title refers to the [[Holy Blood]] and children mechanics of the game.
|eng-mean=As of {{FE13}}.<br>The title refers to the [[Holy War]], [[Holy Blood]], and children mechanics of the game.
|jap-name={{hover|ファイアーエムブレム 聖戦の系譜|Faiā emuburemu seisen  no keifu}}
|jap-name={{hover|ファイアーエムブレム 聖戦の系譜|Faiā emuburemu seisen  no keifu}}
|jap-mean=Officially romanized as '''''Fire Emblem: Genealogy of Holy-War'''''.
|jap-mean=Officially romanized as '''''Fire Emblem: Genealogy of Holy-War'''''.
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|ital-mean=As of {{FE13}}.
|ital-mean=As of {{FE13}}.
}}
}}
==Gallery==
<gallery>
Ba japan fe04.png|Japanese box art of ''Genealogy of the Holy War''.
Ba japan fe04 back.png|The back side of the box of ''Genealogy of the Holy War''.
FESK Logo.png|Japanese logo of ''Genealogy of the Holy War''.
FESK box artwork.png|Full box artwork of the game (cropped from the instruction booklet's cover page).
</gallery>
===Screenshots===
<gallery>
Ss fe04 title screen.png|Japanese title screen of ''Genealogy of the Holy War''.
Ss fe04 miracle of darna.png|A still from the game's opening depicting the [[Miracle of Darna]].
Ss fe04 sigurd using canto.png|Sigurd moving near a [[village]].
Ss fe04 village destruction.png|A [[Brigand]] destroys a [[village]].
Ss fe04 ares wielding mystletainn.png|[[Ares]] fighting a [[Dark Mage]].
Ss fe04 ctuzof casting fenrir.png|[[Ctuzof]] casting [[Fenrir]] at [[Seliph]].
Ss fe04 chalphy town.png|[[Ced (character)|Ced]] visits [[Chalphy]]'s [[castle]] town.
Ss fe04 convoy.png|Accessing the [[supply convoy|convoy]].
</gallery>


{{refbar}}
{{refbar}}
==External links==
==External links==
* ''[http://www.nintendo.co.jp/n02/shvc/p_a32j/index.html Fire Emblem: Genealogy of the Holy War]'' official Japanese website
* ''[http://www.nintendo.co.jp/n02/shvc/p_a32j/index.html Fire Emblem: Genealogy of the Holy War]'' official Japanese website
* ''[http://www.nintendo.co.jp/wii/vc/vc_fes/index.html Fire Emblem: Genealogy of the Holy War]'' Wii Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wii/vc/vc_fes/index.html Fire Emblem: Genealogy of the Holy War]'' Wii Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wiiu/software/vc/jafj/index.html Fire Emblem: Genealogy of the Holy War]'' Wii U Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wiiu/software/vc/jafj/index.html Fire Emblem: Genealogy of the Holy War]'' Wii U Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/fe/fe_museum/seisen/map/index.html Fire Emblem: Genealogy of the Holy War]'' Fire Emblem Museum section (Japanese)
* ''[http://www.nintendo.co.jp/fe/fe_museum/seisen/map/index.html Fire Emblem: Genealogy of the Holy War]{{dead link}}'' Fire Emblem Museum section (Japanese)


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