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Fire Emblem: Genealogy of the Holy War: Difference between revisions

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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Shouzou Kaga]]<br>[[Gunpei Yokoi]]
|designer=[[Shouzou Kaga]]<br>[[Gunpei Yokoi]]
|released='''Super Famicom'''<br>{{JP}}May 14, 1996<ref name="releasedata">{{cite web|url=http://www.gamefaqs.com/snes/564404-fire-emblem-seisen-no-keifu/data|title=Fire Emblem: Seisen no Keifu Release Data for SNES|site=GameFAQs|retrieved=2015-04-17}}</ref><br>'''Wii Virtual Console'''<br>{{JP}}January 30, 2007<br>'''Wii U Virtual Console'''<br>{{JP}}April 27, 2013
|released='''Super Famicom'''<br>{{JP}}May 14, 1996<ref name="releasedata">{{cite web|url=http://www.gamefaqs.com/snes/564404-fire-emblem-seisen-no-keifu/data|title=Fire Emblem: Seisen no Keifu Release Data for SNES|site=GameFAQs|retrieved=2015-04-17}}</ref><br>'''Wii Virtual Console'''<br>{{JP}}January 30, 2007<br>'''Wii U Virtual Console'''<br>{{JP}}April 27, 2013<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}August 27, 2016
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|platforms=*[[Super Famicom]]
|platforms=*[[Super Famicom]]
*[[Wii]] <small>([[Virtual Console]])</small>
*[[Wii]] <small>([[Virtual Console]])</small>
*[[Wii U]] <small>([[Virtual Console]])</small>
*[[Wii U]] <small>([[Virtual Console]])</small>
*[[Nintendo 3DS|New Nintendo 3DS]] <small>([[Virtual Console]])</small>
|predecessor={{FE3}}
|predecessor={{FE3}}
|successor={{FE5}}
|successor={{FE5}}
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===Second generation: Seliph's story===
===Second generation: Seliph's story===
====Uprising in Isaach====
====Uprising in Isaach====
{{Main|Heirs to the Light}}
{{Main|Heir of Light}}
====To the rescue of Leonster====
====To the rescue of Leonster====
{{Main|Beyond the Desert|The Dracoknights of Thracia}}
{{Main|Beyond the Desert|The Dracoknights of Thracia}}
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==Development==
==Development==
[[File:FESK Prerelease Leaflet.jpg|thumb|right|250px|An early promotional leaflet for the game, which was called ''Fire Emblem: Heirs to the Light'' at the time.]]
[[File:FESK Prerelease Leaflet.jpg|thumb|right|250px|An early promotional leaflet for the game, which was called ''Fire Emblem: Heir of Light'' at the time.]]
The game which eventually evolved into ''Genealogy of the Holy War'' was not originally conceived as an actual ''Fire Emblem'' game, and many of the initial plans for the game deviate greatly from the finished product. According to [[Shouzou Kaga]], one aim which led to the development of ''Genealogy'' was to temporarily break away from the Archanean setting to do something new with the series, similarly to {{title|Gaiden}}.<ref name="guidebook" /> The initial concept for the gameplay had more in common with traditional Japanese role-playing games and was based around squads, where the player would move squads of ten characters across a world map and would encounter and battle enemies. However, as the development continued, the game eventually shifted back to playing more like a traditional ''Fire Emblem'' game, based on both feedback from Nintendo and opinions among the team. Due to all of these changing plans, according to [[Tohru Narihiro]], the ''Genealogy'' project was scrapped and remade from scratch at least two or three times. The development of the game was further complicated by both staff and office changes at Intelligent Systems, which resulted in [[Yuka Tsujiyoko]] and her sound team staying behind at their former location while the rest of the team worked at their new office.<ref name="kantopia1">{{Cite web|published=2015-11-28 (trans. 2016-06-03)|retrieved=2016-07-15|title=Toru Narihiro – Interview on development changes during Genealogy of the Holy War – FE 25th Anniversary|url=https://kantopia.wordpress.com/2016/07/03/toru-narihiro-interview-on-development-changes-during-genealogy-of-the-holy-war-fe-25th-anniversary/|site=kantopia|author=[[Tohru Narihiro|Narihiro, T.]]; trans. Xkan}}</ref>
The game which eventually evolved into ''Genealogy of the Holy War'' was not originally conceived as an actual ''Fire Emblem'' game, and many of the initial plans for the game deviate greatly from the finished product. According to [[Shouzou Kaga]], one aim which led to the development of ''Genealogy'' was to temporarily break away from the Archanean setting to do something new with the series, similarly to {{title|Gaiden}}.<ref name="guidebook" /> The initial concept for the gameplay had more in common with traditional Japanese role-playing games and was based around squads, where the player would move squads of ten characters across a world map and would encounter and battle enemies. However, as the development continued, the game eventually shifted back to playing more like a traditional ''Fire Emblem'' game, based on both feedback from Nintendo and opinions among the team. Due to all of these changing plans, according to [[Tohru Narihiro]], the ''Genealogy'' project was scrapped and remade from scratch at least two or three times. The development of the game was further complicated by both staff and office changes at Intelligent Systems, which resulted in [[Yuka Tsujiyoko]] and her sound team staying behind at their former location while the rest of the team worked at their new office.<ref name="kantopia1">{{Cite web|published=2015-11-28 (trans. 2016-06-03)|retrieved=2016-07-15|title=Toru Narihiro – Interview on development changes during Genealogy of the Holy War – FE 25th Anniversary|url=https://kantopia.wordpress.com/2016/07/03/toru-narihiro-interview-on-development-changes-during-genealogy-of-the-holy-war-fe-25th-anniversary/|site=kantopia|author=[[Tohru Narihiro|Narihiro, T.]]; trans. Xkan}}</ref>


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Although the generational divide was a major element of the finished product in both gameplay and story, it was not part of the original concept that became ''Genealogy''. According to Narihiro, the idea of adding an element of romance was proposed partway through by Kaga based on the popularity of romance games at the time. The idea of inheritance based on variable parents, Narihiro suggests, also derives from Kaga's fondness for horse racing (probably by analogy with how retired champion race horses are used to breed more horses).<ref name="kantopia1" /> Once the second generation became part of the plan, Kaga planned ''Genealogy'' to be a three-part work, with a third segment following Seliph's story. Its intent was to directly confront and analyze the moral issues raised by the rest of the story and properly resolve loose threads. However, time constraints forced Intelligent Systems to cut this part entirely, with the game ending with Seliph's story.<ref name="amielleon=2" />
Although the generational divide was a major element of the finished product in both gameplay and story, it was not part of the original concept that became ''Genealogy''. According to Narihiro, the idea of adding an element of romance was proposed partway through by Kaga based on the popularity of romance games at the time. The idea of inheritance based on variable parents, Narihiro suggests, also derives from Kaga's fondness for horse racing (probably by analogy with how retired champion race horses are used to breed more horses).<ref name="kantopia1" /> Once the second generation became part of the plan, Kaga planned ''Genealogy'' to be a three-part work, with a third segment following Seliph's story. Its intent was to directly confront and analyze the moral issues raised by the rest of the story and properly resolve loose threads. However, time constraints forced Intelligent Systems to cut this part entirely, with the game ending with Seliph's story.<ref name="amielleon=2" />


During its development, ''Genealogy'' was tentatively titled ''Fire Emblem: Heirs to the Light'' (Japanese: {{hover|ファイアーエムブレム 光をつぐもの|Faiāemuburemu hikari o tsugumono}}), a title which even appeared on a publicly released promotional leaflet for the game (although the poster did mark it as only a temporary name). The final release still has an appearance of this subtitle, as the name of [[Heirs to the Light|Chapter 6]], and the title was also used as the title of [[Fire Emblem: Hikari o Tsugumono|a manga adaptation of the game]].
During its development, ''Genealogy'' was tentatively titled ''Fire Emblem: Heir of Light'' (Japanese: {{hover|ファイアーエムブレム 光をつぐもの|Faiāemuburemu hikari o tsugumono}}), a title which even appeared on a publicly released promotional leaflet for the game (although the poster did mark it as only a temporary name). The final release still has an appearance of this subtitle, as the name of [[Heir of Light|Chapter 6]], and the title was also used as the title of [[Fire Emblem: Hikari o Tsugumono|a manga adaptation of the game]].


===Game credits===
===Game credits===
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{{Names
{{Names
|eng-name=''Fire Emblem: Genealogy of the Holy War''
|eng-name=''Fire Emblem: Genealogy of the Holy War''
|eng-mean=As of {{FE13}}.<br>The title refers to the [[Holy Blood]] and children mechanics of the game.
|eng-mean=As of {{FE13}}.<br>The title refers to the [[Holy War]], [[Holy Blood]], and children mechanics of the game.
|jap-name={{hover|ファイアーエムブレム 聖戦の系譜|Faiā emuburemu seisen  no keifu}}
|jap-name={{hover|ファイアーエムブレム 聖戦の系譜|Faiā emuburemu seisen  no keifu}}
|jap-mean=Officially romanized as '''''Fire Emblem: Genealogy of Holy-War'''''.
|jap-mean=Officially romanized as '''''Fire Emblem: Genealogy of Holy-War'''''.
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{{refbar}}
{{refbar}}
==External links==
==External links==
* ''[http://www.nintendo.co.jp/n02/shvc/p_a32j/index.html Fire Emblem: Genealogy of the Holy War]'' official Japanese website
* ''[http://www.nintendo.co.jp/n02/shvc/p_a32j/index.html Fire Emblem: Genealogy of the Holy War]'' official Japanese website