Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Faceless: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
No edit summary
 
(43 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{stub}}
{{Class Infobox
{{Class Infobox
|title=Faceless
|image=[[File:FEF Faceless concept.png|200px]]
|image=[[file:Ss_fe14_faceless.png|200px]]
|caption=Concept art of a Faceless from {{title|Fates}}.
|caption=A faceless in battle.
|flavor_text=An undead monster conjured by fell magic. Attacks with its fists.
|flavor_text=An undead monster conjured by fell magic. Attacks with its fists.
|weapons=[[Strike#Monster weapons|Fist]]
|type=Monster
|skills=???
|weapons=[[Monster weapon|Fist]]
|skills=None
}}
}}


The '''Faceless''' (Japanese: {{hover|ノスフェラトゥ|Nosuferatu}} ''Nosferatu'') is a class exclusive to {{FE14}}. One of three types of [[monster]] classes in the game, the Faceless are adept at combat with their [[Strike#Monster weapons|fists]].
The '''Faceless''' (Japanese: {{hl|ノスフェラトゥ|Nosuferatu}} ''Nosferatu'') is a [[monster]] [[class]] exclusive to {{FE14}}. One of three types of monster in the game, the Faceless are adept at combat with their [[Monster weapon|fists]]. Primarily, Faceless originate from [[Nohr]], as they are created and commanded by Nohrian [[Dark Mage]]s, and are used primarily for combat purposes. According to [[Ryoma]] and [[Hinoka]], the Faceless were originally created to bypass a barrier, which removes the will to fight, erected by [[Mikoto]]. They have no minds of their own, meaning they can cross the barrier without problems.<ref>{{Cite|'''Hinoka''': Our mother, Queen Mikoto, put up a barrier around our kingdom. Regular enemy soldiers find themselves without the will to fight upon crossing it. So long as mother is able to keep the barrier up, Nohr can't invade Hoshido.<br>'''Ryoma''': That's why Nohr sends those...things. They have no souls--no will of their own. That's why they are able to penetrate the barrier and terrorize our borders.|[[Hinoka]] and [[Ryoma]]|Fates}}</ref>
 
Faceless on their own have no base skills, but many tend to have skills from other classes such as [[Poison Strike]].


==Stats==
==Stats==
{{sectstub}}
===Base stats===
===Base stats===
{{BaseStats
{{BaseStats
|gameo={{title|Fates}}
|game1={{title|Fates}}
|hpo=18
|hp1=18
|stro=5
|str1=5
|mago=2
|mag1=2
|sklo=5
|skl1=5
|spdo=6
|spd1=6
|lucko=0
|luck1=0
|defo=6
|def1=6
|reso=5
|res1=5
|movo=5
|mov1=5
|wpnro={{Fist3DS}} ?
|wpnr1={{Fist14}} E
}}
}}


=== Maximum stats ===
===Maximum stats===
{{MaxStats
{{MaxStats
|gameo={{title|Fates}}
|game1={{title|Fates}}
|hpo=70
|hp1=70
|stro=30
|str1=30
|mago=27
|mag1=27
|sklo=29
|skl1=29
|spdo=31
|spd1=31
|lucko=25
|luck1=25
|defo=36
|def1=36
|reso=32
|res1=32
|movo=??
|mov1=7
|wpnro={{Fist3DS}} A
|wpnr1={{Fist14}} A
}}
}}


===Class growth rates===
===Class growth rates===
{{Missingstats}}
{{ClassGrowths
{{ClassGrowths
|gameo={{title|Fates}}
|game1={{title|Fates}}
|hpo=??%
|hp1=95%
|stro=??%
|str1=50%
|mago=??%
|mag1=0%
|sklo=??%
|skl1=45%
|spdo=??%
|spd1=50%
|lucko=??%
|luck1=0%
|defo=??%
|def1=65%
|reso=??%
|res1=50%
}}
}}


===Class skills===
===Class skills===
{{sectstub}}
None


==Class change==
==Class change==
{{Class Change 1
{{Class Change 1
|sprite=<!--[[File:Ma fe14 faceless enemy.png]]-->
|tier=Special
|sprite=[[File:Ma 3ds02 faceless enemy.gif]]
|class=Faceless
|class=Faceless
}}
}}


<!--==Notable enemy Faceless==
==Notable enemy Faceless==
{{Notable Units
{{Notable Units
|units=enemy
|units=enemy
|name1=
|name1=Anthony
|game1={{title|Fates}}
|game1={{title|Fates}}: Revelation
}}-->
}}
 
==Other appearances==
===''Fire Emblem Cipher''===
A generic Faceless is featured on one card in {{TCGCipher}}.
{{TCGCipherData
|name=Faceless
|image1=[[File:TCGCipher B15-073N.png|150px]]
|title1=Monster Without a Heart
|name1=Faceless
|affil1=Nohr
|gender1=None
|weapon1=Fang
|type1=[[File:It TCGCipher Monster.png|20px|Monster]]
|quote1=RWAAAAAAGH!
|attack1=40
|support1=0
|atkcost1=2
|range1=1
|class1=Nohrian Soldier
|tier1=Base
|skill1='''Man-Made Monster:''' {{CipherSpecial}} You may deploy this card even if you already have an allied "Faceless", and you may have 2 or more allied "Faceless" at once.<br>{{CipherSpecial}} You may have 5 or more cards with the same card name as this card in your deck.<br>'''Roar in Unison:''' {{CipherAlways}} For each other allied "Faceless", this unit gains +10 attack.
|no1=B15-073N
|artist1={{CipherIllust|チェロキー}}
}}
 
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Fates}}
|english=An undead monster conjured by fell<br>magic. Attacks with its fists.
|japanese=死した怪物。<br>その拳で相手を殴りつけ、攻撃する。
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
* According to [[Ryoma]] and [[Hinoka]], the Faceless were originally created to bypass a barrier, which removes the will to fight, erected by [[Mikoto]]. They have no minds of their own, meaning they can cross the barrier without problems.<ref>{{Cite|'''Hinoka''': Our mother, Queen Mikoto, put up a barrier around our kingdom. Regular enemy soldiers find themselves without the will to fight upon crossing it. So long as mother is able to keep the barrier up, Nohr can't invade Hoshido.<br>'''Ryoma''': That's why Nohr sends those...things. They have no souls--no will of their own. That's why they are able to penetrate the barrier and terrorize our borders.|Hinoka and Ryoma|Fates}}</ref>
[[File:Ss fe14 faceless unmasked.png|thumb|A Faceless with its mask knocked off.]]
==Gallery==
*Contrary to the monster's name in several non-Japanese languages, Faceless do possess faces under their masks. Their faces can be seen if the mask is knocked off in battle.
<gallery>
* In ''Conquest'', a Faceless can act as the player's advisor for [[My Castle]]. Additionally, the Faceless mask is available as an accessory in [[My Castle]].
File:Ss_fe14_faceless_unmasked.png|A faceless after its mask is knocked off.
* Faceless were originally planned to feature in {{FEWA1}} as a [[monster]] enemy in the game. However, they were not implemented due to the developers being unable to render them well in 3D and waiting until late in development to start working on them. The developers specifically recall a comparison made between their models and plushies.<ref>{{Cite web| quote='''ND:''' Other than that, could you also tell us about the monsters that attack these original characters, including Shion/Rowan?<br>'''Usuda:''' We struggled with the monster designs. We were almost able to make images of monsters based on the beast-types, corpse-types (eg. Awakening’s Risens), or Nosferatus from the original games, but when we actually started working on it, we wondered “What kind of monster would fit Fire Emblem in the first place?”<br>'''Matsunaga:''' It was hectic. We did have examples with the Nosferatus, and clear settings like they would be related to the Chaos Dragon and look like Cyclops… so I believed they would be easier [to design] than the hero characters, and I put them high up somewhere. And after we settled with the design, when we tried implementing them in 3D, Hayashi said…<br>'''Hayashi:''' “This [looks like] a plushie.”<br>(everybody laughs)<br>'''Matsunaga:''' We produced the monsters at the end phase of the development, but we were insensitive when we failed to interpret the muscular texture. Hayashi had a calm speaking tone, but you can tell there’s a deep warning when you look at his face expression, so I was reminded that we were in a bad situation.<br>'''Usuda:''' That’s why we fixed the monsters until nearing the deadline.<br>'''ND:''' How did you settle with it?<br>'''Matsunaga:''' We simply revised them by making use of the original settings. We emphasized the original crustacean exoskeleton to make them look more aggressive, and we also made them eerie again by giving them colors based on poisonous creatures. I’m really glad that we could have them settled as fodder characters that customers would just take a short glance at them..| author=Brian | published=October 21 2017 | retrieved = January 6 2018 | url= http://nintendoeverything.com/fire-emblem-warriors-devs-on-characters-and-handling-of-reveals-designs-story-systems-modes/3/ | site=Nintendoeverything.com }}</ref>
</gallery>
{{clear}}


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Faceless
|eng-name=Faceless
|eng-mean=
|jpn-name={{h|ノスフェラトゥ|Nosuferatu}}
|eng-fan-name=
|jpn-mean=Officially romanized as '''Nosferatu'''.
|eng-fan-mean=
|span-name=Inhumano
|jap-name={{hover|ノスフェラトゥ|Nosuferatu}}
|span-mean=Inhuman
|jap-mean=Officially romanized as '''Nosferatu'''.
|fren-name=Sans-Visage
|fren-mean=No-face
|ger-name=Ungesicht
|ger-mean=No-face
|ital-name=Senzavolto
|ital-mean=Faceless
|kor-name={{h|노스페라투|Noseuperatu}}
|kor-mean=Nosferatu
}}
}}
==Gallery==
<gallery>
FEF Faceless concept.png|Concept art of a Faceless from {{title|Fates}}.
FEF Faceless 01.png|Portrait of a Faceless from {{title|Fates}}.
Ss_fe14_faceless.png|A Faceless in battle in {{title|Fates}}.
Ss_fe14_faceless_unmasked.png|A Faceless after its mask is knocked off in {{title|Fates}}.
</gallery>


{{refbar}}
{{refbar}}


==See also==
==See also==
* [[Entombed]]
* [[Cyclops]]


{{Project Classes}}


{{Project Classes}}
{{NavClassFE14}}
{{NavClass}}
[[Category:Classes in Fire Emblem Fates]]
[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Enemy-exclusive classes]]
41,971

edits