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Eirika: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Eirika is one of the two lords in ''The Sacred Stones''. She is the main lord for the first eight chapters of the game. Post Chapter 8, the player can choose to follow either Eirika or Ephraim; the chosen sibling becomes the main lord for the rest of the game, while the other leaves the party and joins again in Chapter 15.
Eirika is one of the two lords in ''The Sacred Stones''. She is the main lord for the first eight chapters of the game. Post Chapter 8, the player can choose to follow either Eirika or Ephraim; the chosen sibling becomes the main lord for the rest of the game, while the other leaves the party and joins again in Chapter 15.


As a unit, Eirika is a mixed bag. She boasts perfect availability if chosen. Further, she is force-deployed on her route, freeing her from competition for a team slot. Her starting weapon, the Rapier, is very strong; it boasts 7 might, which is tripled against knights and cavalry. She has an impressive speed growth, allowing her to double consistently throughout the game; however, her starting speed is only decent at 9, and she can fail to double the earlygame fighters.
As a unit, Eirika is a mixed bag. She boasts perfect availability if chosen. Further, she is force-deployed on her route, freeing her from competition for a team slot. Her starting weapon, the Rapier, is very strong; it boasts 7 might, which is tripled against knights and cavalry. She has an impressive speed growth, allowing her to double consistently throughout the game; however, her starting speed is only decent at 9, so she can fail to double the early game fighters.


After Chapter 16, Eirika can promote to Great Lord. She acquires a horse and some much-needed defensive boosts. Complementing her newfound mobility and bulk is the [[Sieglinde]], a 16 MT sword which grants +5 strength and is doubly effective against monsters. With it, she can defeat almost all enemies, monstrous or otherwise, in a single round. Even if she has not gained a single point of strength in her entire campaign, Great Lord Eirika with Sieglinde has 43 attack against monsters, which is enough to kill any non-[[Draco Zombie]] or non-[[Cyclops]] monster in the main story if she doubles.
After Chapter 16, Eirika can promote to Great Lord. She acquires a horse and some much-needed defensive boosts. Complementing her newfound mobility and bulk is the [[Sieglinde]], a 16 MT sword which grants +5 strength and is doubly effective against monsters. With it, she can defeat almost all enemies, monstrous or otherwise, in a single round. Even if she has not gained a single point of strength in her entire campaign, Great Lord Eirika with Sieglinde has 43 attack against monsters, which is enough to kill any non-[[Draco Zombie]] or non-[[Cyclops]] monster in the main story if she doubles.


However, Eirika has some severe flaws as a unit. Most obvious is her extreme frailty. Her defensive stats are weak to begin with, and her uninspiring growths in them do not compensate. Her mobility is also low before promotion, meaning that she is often unable to reach combat before mounts and promoted foot units. Her strength also leaves much to be desired. Swords are the weakest weapon type in terms of might, and the only powerful swords she can wield early on which do not weigh her down significantly are her Rapier and the [[Shamshir]]. She also lacks 1-2 range, rendering her not very effective at mowing down hordes of enemies on enemy phase. Finally, her availability is fairly bad in Ephraim route, and it is questionable if she is worth the deployment slot.
However, Eirika has some severe flaws as a unit. Most obvious is her extreme frailty. Her defensive stats are weak to begin with, and her uninspiring growths in them do not compensate. Her mobility is also low before promotion, meaning that she is often unable to reach combat before mounts and promoted foot units. Her strength also leaves much to be desired, with a low base and average growth. Swords are the weakest weapon type in terms of might, and the only powerful swords she can wield early on which do not weigh her down significantly are her Rapier and the [[Shamshir]]. She also lacks 1-2 range, rendering her not very effective at taking on enemies on enemy phase. Finally, her availability is fairly bad in Ephraim route, and it is questionable if she is worth the deployment slot.


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