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Dungeon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
1,174 bytes added ,  26 June 2023
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:''For the chapter from {{FE5}}, see [[The Dungeon]].''
:''For the chapter from ''Fire Emblem: Thracia 776'', see [[The Dungeon]].''
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[[File:Ss fe15 prerelease exploring thieves shrine 2.png|thumb|[[Alm]] exploring the [[Mila Shrine|Thieves' Shrine]] in {{title|Echoes: Shadows of Valentia}}. A map and [[unit]] list are displayed on the bottom screen of the [[Nintendo 3DS]].]]
[[File:Ss fe15 prerelease exploring thieves shrine 2.png|thumb|[[Alm]] exploring the [[Mila Shrine|Thieves' Shrine]] in {{title|Echoes: Shadows of Valentia}}. A map and [[unit]] list are displayed on the bottom screen of the [[Nintendo 3DS]].]]


'''Dungeon''' (Japanese: {{hover|ダンジョン|Danjon}} ''Dungeon'') is a broad term to refer to certain gameplay segments appearing in a few {{FES}} games. In dungeons the player can explore caves or fortresses in a third-person view to find treasure and enemies.
'''Dungeon''' (Japanese: {{hl|ダンジョン|Danjon}} ''Dungeon'') is a broad term to refer to certain gameplay segments appearing in a few {{FES}} games. In dungeons the player can [[Gameplay_modes#Exploration|explore]] caves or fortresses in a third-person view to find treasure and enemies.


==Overview==
==Overview==
===Finding and exploring dungeons===
===Finding and exploring dungeons===
Dungeons are present in three {{FES}} games, {{FE2}}, {{TMSFE}}, and {{FE15}}, a remake of ''Gaiden''. In ''Gaiden'' and ''Echoes: Shadows of Valentia'' the player controls [[Alm]] or [[Celica]], in ''Tokyo Mirage Sessions'' the player controls [[Itsuki]]. There is no way for the player to change the character that they are controlling in a dungeon, and are always in control of the protagonist.  
Dungeons are present in three {{FES}} games: {{FE2}}, {{TMSFE}}, and {{FE15}}, a remake of ''Gaiden''. In ''Gaiden'' and ''Echoes: Shadows of Valentia'' the player controls [[Alm]] or [[Celica]], in ''Tokyo Mirage Sessions'' the player controls [[Itsuki]]. There is no way for the player to change the character that they are controlling in a dungeon, and are always in control of the protagonist.  


In ''Gaiden'' dungeons are mostly entered from the [[world map]]. In ''Tokyo Mirage Sessions'' dungeons are entered through doors or other entrances in the world. Both games prompt the player to confirm if they wish to enter the dungeon.
In ''Gaiden'' dungeons are mostly entered from the [[world map]]. In ''Tokyo Mirage Sessions'' dungeons are entered through doors or other entrances in the world. Both games prompt the player to confirm if they wish to enter the dungeon.
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===Enemy encounters===
===Enemy encounters===
[[File:Cm fe02 c1 m03.png|thumb|[[Alm]]'s party fighting some bandits in the [[Thief Shrine]] in {{title|Gaiden}}.]]
[[File:Cm fe02 c1 m03.png|thumb|[[Alm]]'s party fighting some bandits in the [[Thieves' Shrine]] in {{title|Gaiden}}.]]
In the original Gaiden, enemies are automatically encountered when Alm or Celica enter specific rooms. This mechanic was altered in ''Echoes: Shadows of Valentia'', instead enemies can be seen in the room and be attacked while still in dungeon exploration mode. When the enemies are attacked by Alm or Celica before the start of battle, or if the enemies collide with Alm or Celica, a typical ''Fire Emblem'' battle, featuring turn and grid based gameplay, occurs. If the enemy had been struck by the player while in exploration mode the enemies have accrued some damage at the start of the battle instead of starting at full health. In ''Gaiden'' the party's health is fully restored after every battle.
In the original ''Gaiden'', enemies are automatically encountered when Alm or Celica enter specific rooms. This mechanic was altered in ''Echoes: Shadows of Valentia'', instead enemies can be seen in the room and be attacked while still in dungeon exploration mode. When the enemies are attacked by Alm or Celica before the start of battle, or if the enemies collide with Alm or Celica, a typical ''Fire Emblem'' battle, featuring turn and grid based gameplay, occurs. If the enemy had been struck by the player while in exploration mode the enemies have accrued some damage at the start of the battle instead of starting at full health. However, if the player is touched from behind, the fade in effect will be red and the battle will start on enemy phase instead of player phase. In ''Gaiden'' and ''Shadows of Valentia'', the party's health is fully restored after every battle, though in the latter, [[fatigue]] is not restored.


In ''Tokyo Mirage Sessions'', enemy encounters work mostly like ''Echoes: Shadows of Valentia'', though Itsuki attacking while in exploration mode instead grants the party the first turn in battle, instead of damaging the enemies. ''Tokyo Mirage Sessions'' also uses a mostly typical JRPG turn based battle system instead of the Fire Emblem series battle system. In ''Tokyo Mirage Sessions'' the party is not healed after every battle.
In ''Tokyo Mirage Sessions'', enemy encounters work mostly like ''Echoes: Shadows of Valentia'', though Itsuki attacking while in exploration mode instead grants the party the first turn in battle, instead of damaging the enemies. ''Tokyo Mirage Sessions'' also uses a mostly typical JRPG turn-based battle system instead of the ''Fire Emblem'' series battle system. In ''Tokyo Mirage Sessions'' the party is not healed after every battle.


===Treasure===
===Treasure===
Treasure can be found in dungeons as well. All three games featuring dungeons have treasure in many dungeons. Treasure is always found in [[chest]]s. In ''Gaiden'', treasure from dungeons is one of the primary way to obtain new [[equipment]]. In ''Tokyo Mirage Sessions'' a variety of items can be found in chests. <!--SoV probably has mostly equipment too, but omitting it for now-->
Treasure can be found in dungeons as well. All three games featuring dungeons have treasure in many dungeons. Treasure is always found in [[chest]]s. In ''Gaiden'', treasure from dungeons is one of the primary way to obtain new [[equipment]]. In ''Echoes: Shadows of Valentia'', treasure can also include [[Silver Mark]]s, [[Gold Mark]]s, and quest-related items. In ''Tokyo Mirage Sessions'' a variety of items can be found in chests.


===Puzzles===
===Puzzles===
Dungeons in Gaiden are rather sparse on puzzles, though it does feature a few, mostly in late-game dungeons. The puzzles in Gaiden are mostly navigational challenges, and do not involve interacting with the environment. For example, in the [[Tower of Duma]] Alm must navigate a set of pitfalls in certain ways to land on certain floors. For the most part, dungeons in ''Gaiden'' are fairly straightforward in exploration.
Dungeons in ''Gaiden'' are rather sparse on puzzles, though it does feature a few, mostly in late-game dungeons. The puzzles in ''Gaiden'' are mostly navigational challenges, and do not involve interacting with the environment. For example, in the [[Duma Tower]] Alm must navigate a set of pitfalls in certain ways to land on certain floors. For the most part, dungeons in ''Gaiden'' are fairly straightforward in exploration.


''Tokyo Mirage Sessions'' features more interactive dungeons, that involve things like traps that warp the player back to earlier in the dungeon, or buttons that alter pathways in the dungeon to new areas.  
''Tokyo Mirage Sessions'' features more interactive dungeons, that involve things like traps that warp the player back to earlier in the dungeon, or buttons that alter pathways in the dungeon to new areas.


==List of Dungeons==
==List of Dungeons==
==={{FE2}}===
==={{FE2}}===
<!--might be able to combine this section with SoV section when it comes out...-->
<small>Alm's route</small>
<small>Alm's route</small>
* [[Thieves' Shrine]]
* [[Thieves' Shrine]]
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* [[Fear Mountain Shrine]]
* [[Fear Mountain Shrine]]
* [[Secret Shrine]]
* [[Secret Shrine]]
* [[Tower of Duma]]
* [[Duma Tower]]


<small>Celica's route</small>
<small>Celica's route</small>
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* [[Temple of Mila]] <!--Not a full dungeon, there are no enemies, but there's some hidden stuff...-->
* [[Temple of Mila]] <!--Not a full dungeon, there are no enemies, but there's some hidden stuff...-->
* [[Lost Treescape]]
* [[Lost Treescape]]
* [[Tower of Duma]]
* [[Duma Tower]]


==={{TMSFE}}===
==={{TMSFE}}===
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==={{FE15}}===
==={{FE15}}===
{{sectstub}}
<small>Alm's route</small>
* [[Thieves' Shrine]]
* [[Deliverance Hideout]]
* [[Sylvan Shrine]]
* [[Fear Mountain Shrine]]
* [[Secret Shrine]]
* [[Duma Tower|Duma Temple]]


<small>Celica's route</small>
* [[Seabound Shrine]]
* [[Dragon Shrine]]
* [[Temple of Mila]]
* [[Dolth Keep]]
* [[Lost Treescape]]
* [[Duma Tower]]
<small>Both routes</small>
* [[Thabes Labyrinth]]
The [[Priory]] and the [[Temple of Mila]] both share characteristics to a dungeon, but no enemies are present and is not limited to 10 units.
<!--
==Trivia==
==Trivia==
-->
==Etymology and other languages==
{{Names
|eng-name=Dungeon
|jpn-name={{hover|ダンジョン|Danjon}}
|jpn-mean=Dungeon
|fren-name=Donjon
|fren-mean=Dungeon
|ger-name=
|ger-mean=
|span-name=
|span-mean=
|ital-name=
|ital-mean=
|dut-name=
|dut-mean=
|ch-simp-name=
|ch-simp-mean=
|ch-trad-name=
|ch-trad-mean=
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe15 prerelease exploring thieves shrine 2.png|[[Alm]] exploring a dungeon in {{title|Echoes: Shadows of Valentia}}. A map is displayed on the bottom screen of the [[Nintendo 3DS]].
Ss fe15 prerelease exploring thieves shrine 2.png|[[Alm]] exploring a dungeon in {{title|Echoes: Shadows of Valentia}}. A map is displayed on the bottom screen of the [[Nintendo 3DS]].
Ss fe15 prerelease exploring deliverance hideout 2.png|Alm near a chest in the [[Deliverance Hideout]].
</gallery>
</gallery>
{{NavMech}}
{{NavMech}}