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Diarmuid: Difference between revisions

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|gender=Male
|gender=Male
|race=[[Human]]
|race=[[Human]]
|family=*[[Lachesis]] <small>(mother)</small>
|family=
*[[Hoðr]] <small>(ancestor)</small>
*[[Lachesis]] <small>(mother)</small>
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small>
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small>
*[[Nanna]] <small>(younger sister)</small>
*[[Nanna]] <small>(younger sister)</small>
*[[Fergus]] <small>({{hover|implied paternal older half-brother|According to Thracia 776}})</small>
*[[Eldigan]] <small>(uncle)</small>
*[[Eldigan]] <small>(uncle)</small>
*[[Ares]] <small>(cousin)</small>
*[[Ares]] <small>(cousin)</small>
*[[Fergus]] <small>({{hover|implied paternal half-brother|According to Thracia 776}})
*[[Chagall]] <small>(distant relative)</small>
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small>
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small>
|appearances=*{{title|Genealogy of the Holy War}}
|appearances=*{{title|Genealogy of the Holy War}}
Line 22: Line 25:


Canonically as defined by {{title|Thracia 776}}, Diarmuid is most likely Beowolf's son; however, in the gameplay of {{title|Genealogy of the Holy War}}, Diarmuid's father can be chosen just like any other character, and the game is non-specific about his father. If Lachesis was not married in the course of the first generation, Diarmuid's [[Substitute character|role is filled by]] [[Tristan]].
Canonically as defined by {{title|Thracia 776}}, Diarmuid is most likely Beowolf's son; however, in the gameplay of {{title|Genealogy of the Holy War}}, Diarmuid's father can be chosen just like any other character, and the game is non-specific about his father. If Lachesis was not married in the course of the first generation, Diarmuid's [[Substitute character|role is filled by]] [[Tristan]].
==Biography==
Diarmuid and [[Lester]]{{hover|*|Deimne if Lester is not present}} were on a scouting mission outside of Isaach with [[Oifey]] when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.
At the climax of the [[Friege]] siege of the newly-reclaimed [[Leonster]] Castle, Diarmuid arrived with Seliph's army to launch a counterattack against the Friege army and assist [[Leif]]'s beleaguered army. Diarmuid was sent into the castle as a messenger to Leif, entrusting to him a letter stating Seliph's plan to assault [[Ulster]], and subsequently escorted Leif to meet with Seliph and reunited with Nanna. After Leif and Seliph's meeting concluded, Diarmuid transferred into Leif's army to continue to aid Nanna.


=={{FE4}}==
=={{FE4}}==
===Role===
===Role===
Diarmuid and [[Lester]]{{hover|*|Deimne if Lester is not present}} were on a scouting mission outside of Isaach with Oifey when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.
Diarmuid is a playable character in the second generation, if [[Lachesis]] was married and still alive at the end of [[Doorway to Destiny|Chapter&nbsp;5]]. In [[Heir of Light|Chapter&nbsp;6]], Diarmuid, along with [[Oifey]] and [[Lester]]/[[Deimne]], appear as player units at the start of turn&nbsp;3.


===Starting stats and growth rates===
===Starting stats and growth rates===
Line 73: Line 81:
|weaponlvl= {{SwordSNES}} A
|weaponlvl= {{SwordSNES}} A
}}
}}
===Love growths and events===
{{LoveSystemGenII
|portrait=[[File:Portrait diarmuid fe04.png]]
|character=Diarmuid
|class=Free Knight
|options=7
|portrait1=[[File:Ma snes02 priest female playable.gif|link=Priest]] [[File:Ma snes02 priest female playable.gif|link=Priest]]
|option1=[[Lana]]/[[Muirne]]
|initialpoints1=0
|plus1=2
|portrait2=[[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]]
|option2=[[Larcei]]/[[Creidne]]
|initialpoints2=0
|plus2=2
|portrait3=[[File:Ma snes02 light priestess playable.gif|link=Shaman (Genealogy of the Holy War)]]
|option3=[[Julia]]
|initialpoints3=0
|plus3=0
|portrait4=[[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]] [[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]]
|option4=[[Fee]]/[[Hermina]]
|initialpoints4=0
|plus4=2
|portrait5=[[File:Ma snes02 thief female playable.gif|link=Thief]] [[File:Ma snes02 thief female playable.gif|link=Thief]]
|option5=[[Patty]]/[[Daisy]]
|initialpoints5=0
|plus5=2
|portrait6=[[File:Ma snes02 dancer playable.gif|link=Dancer]] [[File:Ma snes02 dancer playable.gif|link=Dancer]]
|option6=[[Lene]]/[[Laylea]]
|initialpoints6=0
|plus6=2
|portrait7=[[File:Ma snes02 mage female playable.gif|link=Mage]] [[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]]
|option7=[[Tine]]/[[Linda]]
|initialpoints7=0
|plus7=3
}}
* In [[Beyond the Desert|Chapter 7]], [[Oifey]] can talk to Diarmuid at any time, rewarding him with +1 [[Strength]], [[Skill (stat)|Skill]] and [[Defense]].
* In [[Beyond the Desert|Chapter 7]], Diarmuid can talk to [[Nanna]] at any time, rewarding her with +1 [[Luck]].


===Analysis===
===Analysis===
{{analysis}}
{{analysis}}


Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill.
Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill. Even when he has a pairing that gives him Follow-Up, he has poor 1-2 range with his (typically) low magic, and his stats in general are mediocre, so he will fall behind.


For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can and remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]] and can reliably acquire swords to pass down to him while also passing down balanced growths all-around, though Beowolf does not have any Holy Blood to further bolster the growth rates of any of his children. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[Lance (weapon)|lances]], which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use without hindering his strength growth and also benefits Nanna's role as a healer, though Azelle has better options, as none of them can use tomes.
For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. He also wants to be able to ingerit a strong sword, as he will otherwise likely be stuck with a weak [[Iron Sword]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]], and can reliably acquire swords to pass down to him, while also passing down solid growths all-around. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[lance]]s, which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use, but while Diarmuid will have decent strength and magic with Azelle as a father, he will not have enough to reliably one-round.


If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol (skill)|Sol]], as the skill is restricted to infantry sword users.
If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol]], as the skill is restricted to infantry sword users. [[Jamke]] gives [[Accost]] and early [[Adept]] as unreliable replacements for Follow-Up, though with the [[Follow-Up Ring]], Diarmuid becomes comparable to Beowulf if Jamke killed [[Chagall]] for his [[Silver Blade]].


Overall, Diarmuid has a lot of strength and can support allies well, but Follow-Up is of great importance to him.
Overall, Diarmuid has a lot of strength and can support allies well, but he needs Follow-Up to be viable, and he is usually eclipsed in power by other units in the generation.


=={{FE5}}==
=={{FE5}}==
===Role===
===Role===
At the climax of the [[Friege]] siege of the newly-reclaimed [[Leonster]] Castle, Diarmuid arrived with Seliph's army to launch a counter-attack against the Friege army and assist [[Leif]]'s beleaguered army. Diarmuid was sent into the castle as a messenger to Leif, entrusting to him a letter stating Seliph's plan to assault [[Ulster (location)|Ulster]], and subsequently escorted Leif to meet with Seliph and reunited with Nanna. After Leif and Seliph's meeting concluded, Diarmuid transferred into Leif's army to continue to aid Nanna.
Diarmuid is a playable character. In [[The War of Liberation|Chapter&nbsp;21]], if [[Nanna]] is still alive, Diarmuid appear as a player unit at the start of turn&nbsp;1.


===Starting stats and growth rates===
===Starting stats and growth rates===
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|build1=15
|build1=15
|move1=2
|move1=2
|recruit=[[The Liberation War|Chapter 21]], automatically from turn 1 if [[Nanna]] is still alive
|recruit=[[The War of Liberation|Chapter 21]], automatically from turn 1 if [[Nanna]] is still alive
}}
 
===Analysis===
{{analysis}}
 
Diarmuid is far from overpowered, but he is a decent contributor. His best combat trait is his FCM of 5, letting him guarantee a crit on the second attack with the right weapon. Diarmuid has an A-rank in swords both indoors and outdoors, and his dismount penalties are negligible outside of movement, so he can be useful on any map. He joins with a powerful personal sword called [[Beo's Sword]], which has high might, high crit, and a high number of uses. Fergus can use it as well, but if Fergus is dead or untrained, Diarmuid is the only candidate for using it. The weapon also grants its wielder [[Vantage]] and [[Wrath]], but since Vantage negates Wrath, the sword might as well only grant Vantage.
 
Diarmuid is an acceptable deployment choice for every map after he joins, and can even contribute in endgame; he can also use the [[Bragi Sword]] against [[Raydrik]]. Aside from combat contributions, Diarmuid has [[Charm]], increasing the hit and avoid of allied units within three spaces of him by 10%. This means he can be helpful even if he never fights an enemy. His sister [[Nanna]] also has Charm, her bonus stacks with his and they have a mutual support. That said, Diarmuid is still predominantly a filler combat unit.
 
==Personality and character==
{{sectstub}}
 
==Love growths and events==
{{LoveSystemGenII
|portrait=[[File:Portrait diarmuid fe04.png]]
|character=Diarmuid
|class=Free Knight
|options=7
|portrait1=[[File:Ma snes02 priest female playable.gif|link=Priest]] [[File:Ma snes02 priest female playable.gif|link=Priest]]
|option1=[[Lana]]/[[Muirne]]
|initialpoints1=0
|plus1=2
|portrait2=[[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]] [[File:Ma snes02 sword fighter female playable.gif|link=Sword Fighter]]
|option2=[[Larcei]]/[[Creidne]]
|initialpoints2=0
|plus2=2
|portrait3=[[File:Ma snes02 light priestess playable.gif|link=Shaman (Genealogy of the Holy War)]]
|option3=[[Julia]]
|initialpoints3=0
|plus3=0
|portrait4=[[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]] [[File:Ma snes02 pegasus knight playable.gif|link=Pegasus Knight]]
|option4=[[Fee]]/[[Hermina]]
|initialpoints4=0
|plus4=2
|portrait5=[[File:Ma snes02 thief female playable.gif|link=Thief]] [[File:Ma snes02 thief female playable.gif|link=Thief]]
|option5=[[Patty]]/[[Daisy]]
|initialpoints5=0
|plus5=2
|portrait6=[[File:Ma snes02 dancer playable.gif|link=Dancer]] [[File:Ma snes02 dancer playable.gif|link=Dancer]]
|option6=[[Lene]]/[[Laylea]]
|initialpoints6=0
|plus6=2
|portrait7=[[File:Ma snes02 mage female playable.gif|link=Mage]] [[File:Ma snes02 thunder mage female playable.gif|link=Thunder Mage]]
|option7=[[Tine]]/[[Linda]]
|initialpoints7=0
|plus7=3
}}
}}


* In [[Beyond the Desert|Chapter 7]], [[Oifey]] can talk to Diarmuid at any time, rewarding him with +1 [[Strength]], [[Skill (stat)|Skill]] and [[Defense]].
===Supports===
* In [[Beyond the Desert|Chapter 7]], Diarmuid can talk to [[Nanna]] at any time, rewarding her with +1 [[Luck]].
 
==Supports==
===''Thracia 776''===
{{SupportSysFE5
{{SupportSysFE5
|portrait=[[File:Portrait diarmuid fe05.png]]
|portrait=[[File:Portrait diarmuid fe05.png]]
Line 186: Line 183:
|bonuso1=10
|bonuso1=10
}}
}}
===Analysis===
{{analysis}}
Diarmuid is far from overpowered, but he is a decent contributor. His best combat trait is his FCM of 5, letting him guarantee a crit on the second attack with the right weapon. Diarmuid has an A-rank in swords both indoors and outdoors, and his dismount penalties are negligible outside of movement, so he can be useful on any map. He joins with a powerful personal sword called [[Beo's Sword]], which has high might, high crit, and a high number of uses. Fergus can use it as well, but if Fergus is dead or untrained, Diarmuid is the only candidate for using it. The weapon also grants its wielder [[Vantage]] and [[Wrath]], but since Vantage negates Wrath, the sword might as well only grant Vantage.
Diarmuid is an acceptable deployment choice for every map after he joins, and can even contribute in endgame; he can also use the [[Bragi Sword]] against [[Raydrik]]. Aside from combat contributions, Diarmuid has [[Charm]], increasing the hit and avoid of allied units within three spaces of him by 10%. This means he can be helpful even if he never fights an enemy. His sister [[Nanna]] also has Charm, her bonus stacks with his and they have a mutual support. That said, Diarmuid is still predominantly a filler combat unit.
==Personality==
{{sectstub}}


==Endings==
==Endings==
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|artist2={{CipherIllust|BISAI}}
|artist2={{CipherIllust|BISAI}}
}}
}}
==[[Choose Your Legends]] placement history==
{{CYL results}}


==Trivia==
==Trivia==
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{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"
| rowspan="2" | [[File:Portrait diarmuid fe05.png]]
| rowspan="2" | [[File:Portrait diarmuid fe05.png]]
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 ranger playable.gif]] [[Ranger]] [[File:Ma snes03 dismounted ranger wyvern rider playable.gif]]
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | [[File:Ma snes03 ranger playable.gif]] [[Ranger]] [[File:Ma snes03 dismounted ranger wyvern knight playable.gif]]
|-
|-
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Beo's Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 diarmuid ranger sword.png]]<br>[[Sword]]<br><small>([[Beo's Sword]])</small>