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Dark Emperor: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Added FE3 enemy stats; marked items section as a stub; misc.
(Added FE3 enemy stats; marked items section as a stub; misc.)
Line 1: Line 1:
{{stub}}
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Dark Emperor
|image=[[File:Cm fe12 20.png|200px]]
|image=[[File:Cm fe12 20.png|200px]]
|location=[[Archanea (country)#Millennium Court|Millennium Court]]
|location=[[Archanea (country)#Millennium Court|Millennium Court]]
Line 11: Line 10:


==Plot==
==Plot==
{{main|Dark Emperor/Script}}
{{main|Dark Emperor/Script|Dark Emperor/Conversations}}
{{sectstub}}
{{sectstub}}


==Chapter data==
==Chapter data==
{{Tab
{{Tab
|header=Chapter data
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=Marth dies
|ally=12{{hover|+1|Upon Midia being recruited}}
|ally=12{{h|+1|Upon Midia being recruited}}
|enemy=32{{hover|+20|Reinforcements}}
|enemy=32{{h|+20|Reinforcements}}
|map=[[File:Cm fe03 b2 20.png]]
|map=[[File:Cm fe03 b2 20.png]]
}}
}}
:When a unit acts within the throne room, the southeast door is opened and the covered area revealed. A unit ending their turn in the area will not cause the door to open, they must actively wait, attack, use a staff, etc.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=Marth dies
|ally=13
|ally=13
|enemy=28{{hover|+16|Reinforcements}}
|enemy=28{{h|+16|Reinforcements}}
|map=[[File:Cm fe12 20.png|512px]]
|map=[[File:Cm fe12 20.png|512px]]
}}
}}
Line 44: Line 42:
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Midia
|name=Midia
Line 51: Line 48:
|HP=28
|HP=28
|lv=16
|lv=16
|recruitment method=Automatically from turn 1{{hover|*|She starts trapped between two knights in the throne room; she will not be targeted by enemies until someone approaches the throne room}}
|recruitment method=Automatically from turn 1
}}
}}
|game#=03
|game#=03
Line 102: Line 99:
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Midia
|name=Midia
Line 109: Line 105:
|HP=35
|HP=35
|lv=12
|lv=12
|recruitment method=Automatically from turn 1{{hover|*|She starts trapped between two generals in the throne room; she will not be targeted by enemies until someone approaches the throne room}}
|recruitment method=Automatically from turn 1
}}
}}
|return1=default {{#var:A}} player's unit
|return1=default {{#var:A}} player's unit
Line 174: Line 170:
|return61=katarina
|return61=katarina
|return62=tomas
|return62=tomas
|return62article=Tomas (Shadow Dragon)
|return63=sheena
|return63=sheena
|return64=samson
|return64=samson
Line 187: Line 182:


===Item data===
===Item data===
{{ChapItems
{{sectstub}}<!--Missing FE12-->
<!--{{Tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1=-->{{ChapItems
|platform=snes01
|platform=snes01
|item1=Ladyblade
|item1=Ladyblade
Line 208: Line 209:
|obtain8=Dropped by [[Hardin]]
|obtain8=Dropped by [[Hardin]]
|item9=Darksphere
|item9=Darksphere
|obtain9=Dropped by [[Hardin]] if {{hover|every other orb|The Lightsphere, Starsphere, Geosphere, and Lifesphere}} was obtained, immediately forming the [[Binding Shield]]
|obtain9=Dropped by [[Hardin]] if the [[Lightsphere]], [[Starsphere]], [[Geosphere]], and [[Lifesphere]] were obtained, immediately forming the [[Binding Shield]]
|itemlast=Binding Shield
|itemlast=Binding Shield
|obtainlast=Immediately formed after obtaining the [[Darksphere]]
|obtainlast=Immediately formed after obtaining the [[Darksphere]]
}}<!--
|content2={{ChapItems
|platform=ds
|item1=
|obtain1=
etc
|itemlast=
|obtainlast=
}}
}}
}}-->


===Enemy data===
===Enemy data===
{{sectstub}}
{{sectstub}}<!--Missing FE12; sort FE3 enemies to match FE12 ones-->
<!-- To be sorted -->
<!--{{Tab
{{ChapEnemies
|width=100%
|platform=snes01
|default=2
|name1=Thief
|header=Enemy data
|class1=Thief
|tab1=''Mystery of the Emblem''
|lv1=20
|tab2=''New Mystery of the Emblem''
|#1=1
|content1=-->{{ChapUnitHdr|type=Enemy|platform=snes01}}
|inventory1={{Item|3|Iron Sword}}
{{ChapUnitCellFE3
|notes1=Outside the castle during preparations, opens the front door and enters the castle during the opening.
|name=Thief
|-
|class=Thief
|name2=Bodyguard
|lv=20
|class2=Hero
|#=1
|lv2=20
|hp=27
|#2=3
|str=8
|inventory2={{Item|3|Silver Sword}}
|skill=9
|-
|spd=17
|name3=Bodyguard
|def=7
|class3=Hero
|res=0
|lv3=20
|mov=7
|#3=2
|inventory={{Item|3|Iron Sword}}
|inventory3={{Item|3|Swordslayer}}
|notes=Outside the castle during preparations, opens the front door and enters the castle during the opening.<br>• Ignores combat; moves to opent chests, then escape to the south
|-
}}
|name4=Bodyguard
{{ChapUnitCellFE3
|class4=Sniper
|name=Bodyguard
|lv4=20
|class=Hero
|#4=4
|lv=20
|inventory4={{Item|3|Silver Bow}}
|#=3
|-
|hp=45
|name5=Bodyguard
|str=15
|class5=Knight
|skill=16
|lv5=1
|spd=18
|#5=2
|def=16
|inventory5={{Item|3|Steel Lance}}
|res=3
|notes5=Does not move.
|mov=7
|-
|inventory={{Item|3|Silver Sword}}
|name6=Bodyguard
|notes=Moves to attack units in range.
|class6=General
}}
|lv6=20
{{ChapUnitCellFE3
|#6=3
|name=Bodyguard
|inventory6={{Item|3|Javelin}}
|class=Hero
|-
|lv=20
|name7=Bodyguard
|#=2
|class7=Mage
|hp=45
|lv7=20
|str=15
|#7=3
|skill=16
|inventory7={{Item|3|Bolganone}}
|spd=18
|-
|def=16
|name8=Bodyguard
|res=3
|class8=Mage
|mov=7
|lv8=20
|inventory={{Item|3|Swordslayer}}
|#8=2
|notes=Moves to attack units in range.
|inventory8={{Item|3|Thoron}}
}}
|-
{{ChapUnitCellFE3
|name9=Bodyguard
|name=Bodyguard
|class9=Bishop
|class=Sniper
|lv9=20
|lv=20
|#9=1
|#=4
|inventory9={{Item|3|Bolganone}}
|hp=47
|-
|str=13
|name10=Bodyguard
|skill=17
|class10=Bishop
|spd=18
|lv10=20
|def=13
|#10=3
|res=3
|inventory10={{Item|3|Meteor}}
|mov=7
|notes10=Does not move.
|inventory={{Item|3|Silver Bow}}
|-
|notes=• The one west of Hardin does not move, and does not attack until a unit acts in the throne room.<br>• All other ones move to attack units in range.
|name11=Bodyguard
}}
|class11=Bishop
{{ChapUnitCellFE3
|lv11=20
|name=Bodyguard
|#11=2
|class=Knight
|inventory11={{Item|3|Swarm}}
|lv=1
|notes12=Does not move.
|#=2
|-
|hp=18
|name12=Bodyguard
|str=6
|class12=Bishop
|skill=2
|lv12=20
|spd=0
|#12=3
|def=11
|inventory12={{Item|3|Fortify}}
|res=0
|-
|mov=5
|name13=Earth Dragon
|inventory={{Item|3|Steel Lance}}
|class13=Earth Dragon
|notes=Do not move, and do not attack until a unit acts in the throne room.
|lv13=1
}}
|#13=1
{{ChapUnitCellFE3
|inventory13={{Item|3|Dark Breath}}
|name=Bodyguard
|-
|class=General
|name14=[[Heretics|Dark Bishop]]
|lv=20
|class14=Dark Mage
|#=3
|lv14=20
|hp=52
|#14=1
|str=17
|inventory14={{Item|3|Dulam}}
|skill=12
|-
|spd=9
|nameb=[[Hardin]]
|def=20
|classb=Emperor
|res=3
|lvb=1
|mov=5
|inventoryb={{Item|3|Gradivus|type=drop}} • {{Item|3|Darksphere|type=drop}}{{hover|*|Only drops if every other orb was obtained}}
|inventory={{Item|3|Javelin}}
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
|notes=• Moves to attack units in range.<br>• The initially covered one does not act until revealed.
|-
}}
|namer1=Bodyguard
{{ChapUnitCellFE3
|classr1=Hero
|name=Bodyguard
|lvr1=10
|class=Mage
|#r1=10
|lv=20
|inventoryr1={{Item|3|Silver Sword}}
|#=3
|-
|hp=24
|namer2=Bodyguard
|str=5
|classr2=Sniper
|skill=7
|lvr2=10
|spd=5
|#r2=5
|def=6
|inventoryr2={{Item|3|Silver Bow}}
|res=11
|-
|mov=6
|namerl=Bodyguard
|inventory={{Item|3|Bolganone}}
|classrl=Mage
|notes=• The one east of Hardin does not move, and does not attack until a unit acts in the throne room.<br>• All other ones move to attack units in range.
|lvrl=10
}}
|#rl=5
{{ChapUnitCellFE3
|inventoryrl={{Item|3|Bolganone}}
|name=Bodyguard
|class=Mage
|lv=20
|#=2
|hp=24
|str=5
|skill=7
|spd=5
|def=6
|res=11
|mov=6
|inventory={{Item|3|Thoron}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Bishop
|lv=20
|#=1
|hp=34
|str=9
|skill=11
|spd=7
|def=8
|res=18
|mov=6
|inventory={{Item|3|Bolganone}}
|notes=Does not move; does not attack until a unit acts in the throne room.
}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Bishop
|lv=20
|#=3
|hp=34
|str=9
|skill=11
|spd=7
|def=8
|res=18
|mov=6
|inventory={{Item|3|Meteor}}
|notes=Does not move.
}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Bishop
|lv=20
|#=2
|hp=34
|str=9
|skill=11
|spd=7
|def=8
|res=18
|mov=6
|inventory={{Item|3|Swarm}}
|notes=Does not move.<br>• The initially covered one does not act until revealed.
}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Bishop
|lv=20
|#=3
|hp=34
|str=9
|skill=11
|spd=7
|def=8
|res=18
|mov=6
|inventory={{Item|3|Fortify}}
|notes=The initially covered one does not act until revealed.
}}
{{ChapUnitCellFE3
|name=Earth Dragon
|class=Earth Dragon
|lv=1
|#=1
|hp=52
|str=10
|skill=0
|spd=0
|def=15
|res=15
|mov=5
|inventory={{Item|3|Dark Breath}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=[[Heretics|Dark Bishop]]
|class=Dark Mage
|lv=20
|#=1
|hp=34
|str=9
|skill=7
|spd=5
|def=12
|res=16
|mov=6
|inventory={{Item|3|Dulam}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=[[Hardin]]
|class=Emperor
|lv=1
|#=1
|hp=50
|str=20
|skill=20
|spd=20
|def=20
|res=20
|mov=5
|inventory={{Item|3|Gradivus|type=drop}} • {{Item|3|Darksphere|type=drop}}{{h|*|Only drops if every other orb was obtained}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Hero
|lv=10
|#=10
|hp=37
|str=12
|skill=14
|spd=16
|def=13
|res=3
|mov=7
|inventory={{Item|3|Silver Sword}}
}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Sniper
|lv=10
|#=5
|hp=39
|str=11
|skill=14
|spd=15
|def=11
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
}}
{{ChapUnitCellFE3
|name=Bodyguard
|class=Mage
|lv=10
|#=5
|hp=20
|str=3
|skill=4
|spd=4
|def=4
|res=7
|mov=6
|inventory={{Item|3|Bolganone}}
|last=y
}}
{{ChapUnitFtr}}
<!--
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=
|class=
|hp=
|str=
|mag=
|skill=
|spd=
|lck=
|def=
|res=
|mov=
|inventory=
|notes=
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=
|class=
|hp=
|str=
|mag=
|skill=
|spd=
|lck=
|def=
|res=
|mov=
|inventory=
|notes=
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=
|class=
|hp=
|str=
|mag=
|skill=
|spd=
|lck=
|def=
|res=
|mov=
|inventory=
|notes=
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=
|class=
|hp=
|str=
|mag=
|skill=
|spd=
|lck=
|def=
|res=
|mov=
|inventory=
|notes=
}}
{{ChapUnitFtr}}
}}
}}
}}-->


====Reinforcements====
====Reinforcements====
*Upon nearing the throne room, continuing until 5 of each appear.
{{sectstub}}<!--Missing FE12-->
**2 [[Hero]]es, 1 [[Sniper]], and 1 [[Mage]]
<!--=====''Mystery of the Emblem''=====-->
*Upon entering the throne room, continuing until 5 of each appear
**2 [[Hero]]es, 1 [[Sniper]], and 1 [[Mage]] from the southeast room
*Note: All reinforcements are halted when [[Hardin]] is defeated.
*Note: All reinforcements are halted when [[Hardin]] is defeated.
 
<!--
=====''New Mystery of the Emblem''=====
-->
===Boss data===
===Boss data===
{{main|Hardin}}
{{main|Hardin}}
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|def=20
|def=20
|res=20
|res=20
|inventory={{Item|3|Gradivus|type=drop}}<br>{{item|3|Darksphere|type=drop}}{{hover|*|Only drops if every other orb was obtained}}
|inventory={{Item|3|Gradivus|type=drop}}<br>{{item|3|Darksphere|type=drop}}{{h|*|Only drops if every other orb was obtained}}
|la=y
|la=y
}}
}}
Line 377: Line 630:
|def=20
|def=20
|res=15
|res=15
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{hover|*|Only drops if every other orb was obtained}}
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{h|*|Only drops if every other orb was obtained}}
|la=A
|la=A
|12=y
|12=y
Line 394: Line 647:
|def=24
|def=24
|res=19
|res=19
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{hover|*|Only drops if every other orb was obtained}}
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{h|*|Only drops if every other orb was obtained}}
|la=A
|la=A
|12=y
|12=y
Line 411: Line 664:
|def=28
|def=28
|res=23
|res=23
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{hover|*|Only drops if every other orb was obtained}}
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{h|*|Only drops if every other orb was obtained}}
|la=A
|la=A
|12=y
|12=y
Line 428: Line 681:
|def=30
|def=30
|res=25
|res=25
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{hover|*|Only drops if every other orb was obtained}}
|inventory={{Item|ds|Gradivus|type=drop}}<br>{{Item|ds|Darksphere|type=drop}}{{h|*|Only drops if every other orb was obtained}}
|la=A
|la=A
|12=y
|12=y
Line 439: Line 692:
{{strategy}}
{{strategy}}
In lower difficulties, this chapter is best beaten by warping a strong bosskiller to defeat Hardin and warping Marth afterwards to seize the throne. If the player wishes to get the items on this map, they can warp a thief or use the thief staff. This is recommended as the only brave weapons available in the game (in the remake, at least) can be found in the chests of this chapter.
In lower difficulties, this chapter is best beaten by warping a strong bosskiller to defeat Hardin and warping Marth afterwards to seize the throne. If the player wishes to get the items on this map, they can warp a thief or use the thief staff. This is recommended as the only brave weapons available in the game (in the remake, at least) can be found in the chests of this chapter.
Playing without the warp staff, or on higher difficulties, further complicates the chapter.
Playing without the warp staff, or on higher difficulties, further complicates the chapter.
First, the thief can pose an annoyance as you cannot reach him turn one without dancing or usage of the Again staff, but he isn't particularly bulky and a trained Katarina or Linde should be able to one-shot him. Another thing to consider is the hallway guarded by two heroes. On the opposite side of the wall, there is a sniper, general, and sage nearby. The heroes have capped skill and can only be doubled by swordmasters with capped speed or berserkers and snipers using the Starsphere. The swordslayer deals bonus damage to them, but be careful as one of the Lunatic-exclusive characters also carries a swordslayer. As it is extremely difficult to take on the enemies on both sides, it is best to bait the sage and sniper first by getting in their range with one of your bulkier units and then finishing each of them separately. In the meantime, be careful with the bishop in the jail cell with Swarm. After crossing said hallway, reinforcements will begin to appear; as they are rather strong, it is best to just ignore them and rush towards Hardin. At this point it is a good idea to rescue Midia as it can be difficult to rescue her otherwise. Now, you must choose between going left or right. Going right is more practical as the enemies there are weaker compared to the Earth Dragon and two heroes, the door makes for a good chokepoint, and there are good items there to take. Now, the final part of this map is the Dark Emperor himself, Hardin. Note that it is only possible to harm him if the unit that attacks him has the Lightsphere in their inventory. However, Hardin is incredibly strong, fast and bulky; he will double Generals, Warriors and Dracoknights, even if they have the Starsphere in their inventory. There isn't a particularly easy way to deal with him and it's best to kill him in a single turn by dancing or using the Again staff with your strongest unit. After defeating him and seizing with Marth, you will either complete the Binding Shield and unlock the Endgame, or only get the Darksphere and finish the game with the bad ending.
First, the thief can pose an annoyance as you cannot reach him turn one without dancing or usage of the Again staff, but he isn't particularly bulky and a trained Katarina or Linde should be able to one-shot him. Another thing to consider is the hallway guarded by two heroes. On the opposite side of the wall, there is a sniper, general, and sage nearby. The heroes have capped skill and can only be doubled by swordmasters with capped speed or berserkers and snipers using the Starsphere. The swordslayer deals bonus damage to them, but be careful as one of the Lunatic-exclusive characters also carries a swordslayer. As it is extremely difficult to take on the enemies on both sides, it is best to bait the sage and sniper first by getting in their range with one of your bulkier units and then finishing each of them separately. In the meantime, be careful with the bishop in the jail cell with Swarm. After crossing said hallway, reinforcements will begin to appear; as they are rather strong, it is best to just ignore them and rush towards Hardin. At this point it is a good idea to rescue Midia as it can be difficult to rescue her otherwise. Now, you must choose between going left or right. Going right is more practical as the enemies there are weaker compared to the Earth Dragon and two heroes, the door makes for a good chokepoint, and there are good items there to take. Now, the final part of this map is the Dark Emperor himself, Hardin. Note that it is only possible to harm him if the unit that attacks him has the Lightsphere in their inventory. However, Hardin is incredibly strong, fast and bulky; he will double Generals, Warriors and Dracoknights, even if they have the Starsphere in their inventory. There isn't a particularly easy way to deal with him and it's best to kill him in a single turn by dancing or using the Again staff with your strongest unit. After defeating him and seizing with Marth, you will either complete the Binding Shield and unlock the Endgame, or only get the Darksphere and finish the game with the bad ending.


 
 
In order to access the sidequest Depth of the Abyss, the player must have completed the Binding Shield recruited Wolf, Sedgar, Vyland, Roshea and Midia and kept them alive, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
In order to access the sidequest Depth of the Abyss, the player must have completed the Binding Shield recruited Wolf, Sedgar, Vyland, Roshea and Midia and kept them alive, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:


Difficulty, Turn Count
{| style="margin: auto; text-align: center"
 
! style="width: 50%" | Difficulty
Normal,                 24
! style="width: 50%" | Turn Count
 
|-
Hard,           28
| Normal || 24
 
|-
Maniac,           33
| Hard || 28
 
|-
Lunatic,           38
| Maniac || 33
 
|-
Lunatic Reverse,   43
| Lunatic || 38
|-
| Lunatic′ || 43
|}


==Trivia==
==Trivia==
Line 464: Line 722:
|eng-fan-name=Dark Emperor
|eng-fan-name=Dark Emperor
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations
|jap-name={{hover|暗黒皇帝|Ankoku kōtei}}
|jap-name={{h|暗黒皇帝|Ankoku kōtei}}
|jap-mean=The Dark Emperor
|jap-mean=The Dark Emperor
}}
}}
Line 478: Line 736:
{{ChapterNav
{{ChapterNav
|prechapter=The Last Decisive Battle
|prechapter=The Last Decisive Battle
|name=Dark Emperor
|nextchapter=The Wyvern's Dale
|nextchapter=The Wyvern's Dale
|nextalternate=Bottom of the Deep Abyss
|nextalternate=Bottom of the Deep Abyss