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Critical hit: Difference between revisions

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[[File:Ss fe13 lonqu critical hit.png|thumb|300px|right|[[Lon'qu]] inflicts a critical hit upon an enemy [[Knight]]. [[Myrmidon]]s like Lon'qu frequently deal critical hits due to their high [[skill (stat)|skill]].]]
[[File:Ss fe13 lonqu critical hit.png|thumb|300px|right|[[Lon'qu]] inflicts a critical hit upon an enemy [[Knight]]. [[Myrmidon]]s like Lon'qu frequently deal critical hits due to their high [[skill (stat)|skill]].]]
A '''critical hit''' (Japanese: {{hover|必殺の一撃|Hissatsu no ichigeki}} ''critical hit''), often abbreviated as '''critical''' or '''crit''', is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's [[Luck|luck stat]] helps [[Dodge|lower their risk]] of falling victim to critical hits themselves.
A '''critical hit''' (Japanese: {{hl|必殺の一撃|Hissatsu no ichigeki}} ''critical hit''), often abbreviated as '''critical''' or '''crit''', is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's [[Luck|luck stat]] helps [[Dodge|lower their risk]] of falling victim to critical hits themselves.


==Overview==
==Overview==
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The {{FES}} use of critical hits is very much in line with this practice. Each unit has a '''critical hit rate''' which is calculated based on both their own [[skill (stat)|skill stat]] and the [[crit]] value on the weapon they presently wield, in addition to other game-dependent factors such as [[skills]] or [[support]] bonuses. In battles, this is subtracted from the opposing unit's [[dodge]] calculation, based on their [[luck]], in order to generate a percentage chance of successfully activating and dealing a critical hit.
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The {{FES}} use of critical hits is very much in line with this practice. Each unit has a [[critical rate]] which is calculated based on both their own [[skill (stat)|skill stat]] and the [[crit]] value on the weapon they presently wield, in addition to other game-dependent factors such as [[skills]] or [[support]] bonuses. In battles, this is subtracted from the opposing unit's [[dodge]] calculation, based on their [[luck]], in order to generate a percentage chance of successfully activating and dealing a critical hit.


Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the [[Myrmidon]] class family, possess an in-built '''class bonus''' which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the [[Killing Edge]], [[Killer Lance]], [[Killer Axe]] and [[Killer Bow]], all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the [[Hoplon Guard]] and [[Fortune]], completely block opposing units from ever executing critical hits.
Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the [[Myrmidon]] class family, possess an in-built '''class bonus''' which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the [[Killing Edge]], [[Killer Lance]], [[Killer Axe]] and [[Killer Bow]], all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the [[Hoplon Guard]] and [[Fortune]], completely block opposing units from ever executing critical hits.


From {{title|Genealogy of the Holy War}} onward, critical hits are infamously typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit; this effect previously existed solely for Marth and Alm in {{title|Shadow Dragon and the Blade of Light}} and {{title|Gaiden}}. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, {{title|Radiant Dawn}}, {{title|New Mystery of the Emblem}} and {{title|Awakening}} will announce an impending critical hit with a bright flash and distinct noise. In the NES duology and Game Boy Advance trilogy, critical hits only have one animation, while in the Jugdral and Tellius duologies they have two: one for non-lethal critical hits, and one for lethal critical hits.
From {{title|Genealogy of the Holy War}} onward, critical hits are typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit; this effect previously existed solely for Marth and Alm in {{title|Shadow Dragon & the Blade of Light}} and {{title|Gaiden}}. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, in {{title|Radiant Dawn}} and, from {{title|New Mystery of the Emblem}} onwards, impending critical hits will be announced with a bright flash and distinct noise. Depending on the game or class, there can be multiple animations for critical hits depending on whether they are lethal or when they are performed relative to other attacks.


==Calculations==
==Calculations==
===Damage inflicted===
===Damage inflicted===
* '''All games except ''Genealogy'' and ''Thracia'':''' Critical hits multiply the damage dealt by ×3.
* '''All games except ''Genealogy'' and ''Thracia'':''' Critical hits multiply the damage dealt by ×3.
** Some weapons in {{title|Fates}}, such as [[Great Club]] and [[Odin's Grimoire]], multiply damage dealt by ×4 instead.
* '''{{title|Genealogy of the Holy War}} and {{title|Thracia 776}}:''' Critical hits multiply the attack power before defense reduction by ×2.
* '''{{title|Genealogy of the Holy War}} and {{title|Thracia 776}}:''' Critical hits multiply the attack power before defense reduction by ×2.


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{{main|Critical rate}}
{{main|Critical rate}}


These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's [[dodge]] calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit, this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit.  Even if the [[critical rate]] is 100% you will not always land a critical hit, because when your attack misses the game will not check if it is a critical hit.
These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's [[dodge]] calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit; this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit.


{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{Crit calculations}}
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
 
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
==Items and skills affecting critical hit==
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px; padding: 3px"
! style="background: none" colspan="4" | Weapons, items and skills awarding critical hit bonuses or penalties
|- style+
! style="border-top-left-radius: 15px; width: 1%" |
! style="width: 14%" | Item
! style="width: 35%" | Effect
! style="border-top-right-radius: 15px; width: 40%" | Games
|-
| [[File:Is snes02 critical.png]]
| [[Critical (skill)]]
| Allows the user to perform critical hit when equipped.
| {{title|Genealogy of the Holy War}}
|-
| [[File:Is snes02 nihil.png]]
| [[Nihil]]
| Negates the foe's ability to inflict critical hits against the user when equipped.
| {{title|Genealogy of the Holy War}}
|-
| [[File:Is snes02 wrath.png]]
| [[Wrath]]
| {{h|User always inflicts critical hits|Genealogy of the Holy War and Thracia 776}} if {{h|HP ≤ (Max HP/2)+1|Genealogy of the Holy War only}} or {{h|foe initiates combat|Thracia 776 only}}/<br>{{h|+50 critical rate|Path of Radiance, Radiant Dawn and Three Houses}} if {{h|HP ≤ 50%|Path of Radiance}}, {{h|HP ≤ 30%|Radiant Dawn}} or {{h|HP ≤ 50% and foe initiates combat|Three Houses}}/<br>{{h|+20 critical rate if HP ≤ 50%|Awakening only}}/<br>{{h|+1 critical rate for each point of HP lost with a max of 30|Engage only}}.
| {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Three Houses}}, {{title|Engage}}
|-
| [[File:Is gba light brand.png]]
| [[Light Brand]]
| Prevent the user from inflicting critical hit when attacking from 2 [[range]].
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
|-
| [[File:Is gba runesword.png]]
| [[Runesword]]
| Prevent the user from inflicting critical hit.
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
|-
| [[File:Is wii critical +15.png]]
| [[Critical +15]]
| Grants a 15% bonus to the user Critical rate when equipped.
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Radiant Dawn}}
|-
| [[File:Is gba wind sword.png]]
| [[Wind Sword]]
| Prevent the user from inflicting critical hit when attacking at 2 [[range]].
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
|-
| [[File:Is gba iron rune.png]]
| [[Iron Rune]]
| Negates the foe's ability to inflict critical hits against the user when equipped.
| {{title|The Blazing Blade}}
|-
| [[File:Is gba hoplon guard.png]]
| [[Hoplon Guard]]
| Negates the foe's ability to inflict critical hits against the user when equipped.
| {{title|The Sacred Stones}}
|-
| [[File:Is gcn trainer.png]]
| [[Trainer (weapon)|Trainer]]
| Prevent the user from inflicting critical hit.
| {{title|Path of Radiance}}
|-
| [[File:Is gcn practice axe.png]]
| [[Practice Axe]]
| Prevent the user from inflicting critical hit.
| {{title|Path of Radiance}}
|-
| [[File:Is wii daunt.png]]
| [[Daunt]]
| -5 critical rate and [[avoid]] to all enemy units within a [[Range|3-tile radius]] of the user when equipped.
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
| [[File:Is 3ds02 gamble.png]]
| [[Gamble]]
| Doubles critical hit rate and halves hit rate for the user for one round of attack on command{{h|*|Path of Radiance, Radiant Dawn}}/+10 critical hit rate, -5 hit rate{{h|*|Awakening}}/+10 critical hit rate, -10 hit rate{{h|*|Fates}} when equipped.
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon and the Blade of Light}}
|
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] + [[Luck]]) / 2 +  (Weapon's [[Crit]])
| All Bronze-weapons
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Prevent the user from inflicting critical hit.
| {{title|Radiant Dawn}}, {{title|Fates}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
| [[File:Is wii critical +5.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] + [[Luck]]) / 2 +  (Weapon's [[Crit]])
| [[Critical +5]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Grants a 5% bonus to the user's Critical rate when equipped.
| {{title|Radiant Dawn}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
| [[File:Is wii critical +10.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]]) + (Weapon's [[Crit]]) + ([[Support]] bonus)
| [[Critical +10]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Grants a 10% bonus to the user's Critical rate when equipped.
| {{title|Radiant Dawn}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
| [[File:Is wii critical +20.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | '''Without [[Critical (skill)|Critical skill]]:''' ([[Combination bonus]])<br>
| [[Critical +20]]
'''With [[Critical (skill)|Critical skill]]:''' ([[Skill (stat)|Skill]]) + ([[Kill bonus]] - 50)  + ([[Combination bonus]])<br>'''With [[Wrath]]:''' 100%{{hover|*|If HP is below 50%}}
| Grants a 20% bonus to the user's Critical rate when equipped.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses or Wrath.<br>+20% critical hit rate when the combination bonus is in effect.
| {{title|Radiant Dawn}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| [[File:Is wii critical +25.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]]) + (Weapon's [[Crit]]) + ([[Support]] bonus)<br> '''With [[Wrath]]:''' 100%{{hover|*|If attacked on the opposite phase of the unit without Vantage}}
| [[Critical +25]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | In battle, a unit's critical rate on second attacks is affected by their [[follow-up critical coefficient]]. <br> Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the second attack.
| Grants a 25% bonus to the user's Critical rate when equipped.
| {{title|Radiant Dawn}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| [[File:Is wii fortune.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)
| [[Fortune]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +30 if the unit is a [[Swordmaster]] or [[Berserker]].<br>When using a [[Light Brand]] at indirect range, the critical rate is locked at 0.
| Negates the foe's ability to inflict critical hits against the user when equipped.
| {{title|Radiant Dawn}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Blazing Blade}}
| [[File:Is 3ds01 zeal.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus) + ([[Weapon rank|S-Rank bonus]])
| [[Zeal]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +15 if the unit is a [[Swordmaster]] or [[Berserker]].<br>When using a [[Light Brand]] or [[Wind Sword]] at indirect range, or a [[Runesword]], the critical rate is locked at 0.
| Increases the unit's critical rate by 5 when equipped.
| {{title|Awakening}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| [[File:Is 3ds01 solidarity.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus) + ([[Weapon rank|S-Rank bonus]])
| [[Solidarity]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +15 if the unit is a [[Swordmaster]], [[Berserker]], [[Journeyman]] (3) or [[Recruit]] (3).<br>When using a [[Light Brand]] or [[Wind Sword]] at indirect range, or a [[Runesword]], the critical rate is locked at 0.
| Increases the critical rate by 10 to all adjacent allies when equipped.
| {{title|Awakening}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
|
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus) + (Any bonuses from [[skills]])
| All Brass-weapons, [[Kodachi]], [[Javelin]], [[Xander's Lance]], [[Hand Axe]], [[Throwing Club]], [[Nosferatu]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +15 if the unit is a [[Swordmaster]], [[Sniper]], or [[Berserker]].
| Prevent the user from inflicting critical hit.
| {{title|Fates}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
|
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support|Bond support]] bonus) + (Any bonuses from [[skills]])
| [[Killing Edge]], [[Killer Lance]], [[Killer Axe]], [[Great Club]], [[Killer Bow]], [[Mjölnir (Fates)|Mjölnir]], [[Barb Shuriken]], [[Odin's Grimoire]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Critical hits deal ×4 damage instead of ×3.
| {{title|Fates}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
|
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)
| All [[Magic (stat)|Magical]]-weapons other than [[Dragonstone]], [[Felicia's Plate]] and [[Leo's Iceblade]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +5 if the unit is a [[Sniper]], +10 if a [[Berserker]].
| Prevent the user from inflicting critical hit.
| {{title|Fates}}
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
| [[File:Is 3ds02 bushido.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | '''If unit's skill < 20:''' ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)<br>'''If unit's skill ≥ 20:''' ([[Skill (stat)|Skill]] - 10) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)
| [[Bushido]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +5 if the unit is a [[Sniper]], +10 if a [[Berserker]].
| +10 critical rate when user is the lead unit and has an equal to or higher level than the support unit.
| {{title|Fates}}, {{title|Engage}}
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
| [[File:Is 3ds02 competitive.png]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]]/[[Dual]] bonus) + (Any bonuses from [[skills]])
| [[Competitive]]
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| +10 critical rate when user is the lead unit and has an equal to or lower level than the support unit.
|}
| {{title|Fates}}
 
|-
==Items and skills affecting critical hit==
| [[File:Is 3ds02 bibliophile.png]]
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
| [[Bibliophile]]
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapons, items and skills awarding hit rate bonuses or penalties
| +10 critical rate when user has 3 or more [[tome]]s/[[scroll]]s in inventory.
| {{title|Fates}}
|-
| [[File:Is 3ds02 death blow.png]]
| [[Death Blow]]
| +20 critical rate if the user initiates the attack when equipped.
| {{title|Fates}}, {{title|Engage}}
|-
| [[File:Is 3ds02 dragonskin.png]]
| [[Dragonskin]]
| Reduces all critical hits dealt to the user by 50% when equipped.
| {{title|Fates}}
|-
| [[File:Is ns01 skill self buff.png|20px]]
| [[Hunter's Boon]]
| +20 critical rate if foe's HP ≤ 50%.
| {{title|Three Houses}}
|-
| [[File:Is ns01 axe crit +10.png|20px]]
| [[Axe Critical +10]]
| +10 critical rate if user has an [[axe]] equipped.
| {{title|Three Houses}}
|-
| [[File:Is ns01 black magic crit +10.png|20px]]
| [[Black Magic Critical +10]]
| +10 critical rate if user has [[black magic]] equipped.
| {{title|Three Houses}}
|-
| [[File:Is ns01 bow crit +10.png|20px]]
| [[Bow Critical +10]]
| +10 critical rate if user has a [[bow]] equipped.
| {{title|Three Houses}}
|-
| [[File:Is ns01 brawl crit +10.png|20px]]
| [[Brawl Critical +10]]
| +10 critical rate if user has a [[brawling]] weapon equipped.
| {{title|Three Houses}}
|-
|-
{{!}}
| [[File:Is ns01 lance crit +10.png|20px]]
{|width="100%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
| [[Lance Critical +10]]
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"|
| +10 critical rate if user has a [[lance]] equipped.
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item
| {{title|Three Houses}}
!style="border:none; background-color:{{Color3}}; color:#fff" width="35%"|Effect
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 critical.png]]
| [[File:Is ns01 sword crit +10.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Critical (skill)]]
| [[Sword Critical +10]]
|style="border:none; background-color:{{Color3}}"|Allows the user to perform critical hit when equipped.
| +10 critical rate if user has a [[sword]] equipped.
|style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is snes02 nihil.png]]
| [[File:Is ns01 defiant crit.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Nihil]]
| [[Defiant Critical]]
|style="border:none; background-color:{{Color3}}"|Negates the foe's ability to inflict critical hits against the user when equipped.
| +50 critical rate if user's HP ≤ 25%.
|style="border:none; background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba light brand.png]]
| [[File:Is ns01 battalion wrath.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Light Brand]]
| [[Battalion Wrath]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.  
| +50 critical rate if a [[battalion]] is equipped, its endurance ≤ 33%, and foe initiates combat.
|style="border:none; background-color:{{Color3}}"|{{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba runesword.png]]
| [[File:Is ns01 barrier ability.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Runesword]]
| [[Vital Defense]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.  
| Negates the foe's ability to inflict critical hits against the user.
|style="border:none; background-color:{{Color3}}"|{{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii critical +15.png]]
| [[File:Is ns02 alabaster duty.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Critical +15]]
| [[Alabaster Duty]]
|style="border:none; background-color:{{Color3}}"|Grants a 15% bonus to the user Critical rate when equipped.
| +5 critical rate for user and [[Alear]], if user is adjacent to Alear.
|style="border:none; background-color:{{Color3}}"|{{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba wind sword.png]]
| [[File:Is ns02 trained to kill.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Wind Sword]]
| [[Trained to Kill]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.  
| +15 critical rate if unit is standing on a tile that grants an avoid bonus.
|style="border:none; background-color:{{Color3}}"|{{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba iron rune.png]]
| [[File:Is ns02 share spoils.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Iron Rune]]
| [[Share Spoils]]
|style="border:none; background-color:{{Color3}}"|Negates the foe's ability to inflict critical hits against the user when equipped.
| +10 hit and avoid rate and -10 to critical rate if user is adjacent to an ally.
|style="border:none; background-color:{{Color3}}"|{{title|The Blazing Blade}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gba hoplon guard.png]]
| [[File:Is ns02 charmer.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Hoplon Guard]]
| [[Charmer]]
|style="border:none; background-color:{{Color3}}"|Negates the foe's ability to inflict critical hits against the user when equipped.
| −10 critical rate on foe if foe was also the users most recent opponent.
|style="border:none; background-color:{{Color3}}"|{{title|The Sacred Stones}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gcn trainer.png]]
| [[File:Is ns02 party animal.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Trainer]]
| [[Party Animal]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.
| +3 × the number of allies and foes within 2 spaces to crit and avoid to unit.
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is gcn practice axe.png]]
| [[File:Is ns02 racket of solm.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Practice Axe]]
| [[Racket of Solm]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.
| −5 critical rate for enemies within 3 spaces
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii daunt.png]]
| [[File:Is ns02 blood fury.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Daunt]]
| [[Blood Fury]]
|style="border:none; background-color:{{Color3}}"|-5 critical rate and [[avoid]] to all enemy units within a [[Range|3-tile radius]] of the user when equipped.
| +10 critical rate when user is not at full heatlh.
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 gamble.png]]
| [[File:Is ns02 weapon insight.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Gamble]]
| [[Weapon Insight]]
|style="border:none; background-color:{{Color3}}"|Doubles [[critical hit]] rate and halves hit rate for the user for one round of attack on command{{hover|*|Path of Radiance, Radiant Dawn}}/+10 [[critical hit]] rate, -5 hit rate{{hover|*|Awakening}}/+10 [[critical hit]] rate, -10 hit rate{{hover|*|Fates}} when equipped.
| +20 critical rate if user's weapon level is lower than the opponents weapon level.
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
| [[File:Is ns02 protective.png|20px]]
|style="border:none; background-color:{{Color3}}"|All Bronze-weapons
| [[Protective]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.  
| +10 critical rate if foe initiated battle against [[Nil]] this turn.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}, {{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii critical +5.png]]
| [[File:Is ns02 rivalry.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Critical +5]]
| [[Rivalry]], [[Wounded Pride]]
|style="border:none; background-color:{{Color3}}"|Grants a 5% bonus to the user's Critical rate when equipped.
| +10 critical rate to user if ally within 2 spaces defeats a foe.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii critical +10.png]]
| [[File:Is ns02 sword agility 1.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Critical +10]]
| [[Sword Agility]]
|style="border:none; background-color:{{Color3}}"|Grants a 10% bonus to the user's Critical rate when equipped.
| −10 critical rate and {{h|+ agility depending on the skill level|+10 for level&nbsp;1, +15 for level&nbsp;2, +20 for level&nbsp;3, +25 for level&nbsp;4, +30 for level&nbsp;5}} if user wields a sword.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii critical +20.png]]
| [[File:Is ns02 lance agility 1.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Critical +20]]
| [[Lance Agility]]
|style="border:none; background-color:{{Color3}}"|Grants a 20% bonus to the user's Critical rate when equipped.
| −10 critical rate and {{h|+ agility depending on the skill level|+10 for level&nbsp;1, +15 for level&nbsp;2, +20 for level&nbsp;3, +25 for level&nbsp;4, +30 for level&nbsp;5}} if user wields a lance.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii critical +25.png]]
| [[File:Is ns02 bow agility 1.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Critical +25]]
| [[Bow Agility]]
|style="border:none; background-color:{{Color3}}"|Grants a 25% bonus to the user's Critical rate when equipped.
| −10 critical rate and {{h|+ agility depending on the skill level|+10 for level&nbsp;1, +15 for level&nbsp;2, +20 for level&nbsp;3, +25 for level&nbsp;4, +30 for level&nbsp;5}} if user wields a bow.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii fortune.png]]
| [[File:Is ns02 no distractions.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Fortune]]
| [[No Distractions]]
|style="border:none; background-color:{{Color3}}"|Negates the foe's ability to inflict critical hits against the user when equipped.
| +10 critical rate if foe can't counter.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 zeal.png]]
| [[File:Is ns02 adaptable.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Zeal]]
| [[Adaptable]]
|style="border:none; background-color:{{Color3}}"|Increases the unit's critical rate by 5 when equipped.
| Unit counters with best weapon. +10 critical rate when active (Backup units only).
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 solidarity.png]]
| [[File:Is ns02 storm's eye.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Solidarity]]
| [[Storm's Eye]]
|style="border:none; background-color:{{Color3}}"|Increases the critical rate by 10 to all adjacent allies when equipped.
| User is immune to break, guarantees the user a follow-up attack, and prevents foes from making follow-up attacks against the user for one turn.<br>Prevents critical hits against unit (Dragon units only).<br>Critical rate +20 (Backup units only)
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
| [[File:Is ns02 boon of elyos.png|20px]]
|style="border:none; background-color:{{Color3}}"|All Brass-weapons, [[Kodachi]], [[Javelin]], [[Xander's Lance]], [[Hand Axe]], [[Throwing Club]], [[Nosferatu]]
| [[Boon of Elyos]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.  
| Critical rate + 2× number of allies who have already acted this turn, if user initiates combat.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|
| [[File:Is ns02 deadly blade.png|20px]]
|style="border:none; background-color:{{Color3}}"|All [[Magic (stat)|Magical]]-weapons other than [[Dragonstone]], [[Felicia's Plate]] and [[Leo's Iceblade]]
| [[Deadly Blade]]
|style="border:none; background-color:{{Color3}}"|Prevent the user from inflicting critical hit.  
| +10 critical rate if user initiates combat with a sword.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 bushido.png]]
| [[File:Is ns02 battlewise.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Bushido]]
| [[Battlewise]]
|style="border:none; background-color:{{Color3}}"|+10 critical rate when user is the lead unit and has an equal to or higher level than the support unit.
| +1 critical rate for each enemy user defeats in combat, with a maximum of +10.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 competitive.png]]
| [[File:Is ns02 lightsphere.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Competitive]]
| [[Lightsphere]]
|style="border:none; background-color:{{Color3}}"|+10 critical rate when user is the lead unit and has an equal to or lower level than the support unit.
| Critical rate/2 on foe if user initiates combat.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 bibliophile.png]]
| [[File:Is ns02 brute force.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Bibliophile]]
| [[Brute Force]]
|style="border:none; background-color:{{Color3}}"|+10 critical rate when user has 3 or more [[tome]]s/[[scroll]]s in inventory.
| Critical hits deal ×4 damage instead of ×3.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 death blow.png]]
| [[File:Is ns02 cornered beast.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Death Blow]]
| [[Cornered Beast]]
|style="border:none; background-color:{{Color3}}"|+20 critical rate if the user initiates the attack when equipped.
| +30 critical rate if user's HP ≤ 50%.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 dragonskin.png]]
| [[File:Is ns02 sigil protection.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Dragonskin]]
| [[Sigil Protection]]
|style="border:none; background-color:{{Color3}}"|Reduces all critical hits dealt to the user by 50% when equipped.
| −50 critical rate on foe.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|}
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}


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* After thrusting their [[Falchion (Archanea)|Falchion]] skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a ''Fire Emblem''-style HP box rapidly depleting. In ''Brawl'', Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in {{FE1}}.
* After thrusting their [[Falchion (Archanea)|Falchion]] skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a ''Fire Emblem''-style HP box rapidly depleting. In ''Brawl'', Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in {{FE1}}.
* Roy moves the [[Binding Blade (weapon)|Binding Blade]] in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting ''Fire Emblem''-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in {{FE6}}.  
* Roy moves the [[Binding Blade]] in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting ''Fire Emblem''-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in {{FE6}}.  


As with all Final Smashes, Critical Hit is depicted on trophies in ''Brawl'' and ''for Wii U'', awarded for completing [[smashwiki:All-Star Mode|All-Star Mode]] with the respective character.
As with all Final Smashes, Critical Hit is depicted on trophies in ''Brawl'' and ''for Wii U'', awarded for completing [[smashwiki:All-Star Mode|All-Star Mode]] with the respective character.


The HP bar in ''Brawl'' is based off of that of ''Fire Emblem: Mystery of the Emblem'', and the one in ''3DS/Wii U'' and ''Ultimate'' is based off of that of ''Awakening''.
The HP bar in ''Brawl'' is based on that of ''Fire Emblem: Mystery of the Emblem'', and the one in ''3DS/Wii U'' and ''Ultimate'' is based on that of ''Awakening''.


====''Super Smash Bros. Brawl'' trophy====
====''Super Smash Bros. Brawl'' trophy====
{{Trophy|--|Critical Hit
{{Trophy|--|Critical Hit
|[[File:SSBB Trophy Critical Hit.png|100px]]
|[[File:SSBB Trophy Critical Hit.png|100px]]
|Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero&mdash;but this is just for effect. Smash Bros. does not use a hit-point system.
|Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero—but this is just for effect. Smash Bros. does not use a hit-point system.
|1game1=Super Smash Bros. Brawl
|1game1=Super Smash Bros. Brawl
|1console1=Wii
|1console1=Wii
Line 255: Line 372:


==Trivia==
==Trivia==
* In the [[Nintendo Entertainment System]] ''Fire Emblem'' titles, {{FE1}} and {{FE2}}, the critical hit animation can play and miss. This does not occur in other games in the series, and is somewhat hard to notice in the NES titles, as only [[Marth]] and [[Alm]] actually have critical hit animations.
* In the [[Family Computer]] ''Fire Emblem'' titles, {{FE1}} and {{FE2}}, the critical hit animation can play and miss. This does not occur in other games in the series, and is somewhat hard to notice in the Famicom titles, as only [[Marth]] and [[Alm]] actually have critical hit animations.
* In {{FE4}}, critical hits on [[boss]]es that retreat rather than dying when defeated will play the non-lethal critical hit animation instead of the lethal animation when defeated by a critical hit.
*According to the director of {{title|Path of Radiance}}, Masayuki Horikawa, the class critical rate bonus was not included in the Japanese version of ''Path of Radiance'' because the classes which had such a bonus in previous games were already easy to use and strong.<ref>{{Cite web|quote={{lang|ja|これらの兵種は、使いやすかったり強かったりしていたので、今作は、必殺率上昇といった特典をなしにしています。}}|url=https://www.nintendo.co.jp/ngc/gfej/qanda/page10.html|title={{lang|ja|蒼炎の軌跡Q&A/質問と回答のページ 10}}|site=''Path of Radiance'' official website|retrieved=November 6, 2020|author=Masayuki Horikawa}}</ref>


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Critical hit
|eng-name=Critical hit
|eng-mean=--
|jpn-name={{h|必殺の一撃|Hissatsu no ichigeki}}
|jap-name={{hover|必殺の一撃|Hissatsu no ichigeki}}
|jpn-mean=Literally "deadly hit", though whenever English text appears in the Japanese games referring to critical hits, rate, etc. it is "Critical" or an abbreviation of such. Note that the [[Killing Edge]] is referred to as a {{hl|必殺の剣|Hissatsu no ken}} ''deadly sword'' in dialogue, connecting the names of the ''Killer'' high critical rate weapons with critical hits.
|jap-mean=Literally "deadly hit", though whenever English text appears in the Japanese games referring to critical hits, rate, etc. it is "Critical" or an abbreviation of such. Note that the [[Killing Edge]] is referred to as a {{hover|必殺の剣|Hissatsu no ken}} ''deadly sword'' in dialogue, connecting the names of the ''Killer'' high critical rate weapons with critical hits.
|span-name=Golpe crítico
|span-mean=Critical hit
|fren-name=Coup critique
|fren-name=Coup critique
|fren-mean=Critical hit
|fren-mean=Critical hit
|ger-name=Kritischer Treffer
|ger-name=Kritischer Treffer
|ger-mean=Critical hit
|ger-mean=Critical hit
|span-name=Golpe crítico
|span-mean=Critical hit
|ital-name=Colpo triplo
|ital-name=Colpo triplo
|ital-mean=Triple hit
|ital-mean=Triple hit
|dut-name=
|dut-mean=
|kor-name=
|kor-mean=
|ch-simp-name=
|ch-simp-mean=
|ch-trad-name=
|ch-trad-mean=
}}
}}


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{{NavMech}}
{{NavMech}}
[[Category:Game mechanics]]