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Class change: Difference between revisions

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In ''Gaiden'', class changing is achieved by visiting any [[Mila Shrine]]. By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time. Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level. ''Gaiden'' is the first game to feature trainee classes (albeit only one, the [[Villager]]) and third-tier advanced classes.
In ''Gaiden'', class changing is achieved by visiting any [[Mila Shrine]]. By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time. Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level. ''Gaiden'' is the first game to feature trainee classes (albeit only one, the [[Villager]]) and third-tier advanced classes.


[[Alm]] and [[Celica]] both promote in events: Celica promotes to [[Princess]] by talking to a woman in Grieth's Fort after clearing it in [[War of Deliverance|Chapter 3]], and Alm promotes to [[Hero]] when Celica talks to [[Halcyon]] in the Sage's Hamlet in [[Land of Sorrow (Gaiden)|Chapter 4]]. While Celica's initial class, [[Priestess (Gaiden)|Priestess]], is not exclusive to her, no other Priestess can promote to Princess. When promoting a Villager, the player is randomly offered a class to promote it to; if the option is not to the player's wishes, they may cancel and try again to get a different offered class. When a [[Dread Fighter]] promotes to Villager, they can promote again to any of the five options available to the Villager as usual, looping the process of the class change tree from the beginning.
[[Alm]] and [[Celica]] both promote in events: Celica promotes to [[Princess]] by talking to a woman in Grieth's Fort after clearing it in [[War of Deliverance|Chapter 3]], and Alm promotes to [[Hero]] when Celica talks to [[Halcyon]] in the Sage's Hamlet in [[Land of Sorrow (Gaiden)|Chapter 4]]. While Celica's initial class, [[Priestess (Gaiden)|Priestess]], is not exclusive to her, no other Priestess can promote to Princess. When promoting a Villager, the player is randomly offered a class to promote it to; if the option is not to the player's wishes, they may cancel and try again to get a different offered class. When a [[Dread Fighter]] promotes to Villager, they can promote again to any of the five options available to the Villager as usual, looping the process of the class change tree from the beginning.


=={{FE3}}==
=={{FE3}}==
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{{Main|Class change/Super Famicom games#Fire Emblem: Genealogy of the Holy War{{!}}Class change/Super Famicom games § ''Fire Emblem: Genealogy of the Holy War''}}
{{Main|Class change/Super Famicom games#Fire Emblem: Genealogy of the Holy War{{!}}Class change/Super Famicom games § ''Fire Emblem: Genealogy of the Holy War''}}


In ''Genealogy of the Holy War'', physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's [[Castle#Home castle|home castle]], by selecting a unit and picking the "Class Change" option. After [[Oifey]] (first generation) or [[Lewyn]] (second generation) confirms the player's intent, the unit in question changes class. Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow and the word "OK". After promotion, their class does not roll back over to 1, but rather remains the same; the game's level cap is 30.
In ''Genealogy of the Holy War'', physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's [[Castle#Home castle|home castle]], by selecting a unit and picking the "Class Change" option. After [[Oifey]] (first generation) or [[Lewyn]] (second generation) confirms the player's intent, the unit in question changes class. Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow and the word "OK". After promotion, their class does not roll back over to 1, but rather remains the same; the game's level cap is 30.


=={{FE5}}==
=={{FE5}}==
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''The Sacred Stones'' houses the most robust incarnation of the [[:Category:Trainee classes|trainee classes]] system. In it, there are three trainee classes—[[Journeyman]], [[Recruit]] and [[Pupil]]—which have a branching set of three class change options. From a trainee class, a unit will promote to become a conventional base class, and then can in turn promote into advanced classes normally.
''The Sacred Stones'' houses the most robust incarnation of the [[:Category:Trainee classes|trainee classes]] system. In it, there are three trainee classes—[[Journeyman]], [[Recruit]] and [[Pupil]]—which have a branching set of three class change options. From a trainee class, a unit will promote to become a conventional base class, and then can in turn promote into advanced classes normally.


The trainee classes automatically promote at level 10. After certain requirements are met, the trainees have the option to stay in their respective classes for this first promotion. If this is done, the Journeyman needs a Hero Crest, the Recruit a Knight Crest, and the Pupil a Guiding Ring, for their second promotion.
The trainee classes automatically promote at level 10. After certain requirements are met, the trainees have the option to stay in their respective classes for this first promotion. If this is done, the Journeyman needs a Hero Crest, the Recruit a Knight Crest, and the Pupil a Guiding Ring, for their second promotion.


=={{FE9}}==
=={{FE9}}==
{{Main|Class change/GameCube and Wii games#Fire Emblem: Path of Radiance{{!}}Class change/GameCube and Wii games § ''Fire Emblem: Path of Radiance''}}
{{Main|Class change/GameCube and Wii games#Fire Emblem: Path of Radiance{{!}}Class change/GameCube and Wii games § ''Fire Emblem: Path of Radiance''}}


The ''Path of Radiance'' class change system returns to each base class having a single class change option, and condenses class change items into a single item for all classes: the [[Master Seal]]. However, a Master Seal is not the only way to promote—compatible units will automatically promote without one if they gain 100 more [[experience]] after reacing Level 20. Of the two playable [[Thief|Thieves]], only [[Volke]] is capable of promotion to [[Assassin]], doing so in an event at the end of [[Entrusted|Chapter 19]] if the player selects to hire him; [[Sothe]] cannot promote at all.
The ''Path of Radiance'' class change system returns to each base class having a single class change option, and condenses class change items into a single item for all classes: the [[Master Seal]]. However, a Master Seal is not the only way to promote—compatible units will automatically promote without one if they gain 100 more [[experience]] after reacing Level 20. Of the two playable [[Thief|Thieves]], only [[Volke]] is capable of promotion to [[Assassin]], doing so in an event at the end of [[Entrusted|Chapter 19]] if the player selects to hire him; [[Sothe]] cannot promote at all.


=={{FE10}}==
=={{FE10}}==
{{Main|Class change/GameCube and Wii games#Fire Emblem: Radiant Dawn{{!}}Class change/GameCube and Wii games § ''Fire Emblem: Radiant Dawn''}}
{{Main|Class change/GameCube and Wii games#Fire Emblem: Radiant Dawn{{!}}Class change/GameCube and Wii games § ''Fire Emblem: Radiant Dawn''}}


The class change mechanics of ''Radiant Dawn'' remain mostly the same as in ''Path of Radiance'', with the addition of a third tier promotion for every advanced class. In all cases of promotion regardless of tier, either gaining 100 EXP after reaching level 20 or the use of a promotion item ([[Master Seal]] for basic classes, [[Master Crown]] for advanced classes) are the means of accessing promotion (however, in the Japanese version, advanced classes cannot promote through leveling and instead must use a Master Crown). For third-tier advanced classes, [[:Category:Mastery skills|mastery skills]] are learned automatically upon promotion and do not require an item like in ''Path of Radiance''.
The class change mechanics of ''Radiant Dawn'' remain mostly the same as in ''Path of Radiance'', with the addition of a third tier promotion for every advanced class. In all cases of promotion regardless of tier, either gaining 100 EXP after reaching level 20 or the use of a promotion item ([[Master Seal]] for basic classes, [[Master Crown]] for advanced classes) are the means of accessing promotion (however, in the Japanese version, advanced classes cannot promote through leveling and instead must use a Master Crown). For third-tier advanced classes, [[:Category:Mastery skills|mastery skills]] are learned automatically upon promotion and do not require an item like in ''Path of Radiance''.


=={{FE11}}==
=={{FE11}}==
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=={{FE15}}==
=={{FE15}}==
{{Main|Class change/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia{{!}}Class change/Nintendo 3DS games § ''Fire Emblem Echoes: Shadows of Valentia''}}
{{Main|Class change/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia{{!}}Class change/Nintendo 3DS games § ''Fire Emblem Echoes: Shadows of Valentia''}}
''Echoes: Shadows of Valentia'' largely copies the class change system of ''Gaiden'' verbatim, with characters being required to visit [[Mila Shrine]]s in order to promote, after they reach a required level. Almost all quirks associated with the class change system of ''Gaiden'' remain intact, such as promotion gains being based on whether or not a stat has reached the promoted class' base stat, and the ability for [[Dread Fighter]]s to "promote" back to the [[Villager]] class, thus looping through the class change tree. As in the original, [[Celica]] promotes through an event in [[War of Deliverance|Chapter 3]]; unlike in the original, however, [[Alm]] does not promote in [[Land of Sorrow (Gaiden)|Chapter 4]] when Celica speaks to [[Halcyon]] in the Sage's Hamlet—this merely enables him to promote, but like any other character, he must visit a Mila Shrine to do so.
''Echoes: Shadows of Valentia'' largely copies the class change system of ''Gaiden'' verbatim, with characters being required to visit [[Mila Shrine]]s in order to promote, after they reach a required level. Almost all quirks associated with the class change system of ''Gaiden'' remain intact, such as promotion gains being based on whether or not a stat has reached the promoted class' base stat, and the ability for [[Dread Fighter]]s to "promote" back to the [[Villager]] class, thus looping through the class change tree. As in the original, [[Celica]] promotes through an event in [[War of Deliverance|Chapter 3]]; unlike in the original, however, [[Alm]] does not promote in [[Land of Sorrow (Gaiden)|Chapter 4]] when Celica speaks to [[Halcyon]] in the Sage's Hamlet—this merely enables him to promote, but like any other character, he must visit a Mila Shrine to do so.


The [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] of ''Shadows of Valentia'' introduces the concept of "over classes", which, once purchased by the player, may be accessed by units who have reached level 20 of their standard highest-tier class by visiting the appropriate altar; e.g. [[Alm]] must visit the [[Altar of the King]] in order to promote to [[Conqueror]], once he has reached level 20 in the [[Hero]] class. Overclasses also grant enhanced maximum stats, additional 20 levels to grow and even new attributes as the ability to use [[black magic]] for [[Harrier]], new spells for [[Enchantress]]es, [[Guru]]s and [[Exemplar]]s or new [[skills]] like [[Tri-affliction]] for [[Yasha]]s, [[Phalanx]] for [[Spartan]]s and [[Bowrange +3]] for [[Oliphantier]]s.
The [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]] of ''Shadows of Valentia'' introduces the concept of "over classes", which, once purchased by the player, may be accessed by units who have reached level 20 of their standard highest-tier class by visiting the appropriate altar; e.g. [[Alm]] must visit the [[Altar of the King]] in order to promote to [[Conqueror]], once he has reached level 20 in the [[Hero]] class. Overclasses also grant enhanced maximum stats, additional 20 levels to grow and even new attributes as the ability to use [[black magic]] for [[Harrier]], new spells for [[Enchantress]]es, [[Guru]]s and [[Exemplar]]s or new [[skills]] like [[Tri-affliction]] for [[Yasha]]s, [[Phalanx]] for [[Spartan]]s and [[Bowrange +3]] for [[Oliphantier]]s.


=={{FE16}}==
=={{FE16}}==
{{Main|Class change/Nintendo Switch games#Fire Emblem: Three Houses{{!}}Class change/Nintendo Switch games § ''Fire Emblem: Three Houses''}}
{{Main|Class change/Nintendo Switch games#Fire Emblem: Three Houses{{!}}Class change/Nintendo Switch games § ''Fire Emblem: Three Houses''}}
''Three Houses'' greatly overhauls the class change system, while retaining some features from ''Shadows of Valentia''. Class changing is achieved by completing certification exams, which require specific skill levels and seals. There are now four tiers of classes available: beginner classes at level 5, intermediate classes at level 10, advanced classes at level 20, and master classes at level 30. Units can attempt a certification exam for any of these tiers if their level is high enough and they have the appropriate seal. These exams can be taken if a unit's skill level is not quite high enough, though this reduces the chances of the unit actually passing the exam and gaining access to the new class. A certification exam cannot be attempted if the unit's chance of passing it is less than 30%.
''Three Houses'' greatly overhauls the class change system, while retaining some features from ''Shadows of Valentia''. Class changing is achieved by completing certification exams, which require specific skill levels and seals. There are now four tiers of classes available: beginner classes at level 5, intermediate classes at level 10, advanced classes at level 20, and master classes at level 30. Units can attempt a certification exam for any of these tiers if their level is high enough and they have the appropriate seal. These exams can be taken if a unit's skill level is not quite high enough, though this reduces the chances of the unit actually passing the exam and gaining access to the new class. A certification exam cannot be attempted if the unit's chance of passing it is less than 30%.


Completing an exam also does not forcibly switch the unit to the new class, instead prompting the player if they would like to do so themselves. Upon passing a certification exam, the unit will have their base stats boosted to the class's base stats if they are lower, like in ''Shadows of Valentia''. Changing classes will also provide the unit various class stat modifiers, as well as bonuses or penalties to certain [[growth rate]]s. A unit's level is not reset upon class changing or gaining access to a class.
Completing an exam also does not forcibly switch the unit to the new class, instead prompting the player if they would like to do so themselves. Upon passing a certification exam, the unit will have their base stats boosted to the class's base stats if they are lower, like in ''Shadows of Valentia''. Changing classes will also provide the unit various class stat modifiers, as well as bonuses or penalties to certain [[growth rate]]s. A unit's level is not reset upon class changing or gaining access to a class.


Some specific classes are available only through events, and do not require passing an exam to obtain them. [[Byleth]] gains access to [[Enlightened One]] after completing [[Where the Goddess Dwells|Chapter 10]]. [[Edelgard]], [[Dimitri]], and [[Claude]] all automatically switch to new classes at the start of Part 2: these classes are [[Armored Lord]], [[High Lord]], and [[Wyvern Master]] respectively. They later also gain access to stronger versions of these classes, those being [[Emperor]], [[Great Lord]], and [[Barbarossa]]. Additionally, the [[Dancer]] class is made available to a unit if they win the White Heron Cup in [[The Cause of Sorrow|Chapter 9]].
Some specific classes are available only through events, and do not require passing an exam to obtain them. [[Byleth]] gains access to [[Enlightened One]] after completing [[Where the Goddess Dwells|Chapter 10]]. [[Edelgard]], [[Dimitri]], and [[Claude]] all automatically switch to new classes at the start of Part 2: these classes are [[Armored Lord]], [[High Lord]], and [[Wyvern Master]] respectively. They later also gain access to stronger versions of these classes, those being [[Emperor]], [[Great Lord]], and [[Barbarossa]]. Additionally, the [[Dancer]] class is made available to a unit if they win the White Heron Cup in [[The Cause of Sorrow|Chapter 9]].


=={{FE17}}==
=={{FE17}}==
{{Main|Class change/Nintendo Switch games#Fire Emblem Engage{{!}}Class change/Nintendo Switch games § ''Fire Emblem Engage''}}
{{Main|Class change/Nintendo Switch games#Fire Emblem Engage{{!}}Class change/Nintendo Switch games § ''Fire Emblem Engage''}}
{{sectstub}}
Class change is achieved by using a [[Master Seal]] at level 10 or higher. Personal classes only have one option, while generic classes have two. Class changing requires having [[proficiency]] for the weapons of the new class. Each promoted class has a unique [[skills|skill]] that is learned at level 5, and is lost when [[reclassing]] to a new class.


==Other appearances==
==Other appearances==
==={{TMSFE}}===
==={{TMSFE}}===
{{Main|Class change/Spin-off games#Tokyo Mirage Sessions ♯FE{{!}}Class change/Spin-off games § ''Tokyo Mirage Sessions ♯FE''}}
{{Main|Class change/Spin-off games#Tokyo Mirage Sessions ♯FE{{!}}Class change/Spin-off games § ''Tokyo Mirage Sessions ♯FE''}}
In ''Tokyo Mirage Sessions ♯FE'', class change is unlocked after [[The Next Generation|Chapter 3]]. Every character is given the option of two promotions. Performing a class change will also unlock new [[Carnages in Tokyo Mirage Sessions ♯FE|Carnages]] and skills.  
In ''Tokyo Mirage Sessions ♯FE'', class change is unlocked after [[The Next Generation|Chapter 3]]. Every character is given the option of two promotions. Performing a class change will also unlock new [[Carnages in Tokyo Mirage Sessions ♯FE|Carnages]] and skills.  


==={{FEWA1}}===
==={{FEWA1}}===
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{{Names
{{Names
|eng-name=Class change
|eng-name=Class change
|eng-mean=--
|eng-fan-name=Promotion
|eng-fan-name=Promotion
|eng-fan-mean=While "Class change" has been the official English term since the {{FES}}{{'}}s first localization, fan materials typically favor this term.
|eng-fan-mean=While "Class change" has been the official English term since the {{FES}}{{'}}s first localization, fan materials typically favor this term. The term also appears in-game in the descriptions of the [[Master Seal]] from {{title|Radiant Dawn}} through {{title|Fates}}.
|jpn-name={{hover|クラスチェンジ|Kurasuchenji}}
|jpn-name={{h|クラスチェンジ|Kurasuchenji}}
|jpn-mean=Class change
|jpn-mean=Class change
|fren-name=Changement de classe
|fren-name=Changement de classe
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