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Calill: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
No change in size ,  16 December 2020
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Calill has solid offensive growths, so she will continue to have good 1-2 range magic combat through the rest of the game. She has a good defense growth, but it is not enough to fix her bad base durability, so she will always be physically frail. She can keep up with other growth-based sages through the latter half of the game, effectively trading staves for good weapon levels and no investment.
Calill has solid offensive growths, so she will continue to have good 1-2 range magic combat through the rest of the game. She has a good defense growth, but it is not enough to fix her bad base durability, so she will always be physically frail. She can keep up with other growth-based sages through the latter half of the game, effectively trading staves for good weapon levels and no investment.


Calill has Nihil which negates enemy skills. This can be useful on Maniac Mode, as some generic endgame enemies have skills, or boss slaying, but Nihil is otherwise not practical. But there is no reason to remove it unless the player wants to make space for other skills. Vantage and Wrath can be a powerful combination, as she has enough durability to reliably hit wrath health, and will one-shot most enemies with forge thunder crits. In the japanese version, she can use 255% crit thunder tomes, so she can use a more deadly combination with just Vantage.
Calill has Nihil which negates enemy skills. This can be useful on Maniac Mode, as some generic endgame enemies have skills, or boss slaying, but Nihil is otherwise not practical. But there is no reason to remove it unless the player wants to make space for other skills. Vantage and Wrath can be a powerful combination, as she has enough durability to reliably hit wrath health, and will one-shot most enemies with forge thunder crits. In the Japanese version, she can use 255% crit thunder tomes, so she can use a more deadly combination with just Vantage.


Calill has a dark affinity, which gives a slight attack and avoid boost, further making her a better glass cannon. Tormod and Geoffrey both have fire affinities, complementing her dark affinity's attack boost, but both of them will have much more movement than Calill. Nephenee's movement fits Calill better, but her wind affinity is less useful than Tormod and Geoffrey, giving avoid and accuracy.
Calill has a dark affinity, which gives a slight attack and avoid boost, further making her a better glass cannon. Tormod and Geoffrey both have fire affinities, complementing her dark affinity's attack boost, but both of them will have much more movement than Calill. Nephenee's movement fits Calill better, but her wind affinity is less useful than Tormod and Geoffrey, giving avoid and accuracy.