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Bowgun: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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The '''Bowgun''' (Japanese: {{hover|ボウガン|Bōgan}} ''Bowgun'') is a rare [[Bow|bow-type]] weapon which was introduced in {{FE1}} and has only appeared in one game since, {{title|Radiant Dawn}}. It originated as a basic bow whose main selling points were its increased [[Crit|critical rate]], high hit rate, and its low [[weapon level]], ensuring that all playable bow users could wield it immediately. It did not appear in [[Fire Emblem: Mystery of the Emblem|either]] [[Fire Emblem: Shadow Dragon|remake]] of this game.
The '''Bowgun''' (Japanese: {{hl|ボウガン|Bōgan}} ''Bowgun'') is a rare [[Bow|bow-type]] weapon which was introduced in {{FE1}} and has only appeared in one game since, {{title|Radiant Dawn}}. It originated as a basic bow whose main selling points were its increased [[Crit|critical rate]], high hit rate, and its low [[weapon level]], ensuring that all playable bow users could wield it immediately. It did not appear in [[Fire Emblem: Mystery of the Emblem|either]] [[Fire Emblem: Shadow Dragon|remake]] of this game.


In its second appearance, seventeen years later, the Bowgun was reclassified as a [[Bow#Crossbows|crossbow]], and is the weakest of the crossbow series of weapons. Unlike conventional bows, the Bowgun and other crossbows can attack adjacent and distant enemies alike, but in exchange its damage calculation completely ignores the user's [[strength]] stat and is based only on its own [[might]], giving it a fixed, mostly consistent damage output no matter who uses it.
In its second appearance, seventeen years later, the Bowgun was reclassified as a [[Bow#Crossbows|crossbow]], and is the weakest of the crossbow series of weapons. Unlike conventional bows, the Bowgun and other crossbows can attack adjacent and distant enemies alike, but in exchange its damage calculation completely ignores the user's [[strength]] stat and is based only on its own [[might]], giving it a fixed, mostly consistent damage output no matter who uses it.