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Attack speed: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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In {{title|Genealogy of the Holy War}}, attack speed can be negative. This is not true in any other games.
In {{title|Genealogy of the Holy War}}, attack speed can be negative. This is not true in any other games.


From {{title|New Mystery of the Emblem}} through {{title|Fates}}, weapon weight has been removed and attack speed is now calculated solely based on the [[speed]] of the two units. However, ''Fates'' introduced numerous weapons and skills which directly give boosts and reductions to their user's attack speed.
From {{title|New Mystery of the Emblem}} through {{title|Fates}}, weapon weight was removed and attack speed is calculated solely based on the [[speed]] of the two units. However, ''Fates'' introduced numerous weapons and skills which directly give boosts and reductions to their user's attack speed.


''Fates'' includes a similar mechanic known as '''effective speed'''<!--no Japanese equivalent-->. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to follow up, but not their foe's ability to follow up; as well, certain weapons such as [[Excalibur]] raise both the wielder's and the foe's ability to follow up.
''Fates'' includes a similar mechanic known as '''effective speed'''<!--no Japanese equivalent-->. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to follow up, but not their foe's ability to follow up; as well, certain weapons such as [[Excalibur]] raise both the wielder's and the foe's ability to follow up.
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