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In {{title|Genealogy of the Holy War}}, attack speed can be negative. This is not true in any other games. | In {{title|Genealogy of the Holy War}}, attack speed can be negative. This is not true in any other games. | ||
From {{title|New Mystery of the Emblem}} through {{title|Fates}}, weapon weight | From {{title|New Mystery of the Emblem}} through {{title|Fates}}, weapon weight was removed and attack speed is calculated solely based on the [[speed]] of the two units. However, ''Fates'' introduced numerous weapons and skills which directly give boosts and reductions to their user's attack speed. | ||
''Fates'' includes a similar mechanic known as '''effective speed'''<!--no Japanese equivalent-->. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to follow up, but not their foe's ability to follow up; as well, certain weapons such as [[Excalibur]] raise both the wielder's and the foe's ability to follow up. | ''Fates'' includes a similar mechanic known as '''effective speed'''<!--no Japanese equivalent-->. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to follow up, but not their foe's ability to follow up; as well, certain weapons such as [[Excalibur]] raise both the wielder's and the foe's ability to follow up. |
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