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A Glimpse in Time: Difference between revisions

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This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. This map enemies also have the ability to inflict your units with [[sleep]] or [[poison]] so the [[Restore]] staff is recommended.
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. This map enemies also have the ability to inflict your units with [[sleep]] or [[poison]] so the [[Restore]] staff is recommended.


All [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. Matthew also cannot steal the tools they will use to steal the treasure. There is a thief in the corridor to the immediate right. He will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item. There is another thief to the north of the eastern chests. He will steal the [[Dracoshield]] on turn 2 and then the [[Eclipse]] tome. Since he steals these items in this specific order and it is impossible to steal them back, if the thief manages to steal the eclipse tome, he will only drop that instead of the shield. If you cannot take him out before turn 3, place your units on the chests to prevent him from stealing, then take him out on the next turn to retrieve the Dracoshield.
All [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. Matthew also cannot steal the tools they will use to steal the treasure. There is a thief in the corridor to the immediate right. He will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item. There is another thief to the north of the eastern chests. He will steal the [[Dracoshield]] on turn 2 and then the [[Eclipse (tome)|Eclipse]] tome. Since he steals these items in this specific order and it is impossible to steal them back, if the thief manages to steal the eclipse tome, he will only drop that instead of the shield. If you cannot take him out before turn 3, place your units on the chests to prevent him from stealing, then take him out on the next turn to retrieve the Dracoshield.


There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier|Cavaliers]] and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. You will just need to bait the [[Troubadour]] with the [[Sleep (staff)]] to target a unit with lower resistance so Hector faces no risk of falling asleep.
There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier|Cavaliers]] and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. You will just need to bait the [[Troubadour]] with the [[Sleep (staff)]] to target a unit with lower resistance so Hector faces no risk of falling asleep.
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