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==Gameplay== | ==Gameplay== | ||
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Overall, ''The Blazing Blade'' features no significant changes to its gameplay compared to ''The Binding Blade''. | Overall, ''The Blazing Blade'' features no significant changes to its gameplay compared to {{title|The Binding Blade}}; though there were several smaller adjustments. | ||
''The Blazing Blade'' reintroduces the ability for enemies to drop items upon defeat, a gameplay feature absent from ''The Binding Blade''. Additionally, the player may now use [[class change]] and stat booster [[item]]s from the [[battle preparations]] menu instead of deploying the desired unit to use the item in the next chapter. ''The Blazing Blade'' also removes the ability for units to gain multiple S [[weapon rank]]s, instead limiting each unit to mastering only one weapon type (with one playable [[Athos|exception]]). | |||
[[Thief|Thieves]] and the [[Transporter]] were both given class changes; both classes lacked the ability to class change in ''The Binding Blade''. | |||
''The Blazing Blade'' also adds the ability for the player to decline [[sidequest]]s. | |||
Compared to ''The Binding Blade'', ''The Blazing Blade'' has several more [[gameplay modes]]; ''The Binding Blade'' only has normal and hard, while The Blazing Blade has Lyn's tale, Eliwood's tale, and Hector's tale, with each tale having a normal and hard variant. | |||
Graphically, ''The Blazing Blade'' made revisions to several battle animations introduced in ''The Binding Blade''. These revisions include smoothing out some animations and changing the outfits of some classes; for instance the female [[Sage]] loses the poofy sleeves on her dress and gains elbow length gloves, the [[Druid]] was given a new sound effect when performing a [[critical hit]], the [[Mercenary]]'s outfit and build were given slight modifications, and so on. Additionally, ''The Blazing Blade'' was the first ''Fire Emblem'' game to have character portraits blink during dialogue scenes. | |||
==Characters== | ==Characters== |