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Staff: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
162 bytes added ,  2 February 2022
Cleaned up some slightly confusing/incorrect wording and added citation to Thracia 776 section, I made the URL not work correctly because the spam filter blocked it, maybe someone else can fix it because idk how
m (Trimmed Thracia paragraph; simplified table formatting)
(Cleaned up some slightly confusing/incorrect wording and added citation to Thracia 776 section, I made the URL not work correctly because the spam filter blocked it, maybe someone else can fix it because idk how)
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While using weapons awards [[experience]] based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from {{title|Mystery of the Emblem}} onward, because in ''Shadow Dragon & the Blade of Light'' staves do not award experience at all, meaning that the only way for members of the healer class [[Priest]] to gain experience in that game is by being attacked.
While using weapons awards [[experience]] based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from {{title|Mystery of the Emblem}} onward, because in ''Shadow Dragon & the Blade of Light'' staves do not award experience at all, meaning that the only way for members of the healer class [[Priest]] to gain experience in that game is by being attacked.


In the majority of games, non-offensive staves will have perfect [[hit rate|accuracy]] and it is impossible for a staff cast to fail. The exception is {{title|Thracia 776}}, where every staff has a [[hit]] stat and a chance to miss; staves do not share weapons' universal 99% hit rate maximum, and a unit with enough [[skill (stat)|skill]] will not miss with staves—the game does not roll a random number for a unit with 10 skill, and they will always hit.{{citation needed}} ''Thracia 776'' also gives three healing staves{{clarify|which staves?}} a chance to [[Attack speed|be cast twice in an action]] if the first cast misses or does not fully replenish the target's HP.
In the majority of games, non-offensive staves will have perfect [[hit rate|accuracy]] and it is impossible for a staff cast to fail. The exception is {{title|Thracia 776}}, where every staff use has a [[hit]] chance determined solely by the user's skill stat. Staves do not share weapons' universal 99% hit rate maximum, and a unit with enough [[skill (stat)|skill]] will not miss with staves—the game does not roll a random number for a unit with 10 skill or higher, and they will always hit.<ref>{{cite web|url=https://youtube/imEIDkgIbvs?t=7243|title=FE5 SSS TAS route|site=Youtube|author=Lapogne|published=2022-01-15|retrieved=2022-02-01}}</ref> ''Thracia 776'' also gives the mend, heal and physic staves a chance to [[Attack speed|be cast twice in an action]] if the first cast misses or does not fully replenish the target's HP.


In {{title|Path of Radiance}}, the staff [[weapon level]] doubles as the weapon level for [[light (magic)|light magic]].
In {{title|Path of Radiance}}, the staff [[weapon level]] doubles as the weapon level for [[light (magic)|light magic]].
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