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Rescue (command): Difference between revisions

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The '''rescue''' (Japanese: {{hover|救出|Kyūshutsu}} ''rescue'') command is a gameplay mechanic introduced in {{FE5}} and present in all subsequent games until {{FE10}}. Rescuing allows playable [[unit]]s to pick up allied units who are [[Constitution|smaller than them]], in order to protect them from harm or to carry them around the battlefield. A unit can rescue other playable units affiliated with their own army, as well as NPCs or partner units, but cannot rescue enemies.
The '''rescue''' (Japanese: {{hover|救出|Kyūshutsu}} ''rescue'') command is a gameplay mechanic introduced in {{FE5}} and present in all subsequent games until {{FE10}}. Rescuing allows playable [[unit]]s to pick up allied units who are [[Constitution|smaller than them]], in order to protect them from harm or to carry them around the battlefield. A unit can rescue other playable units affiliated with their own army, as well as NPCs or partner units, but cannot rescue enemies.


Rescuing was removed from {{FE11}} onward. However, the [[Shelter]] skill in {{FE14}} grants a command with the same name in Japanese (albeit renamed to Shelter in the English localization), which acts similarly to rescuing from previous games. However, it is simply a variant of the [[Pair Up]] command, rather than being a separate mechanic.
Rescuing was removed from {{FE11}} onward. However, the [[Shelter]] skill in {{FE14}} grants use of a command with the same name in Japanese (renamed to Shelter in the English localization), which acts similarly to rescuing from previous games. However, it is simply a variant of the [[Pair Up]] command, rather than being a separate mechanic.


==Overview==
==Overview==