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Monster: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
668 bytes added ,  21 October 2023
Risen and Morphs aren't monsters in a gameplay sense.
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(Risen and Morphs aren't monsters in a gameplay sense.)
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The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's [[Darkling Woods (location)|Darkling Woods]] being a prominent location for their automatic creation as the resting place of Fomortiis.<ref>{{Cite|This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this...|[[Seth]]|The Sacred Stones}}</ref>  The existence of the five [[Sacred Stone (object)|Sacred Stone]]s appears to prevent the rise of monsters in the world, with the destruction of even one—[[Grado]]'s—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into [[Lyon]] and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are [[Conjure|capable of summoning]] monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's [[Darkling Woods (location)|Darkling Woods]] being a prominent location for their automatic creation as the resting place of Fomortiis.<ref>{{Cite|This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this...|[[Seth]]|The Sacred Stones}}</ref>  The existence of the five [[Sacred Stone (object)|Sacred Stone]]s appears to prevent the rise of monsters in the world, with the destruction of even one—[[Grado]]'s—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into [[Lyon]] and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are [[Conjure|capable of summoning]] monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.


The [[Risen]] of [[Ylisse]] are also a form of monster comprised solely of reanimated corpses, and the [[revenant]] and [[entombed]] monster types are considered Risen when among them. Related are the [[morph]]s of [[Elibe]], created by [[Nergal]] using forbidden magic fueled by the [[quintessence]] of living creatures; unlike other monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few ([[Ephidel]], [[Sonia]], and [[Limstella]]) do feature it and are capable of mimicking human emotion. Also similarly related are the [[Corrupted]] of [[Elyos]], corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both the Risen and the morphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. Unlike the Risen or the morphs, the Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind.
The monsters of [[Fódlan]] are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of [[Crest Stone]]s, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the [[Adrestian Empire]] and [[Agartha]]ns bending them to become biological weapons with which to attack other nations.
 
The [[Corrupted]] of [[Elyos]], are human and [[Dragon]] corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both the Risen and the morphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. Unlike the Risen or the morphs, Corrupted are directly counted as monsters and take [[Bonus Damage]] from anti monster weaponry.


The monsters of [[Fódlan]] are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of [[Crest Stone]]s, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the [[Adrestian Empire]] and [[Agartha]]ns bending them to become biological weapons with which to attack other nations.
The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind. Human corrupted are directly counted as monsters despite using human classes and take [[Bonus Damage]] from anti monster weaponry. There are also dragon corrupted in the form of the [[Corrupted Wyrm]], which acts vaguely similar to the [[Necrodragon]].


===Gameplay===
===Gameplay===
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In {{title|Engage}}, the [[Corrupted]] appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Of all the classes with the monster class type assigned to them, the [[Corrupted Wyrm]] acts similarly to the monster units of {{title|Three Houses}} in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from {{title|Three Houses}}, Corrupted Wyrm units function identical to other classes in the game without special abilities to distinguish them.
In {{title|Engage}}, the [[Corrupted]] appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Of all the classes with the monster class type assigned to them, the [[Corrupted Wyrm]] acts similarly to the monster units of {{title|Three Houses}} in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from {{title|Three Houses}}, Corrupted Wyrm units function identical to other classes in the game without special abilities to distinguish them.
{{clear}}
{{clear}}
=== Similar beings ===
Similar to monsters are the [[morph]]s of [[Elibe]], created by [[Nergal]] using forbidden magic fueled by the [[quintessence]] of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few ([[Ephidel]], [[Sonia]], and [[Limstella]]) do feature it and are capable of mimicking human emotion.
Also similar are the [[Risen]] of [[Ylisse]], as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only the [[revenant]] and [[entombed]] monster types within the Risen ranks are considered monsters.
[[Valla]]'s soldiers under [[Anankos]] are revived ghosts of regular human, [[Wolfskin]] and [[Kitsune]] units. In gameplay, they function identically to their living counterparts, but cannot be [[Capture]]d.


==List of monster types==
==List of monster types==
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*[[Morph]]
*[[Morph]]
*[[Risen]]
*[[Risen]]
*[[Valla]]
*[[Corrupted]]
*[[Corrupted]]


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