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Defense⁄Resistance Ideal: Difference between revisions

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(Created page with "{{DISPLAYTITLE:Defense/Resistance Ideal}} {{Skill Infobox |name=Defense/Resistance Ideal |image=File:Is feh def res ideal 1.png |caption=Icon of the Def/Res Ideal 1 skill...")
 
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|help_text=
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Defense/Resistance Ideal''' <!--(Japanese: ??? ''???'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Units with a Def/Res Ideal skill boost their [[Defense]] and [[Resistance]] during combat whenever its user has either full [[Hit point|HP]] or any active bonuses on it; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.
'''Defense/Resistance Ideal''' <!--(Japanese: {{hl|?|?}} ''?'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Ideal 1''', '''Def/Res Ideal 2''', '''Def/Res Ideal 3''', and '''Def/Res Ideal 4''' in order from lowest to highest. Def/Res Ideal boosts its user's [[Defense]] and [[Resistance]] during combat whenever they have full [[HP]] or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Def/Res Ideal 1)
|game1={{title|Heroes}}<br>(Def/Res Ideal 1)
|sprite1=[[File:Is feh def res ideal 1.png|20px]]
|sprite1=[[File:Is feh def res ideal 1.png|20px]]
|effect1=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +3 each during combat.
|effect1=Boosts user's [[Defense]] and [[Resistance]] by +3 each during combat.
|active1=--
|active1=User's HP = 100% or user has a bonus active
|capacity1=--
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Def/Res Ideal 2)
|game2={{title|Heroes}}<br>(Def/Res Ideal 2)
|sprite2=[[File:Is feh def res ideal 2.png|20px]]
|sprite2=[[File:Is feh def res ideal 2.png|20px]]
|effect2=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +4 each during combat.
|effect2=Boosts user's [[Defense]] and [[Resistance]] by +4 each during combat.
|active2=--
|active2=User's HP = 100% or user has a bonus active
|capacity2=--
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|game3={{title|Heroes}}<br>(Def/Res Ideal 3)
|game3={{title|Heroes}}<br>(Def/Res Ideal 3)
|sprite3=[[File:Is feh def res ideal 3.png|20px]]
|sprite3=[[File:Is feh def res ideal 3.png|20px]]
|effect3=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +5 each during combat.
|effect3=Boosts user's [[Defense]] and [[Resistance]] by +5 each during combat.
|active3=--
|active3=User's HP = 100% or user has a bonus active
|capacity3=--
|notes3=Cost: 240 SP
|notes3=Cost: 240 SP
|-
|-
|game4={{title|Heroes}}<br>(Def/Res Ideal 4)
|game4={{title|Heroes}}<br>(Def/Res Ideal 4)
|sprite4=[[File:Is feh def res ideal 4.png|20px]]
|sprite4=[[File:Is feh def res ideal 4.png|20px]]
|effect4=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Defense]] and [[Resistance]] by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once.
|effect4=Boosts user's [[Defense]] and [[Resistance]] by +7 each during combat; additional +2 each if both potential activation criteria are true at once.
|active4=--
|active4=User's HP = 100% or user has a bonus active
|capacity4=--
|notes4=Cost: 300 SP
|notes4=Cost: 300 SP
}}
}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{ItemLoc
|method=Units
|methodlast=Units
|data=[[Surtr|Surtr: Pirate of Red Sky]]
|datalast=[[Surtr|Surtr: Pirate of Red Sky]]
}}
<!--
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Def/Res Ideal 1)</small>
|english1=
|japanese1=
|-
|game2={{title|Heroes}}<br><small>(Def/Res Ideal 2)</small>
|english2=
|japanese2=
|-
|game3={{title|Heroes}}<br><small>(Def/Res Ideal 3)</small>
|english3=
|japanese3=
|-
|game4={{title|Heroes}}<br><small>(Def/Res Ideal 4)</small>
|english4=
|japanese4=
}}
}}


==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Def/Res Ideal 1<br>Def/Res Ideal 2<br>Def/Res Ideal 3<br>Def/Res Ideal 4
|eng-name=Defense/Resistance Ideal
|eng=mean=
|eng-mean=Abbreviated as '''Def/Res Ideal'''.
|jap-name=
|jap-name=
|jap-mean=
|jap-mean=
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|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|span-la-mean=
|span-la-mean=
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|fren-name=
|fren-mean=
|fren-mean=
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|fren-fran-mean=
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|fren-can-mean=
|ger-name=
|ger-name=
|ger-mean=
|ger-mean=
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|por-br-name=
|por-br-name=
|por-br-mean=
|por-br-mean=
|ch-trad-name=<!--{{h|?|?}}-->
|ch-trad-mean=
}}
}}
 
<!--
==Trivia==
 
==Gallery==
==Gallery==


==See also==
==See also==
 
-->
{{NavPassiveH}}
{{NavPassiveH}}