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Arena: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
85 bytes removed ,  7 June 2014
What dou you mean wagering isn't featured in 11 and 12? the betting is slightly different (instead of paying and getting double money you simply get the stated amount or lose it)
(Just making an article so that SmashWiki can pipe here. No idea how accurate this is. Sorry. I tried my best. More to likely come later. Maybe. Additionally, hi, how are you?)
 
(What dou you mean wagering isn't featured in 11 and 12? the betting is slightly different (instead of paying and getting double money you simply get the stated amount or lose it))
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'''Arenas''', sometimes referred to as '''Coliseums''', are a recurring gameplay element in the {{FES}} series. Debuting in {{FE1}}, the arena later reappeared in {{FE4}}, {{FE4}}, {{FE6}}, {{FE7}}, {{FE8}}, as well as reappearing in the three remakes of the first game.  
'''Arenas''', sometimes referred to as '''Coliseums''', are a recurring gameplay element in the {{FES}} series. Debuting in {{FE1}}, the arena later reappeared in {{FE4}}, {{FE5}}, {{FE6}}, {{FE7}}, {{FE8}}, as well as reappearing in the three remakes of the first game.
 
Arenas do not appear in {{FE2}}, {{FE9}}, {{FE10}}, or {{FE13}}.


==Overview==
==Overview==
While the mechanics of the arena have changed from game to game, its overall function has remained the same: at a small cost of [[gold]], one of the player's [[unit]]s may enter the arena to take part in a standard [[Attack|battle]], in hopes of netting a profit from the victory, as well as [[experience]]. Units that cannot attack, such as [[Cleric]]s or [[Bard]]s cannot take part in the arena, nor can units who do not have any [[weapon]]s to equip. Unusually, [[manakete]]s cannot enter arenas under any circumstances, though they can spawn as enemy units in ''Mystery of the Emblem''.
While the mechanics of the arena have changed throughout the series, its overall function has remained the same: at a small cost of [[gold]], one of the player's [[unit]]s may enter the arena to take part in a standard [[Attack|battle]], in hopes of netting a profit from the victory, as well as [[experience]]. Units that cannot attack, such as [[Cleric]]s or [[Bard]]s cannot take part in the arena, nor can units who do not have any [[weapon]]s to equip. Unusually, [[manakete]]s cannot enter arenas under any circumstances, though they can spawn as enemy units in ''Shadow Dragon and the Blade of Light''.


A battle in the arena is similar to standard fights on the map. One battle is performed within the arena, wherein the enemy unit attacks first. Should this battle be insufficient to determine a winner, another battle is performed, and the cycle continues until one combatant is defeated. Between battles, the player can flee by pressing the B button during this pause if they feel that their unit stands no hope of surviving; doing so, however, causes the player to lose whatever gold they placed as their bet, and fleeing battles is not an option in the first game.
A battle in the arena is similar to standard fights on the map. One battle is performed within the arena, wherein the first unit to attack is determined by the combatant's [[Attack Speed]]. Should this one round be insufficient to determine a winner, and it often is, another battle is performed, and the cycle continues until one combatant is defeated. Between battles, the player can yield by pressing the B button during this pause if they feel that their unit stands no hope of surviving; doing so, however, causes the player to lose whatever gold they placed as their bet, and fleeing battles is not an option in {{FE1}}.


While effectively acting as a method to "buy" experience points, use of the arena to raise units can be a risky strategy. Enemy units within the arena can be absurdly overpowered, with their stats "scaling" alongside the unit that enters; particularly powerful units in the player's army can end up fighting enemies that not only wield powerful weaponry, but those that break standard class stat caps. In most of the games, characters defeated in the arena are [[Death|killed]].
While effectively acting as a method to "buy" experience points, use of the arena to raise units can be a risky strategy. Enemy units within the arena can be absurdly overpowered, with their stats "scaling" alongside the unit that enters; particularly powerful units in the player's army can end up fighting enemies that not only wield powerful weaponry, but those that break standard class stat caps. In most of the games, characters defeated in the arena are [[Death|killed]].
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==In specific games==
==In specific games==
==={{FE1}}===
==={{FE1}}===
Arenas made their debut in this game. Acting as a risky method to raising units in the game, most of its features were not carried over in later games, with the exception of ''Thracia 776''. Unusual amongst the various arenas found in later games, the arenas here allowed the player to bet various wagers before entering the fray, with higher bets resulting in higher payouts, but also more powerful enemies. Unlike later games in the series, characters who could not win in the arena could not flee.
Arenas made their debut in this game. Acting as a risky method to raising units in the game. Unusual amongst the various arenas found in later games, the arenas here allowed the player to bet various wagers before entering the fray, with higher bets resulting in higher payouts, but also more powerful enemies. Unlike later games in the series, the player cannot yield.


==={{FE3}}===
==={{FE3}}===
The remake of the first game brought back most of the previous innovations, including the ability to change wagers; ''Mystery of the Emblem'', however, added the ability to flee battles if the player feels that the fight will end in the character's death.
The remake of the first game brought back most of the previous innovations, including the ability to change wagers; ''Mystery of the Emblem'', however, added the ability to yeild if the player feels that the fight will end in the character's death.


==={{FE4}}===
==={{FE4}}===
Arenas were completely revamped for ''Genealogy of the Holy War'', due to the game's radically different design from the previous games in the series. Instead of being a designated tile on the map, the arena must be accessed from the [[Castle]]; furthermore, while units could no longer retreat from the arena, they would instead respawn outside of the Castle with only 1 hit point left.  
Arenas were completely revamped for ''Genealogy of the Holy War'', due to the game's radically different design from the previous games in the series. Instead of being a designated tile on the map, the arena must be accessed from a [[Castle]]; furthermore, units do not dies, instead surviving with only 1 hit point left.  


Instead of allowing for unlimited uses like in other games, the arenas in ''Genealogy of the Holy War'' allows units to take part in the arena eight times per chapter; these seven battles, however, are predetermined by the game and gradually increase in difficulty. Assuming a unit can survive all seven battles, they can win 17500 gold.
Instead of allowing for unlimited uses like in other games, the arenas in ''Genealogy of the Holy War'' allows units to take part in the arena eight times per chapter; these seven battles, however, are predetermined by the game and gradually increase in difficulty. Assuming a unit can survive all seven battles, they can win 17500 gold.
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''The Sacred Stones'' offers no new innovations to the arena from the previous two Game Boy Advance games.
''The Sacred Stones'' offers no new innovations to the arena from the previous two Game Boy Advance games.


While usable under normal circumstances, arenas are completely inaccessible during [[Skirmish]]es that take place on the [[World Map]]; as a result, once a chapter with an arena has been completed, it can never be accessed again.
While usable under normal circumstances, arenas are completely inaccessible during [[Skirmish]]es that take place on the [[World Map]]; as a result, once a chapter with an arena has been completed, it can never be accessed again. They also cannot be ccessed from any sort of menu, unlike [[shop]]s or [[armory|armories]]


==={{FE11}} and {{FE12}}===
==={{FE11}} and {{FE12}}===
Despite being remakes of the first and third games in the series, the remakes of ''Shadow Dragon'' and ''New Mystery of the Emblem, Heroes of Light and Shadow'' feature an arena system more similar to the Game Boy Advance games than the original source material. As such, wagering is not featured, though supports in the second of the remakes can influence the outcome of matches.
Despite being remakes of the first and third games in the series, the remakes of ''Shadow Dragon'' and ''New Mystery of the Emblem, Heroes of Light and Shadow'' feature an arena system more similar to the Game Boy Advance games than the original source material.  


Unique to these two games is the ability to use the arena multiple times in the same turn; upon completion of one battle in the arena, the player can choose whether or not to allow their unit to take place in another battle, with the outcome featuring even more experience and monetary gain. This strategy, however, is of extreme risk, due to the unit not being healed between battles.
Unique to these two games is the ability to use the arena multiple times in the same turn; upon completion of one battle in the arena, the player can choose whether or not to allow their unit to take place in another battle, with the outcome featuring even more experience and monetary gain. This strategy, however, is of extreme risk, due to the unit not being healed between battles.
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