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Alfred: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
2,715 bytes added ,  10 March 2023
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|recruit=[[Hostilities|Chapter 3]], automatically from turn 2.
|recruit=[[Hostilities|Chapter 3]], automatically from turn 2.
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===Analysis===
{{analysis}}
Alfred is the second [[cavalier]]-type unit who joins your team, along with [[Boucheron]] and [[Etie]], shortly after the start of [[Chapter 2]]. As a mounted unit, he boasts superior mobility than his infantry peers, making him a solid candidate for [[Sigurd]]'s Emblem Ring. He sports above average growth rates in many stats barring [[magic (stat)|magic]] and [[resistance]]. Alfred's main disadvantages are his rather low base stats; his low speed in particular gives him issues with [[attack speed|double attacking]] throughout much of the early game unless given significant speed investment, being weighed down by every lance in the game barring the [[Slim Lance]]. Not helping his case is that [[Chloé]] and [[Louis]], two lancelocked units, join the chapter after Alfred is recruited, and both are immediately more useful right off the bat and are better users of Sigurd's ring than him. While Alfred's high [[defense]] growth indicates that he is supposed to be a mobile physical tank, he cannot do the job well due to his low bases. While he can become a decently useful unit with investment, he will face fierce competition from many earlygame units who also desire EXP to grow stronger and would benefit more from the early [[Master Seal]]s. Overall, this leaves a poor first impression of his performance.
If the player manages to overcome Alfred's rocky start and wishes to continue fielding him in the long run, they have various class options to give him to help him keep up with his team. While his unique [[Avenir]] class further accentuates his tank role, gives him a B and A rank in [[sword]]s and lances respectively (the latter in particular letting him use a [[Brave Lance]]), and will eventually grant him the [[Golden Lotus]] skill to give him a [[dexterity]]% chance of halving incoming damage, it may cause him to wind up as a "jack-of-all-trades-master-of-none"-type unit who can't kill or tank attacks as effectively as the units dedicated to a single role. If one wants to have Alfred as a physical tank, then [[Great Knight]] would be a better option to class him for consistent high defense. Alternatively, if the player wants Alfred to kill enemies more reliably as a strong frontliner, classing him as a [[Paladin]], [[Wolf Knight]], [[Griffin Knight]], or [[Wyvern Knight]] is ideal; being a Griffin Knight in particular can let Alfred perform some minor [[staff]] utility if needed, albeit having lower magic than other staff users. If classed as the lance-wielding variation of the Paladin or Griffin Knight in particular, his blue lance proficiency bumps his lance weapon rank up to S, letting him wield [[Brionac]], a powerful 1-2 range lance.


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