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The King's Triumphant Return/Reclaiming the Capital: Difference between revisions

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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
In general, this map shouldn't be too difficult. There aren't any reinforcements that actually attack you, and enemies will politely wait for you to threaten their group before attacking. So, take your time if things look rough; there isn't any loss from a slow and safe clear, in general. To beat the map, all you need to do is defeat Cornelia. Sub-objectives include flipping the top-right switch to turn off the Viskams; defeating the top-left three enemies that carry a Wo Dao, Brave Sword, and Elixir; armor-breaking a few [[Titanus]]es if you want some [[Agarthium]] to repair the Scythe of Sariel or Devil weapons with; and triggering the Thief reinforcement if you'd like to collect the [[Tathlum Bow]].
In general, this map shouldn't be too difficult. There are no reinforcements that actually attack you, and enemies will politely wait for you to threaten their group before attacking. So, take your time if things look rough; there isn't any loss from a slow and safe clear, in general. To beat the map, all you need to do is defeat Cornelia. Sub-objectives include flipping the top-right switch to turn off the Viskams; defeating the top-left three enemies that carry a Wo Dao, Brave Sword, and Elixir; armor-breaking a few [[Titanus]] if you want some [[Agarthium]] to repair the Scythe of Sariel or Devil weapons with; and triggering the Thief reinforcement if you'd like to collect the [[Tathlum Bow]].


* The very fast way to clear the map is just to rush down Cornelia with flyers. She's posted some Longbow archers meant to dissuade this approach, but skills like Reposition / Shove / Draw Back as well as Dance or Stride can help your flyers get to Cornelia from extreme range anyway. Alert Stance+, Swordbreaker (for the Titanuses), and the high-range Hit penalty also mean that characters like Falcon Knight [[Ingrid]] can close in reasonably safely anyway.
*The very fast way to clear the map is just to rush down Cornelia with flyers. She's posted some Longbow archers meant to dissuade this approach, but skills like Reposition / Shove / Draw Back as well as Dance or Stride can help your flyers get to Cornelia from extreme range anyway. Alert Stance+, Swordbreaker (for the Titanus), and the high-range Hit penalty also mean that characters like Falcon Knight [[Ingrid]] can close in reasonably safely anyway.
* The fast way involves just smashing through the 3 Titanuses guarding the "front". The Viskams will harry your units and you'll want some good dodgetanks, but this is still quite doable.
*The fast way involves just smashing through the 3 Titanus guarding the "front". The Viskams will harry your units and you'll want some good dodgetanks, but this is still quite doable.
* The thorough and safe way is to clean out the "sides" of the map, flip the lever, collect the treasure from the back three units, then attack Cornelia from behind. You'll need to clean up the Titanuses guarding the "top" of the map, but that should be even easier and safer than walking directly in.
*The thorough and safe way is to clean out the "sides" of the map, flip the lever, collect the treasure from the back three units, then attack Cornelia from behind. You'll need to clean up the Titanus guarding the "top" of the map, but that should be even easier and safer than walking directly in.
* Cornelia herself doesn't move, doesn't have the infinite-range Counterattack skill, and tops out at 3 range. Any range 4+ unit (Snipers with Hunter's Volley, mages with a range-increasing skill or relic) can easily and safely weaken her, as can Gambits as usual. It's probably overkill as Gremory is not a particularly durable class anyway. For style points, Dimitri's Atrocity should one-shot her, even on Maddening mode.
*Cornelia herself doesn't move, doesn't have the infinite-range Counterattack skill, and tops out at 3 range. Any range 4+ unit (Snipers with Hunter's Volley, mages with a range-increasing skill or relic) can easily and safely weaken her, as can Gambits as usual. It's probably overkill as Gremory is not a particularly durable class anyway. For style points, Dimitri's Atrocity should one-shot her, even on Maddening mode.
* Don't be too torn up about defeating the reinforcement Thief; sadly, the Tathlum Bow is underwhelming, essentially being a 3 weight heavier [[Silver Bow+]] that gains a bit of regen. If you've built [[Mercedes]]'s bow rank, she likely wants to use [[Magic Bow+]] anyway, and the health regeneration is not really relevant.
*Don't be too torn up about defeating the reinforcement Thief; sadly, the Tathlum Bow is underwhelming, essentially being a 3 weight heavier [[Silver Bow+]] that gains a bit of regen. If you've built [[Mercedes]]'s bow rank, she likely wants to use [[Magic Bow+]] anyway, and the health regeneration is not really relevant.


==Trivia==
==Trivia==
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