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Battle of the Pass: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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m (Text replacement - "Malliesia" to "Marisha")
 
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Battle of the Pass
|image=[[File:Cm fe12 18.png|200px]]
|image=[[File:Cm fe12 18.png|200px]]
|location=Adria Pass
|location=Adria Pass
|new units=[[Frost]]{{hover|*|FE12 only}}
|previous=[[Gra's Sun Sets]]
|boss=General
|next=[[The Last Decisive Battle]]
}}
}}


'''Battle of the Pass''' (Japanese: {{hl|峠の戦い|Tōge no tatakai}} ''Battle of the Mountain Pass'') is the eighteenth chapter of {{FE3}} and {{FE12}}.
'''Battle of the Pass''' (Japanese: {{hl|峠の戦い|Tōge no tatakai}} ''Battle of the Mountain Pass'') is the eighteenth chapter of {{FE3}} Book II and {{FE12}}.


==Plot==
==Plot==
{{main|Battle of the Pass/Script}}
{{main|Battle of the Pass/Script|Battle of the Pass/Conversations}}
{{sectstub}}
Once the Altean Army arrives at Adria Pass, besides [[Archanea (country)|Archanea]]n troops, the [[Coyote's Men]] of [[Aurelis]] is waiting for them too. [[Roshea]] expresses his doubts about the whole campaign, and has a hard time believing [[Marth]] harbors evil ambitions. [[Vyland]] and [[Sedgar]] rebuff him, and [[Wolf]] says he will go on without him if necessary. Roshea decides to reluctantly go along after all. Jagen informs Marth that the King of Aurelis wants to talk, and is in the village to the west.
 
The army fights the Archanean forces, and Marth visits the village. He asks the King of Aurelis why Aurelian forces are fighting him. King Aurelis responds that he will order the Aurelian forces to retreat, and indicates he accepts his younger brother Hardin's fate. After the castle is seized, the army goes onward to the Archanean palace to end the war. [[Jagen]] informs them that an uprising has broken out in the capital. However, the rebels were defeated, and are being executed by the day. Marth orders his army to make haste to Archanea.


==Chapter data==
==Chapter data==
Line 22: Line 22:
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=15
|ally=1–15
|enemy=29{{hover|+17|Reinforcements}}{{hover|-16|After the Wolfguard retreat}}
|enemy=29{{h|+17|Reinforcements}}{{h|−16|After the Coyote's Men retreat}}
|map=[[File:Cm fe03 b2 18.png]]
|map=[[File:Cm fe03 b2 18.png]]
|col=30
|row=22
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=24{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18.png|512px]]
|col=30
|row=22
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=
|ally=1–12
|enemy=
|enemy=26{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18.png|512px]]
|map=[[File:Cm fe12 18 h.png|512px]]
|col=30
|row=22
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=28{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18 m.png|512px]]
|col=30
|row=22
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–12
|enemy=32{{h|+16|Reinforcements}}{{h|−26|After the Coyote's Men retreat}}
|map=[[File:Cm fe12 18 l.png|512px]]
|col=30
|row=22
}}
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|newunits=0
|game#=03
|game#=03
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=ryan
|return6=ryan
|return8=draug
|return7=draug
|return9=marisha
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
|return16=ogma
|return15=ogma
|return17=yuliya
|return16=yuliya
|return18=yubello
|return17=jubelo
|return19=sirius
|return18=sirius
|return20=castor
|return19=castor
|return21=caeda 02
|return20=caeda 02
|return21article=Caeda
|return20article=Caeda
|return22=rickard
|return21=rickard
|return23=samto
|return22=samuel
|return24=wendell
|return23=wendell
|return25=navarre
|return24=navarre
|return26=phina
|return25=phina
|return27=cain
|return26=cain
|return28=bantu
|return27=bantu
|return29=jeorge
|return28=jeorge
|return30=minerva
|return29=minerva
|return31=merric 02
|return30=merric 02
|return31article=Merric
|return30article=Merric
|return32=arlen
|return31=arlen
|return33=xane
|return32=xane
|return34=tiki
|return33=tiki 02
|return35=est
|return33article=Tiki
|return36=abel
|return34=est
|return37=astram
|return35=abel
|return38=sheena
|return36=astram
|return39=samson
|return37=sheena
|return38=samson
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=1
|forced1=marth
|newunit1={{NewUnit
|return1=kris {{#var:A}}
|name=Frost
|portrait=[[File:Portrait frost fe12.png]]
|class=Bishop
|HP=26
|lv=5
|recruitment method=Automatically from [[preparations]]
}}
|return1=default {{#var:A}} player's unit
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yuliya
|return21=jubelo
|return22=yubello
|return22=sirius
|return23=sirius
|return23=castor
|return24=castor
|return24=caeda
|return25=caeda
|return25=barst
|return26=barst
|return26=rickard
|return27=rickard
|return27=frey
|return28=frey
|return28=norne
|return29=norne
|return29=samuel
|return30=samto
|return30=wendell
|return31=wendell
|return31=caesar
|return32=caesar
|return32=radd
|return33=radd
|return33=navarre
|return34=navarre
|return34=phina
|return35=phina
|return35=cain
|return36=cain
|return36=bantu
|return37=bantu
|return37=roger
|return38=roger
|return38=jeorge
|return39=jeorge
|return39=minerva
|return40=minerva
|return40=etzel
|return41=etzel
|return41=merric
|return42=merric
|return42=arlen
|return43=arlen
|return43=dice
|return44=dice
|return44=malice
|return45=malice
|return45=horace
|return46=horace
|return46=jake
|return47=jake
|return47=darros
|return48=darros
|return48=roberto
|return49=roberto
|return49=belf
|return50=belf
|return50=reiden
|return51=leiden
|return51=beck
|return52=beck
|return52=athena
|return53=athena
|return53=xane
|return54=xane
|return54=tiki
|return55=tiki
|return55=est
|return56=est
|return56=dolph
|return57=dolph
|return57=abel
|return58=abel
|return58=macellan
|return59=macellan
|return59=astram
|return60=astram
|return60=katarina
|return61=katarina
|return61=tomas
|return62=tomas
|return62=sheena
|return62article=Tomas (Shadow Dragon)
|return63=samson
|return63=sheena
|return64=frost
|return64=samson
}}
}}
}}
}}


===Item data===
===Item data===
{{ChapItems
{{tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapItems
|platform=snes01
|platform=snes01
|itemlast=Lifesphere
|itemlast=Lifesphere
|obtainlast=Visit the village
|obtainlast=Visit the village
}}
|content2={{ChapItems
|platform=ds
|item1=Lifesphere
|obtain1=Village
|item2=Arms Scroll
|obtain2=Hidden in the cave
|item3=Master Seal
|obtain3=Dropped by a [[General]]
|item4=Silver Lance
|obtain4=Dropped by a [[General]]
|item5=Vulnerary
|obtain5=Dropped by a [[General]]
|itemlast=Recover
|obtainlast=Dropped by a [[Bishop]]
}}
}}
}}


===Shop data===
===Shop data===
{{ChapShop SNES01
{{tab
|width=100%
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapShop SNES01
|secret1=Knight Crest
|secret1=Knight Crest
|secost1=10000
|secost1=10000
|secret2=Hero Crest
|secret2=Hero Crest
|secost2=10000
|secost2=10000
|secret3=Bishop Ring
|secret3=Bishop's Ring
|secost3=10000
|secost3=10000
|secret4=Wyvern Whip
|secret4=Skydrake Whip
|secost4=10000
|secost4=10000
|secret5=Orion's Bolt
|secret5=Orion's Bolt
|secost5=10000
|secost5=10000
}}
}}
:''Note: The secret shop is located on the northernmost river tile with rocks
:''The secret shop is located on the northernmost river tile with rocks''
|content2={{ChapShop DS
|secret1=Master Seal
|secost1=2,500
|secret2=Elysian Whip
|secost2=2,500
}}
:''Only three Master Seals and one Elysian Whip may be purchased.''
:''The secret shop is located on the plain tile between the two mountain tiles and the peak tiles, east of the starting point''
}}


===Enemy data===
===Enemy data===
{{sectstub}}
{{Tab
<!-- To be sorted -->
|header=Enemy data
{{ChapEnemies
|width=100%
|platform=snes01
|name1=Aurelis
|class1=Paladin
|lv1=3
|#1=6
|inventory1={{Item|3|Steel Lance}}
|notes1=Moves north to retreat after visiting the village.
|-
|name2=Aurelis
|class2=Horseman
|lv2=5
|#2=6
|inventory2={{Item|3|Steel Bow}}
|notes2=Moves north to retreat after visiting the village.
|-
|name3=Archanea
|class3=General
|lv3=1
|#3=8
|inventory3={{Item|3|Silver Lance}}
|-
|name4=Archanea
|class4=Ballistician
|lv4=5
|#4=2
|inventory4={{Item|3|Stonehoist}}
|notes4=Immobile.
|-
|name5=Archanea
|class5=Bishop
|lv5=5
|#5=3
|inventory5={{Item|3|Fortify}}
|-
|name6=[[Roshea]]
|class6=Paladin
|lv6=8
|#6=1
|inventory6={{Item|3|Steel Lance}}
|notes6=Moves north to retreat after visiting the village.
|-
|name7=[[Vyland]]
|class7=Paladin
|lv7=8
|#7=1
|inventory7={{Item|3|Steel Lance}}
|notes7=Moves north to retreat after visiting the village.
|-
|name8=[[Sedgar]]
|class8=Horseman
|lv8=10
|#8=1
|inventory8={{Item|3|Steel Bow}}
|notes8=Moves north to retreat after visiting the village.
|-
|namel=[[Wolf (Shadow Dragon)|Wolf]]
|classl=Horseman
|lvl=12
|#l=1
|inventoryl={{Item|3|Steel Bow}}
|notesl=Moves north to retreat after visiting the village.
|-
|namer1=Soothsire
|classr1=Thief
|lvr1=1
|#r1=10
|inventoryr1={{Item|3|Iron Sword}}
|-
|namerl=Dragoon
|classrl=Dracoknight
|lvrl=10
|#rl=7
|inventoryrl={{Item|3|Silver Lance}}
}}
 
====Reinforcements====
*Starting turn 1, continuing until 10 have appeared
**1 [[Thief]] from the cave
*After visiting the village, with no particular pattern
**7 [[Dracoknight]]s from the northeast
 
===Boss data===
{{tab
|header=Boss data
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{BossStats FE3
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|portrait=[[File:Generic portrait general fe03.png]]
{{ChapUnitCellFE3
|sprite=general enemy
|name=Aurelis
|class=Paladin
|lv=3
|#=6
|hp=32
|str=11
|skill=7
|spd=9
|def=12
|res=6
|mov=10
|inventory={{Item|3|Steel Lance}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=12
|skill=8
|spd=10
|def=13
|res=6
|mov=10
|inventory={{Item|3|Steel Lance}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=12
|skill=8
|spd=10
|lck=3
|def=11
|res=6
|mov=10
|inventory={{Item|3|Steel Lance}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=33
|str=8
|skill=8
|spd=8
|def=8
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=31
|str=8
|skill=8
|spd=8
|def=8
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=Aurelis
|class=Horseman
|lv=5
|#=6
|hp=28
|str=7
|skill=7
|spd=7
|def=7
|res=0
|mov=9
|inventory={{Item|3|Steel Bow}}
|notes=Once the village has been visited, ignores combat and moves north to retreat.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=General
|class=General
|lv=1
|lv=1
|exp=45
|#=8
|HP=37
|hp=37
|str=11
|str=11
|skill=6
|skill=6
Line 294: Line 365:
|def=17
|def=17
|res=3
|res=3
|move=5
|mov=5
|inventory={{Item|3|Silver Lance}}
|notes=• One starts on the [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Ballistician
|lv=5
|#=2
|hp=21
|str=1
|skill=0
|spd=0
|def=1
|res=0
|mov=0
|inventory={{Item|3|Stonehoist}}
}}
{{ChapUnitCellFE3
|name=Archanea
|class=Bishop
|lv=5
|#=3
|hp=28
|str=6
|skill=6
|spd=5
|def=5
|res=12
|mov=6
|inventory={{Item|3|Fortify}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Soothsires|Soothsire]]
|class=Thief
|lv=1
|#=10
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Iron Sword}}
|notes=Ignores combat; moves to raid the [[village]].
}}
{{ChapUnitCellFE3
|name=Dragoon
|class=Dracoknight
|lv=10
|#=7
|hp=37
|str=12
|skill=7
|spd=9
|def=16
|res=0
|mov=10
|inventory={{Item|3|Silver Lance}}
|inventory={{Item|3|Silver Lance}}
|la=y
|last=y
}}
}}
<!-- I hesitate to call this guy a boss. He does start on the gate, but he is otherwise completely identical to the other generals. I've listed his stats here, but I grouped him with the other generic generals in the enemies section. -->
{{ChapUnitFtr}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maniac
|tab3=Maniac
|tab4=Lunatic
|tab4=Lunatic
|content1={{BossStats DS
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|portrait=[[File:generic portrait general fe12.png]]
{{ChapUnitCellFE12
|sprite=general enemy
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|mag=1
|skill=15
|spd=14
|lck=10
|def=12
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=26.6
|str=9.6
|mag=1
|skill=12.8
|spd=12.8
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=32
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance}}
|notes=Begins moving if any of the other three western Generals (the two with only [[Silver Lance]]s and the west one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Begins moving if any of the other three western Generals (the one with a [[Killer Lance]], the other one with only a [[Silver Lance]], and the west one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Begins moving if any of the other three western Generals (the one with a [[Killer Lance]], the other one with only a [[Silver Lance]], and the west one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}}
|notes=• The western one begins moving if any of the other three western Generals (the one with a [[Killer Lance]] and the two with only [[Silver Lance]]s) are provoked.<br>• The eastern one begins moving if any of the other two eastern Generals (the one with a [[Ridersbane]] and the one with a [[Vulnerary]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane}}
|notes=Begins moving if any of the other two eastern Generals (the one with a [[Vulnerary]] and the east one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=32.4
|str=12.8
|mag=1
|skill=9.8
|spd=9.2
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Begins moving if any of the other two eastern Generals (the one with a [[Ridersbane]] and the east one with a [[Silver Bow]]) are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=25.3
|str=10.5
|mag=0
|skill=7.7
|spd=6.4
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=26.6
|str=1
|mag=6.2
|skill=5.2
|spd=6.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=26.6
|str=1
|mag=6.2
|skill=5.2
|spd=6.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=29.8
|str=12.1
|mag=1
|skill=11.8
|spd=13.2
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=26.6
|str=9.6
|mag=1
|skill=12.8
|spd=12.8
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=23.6
|str=10.2
|mag=0
|skill=15.4
|spd=15
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|str=13
|magic=1
|mag=1
|skill=10
|skill=15
|spd=10
|spd=14
|luck=0
|lck=10
|def=16
|def=12
|res=6
|res=6
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Silver Bow}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=10
|la=B
|inventory={{Item|12|Silver Lance}}
|bo=B
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
|12=y
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=33
|str=12.8
|mag=1
|skill=16
|spd=16.48
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Spear}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=41.2
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
}}
|content2={{BossStats DS
{{ChapUnitCellFE12
|portrait=[[File:generic portrait general fe12.png]]
|name=Archanea
|sprite=general enemy
|class=General
|class=General
|lv=7
|lv=7
|HP=42
|#=1
|str=17
|hp=41.2
|magic=1
|str=17.2
|mag=1
|skill=13.4
|spd=13.52
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=32.5
|str=14.5
|mag=0
|skill=11.7
|spd=10
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=31.4
|str=1
|mag=10.2
|skill=9.2
|spd=10.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=31.4
|str=1
|mag=10.2
|skill=9.2
|spd=10.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=37.8
|str=15.7
|mag=1
|skill=15.4
|spd=16.72
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=33
|str=12.8
|mag=1
|skill=16
|spd=16.48
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=28.4
|str=13.4
|mag=0
|skill=18.6
|spd=19.4
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|mag=1
|skill=15
|spd=14
|spd=14
|luck=0
|lck=10
|def=16
|def=12
|res=6
|res=6
|inventory={{Item|ds|Spear}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=10
|la=B
|inventory={{Item|12|Silver Lance}}
|bo=C
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
|12=y
}}
{{ChapUnitCellFE12
|name=[[Wolf]]
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
}}
|content3={{BossStats DS
{{ChapUnitCellFE12
|portrait=[[File:generic portrait general fe12.png]]
|name=Coyote's Men
|sprite=general enemy
|class=Horseman
|lv=7
|#=3
|hp=39.4
|str=16
|mag=1
|skill=19.2
|spd=20.16
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}} • {{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Spear}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=50
|#=1
|str=22
|hp=50
|magic=1
|str=21.6
|mag=1
|skill=17
|skill=17
|spd=18
|spd=17.84
|luck=0
|lck=0
|def=16
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=50
|str=21.6
|mag=1
|skill=17
|spd=17.84
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance}} • {{Item|12|Vulnerary|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=39.7
|str=18.5
|mag=0
|skill=15.7
|spd=13.6
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=36.2
|str=1
|mag=14.2
|skill=13.2
|spd=14.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=36.2
|str=1
|mag=14.2
|skill=13.2
|spd=14.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=45.8
|str=19.3
|mag=1
|skill=19
|spd=20.24
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=39.4
|str=16
|mag=1
|skill=19.2
|spd=20.16
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=33.2
|str=16.6
|mag=0
|skill=21.8
|spd=23.8
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Vyland]]
|class=Paladin
|lv=8
|#=1
|hp=37
|str=14
|mag=1
|skill=13
|spd=12
|lck=7
|def=15
|res=6
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Roshea]]
|class=Paladin
|lv=8
|#=1
|hp=36
|str=13
|mag=1
|skill=15
|spd=14
|lck=10
|def=12
|res=6
|res=6
|inventory={{Item|ds|Spear}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=10
|la=B
|inventory={{Item|12|Silver Lance}}
|bo=B
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
|12=y
}}
}}
|content4={{BossStats DS
{{ChapUnitCellFE12
|portrait=[[File:generic portrait general fe12.png]]
|name=[[Wolf]]
|sprite=general enemy
|class=Horseman
|lv=12
|#=1
|hp=36
|str=15
|mag=1
|skill=17
|spd=16
|lck=11
|def=14
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=[[Sedgar]]
|class=Horseman
|lv=10
|#=1
|hp=35
|str=13
|mag=1
|skill=16
|spd=14
|lck=8
|def=13
|res=3
|mov=9
|inventory={{Item|12|Silver Bow}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=3
|hp=42.6
|str=17.6
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow|type=forged}} • {{Item|12|Silver Sword|type=forged}}
|notes=Immediately begins moving unprovoked; after the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Paladin
|lv=7
|#=2
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|inventory={{Item|12|Spear|type=forged}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Killer Lance|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|class=General
|lv=7
|lv=7
|HP=55
|#=1
|str=24
|hp=54.4
|magic=1
|str=23.8
|skill=19
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}} • {{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=2
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Silver Lance|type=forged}} • {{Item|12|Silver Bow|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|lck=0
|def=16.2
|res=5.2
|mov=6
|inventory={{Item|12|Ridersbane|type=forged}}
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=General
|lv=7
|#=1
|hp=54.4
|str=23.8
|mag=1
|skill=18.8
|spd=20
|spd=20
|luck=0
|lck=0
|def=16
|def=16.2
|res=6
|res=5.2
|inventory={{Item|ds|Spear|type=forged}}{{hover|*|14 Mt, 110 Hit}}<br>{{Item|ds|Master Seal|type=drop}}
|mov=6
|la=A
|inventory={{Item|12|Silver Lance|type=forged}} • {{Item|12|Vulnerary|type=drop}}
|bo=A
|notes=Will not move until a player unit is in range of at least one other mobile General or one of the [[Dracoknight]]s is attacked, at which point they begin moving unprovoked.
|12=y
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Ballistician
|lv=18
|#=2
|hp=43.3
|str=20.5
|mag=0
|skill=17.7
|spd=15.4
|lck=0
|def=15.5
|res=0
|inventory={{Item|12|Hoistflamme}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=2
|hp=38.6
|str=1
|mag=16.2
|skill=15.2
|spd=16.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}}
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Bishop
|lv=5
|#=1
|hp=38.6
|str=1
|mag=16.2
|skill=15.2
|spd=16.2
|lck=0
|def=4.8
|res=10
|mov=6
|inventory={{Item|12|Fortify}} • {{Item|12|Recover|type=drop}}
|notes=Moves to heal units that can be reached with two turns of movement.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=9
|#=1
|hp=49.2
|str=21
|mag=1
|skill=20.8
|spd=23
|lck=0
|def=14.4
|res=3.8
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=9
|#=2
|hp=49.2
|str=21
|mag=1
|skill=20.8
|spd=23
|lck=0
|def=14.4
|res=3.8
|mov=10
|inventory={{Item|12|Silver Axe|type=forged}}
|notes=Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
}}
{{ChapUnitCellFE12
|name=Archanea
|class=Dracoknight
|lv=9
|#=1
|hp=49.2
|str=21
|mag=1
|skill=20.8
|spd=23
|lck=0
|def=14.4
|res=3.8
|mov=10
|inventory={{Item|12|Hammer|type=forged}}
|notes=Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=5
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Lance|type=forged}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Paladin
|lv=7
|#=3
|hp=49.8
|str=21.1
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=12.8
|res=7.2
|mov=10
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Coyote's Men
|class=Horseman
|lv=7
|#=7
|hp=42.6
|str=17.6
|mag=1
|skill=20.8
|spd=22
|lck=0
|def=8.6
|res=3.6
|mov=9
|inventory={{Item|12|Silver Bow|type=forged}}
|notes=After the [[village]] is visited, ignores combat and moves to escape north.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=17
|#=1
|hp=35.6
|str=18.2
|mag=0
|skill=23.4
|spd=26
|lck=0
|def=6.8
|res=0
|mov=7
|inventory={{Item|12|Silver Sword|type=forged}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|last=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +20 hit; silver weapons and [[Spear]]s have +4 might, while all other forged weapons have +8 might.
}}
}}
}}
}}
====Reinforcements====
=====''Mystery of the Emblem''=====
*Starting turn 1, continuing until 10 have appeared
**One [[Thief]] from the cave
*After visiting the village
**Seven [[Dracoknight]]s from the northeast
=====''New Mystery of the Emblem''=====
*Turn 2
**One [[Thief]] from the cave
*Turns 2–6
**Two [[Paladin]]s—one with a [[Silver Sword]], one a [[Silver Lance]]—and one [[Horseman]] from the north on even turns
*One Paladin (with a Silver Lance) and two Horsemen from the north on odd turns
:All reinforcements are halted upon the village being visited.


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
{{strategy}}
In ''New Mystery of the Emblem'', this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:
In ''New Mystery of the Emblem'', this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:
Line 393: Line 2,039:
**Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
**Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
*After killing the Boss, Warp Marth to the seize point and end the Chapter.
*After killing the Boss, Warp Marth to the seize point and end the Chapter.
*[Non-Lifesphere] Warp Caeda to the boss, kill him,dance for the Warp User with Phina, and then Warp Marth to seize.
*[Non-Lifesphere] Warp Caeda to the boss, kill him, dance for the Warp User with Phina, and then Warp Marth to seize.
{{sectstub}}
<!--
 
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Battle of the Pass
|eng-fan-name=Battle of the Pass
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}}
|jap-name={{hover|峠の戦い|Tōge no tatakai}}
|jpn-name={{h|峠の戦い|Tōge no tatakai}}
|jap-mean=Battle of the Mountain Pass
|jpn-mean=Battle of the Mountain Pass. Officially romanized as '''The Battle of the Pass''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}


Line 416: Line 2,061:
{{ChapterNav
{{ChapterNav
|prechapter=Gra's Sun Sets
|prechapter=Gra's Sun Sets
|name=Battle of the Pass
|nextchapter=The Last Decisive Battle
|nextchapter=The Last Decisive Battle
}}
}}
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