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Castle: Difference between revisions

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Text replacement - "[[Heir of Light|" to "[[Inheritors of Light|"
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==Facilities==
==Facilities==
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
===Home castle===
===Home castle===
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. The home castle can host up to a total of 24 player units; at the top of the castle menu, the throne is where the Lord character of the current generation is designated ([[Sigurd]] or [[Seliph]]), and a nearby chair is for a [[Light Priestess]] closely connected to the Lord ([[Deirdre]] or [[Julia]]); the character slots at the top corners of the home castle are reserved for two close associates of the main Lord ([[Quan]] and [[Ethlyn]] for Sigurd, [[Oifey]] and [[Shannan]] for Seliph); the remaining 20 units are allocated to the columns of character slots in the lower part of the castle interior. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. The home castle can host up to a total of 24 player units; at the top of the castle menu, the throne is where the Lord character of the current generation is designated ([[Sigurd]] or [[Seliph]]), and a nearby chair is for a [[Light Priestess]] closely connected to the Lord ([[Deirdre]] or [[Julia]]); the character slots at the top corners of the home castle are reserved for two close associates of the main Lord ([[Quan]] and [[Ethlyn]] for Sigurd, [[Oifey]] and [[Shannan]] for Seliph); the remaining twenty units are allocated to the columns of character slots in the lower part of the castle interior. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.


Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Inside the castle, [[staves]] can be used, [[gold]] can be exchanged by compatible units, and [[dance]]s can be performed to serve their usual functions, all of which take up the unit's turn of movement and none of which are limited by [[range]] and can reach every unit in the castle. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Within the castle, [[staves]] can be used on other units in the castle, [[gold]] can be exchanged between compatible units, and [[dance]] can be used to refresh every ally in the castle, though all of these actions will expend the unit's action. Additionally, from within the castle, ranged staves have both "Inside" and "Outside" options for targeting; "Inside" targets another ally inside the castle, like 1-range staves, while "Outside" has the same effect of departing the castle and casting from the castle gate and then returning to the castle, which can be manually replicated via the "Depart" command; this enables ranged staves to target units outside the castle, including the castle guard (who cannot be targeted by staves cast from within the castle), but as this requires the caster to depart the castle, it cannot be used if the castle gate is blocked by an enemy. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
 
Home castles have another property: units cannot end their turn in front of their home castle. If a player unit tries to end their turn in front of their home castle, they will be forced to either enter the castle or guard it (if there is not a guard assigned already). This occurs even if that unit performs a non-wait action that would otherwise end their turn, such as [[talk]]ing, [[attack]]ing, or using a [[staff]], and occurs even if the unit does not have [[Canto]]. Furthermore, this also applies to the enemy, who are also unable to end their turn in front of their castles without being forced inside; as a result, enemies will never end their turn in front of their own castles, with the exception of units emerging from the castle who have no other tile to go to except the tile in front of the castle due to other units blocking them in. If the tiles immediately around the entrance to a castle are blocked by enemies, a unit emerging from the castle may attack and then return to the castle without inhibiting other units' ability to leave the castle; this allows several units—potentially the entire army—to all attack from the same space in the same turn.


===Town===
===Town===
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In a variation on the usual arena, each chapter of ''Genealogy of the Holy War'' provides a set of seven arena opponents of increasing difficulty. At any castle town, a unit can challenge this arena for [[gold]] rewards and comparatively easy [[experience]] gain.
In a variation on the usual arena, each chapter of ''Genealogy of the Holy War'' provides a set of seven arena opponents of increasing difficulty. At any castle town, a unit can challenge this arena for [[gold]] rewards and comparatively easy [[experience]] gain.


The arena is not available at all in the [[Birth of a Holy Knight|Prologue]] or in [[Heir of Light|Chapter 6]].
The arena is not available at all in the [[Birth of a Holy Knight|Prologue]] or in [[Inheritors of Light|Chapter 6]].


====Augury====
====Augury====
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|}
|}


===Chapter 1: [[Lady of the Forest]]===
===Chapter 1: [[Lady of the Forest]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 2: [[Crisis in Agustria]]===
===Chapter 2: [[Crisis in Agustria]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 3: [[Eldigan, the Lionheart]]===
===Chapter 3: [[Eldigan, the Lionheart]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 4: [[Dance in the Skies]]===
===Chapter 4: [[Dance in the Skies]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 5: [[Doorway to Destiny]]===
===Chapter 5: [[Doorway to Destiny]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 6: [[Heir of Light]]===
===Chapter 6: [[Inheritors of Light]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 7: [[Beyond the Desert]]===
===Chapter 7: [[Beyond the Desert]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 8: [[The Wyvern Knights of Thracia]]===
===Chapter 8: [[The Wyvern Knights of Thracia]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 9: [[For Whose Sake]]===
===Chapter 9: [[For Whose Sake]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 10: [[Light and Dark]]===
===Chapter 10: [[Light and Dark]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles