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{{images}}
{{images}}
[[File:Ss fe08 difficulty select.png|thumb|The difficulty select menu in ''The Sacred Stones''.]]
'''Difficulty''' modes are [[gameplay modes]] present in most games in the {{FES}} since {{title|Genealogy of the Holy War}}. Typically chosen at the beginning of a new game, they provide the player with varying levels of challenge. Difficulty levels can change many aspects of gameplay, such as enemy stats, behaviors, and much more; what each difficulty changes is dependent on the game involved, as well as the difficulty.
'''Difficulty''' modes are [[gameplay modes]] present in most games in the {{FES}} since {{title|Genealogy of the Holy War}}. Typically chosen at the beginning of a new game, they provide the player with varying levels of challenge. Difficulty levels can change many aspects of gameplay, such as enemy stats, behaviors, and much more; what each difficulty changes is dependent on the game involved, as well as the difficulty.


This article provides an breakdown of all the universal and general changes made by each difficulty level in each game. More detailed information, such as the exact numbers of enemies, reinforcement timing, etc. can be found on each individual chapter page.
The most common change on higher difficulties is for enemies to have higher stats, which is typically accomplished by the game providing them a certain number of invisible [[level up]]s. In some games, such as {{title|The Binding Blade}}, some playable units may also receive stat boosts to help the player against the mode's tougher enemies.
 
This article provides an breakdown of all the universal and general changes made by each difficulty level in each game. More detailed information, such as the exact numbers of enemies, reinforcement timing, etc. can be found on each individual chapter or character page.
{{toclimit|2}}


=={{FE2}}==
=={{FE2}}==
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===Easy===
===Easy===
A hidden difficulty mode accessible only by pressing Select + Start + A on the main menu. Easy Mode is identical to Normal Mode, except all [[experience]] gain is doubled.
A hidden difficulty mode accessible only by pressing Select + Start + A on the main menu. Easy Mode is identical to Normal Mode, except that all [[experience]] gain is doubled and items can be freely traded between routes. Additionally, both [[Alm]]'s and [[Celica]]'s armies have access to a single shared [[supply convoy]], rather than each having their own separate convoy.


=={{FE4}}==
=={{FE4}}==
''Genealogy of the Holy War'' is the first game in the series to feature conventional difficulty modes.
===Normal===
===Normal===
The game's standard difficulty.
The game's standard difficulty.
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Unlocked by completing the game once, Clever mode differs from other difficulties in the series by only affecting enemy AI behaviors. As the name suggests, it makes enemies more aggressive and intelligent. Enemy stats, quantities, positions, etc. are identical to those on Normal Mode.
Unlocked by completing the game once, Clever mode differs from other difficulties in the series by only affecting enemy AI behaviors. As the name suggests, it makes enemies more aggressive and intelligent. Enemy stats, quantities, positions, etc. are identical to those on Normal Mode.


Clever mode is also the first example of a difficulty that can be changed mid-playthrough; from the options menu, Clever mode can be toggled at any time at all.
Clever mode is also the first example of a difficulty that can be changed mid-playthrough; from the options menu, Clever mode can be toggled at any time.


=={{FE6}}==
=={{FE6}}==
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===Hard Mode===
===Hard Mode===
Unlocked by completing Normal Mode once. Enemies have higher stats, and there are more of them. Certain enemies will have differing inventories and positions to make them more challenging to deal with.
Unlocked by completing Normal Mode once. Enemies have higher stats, and there are more of them. The [[preparations]] shop is disabled. Note that, due to a bug, enemies present at the start of a battle in Chapters 1–5 are given bonus levels twice.


Hard Mode save files are colored red.
Hard Mode save files are colored red.
{| class="cellpadding-3 basic" style="width: 30%"
! style="background: none" colspan="2" | Effective level modifiers per chapter
|-
! style="border-top-left-radius: 15px; width: 50%" | Chapters
! style="border-top-right-radius: 15px; width: 50%" | Modifier
|-
| 1–2 || +4{{h|*|Applied twice for non-reinforcements}}
|-
| 3–4 || +5{{h|*|Applied twice for non-reinforcements}}
|-
| 5–6 || +6{{h|*|Applied twice for non-reinforcements in Chapter 5}}
|-
| 7–8x || +7
|-
| 9–10 || +8
|-
| 11–12x || +9
|-
| 13–14x || +10
|-
| 15–16x || +11
|-
| 17–18 || +12
|-
| 19–20x || +13
|-
| 21–22 || +14
|-
| 23–24 || +15
|-
| style="border-bottom-left-radius: 15px" | Final
| style="border-bottom-right-radius: 15px" | +16
|}


=={{FE7}}==
=={{FE7}}==
{{main|Gameplay modes#Eliwood, Hector, and Lyn's tales}}
:''See also: {{sect|Gameplay modes|Eliwood's, Hector's, and Lyn's tales}}''
{{sectstub}}
''The Blazing Blade'' is divided into three "tales" following one of the three main characters. Each tale has two difficulty modes: Normal Mode and Hard Mode.
''The Blazing Blade'' is divided into three "tales" following one of the three main characters. Each tale has two difficulty modes: Normal Mode and Hard Mode.
===Normal Mode===
===Normal Mode===
Lyn's tale on Normal Mode acts as an extended tutorial of sorts for the game and its mechanics. There are many scripted events and situations where the player must perform actions in a specific manner to progress.
Lyn's tale on Normal Mode acts as an extended tutorial of sorts for the game and its mechanics. There are many scripted events and situations where the player must perform actions in a specific manner to progress.
Hector's tale on Normal Mode is unlocked by completing Eliwood's tale once. It features additional chapters and [[side quest]]s, and is generally more difficult than Eliwood's tale on Normal Mode.
[[Augury]] is exclusive to Normal Mode.


===Hard Mode===
===Hard Mode===
Unlocked by completing the game once. Lyn's tale is largely identical between Normal and Hard modes, with Hard Mode having no tutorials and fewer scripted events. As a result, the player is given more freedom, though it introduces loss conditions in chapters that were previously impossible to fail.
Unlocked by completing the game once. Lyn's tale is largely identical between Normal and Hard modes, with Hard Mode having no tutorials and fewer scripted events. As a result, the player is given more freedom, though it introduces loss conditions in chapters that were previously impossible to fail. In all tales on Hard Mode, [[experience]] gained from defeating enemies is reduced, with this being especially noticeable when a promoted unit defeats an unpromoted enemy. In many chapters, the number of deployment slots is reduced, giving the player fewer units to work with. Promoted enemies whose stats are calculated with autoleveling get a +19 effective level bonus instead of the +9 effective level bonus from Normal.
 
Eliwood Hard Mode is also unlocked by completing the game once. There are more enemies, and they may have differing inventories. They additionally have smarter AI overall, and will attack weaker units more often. Promoted enemies have higher stats overall, though unpromoted ones will typically have the same stats as their Normal Mode counterparts. In many chapters, the number of deployment slots is reduced, giving the player fewer units to work with.


Hector Hard Mode is unlocked by completing Hector Normal Mode once. It is the most challenging mode the game has to offer. Enemies have higher stats, differing inventories, and there are more of them. The composition of enemies can also vary greatly, requiring different strategies altogether to approach them. In many chapters, the number of deployment slots is reduced, giving the player fewer units to work with.
Hector Hard Mode is unlocked by completing Hector Normal Mode once. It is the most challenging mode the game has to offer. Enemies have higher stats, differing inventories, and there are more of them. The composition of enemies can also vary greatly, requiring different strategies altogether to approach them. Each enemy gets +5 effective level bonus in all chapters of Hector Hard Mode.


=={{FE8}}==
=={{FE8}}==
''The Sacred Stones'' features three difficulty modes, all available from the start. In a similar manner to ''The Blazing Blade''{{'}}s three tales, ''The Sacred Stones'' features two routes following the two lords, splitting after Chapter 8. In general, Ephraim's route is considered to be more difficult than Eirika's route.
===Easy Mode===
===Easy Mode===
{{quote|For first-timers. Game rules and controls will be explained to you as you play.|Help text}}
{{quote|For first-timers. Game rules and controls will be explained to you as you play.|Help text}}
The first eight chapters include tutorials, but are otherwise identical to those in Normal mode. After [[It's a Trap!|Chapter 8]] and [[A New Journey|the subsequent interlude chapter]], all following main chapters in Easy Mode are identical to their Normal Mode counterparts. There are some subtle differences between [[skirmish]]es and random drops in the two difficulties, however.
The first eight chapters include tutorials and scripted events to facilitate them, but are otherwise identical to those in Normal mode. After [[It's a Trap!|Chapter 8]] and [[A New Journey|the subsequent interlude chapter]], all following main chapters in Easy Mode are mostly identical to their Normal Mode counterparts, only differing by enemies having lower stats overall. There are also some subtle differences between [[skirmish]]es and random drops in the two difficulties.


Easy Mode save files are colored green.
Easy Mode save files are colored green prior to the route split, then take on Normal Mode's colors after.
 
{| class="cellpadding-3 basic" style="width: 40%"
! style="background: none" colspan="3" | Effective level modifiers per chapter
|-
! style="border-top-left-radius: 15px" rowspan="2" | Chapters
! style="border-top-right-radius: 15px" colspan="2" | Modifier
|-
! Japanese
! Localization
|-
| Prologue, Ch. 1
| −0
| −0
|-
| Ch. 2–5, 6–Final, Valni, Lagdou
| −2
| −4
|-
| style="border-bottom-left-radius: 15px" | Ch. 5x
| −0
| style="border-bottom-right-radius: 15px" | −2
|}


===Normal Mode===
===Normal Mode===
{{quote|For experienced players. No game-play hints will be provided to you as you play.|Help text}}
{{quote|For experienced players. No game-play hints will be provided to you as you play.|Help text}}
The game's standard difficulty. Guides to the game's mechanics are still available, but only through the menu. Fewer scripted events are present in the earlygame, giving the player a bit more freedom.
The game's standard difficulty. Guides to the game's mechanics are still available, but only through the menu. Fewer scripted events are present in the earlygame, giving the player a bit more freedom.
Generic enemies in ''The Sacred Stones''{{'}}s Normal and Easy modes are notoriously weak in localized versions; promoted enemies at low levels—in most chapters, up to level 3 on Normal and 5 on Easy—do not receive any additional levels to match a typical promoted unit, having only the base stats of their class. As a result, there are several cases where promoted enemies can have lower overall stats than unpromoted enemies.


Normal Mode save files are colored teal for Eirika's route and blue for Ephraim's route.
Normal Mode save files are colored teal for Eirika's route and blue for Ephraim's route.
{| class="cellpadding-3 basic" style="width: 40%"
! style="background: none" colspan="3" | Effective level modifiers per chapter
|-
! style="border-top-left-radius: 15px" rowspan="2" | Chapters
! style="border-top-right-radius: 15px" colspan="2" | Modifier
|-
! Japanese
! Localization
|-
| Prologue, Ch. 1, 5x
| −0
| −0
|-
| style="border-bottom-left-radius: 15px" | Ch. 2–5, 6–Final, Valni, Lagdou
| −0
| style="border-bottom-right-radius: 15px" | −2
|}


===Difficult Mode===
===Difficult Mode===
{{quote|For players seeking a real challenge. No instructions are given & difficulty is set to high.|Help text}}
{{quote|For players seeking a real challenge. No instructions are given & difficulty is set to high.|Help text}}
Enemies have higher stats, and there are more of them. Certain enemies will have differing inventories and positions to make them more challenging to deal with.
Enemies are notably stronger, with promoted enemies being given more levels worth of stat increases to put them on par with playable promoted units, making them significantly more dangerous as the game progresses. They additionally have smarter AI overall, and will attack weaker units more often. In most chapters following the route split and a few before, there are more enemies. [[Experience]] gained from defeating enemies is reduced, with this being especially noticeable when a promoted unit defeats an unpromoted enemy. Promoted enemies whose stats are calculated with autoleveling get a +19 effective level bonus instead of the +9 effective level bonus from Easy and Normal.


Hard Mode save files are colored red for Eirika's route and brown for Ephraim's route.
Difficult Mode save files are colored red for Eirika's route and brown for Ephraim's route.
 
{| class="cellpadding-3 basic" style="width: 40%"
! style="background: none" colspan="3" | Effective level modifiers per chapter
|-
! style="border-top-left-radius: 15px" rowspan="2" | Chapters
! style="border-top-right-radius: 15px" colspan="2" | Modifier
|-
! Japanese
! Localization
|-
| Prologue, Ch. 1
| +3
| +1
|-
| Ch. 2–3
| +4
| +2
|-
| Ch. 4–14, Valni
| +5
| +3
|-
| Ch. 15 Eirika
| +6
| +3
|-
| Ch. 15 Ephraim
| +5
| +4
|-
| style="border-bottom-left-radius: 15px" | Ch. 16–Final, Lagdou
| +6
| style="border-bottom-right-radius: 15px" | +4
|}


=={{FE9}}==
=={{FE9}}==
===Easy Mode===
===Easy Mode===
{{quote|Difficulty: ★<br>For novices who want a little helpful advice to get them familiar with the game.|Help text}}
{{quote|Difficulty: ★<br>For novices who want a little helpful advice to get them familiar with the game.|Help text}}
Added in the international versions of ''Path of Radiance'' to replace Maniac Mode, Easy Mode features fewer enemies, with them having higher [[level]]s but lower overall stats, resulting in player units receiving overall more [[experience]]. As well, Easy Mode awards the player more [[bonus experience]] than Normal Mode.
Added in the international versions of ''Path of Radiance'' to replace Maniac Mode, Easy Mode features fewer enemies, with them having higher [[level]]s but lower overall stats, resulting in player units receiving overall more [[experience]]. Presumably due to being built off of Maniac Mode, however, there are a select few instances of generic enemies having higher stats than those in Normal or Difficult Modes, though these instances are generally very minor and almost solely localized to the very beginning of the game. Certain enemies are positioned differently and/or given less aggressive AI. The general experience formula is also altered, providing more experience for both defeating enemies and simply damaging them. As well, Easy Mode awards the player more [[bonus experience]] than Normal Mode.


Easy Mode save files are colored red, just as Maniac Mode files would be.
Easy Mode save files are colored red, just as Maniac Mode files would be.
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===Difficult Mode===
===Difficult Mode===
{{quote|Difficulty: ★★★<br>For players looking for a serious challenge.|Help text}}
{{quote|Difficulty: ★★★<br>For players looking for a serious challenge.|Help text}}
Enemies have higher stats, there are more of them, and they can have differing inventories, such as being given [[Elixir]]s to replace [[Vulnerary|Vulneraries]], stronger weapons, etc. The common "Clear bonus" for bonus experience is removed, and bonus experience gained by completing secondary objectives has been reduced.
Enemies have higher [[level]]s, making them stronger. There are more enemies overall, and they can have differing inventories and positions, such as being given [[Elixir]]s to replace [[Vulnerary|Vulneraries]], stronger weapons, etc. Certain enemies are also given more [[skills]]. The common "Clear bonus" for bonus experience is removed, and bonus experience gained by completing secondary objectives has been reduced. As well, [[experience]] gained from defeating enemies is reduced, with this being especially noticeable when a promoted unit defeats an unpromoted enemy. Numerous enemies also have adjusted AI patterns; for example, some bosses  go from being stationary in Easy and Normal Modes to more aggressive in Difficult Mode. A select few chapters now have [[fog of war]] present.
 
The player is also given no [[gold]] at the start of the game, compared to lower difficulties starting the player off with 5,000. Several [[shop]]s also have their contents changed, with stronger weapons being less consistently available to purchase. In more specific changes, the [[Ashnard|final boss]] is given a second form to be fought, which appears after he is defeated once with increased stats, and must be defeated to complete the chapter. Alongside this addition, the [[laguz]] unit that the player is given now appears only at the onset of the second form, as opposed to joining the player from the start of the map in Easy and Normal Modes.


Hard Mode save files are colored blue.
Difficult Mode save files are colored blue.


===Maniac Mode===
===Maniac Mode===
Present only in the Japanese version, Maniac Mode serves as an even greater challenge than Hard Mode. Maniac Mode is primarily defined by an exceedingly large number of enemies when compared to the other difficulties. Enemies in Maniac Mode have much higher defensive stats, though often not much higher offensive stats than those of Hard Mode, and bosses often have the same stats as they do on Hard Mode, with some exceptions.
Present only in the Japanese version, Maniac Mode serves as an even greater challenge than Difficult Mode. Maniac Mode is primarily defined by an exceedingly large number of enemies when compared to the other difficulties. Enemies in Maniac Mode have even higher [[level]]s than they do on Difficult Mode, making them even stronger. Due to how enemy growth rates are skewed, however, this often means they are simply much bulkier than on Difficult Mode, with not much higher offensive stats than those of Difficult Mode. Certain enemies have differing inventories, with [[Bonus damage|effective weapons]] becoming more common than on Difficult Mode. Promoted enemies also become more common earlier than on Difficult Mode. Some enemies are additionally given more [[skills]]. Bosses have the same stats as they do on Difficult Mode, with the exception of [[Oliver]]. [[Experience]] gained from defeating enemies is reduced, providing even less than Difficult Mode. As well, less [[bonus experience]] is rewarded overall, omitting the common "Clear bonus" like Difficult Mode, while providing half as much bonus experience from clearing other objectives (except for the Chapter&nbsp;10 undetected bonus).
 
The player is also given no [[gold]] at the start of the game, compared to lower difficulties starting the player off with 5,000. Several [[shop]]s also have their contents changed, with stronger weapons being less consistently available to purchase. In more specific changes, the [[Ashnard|final boss]] is given a second form to be fought, which appears after he is defeated once with increased stats, and must be defeated to complete the chapter. Alongside this addition, the [[laguz]] unit that the player is given now appears only at the onset of the second form, as opposed to joining the player from the start of the map in Easy and Normal Modes.


Maniac Mode was removed in the international versions due to its generally poor reception from Japanese players.<ref>{{Cite web|quote=But they also had quite a bit of feedback from people in Japan that said "it's simply unplayable" on that level of difficulty. So all of this was taken into consideration while creating the English version.|url=http://www.nintendoworldreport.com/interview/2266/fire-emblem-path-of-radiance-interview|title=Fire Emblem: Path of Radiance Interview|site=Nintendo World Report}}</ref>
Maniac Mode was removed in the international versions due to its generally poor reception from Japanese players.<ref>{{Cite web|quote=But [the Fire Emblem team] also had quite a bit of feedback from people in Japan that said "it's simply unplayable" on [Maniac Mode]. So all of this was taken into consideration while creating the English version.|url=http://www.nintendoworldreport.com/interview/2266/fire-emblem-path-of-radiance-interview|title=Fire Emblem: Path of Radiance Interview|site=Nintendo World Report}}</ref>


Maniac Mode save files are colored red.
Maniac Mode save files are colored red.


=={{FE10}}==
=={{FE10}}==
{{sectstub}}
===Easy Mode===
===Easy Mode===
{{quote|Difficulty: ★<br>A brisk tempo makes this mode easy to get into and easy to play.|Help text}}
{{quote|Difficulty: ★<br>A brisk tempo makes this mode easy to get into and easy to play.|Help text}}
Named Normal Mode in the Japanese version.
Named Normal Mode in the Japanese version. Easy Mode requires less [[bonus experience]] to level up, only needing two-thirds as much as Normal Mode does. Easy Mode additionally presents various tutorials that can be viewed at the player's discretion.
 
Easy Mode save files are colored green.


===Normal Mode===
===Normal Mode===
{{quote|Difficulty: ★★<br>For players who already know their way around the game. This is the standard difficulty setting.|Help text}}
{{quote|Difficulty: ★★<br>For players who already know their way around the game. This is the standard difficulty setting.|Help text}}
Named Hard Mode in the Japanese version.
Named Hard Mode in the Japanese version. Enemies have higher [[level]]s, making them stronger. There are more enemies overall, and they will often have different inventories and positions from Easy Mode. They additionally have smarter AI overall, and will attack weaker units more often. Numerous enemies also have adjusted AI patterns; for example, several bosses in Part 1 go from being stationary in Easy Mode to more aggressive in Normal Mode. Certain chapters have their [[objective]]s altered; for example, [[Maiden of Miracles|Part I, Chapter&nbsp;1]] is a "defeat the boss" chapter on Easy Mode, but an "escape" chapter on Normal Mode.


===Difficult Mode===
Normal Mode save files are colored blue.
 
===Hard Mode===
{{quote|Difficulty: ★★★<br>For players looking for a serious challenge.|Help text}}
{{quote|Difficulty: ★★★<br>For players looking for a serious challenge.|Help text}}
Named Maniac Mode in the Japanese version. Unlocked after completing Normal Mode once. Enemies are stronger, and there are more of them. The [[weapon triangle]] is not in effect, and the player cannot see enemy [[movement]] ranges, forcing them to count them out manually to know how far they can reach. Less [[experience]] and [[bonus experience]] is received overall.
Named Maniac Mode in the Japanese version. Unlocked after completing Normal Mode once. Enemies have even higher [[level]]s than they do on Normal Mode, making them even stronger. The [[weapon triangle]] is not in effect, and the player cannot see enemy [[movement]] ranges, forcing them to count them out manually to know how far they can reach. The amount [[experience]] received is harshly reduced overall, and the amount of [[bonus experience]] awarded for completing objectives is cut in half; compounding this further is that leveling up using bonus experience now requires 2× as much as it does in Normal Mode. However, the amounts and compositions of enemies for each chapter, as well as each chapter's objective, are the same as they are on Normal Mode.
 
As well, map [[affinity]] bonuses are disabled for both player and enemy units. Battle saves are also disabled, limiting players to the suspend feature, which has its temporary save deleted after being loaded.


As well, map [[affinity]] bonuses are disabled for both player and enemy units. In-battle quick saves are also disabled, forcing players to complete chapters in a single go without breaks.
In the [[List of version differences/Fire Emblem: Radiant Dawn|Japanese release]], an "extended script" is played instead of the standard script that is used on Easy and Normal Modes. The extended script goes into greater depth on the game's story and lore than the basic script did. The localizations only use the basic script on Hard Mode, with the extended script being cut entirely, amounting to a loss of roughly 5% of the game's story content.
 
Hard Mode save files are colored red.


=={{FE11}}==
=={{FE11}}==
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===Hard Mode===
===Hard Mode===
{{quote|Recommended for those seeking a challlenge. Enemies are up to five degrees tougher than those in Normal mode. No prologue is included.|Help text}}
{{quote|Recommended for those seeking a challenge. Enemies are up to five degrees tougher than those in Normal mode. No prologue is included.|Help text}}
''Shadow Dragon'' differs from most games by having several modes—five of them—under the banner of "Hard Mode".
''Shadow Dragon'' differs from most games by having several modes—five of them—under the banner of "Hard Mode".
*Hard ({{star}})
*Hard ({{star}})
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*Fiendish ({{star|4}})
*Fiendish ({{star|4}})
*Merciless ({{star|5}})
*Merciless ({{star|5}})
All variations of Hard Mode exclude the four chapter prologue, starting the player off on [[Marth Embarks|Chapter 1]]. Each version gives enemies higher stats, and enemies can have higher level weapons such as [[Silver Sword]]s and [[Bolganone]] much earlier. Enemies may also be given [[forge]]d weaponry. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear. Apart from these changes, however, the general positions, quantities, and behaviors of the enemies are largely identical to how they are on Normal Mode.
All variations of Hard Mode exclude the four chapter prologue, starting the player off on [[Marth Embarks|Chapter&nbsp;1]], with [[Frey]] and [[Norne]] being unavailable. Each version gives enemies higher stats, [[weapon levels]] (and therefore their respective [[Weapon level#Weapon level bonus|bonuses]]), and enemies can have higher level weapons such as [[Silver Sword]]s and [[Bolganone]] much earlier. Enemies may also be given [[forge]]d weaponry. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear. Apart from these changes, however, the general positions, quantities, and behaviors of the enemies are largely identical to how they are on Normal Mode.


Hard Mode save files are marked with H1, H2, H3, H4, or H5 depending on which version is chosen.
Hard Mode save files are marked with H1, H2, H3, H4, or H5 depending on which version is chosen.
{| class="cellpadding-3 basic" style="width: 40%"
! style="background: none" colspan="6" | Effective level modifiers per chapter
|-
! style="border-top-left-radius: 15px" rowspan="2" | Chapters
! style="border-top-right-radius: 15px" colspan="5" | Modifier
|-
!H1!!H2!!H3!!H4!!H5
|-
|Ch. 1–17x, 20x, 24x||+3||+6||+9||+12||+15
|-
|Ch. 18–22, 24||+4||+8||+12||+16||+20
|-
| style="border-bottom-left-radius: 15px" | Ch. 23, Endgame||+5||+10||+15||+20
| style="border-bottom-right-radius: 15px" | +25
|}
Note: [[Defense]] and [[resistance]] are not affected by these effective level modifiers.
{| class="cellpadding-3 basic" style="width: 40%"
! style="background: none" colspan="6" | Minimum weapon levels
|-
! style="border-top-left-radius: 15px" | Modifier
! Normal!!H1!!H2!!H3!!H4
! style="border-top-right-radius: 15px" colspan="5" | H5
|-
! style="border-bottom-left-radius: 15px" | Minimum weapon level
| E||C||C||B||B
| style="border-bottom-right-radius: 15px" | A
|}


=={{FE12}}==
=={{FE12}}==
''New Mystery of the Emblem'' features four difficulty modes by default, as well as a single unlockable difficulty mode. Higher difficulties tend to have more enemies with higher stats and stronger equipment. Unusually, the turn requirements for entering [[side quest]] chapters become more lenient the higher the difficulty is.
===Normal Mode===
===Normal Mode===
{{quote|An entry-level difficulty for players with little experience. You can play the game while learning the basics.|Help text}}
{{quote|An entry-level difficulty for players with little experience. You can play the game while learning the basics.|Help text}}
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Enemies have higher stats, a minimum of C in all [[weapon level]]s, they can have different inventories and positions from Normal Mode, and there are more of them. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear.
Enemies have higher stats, a minimum of C in all [[weapon level]]s, they can have different inventories and positions from Normal Mode, and there are more of them. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear.


Hard Mode save files are marked with an H and one star ({{star}}).
Hard Mode save files are marked with an "H" and one star ({{star}}).


===Maniac Mode===
===Maniac Mode===
{{sectstub}}
{{sectstub}}
{{quote|Recommended for players seeking a challenge. The enemies are stronger than in Hard Mode.|Help text}}
{{quote|Recommended for players seeking a challenge. The enemies are stronger than in Hard Mode.|Help text}}
Enemies have even higher stats, a minimum of B in all [[weapon level]]s, and there are more of them.
Enemies have even higher stats, a minimum of B in all [[weapon level]]s, they can have different inventories and positions from Hard Mode, and there are more of them; enemies toward the end of the game can have [[forge]]d weapons. Reinforcements appear at the start of enemy phase, can act on the same turn they appear, and sometimes appear earlier.  


Maniac Mode save files are marked with an M and two stars ({{star|2}}).
Maniac Mode save files are marked with an "M" and two stars ({{star|2}}).


===Lunatic Mode===
===Lunatic Mode===
{{quote|Stronger enemies than Maniac Mode, this mode easily has the highest level of difficulty the series can provide.|Help text}}
{{quote|Stronger enemies than Maniac Mode, this mode easily has the highest level of difficulty the series can provide.|Help text}}
Enemies have yet even higher stats, maximum [[weapon level]]s, and enemies can have higher level weapons such as Silver Swords and Bolganone much earlier. Enemies may also be given forged weaponry. Reinforcements appear at the start of enemy phase, and can act on the same turn they appear. There are also more enemies present.
Enemies have yet even higher stats, maximum [[weapon level]]s, and are all given +10 to their [[hit rate]]. Enemies can have higher level weapons such as Silver Swords and Bolganone much earlier; they may have forged weapons much earlier than in Maniac mode, and forged weapons in the late-game are stronger. All [[breath]] weapons used by enemy [[dragon]]s have 1–2 range instead of merely 1 range. Reinforcements appear at the start of enemy phase, can act on the same turn they appear, and often appear earlier. There are also more enemies present in most chapters.
 
Certain very useful items, notably the [[Silver Card]] and the sole [[Warp (staff)|Warp staff]] are removed, with other, less useful items taking their place.


Lunatic Mode save files are marked with an L and three stars ({{star|3}}).
Lunatic Mode save files are marked with an "L" and three stars ({{star|3}}).


===Lunatic′ Mode===
===Lunatic′ Mode===
The game's highest difficulty, {{hover|Lunatic′|Pronounced &quot;Lunatic Dash&quot;, as the ′ is a prime symbol, pronounced as &quot;dash&quot; in Japanese}}, also called "Lunatic Reverse", is unlocked by completing Lunatic Mode once. The unlocking mechanism is somewhat obtuse, however; completing Lunatic/Casual will only unlock Lunatic′/Casual, while completing Lunatic/Classic will unlock Lunatic′ on both Casual and Classic modes.
{{quote|Recommended for people with a dauntless spirit. Enemies are no stronger than Lunatic Mode, but always strike first.|Help text}}
The game's highest difficulty, Lunatic′, also called "Lunatic Reverse", is unlocked by completing Lunatic Mode once; completing Lunatic in Casual mode will only unlock Lunatic′ on Casual Mode, while completing Lunatic in Classic Mode will unlock Lunatic′ on both Casual and Classic Modes.
 
Lunatic′ Mode is largely identical to Lunatic, except that enemies will always strike first when attacked, even on player phase.


Lunatic′ Mode is largely identical to Lunatic, except that enemies will always strike first when attacked, even on player phase, hence the name Lunatic Reverse.
Lunatic′ Mode save files are colored red and are marked with an "L′" and four stars ({{star|4}}).


Lunatic Reverse Mode save files are marked with an L′ and three stars ({{star|3}}).
===Effective level modifier===
In higher difficulties, enemies receive stats as if they were at higher levels; this effective level increase depends on the chapter and the difficulty.
 
{| class="cellpadding-3 basic" style="width: 40%"
! style="background: none" colspan="6" | Effective level modifiers per chapter
|-
! style="border-top-left-radius: 15px" rowspan="2" | Chapters
! style="border-top-right-radius: 15px" colspan="5" | Modifier
|-
! Normal || Hard !! Maniac !! Lunatic(′)
|-
| Prologue 1&nbsp;– Chapter&nbsp;5 || +0 || +6 || +12 || +15
|-
| style="border-bottom-left-radius: 15px" | Chapter&nbsp;6&nbsp;– Endgame || +0 || +8 || +16
| style="border-bottom-right-radius: 15px" | +20
|}
:Note: Because of how the stats are calculated, these extra levels only affect [[defense]] and [[resistance]] for three enemies: [[Hardin]], [[Gharnef]], and [[Medeus]].


=={{FE13}}==
=={{FE13}}==
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===Normal Mode===
===Normal Mode===
{{quote|For series beginners.|Help text}}
{{quote|For series beginners.|Help text}}
The game's standard difficulty. The first several chapters include "slide guide" tutorials on the bottom screen to help new players, though these can be turned off in the settings menu. Enemies generally have low stats, and little to no unpromoted units will have any [[skills]]. Later on, promoted units can have a single skill from their class tree's pool, though they are generally limited from having stronger skills such as the -breaker series and [[offensive skill]]s.
The game's standard difficulty. The first several chapters include "slide guide" tutorials on the bottom screen to help new players, though these can be turned off in the settings menu. Enemies generally have low stats, and little to no unpromoted units will have any [[skills]]. Later on, promoted units can randomly have a single skill from their class tree's pool, though they are generally limited from having stronger skills such as the -&NoBreak;breaker series and [[offensive skill]]s.


On Normal/Casual, the "Simplified" interface will be used by default instead of the "Full" interface.
On Normal/Casual, the "Simplified" interface will be used by default instead of the "Full" interface.
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===Hard Mode===
===Hard Mode===
{{quote|For experienced players.|Help text}}
{{quote|For experienced players.|Help text}}
Enemies have higher overall stats, a minimum of C in all [[weapon level]]s, and there are more enemies in most chapters. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear. Unpromoted enemies can randomly have one skill from their class pool, while promoted enemies can randomly have one skill, and later two, from their class tree's pool. Unlike Normal Mode, promoted enemies in hard mode can have more powerful skills such as the -breaker series and [[offensive skill]]s. Later enemies will also be equipped with [[forge]]d weaponry (+4 Mt, +10 Hit). Very late into the game, or with certain [[Bonus damage|effective weaponry]], they may be forged to a stronger level than can be achieved by the player (+8 Mt, +20 Hit).
Enemies have higher overall stats, a minimum of C in all [[weapon level]]s, and there are more enemies in most chapters. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear. They may also appear on earlier turns than on Normal Mode. Unpromoted enemies can randomly have one skill from their class pool, while promoted enemies can randomly have one skill, and later two, from their class tree's pool. Unlike Normal Mode, promoted enemies in hard mode can have more powerful skills such as the -&NoBreak;breaker series and [[offensive skill]]s. Later enemies will also be equipped with [[forge]]d weaponry (+4 Mt, +10 Hit). Very late into the game, or with certain [[Bonus damage|effective weaponry]], they may be forged to a stronger level than can be achieved by the player (+8 Mt, +20 Hit). Several enemy groups are also more aggressive, and begin moving on their own or if nearby enemies are provoked.


Unrelated to enemy behavior, the [[Reeking Box]] has its price increased in Hard Mode—from 500G to 4800G—making it more resource-intensive to grind for levels. [[Staff|Staves]] also award less [[experience]] than on Normal Mode.
Unrelated to enemy behavior, the [[Reeking Box]] has its price increased in Hard Mode—from 500 [[gold]] to 4,800—making it more resource-intensive to grind for levels. [[Staff|Staves]] also award less [[experience]] than on Normal Mode.


Hard Mode save files are colored blue.
Hard Mode save files are colored blue.
Line 178: Line 363:
===Lunatic Mode===
===Lunatic Mode===
{{quote|For expert players.|Help text}}
{{quote|For expert players.|Help text}}
Enemies have much higher stats, maximum [[weapon level]]s, and there are typically even more enemies in each chapter compared to Hard Mode. Like in Hard Mode, reinforcements can act on the same turn they appear. Promoted enemies have access to more powerful skills earlier than in Hard Mode, and can have three or even more skills from their class tree's pool at random. Around halfway through the game, all enemies also have the skill [[Hit Rate +10]], which is replaced later in the game with [[Hit Rate +20]]. Enemies have higher-level weapons such as [[Silver Sword]]s much earlier, and will have [[forge]]d weapons even earlier than Hard Mode enemies, with later enemies having weapons forged stronger than what the player can ever achieve (+8 Mt, +20 Hit).
Enemies have much higher stats, maximum [[weapon level]]s, and there are typically even more enemies in each chapter compared to Hard Mode. Like in Hard Mode, reinforcements can act on the same turn they appear, and will often appear on earlier turns than on lower difficulties. Promoted enemies have access to more powerful skills earlier than in Hard Mode, and can have three or even more skills from their class tree's pool at random. Around halfway through the game, all enemies also have the skill [[Hit Rate +10]], which is replaced later in the game with [[Hit Rate +20]]. Enemies have higher-level weapons such as [[Silver Sword]]s much earlier, and will have [[forge]]d weapons even earlier than Hard Mode enemies, with later enemies having weapons forged stronger than what the player can ever achieve (+8 Mt, +20 Hit). Several enemy groups have adjusted AI, with more of them being aggressive or waiting for units to be in range of multiple enemies. Enemy and NPC stats are additionally not variable as they are in lower difficulties, where they can vary by one point due to random [[growth rate]]s.


As well, [[skirmish]]es scale differently; unlike in Normal and Hard modes, where their strength scales based on the location they are summoned, Lunatic Mode skirmishes scale based on several other factors, including main story progress, how many battles the player has fought, as well as the overall strength of the player's army. This new scaling system can result in skirmishes where the enemies are even stronger than those in the main chapters, to the point of eventually capping their stats.
As well, [[skirmish]]es scale differently; unlike in Normal and Hard modes, where their strength scales based on the location they are summoned, Lunatic Mode skirmishes scale based on several other factors, including main story progress, how many battles the player has fought, as well as the overall strength of the player's army. This new scaling system can result in skirmishes where the enemies are even stronger than those in the main chapters, to the point of eventually capping their stats.


Lastly, [[experience]] gain is calculated differently. [[Staff|Staves]] award even less experience than they do on Hard Mode. Experience gained from repeatedly attacking a single enemy will gradually diminish until it awards no experience at all, discouraging the player from abusing stationary, healing bosses to level up. Skirmishes also provide less experience, with each attack only giving one point.
Lastly, [[experience]] gain is calculated differently. [[Staves]] award even less experience than they do on Hard Mode. Experience gained from repeatedly attacking a single enemy will gradually diminish until it awards no experience at all, discouraging the player from abusing stationary, healing bosses to level up. Skirmishes also provide less experience, with each attack only giving one point.


Lunatic Mode save files are colored red.
Lunatic Mode save files are colored red.
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The game's standard difficulty. The prologue and the first six chapters include "slide guide" tutorials.
The game's standard difficulty. The prologue and the first six chapters include "slide guide" tutorials.


In ''Conquest'', even on Normal Mode, enemy AI is noticeably smarter; they will not attack an enemy that they cannot deal any damage to, among other changes.
In ''Conquest'', even on Normal Mode, enemy AI is noticeably smarter; they will not attack a unit that they cannot deal any damage to, among other changes.


Normal Mode save files are colored red and marked with one star ({{star}}).
Normal Mode save files are colored red and marked with one star ({{star}}).
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===Hard Mode===
===Hard Mode===
{{quote|For experienced players.|Help text}}
{{quote|For experienced players.|Help text}}
In all paths, enemies have higher overall stats, as well as a minimum of C in each [[weapon level]].
In all paths, enemies have higher overall stats, as well as a minimum of C in each [[weapon level]]. Enemies will also take advantage of [[Dual Strike]]s more often. In addition, the [[experience]] penalty applied for defeating lower-leveled enemies scales faster than on Normal Mode.


In ''Birthright'', there are more enemies, and bosses are given more [[skills]]. More enemies are [[Pair Up|paired up]]. Several dropped items, such as [[Master Seal]]s and [[Arms Scroll]]s available in Normal mode are no longer available.
In ''Birthright'', there are more enemies, and bosses are given more [[skills]]. More enemies are [[Pair Up|paired up]]. Several dropped items, such as [[Master Seal]]s and [[Arms Scroll]]s available in Normal mode are no longer available.
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===Lunatic Mode===
===Lunatic Mode===
{{quote|For those seeking a challenge.|Help text}}
{{quote|For those seeking a challenge.|Help text}}
In all paths, all [[level up]]s in this mode are predetermined upon a unit's recruitment, meaning the player cannot reset for different stat growths on a level up. As well, enemies have maximum [[weapon level]]s.
In all paths, all [[level up]]s in this mode are predetermined upon a unit's recruitment, meaning the player cannot reset for different stat growths on a level up. As well, enemies have maximum [[weapon level]]s. In addition, the [[experience]] penalty applied for defeating lower-leveled enemies scales much faster than on Normal Mode or even Hard Mode.


In ''Birthright'', enemies have slightly more HP than they do in Hard Mode, though their other stats are mostly identical. There are far more enemies present than even on Hard Mode, and in rare cases, such as with the [[Faceless]], enemies are given a few more skills and weapons. More enemies are [[Pair Up|paired up]].
In ''Birthright'', enemies have slightly more HP than they do in Hard Mode, though their other stats are mostly identical. There are far more enemies present than even on Hard Mode, and in rare cases, such as with the [[Faceless]], enemies are given a few more skills and weapons. More enemies are [[Pair Up|paired up]].
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In ''Conquest'', enemies have identical stats to their Hard Mode counterparts. There are more enemies than on Hard Mode, though not quite to the extent of ''Birthright''{{'}}s quantities, and they have much more devious skill combinations, weapon loadouts, and placements. Late into the game, they will have dangerous enemy-exclusive skills such as [[Staff Savant]] and [[Inevitable End]]. More enemies are paired up. Certain [[reinforcement]] groups will have more triggers that can spawn them. Certain chapters also have fewer [[Dragon Vein]]s to use, or have them in more difficult to reach locations.
In ''Conquest'', enemies have identical stats to their Hard Mode counterparts. There are more enemies than on Hard Mode, though not quite to the extent of ''Birthright''{{'}}s quantities, and they have much more devious skill combinations, weapon loadouts, and placements. Late into the game, they will have dangerous enemy-exclusive skills such as [[Staff Savant]] and [[Inevitable End]]. More enemies are paired up. Certain [[reinforcement]] groups will have more triggers that can spawn them. Certain chapters also have fewer [[Dragon Vein]]s to use, or have them in more difficult to reach locations.


In ''Revelation'', enemies have higher HP, strength/magic, defense, and resistance. Promoted enemies are given the two [[skills]] from their respective base classes. Apart from these changes, however, few of the chapters' enemy setups are changed, with many chapters having the same number of enemies as on Hard or even Normal mode, though some enemies may gain the occasional ranged weapon.
In ''Revelation'', enemies have higher stats overall than on Hard Mode. Promoted enemies are given the two [[skills]] from their respective base classes. Apart from these changes, however, few of the chapters' enemy setups are changed, with many chapters having the same number of enemies as on Hard or even Normal mode, though some enemies may gain the occasional ranged weapon.


Lunatic Mode save files are colored purple and marked with three stars ({{star|3}}).
Lunatic Mode save files are colored purple and marked with three stars ({{star|3}}).


=={{FE15}}==
=={{FE15}}==
''Shadows of Valentia'' features two difficulties—Normal and Hard—omitting Lunatic mode. It additionally drops the option to change difficulty mid-playthrough.
===Normal Mode===
===Normal Mode===
{{quote|For series beginners.|Help text}}
{{quote|For series beginners.|Help text}}
The game's standard difficulty. Enemy positioning and stats are nearly identical to how they are in the original ''Gaiden''{{'}}s Normal Mode, though with some changes to account for new mechanics such as dungeons, as well as the new characters.
The game's standard difficulty. Enemy positioning and stats are nearly identical to how they are in ''Gaiden'', though with some changes to account for new mechanics such as dungeons, as well as the new characters.


===Hard Mode===
===Hard Mode===
{{quote|For experienced players.|Help text}}
{{quote|For experienced players.|Help text}}
Enemies have higher [[level]]s, making them stronger overall, but having the side-effect of giving player units slightly more [[experience]] than in Normal Mode. There are more enemies overall, and more of them are given weapons and items to make them more dangerous. In several cases, their positions are also completely reworked, removing certain easy strategies that were present in ''Gaiden'' and ''Echoes''{{'}} Normal Mode.
Enemies have higher [[level]]s with according stat gains, making them stronger overall. As their actual levels are changed however, this has the side-effect of giving player units slightly more [[experience]] than in Normal Mode, as fighting a higher-level enemy awards more experience than a lower-level enemy. There are more enemies overall, and more of them are given weapons and items to make them more dangerous. Promoted enemies also become more common earlier on than in Normal Mode. In several cases, their positions are also completely reworked, removing certain easy strategies that were present in ''Gaiden'' and ''Echoes''{{'}}s Normal Mode.
 
=={{FE16}}==
''Three Houses'' returns the ability to change the difficulty mid-playthrough; at any time via the options menu, the difficulty can be lowered, but not increased. Changing difficulty during [[preparations]] will force the battle to reload. Difficulty cannot be changed in the middle of a battle.
 
===Normal Mode===
{{quote|For beginning and intermediate players.|Help text}}
The game's standard difficulty. Enemies typically have few [[abilities]] apart from those innate to their class. Enemies that have [[combat art]]s or [[gambit]]s are not likely to use them. [[Skirmish]]es have no activity cost, meaning the player can do as many as they want in a single day; this effectively allows for effectively infinite [[experience]], [[gold]], and other resources.
 
Normal Mode save files are colored blue.
 
===Hard Mode===
{{quote|For experienced players.|Help text}}
Enemies have higher [[level]]s with according stat gains, making them stronger overall. There are more enemies overall, and some are given different weapons, items, and [[battalion]]s to make them more dangerous. Most enemies gain additional abilities, typically their weapon's skill level abilities, and occasionally their class's mastery ability. Numerous enemies also have adjusted AI patterns, with several enemies that were immobile on Normal Mode now being capable of moving.
 
Additionally, [[experience]] gained from fighting enemies is reduced, roughly providing 70% as much as on Normal Mode when fighting an enemy whose level is the same as the unit. In practice, this is mitigated by the higher levels given to enemies. The bonus given for defeating higher-leveled enemies scales slower than on Normal Mode; conversely, the penalty applied for defeating lower-leveled enemies scales faster than on Normal Mode, resulting in units gaining minimal experience if their level is at least 7 greater than their enemy. [[Skill experience]] gained from goals at the end of each in-game week is also reduced by 4 points, regardless of the character's proficiency in the chosen goals.<ref name="goal">{{Cite web|author=kebFE / KeeperOfChemistry|retrieved=July 30, 2020|url=https://fe3h.com/monastery/lectures|title=Lectures Guide|site=FE3H.com}}</ref>
 
Lastly, [[auxiliary battle]]s now have an activity cost, limiting the player in how many they can do in a single day. This also limits the [[experience]], [[gold]], and other resources they can obtain.
 
Hard Mode save files are colored indigo.
 
===Maddening Mode===
{{quote|For those who crave a challenge.|Help text}}
Maddening Mode was added into the game in the 1.0.2 version update.
 
Enemies have even higher levels than on Hard Mode, but have significantly higher stats than their levels would suggest. There are more enemies than on Hard Mode as well, and some are given different weapons, items, and battalions to make them more dangerous. Most enemies are given more abilities, gaining stronger versions of their weapon's skill level abilities, as well as other abilities not normally associated with their class; for example, all generic [[Thief|Thieves]] are given [[Pass]], and all generic [[Archer]]s are given [[Poison Strike]]. Some enemies also have adjusted AI patterns, with even more bosses that were immobile on Hard Mode now being capable of moving, as well as enemies with combat arts and gambits being more likely to use them than on lower difficulties. Almost all [[reinforcement]]s now appear at the start of enemy phase, and can act on the same turn they appear.
 
[[Hit rate]] penalties from using [[bow]]s are also adjusted, with the first space beyond 2-range imposing a −30 Hit penalty instead of −20 Hit. Each space after this retains the −20 Hit penalty, however.<ref>{{Cite web|author=kebFE / KeeperOfChemistry|retrieved=July 30, 2020|url=https://fe3h.com/misc/bow_hit_penalty/|title=Bow Hit Rate Penalty|site=FE3H.com}}</ref>
 
Additionally, experience gained from fighting enemies is reduced, roughly providing 20% as much as on Normal Mode when fighting an enemy whose level is the same as the unit. While this is mitigated slightly by enemies having much higher levels, in practice experience gain is still much lower overall than on Normal or even Hard Mode. The bonus given for defeating higher-leveled enemies scales much slower than on Normal Mode; conversely, the penalty applied for defeating lower-leveled enemies scales much faster than on Normal Mode or even Hard Mode, resulting in units gaining minimal experience if their level is 4 or more greater than their enemy. As enemies within auxiliary battles do not have their levels scale as much with difficulty, they naturally provide extremely limited experience gains compared to Normal and Hard modes. Skill experience gained from goals at the end of each in-game week is also further reduced from Hard mode by 4 points, for a total of 8 points less than Normal mode, regardless of the character's proficiency in the chosen goals.<ref name="goal"/>
 
Lastly, several [[paralogue]] chapters scale depending on progress through the story, with enemies becoming higher leveled the later the chapters are played.
 
Maddening Mode save files are colored purple. Clearing the game on a Maddening, non-[[New Game&nbsp;+]] save file will alter the title screen to have yellow lighting instead of the default bluish-green.
 
Prior to the update, there was [[Unused content in Fire Emblem: Three Houses|unused data]] pertaining to the mode hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.<ref>{{cite web|author=DeathChaos|url=https://www.youtube.com/watch?v=HlwxV4_fYpg|title=Fire Emblem: Three Houses - Maddening/Lunatic difficulty preview|site=YouTube|published=August 12, 2019|retrieved=August 15, 2019}}</ref>
 
===Unused difficulty===
Unused data for a higher difficulty than Maddening called "Infernal" exists in the game's code. Enemies in Infernal Mode have much higher levels and stats than those in Maddening.<ref name="FETH Infernal">{{cite web|author=Faerghast|url=https://www.youtube.com/watch?v=jIWy950aN8Q|title=Infernal Difficulty is Three Houses's Secret, Unfinished Mess. Will it be ready by Cindered Shadows?|site=YouTube|published=January 18, 2020|retrieved=July 7, 2022}}</ref>
 
A UI element for Infernal exists in the difficulty selection, colored maroon; however, Infernal save files use the same blue color as Normal Mode.<ref name="FETH Infernal"/>
 
=={{FE17}}==
{{sectstub}}
===Normal Mode===
{{quote|For new and intermediate players.|Help text}}
The game's standard difficulty. Promoted enemies are not given their [[class]]-specific [[skills]], even if their [[level]] is 5 or higher. Most enemies have an invisible skill that gives them −20 to their [[hit rate]] and [[avoid]], with bosses and some other stronger enemies instead having a skill that gives only −10 to hit rate and avoid.
 
Normal Mode save files are colored green. On this difficulty, the [[Turn rewind|Draconic Time Crystal]] has infinite uses.
 
===Hard Mode===
{{quote|For experienced players.|Help text}}
Enemies have higher overall stats, and there are more of them in most chapters; in particular their [[strength]], [[magic (stat)|magic]], [[defense]], and [[resistance]] are noticeably higher. The stat increases given are not always consistent—sometimes, specific enemy stats may even decrease from Normal to Hard Mode. Certain bosses that did not have [[Revival Stone]]s in Normal Mode are given some, making it less easy to avoid taking any hits from them. Most bosses are also given the [[Stalwart]] [[Skills|skill]] to reduce the effectiveness of [[bonus damage]]. Several enemy groups are more aggressive, and begin moving on their own sooner than they would in Normal Mode.
 
In contrast, [[NPC]] units tend to have lower overall stats, making them more difficult to defend and keep alive. [[Experience]] gained from defeating enemies is reduced. Certain [[Ballista]]e are also given fewer uses.
 
Hard Mode save files are colored red. On this difficulty, the Draconic Time Crystal has 10 uses.
 
===Maddening Mode===
{{quote|For those who seek a true challenge.|Help text}}
Enemies have even higher stats than on Hard Mode, and there are typically even more enemies in each chapter compared to Hard Mode. Like Hard Mode, enemy stat increases are not always consistent, and may even be lowered in certain cases, though this tends to be offset by their increased stats in other areas. Certain enemies have their [[weapon]]s, positions, and even [[class]]es changed entirely to make them more threatening. Promoted enemies are occasionally given special exclusive [[skills]] depending on their class; for example, enemy [[Hero]]es are given [[Triangle Adept]], and enemy [[Warrior]]s are given [[Fierce Stance]]. Enemy AI is also noticeably smarter, as they will not attack a unit that they deal zero damage to or a unit that they have a 0% hit rate against. This does not apply if enemies are able to deal damage via an ally's chain attack or if they are able to inflict secondary effects, like with skills such as [[Hobble]].
 
Bosses are occasionally given more [[Revival Stone]]s, making it more difficult to eliminate them in a short number of turns. In addition, almost all bosses are given either the [[Unbreakable]] or the [[Veteran+]] skills; both render them immune to [[break]], while the latter also completely negates [[bonus damage]] against them. [[Experience]] gained from defeating enemies is reduced even further. Certain [[Ballista]]e are also given even fewer uses.
 
Maddening Mode save files are colored purple. Furthermore, the player is unable to use [[Battle save]]s during a chapter and must use Bookmarks instead. Like hard mode, the Draconic Time Crystal has 10 uses.


==Spinoffs==
==Spinoffs==
{|width="85%" align=center class="cellpadding-3" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 85%"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|Difficulty modes by game
! style="background: none" colspan="5" | Difficulty modes by game
|-
! style="border-top-left-radius: 15px; width: 20%" | Game
! style="width: 15%" | Difficulty mode
! style="border-top-right-radius: 15px; width: 65%" | Unlock conditions and notes
|-
| rowspan="5" | {{TMSFE}}
| Friendly
| "A very-easy difficulty in which anyone can finish the game. Recommended for those who want to enjoy the story." Available only if the player gets a [[Death|Game Over]] on Easy. If the player gets a Game Over, they can go back to just before they were defeated.
|-
| Easy
| "This difficulty is easier than Normal. Recommended for those who want to casually enjoy the game." If the player gets a Game Over, they can go back to just before they were defeated.
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width=20%"| Game
| Normal
!style="border:none; background-color:{{Color3}}" width="15%"| Difficulty mode
| "This is the standard difficulty. Recommended for those who are playing the game for the first time." If the player gets a Game Over, they are sent back to the title screen.
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="65%"| Unlock conditions and notes
|-
|-
| style="border:none; background-color:{{Color3}}" rowspan="5" | {{TMSFE}}
| Hard
| style="border:none; background-color:{{Color3}}" | Friendly
| "This difficulty is more challenging than Normal. Recommended for those who are confident in playing RPGs." If the player gets a Game Over, they are sent back to the title screen.
| style="border:none; background-color:{{Color3}}" | Available only if the player gets a [[Death|Game Over]] on Easy.
|-
|-
| style="border:none; background-color:{{Color3}}" | Easy
| Lunatic
| style="border:none; background-color:{{Color3}}" | "This difficulty is easier than Normal. Recommended for those who want to casually enjoy the game."
| "An insane difficulty. Vicious battles fraught with hardship await those who choose to walk this path." Available only after completing the game once. Difficulty cannot be changed during mid gameplay. If the player gets a Game Over, they are sent back to the title screen.
|-
|-
| style="border:none; background-color:{{Color3}}" | Normal
| style="background: none" | <!--blank spacing-->
| style="border:none; background-color:{{Color3}}" | "This is the standard difficulty. Recommended for those who are playing the game for the first time."
|-
|-
| style="border:none; background-color:{{Color3}}" | Hard
| rowspan="5" | {{title|Heroes}}
| style="border:none; background-color:{{Color3}}" | "This difficulty is more challenging than Normal. Recommended for those who are confident in playing RPGs."
| Normal Mode
| The initial difficulty of all Story Maps.
|-
|-
| style="border:none; background-color:{{Color3}}" | Lunatic
| Hard Mode
| style="border:none; background-color:{{Color3}}" | "An insane difficulty. Vicious battles fraught with hardship await those who choose to walk this path." Available only after completing the game once.
| Unlocked for each chapter by completing it on Normal Mode. Costs slightly more [[Stamina]] to play.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
| Lunatic Mode
| Unlocked for each chapter by completing it on Normal Mode. Costs the most [[Stamina]] to play.
|-
|-
| style="border:none; background-color:{{Color3}}" rowspan="5" | {{title|Heroes}}
| Infernal Mode
| style="border:none; background-color:{{Color3}}" | Normal Mode
| Only available for special maps from June 16, 2017 onward. Costs as much [[Stamina]] as Lunatic to play.
| style="border:none; background-color:{{Color3}}" | The initial difficulty of all Story Maps.
|-
|-
| style="border:none; background-color:{{Color3}}" | Hard Mode
| Abyssal Mode
| style="border:none; background-color:{{Color3}}" | Unlocked for each chapter by completing it on Normal Mode. Costs slightly more [[Stamina]] to play.
| Only available for special maps from August 28, 2018 onward. Extremely difficult.
|-
|-
| style="border:none; background-color:{{Color3}}" | Lunatic Mode
| style="background: none" |
| style="border:none; background-color:{{Color3}}" | Unlocked for each chapter by completing it on Normal Mode. Costs the most [[Stamina]] to play.
|-
|-
| style="border:none; background-color:{{Color3}}" | Infernal Mode
| rowspan="4" | {{title|Warriors}}
| style="border:none; background-color:{{Color3}}" | Only available for special maps from June 16, 2017 onward. Costs as much [[Stamina]] as Lunatic to play.
| Easy
| "For newcomers." Enemies are five levels lower compared to Normal.
|-
|-
| style="border:none; background-color:{{Color3}}" | Abyssal Mode
| Normal
| style="border:none; background-color:{{Color3}}" | Only available for special maps from August 28, 2018 onward. Extremely difficult.
| "For experienced players."
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
| Hard
| "For experts." Enemies are five levels higher compared to Normal.
|-
|-
| style="{{Roundbl}}; border:none; background-color:{{Color3}}" rowspan="4" | {{title|Warriors}}
| Lunatic
| style="border:none; background-color:{{Color3}}" | Easy
| Available only after completing Story Mode once. Enemies are 20 levels higher compared to Normal.
| style="border:none; background-color:{{Color3}}" | "For newcomers."
|-
|-
| style="border:none; background-color:{{Color3}}" | Normal
| style="background: none" |
| style="border:none; background-color:{{Color3}}" | "For experienced players."
|-
|-
| style="border:none; background-color:{{Color3}}" | Hard
| style="border-bottom-left-radius: 15px" rowspan="4" | {{title|Warriors: Three Hopes}}
| style="border:none; background-color:{{Color3}}" | "For experts."
| Easy
| "For players who just want to enjoy the story."
|-
|-
| style="border:none; background-color:{{Color3}}" | Lunatic
| Normal
| style="{{Roundbr}}; border:none; background-color:{{Color3}}" | Available only after completing Story Mode once.
| "For beginning and intermediate players."
|-
| Hard
| "For experienced players who like a challenge."
|-
| Maddening
| style="border-bottom-right-radius: 15px" | "For those who crave the ultimate test of skill." Available only after completing the game once on any route.
|}
|}
==Trivia==
*In {{FE7}}, chapters appearing exclusively in Lyn's tale and Eliwood's tale are assigned effective level modifiers for Hard Mode (+3 for Lyn's tale chapters and +5 for Eliwood's tale chapters), but this cannot be seen as such modifiers are only applied in Hector's tale.


==Etymology and other languages==
==Etymology and other languages==
Line 297: Line 565:
{{Names
{{Names
|eng-name=Difficulty
|eng-name=Difficulty
|jap-name
|jpn-name={{h|難易度|Nan'ido}}
|jap-mean=
|jpn-mean=Difficulty level
|span-name=Dificultad
|span-mean=Difficulty
|fren-name=Difficulté
|fren-name=Difficulté
|fren-mean=Difficulty
|fren-mean=Difficulty
|ger-name={{hover|Schwierigk.|Schwierigkeit}}
|ger-name=Schwierigkeit
|ger-mean=Difficulty
|ger-mean=Difficulty. Abbreviated as ''{{lang|de|Schwierigk.}}'' in ''The Sacred Stones'' due to space restrictions.
|span-name=Dificultad
|span-mean=Difficulty
|ital-name=Difficoltà
|ital-name=Difficoltà
|ital-mean=Difficulty
|ital-mean=Difficulty
|dut-name=
|dut-name=Moeilijkheid
|dut-mean=
|dut-mean=Difficulty
|kor-name=
|kor-name={{h|난이도|Nan-ido}}
|kor-mean=
|kor-mean=Difficulty
|ch-simp-name=
|ch-simp-name={{h|难度|Nándù}}
|ch-simp-mean=
|ch-simp-mean=Difficulty
|ch-trad-name=
|ch-trad-name={{h|難度|Nándù}}
|ch-trad-mean=
|ch-trad-mean=Difficulty
}}
}}


Line 320: Line 588:
{{Names
{{Names
|eng-name=Easy
|eng-name=Easy
|eng-mean=
|jpn-name={{h|はじめて|Hajimete}}
|jap-name=
|jpn-mean=First time
|jap-mean=
|fren-name=Facile
|fren-name=Facile
|fren-mean=Easy
|fren-mean=Easy
|ger-name=• Leicht<br>• Einfach
|ger-name=• Leicht<br>• Einfach
|ger-mean=• Easy. Used in ''The Sacred Stones''.<br>• Simple. Used in ''Warriors''.
|ger-mean=• Easy. Used in ''The Sacred Stones'', ''Path of Radiance'', and ''Radiant Dawn''.<br>• Simple. Used in ''Warriors''.
|span-name=Fácil
|span-name=Fácil
|span-mean=Easy
|span-mean=Easy
|ital-name=Facile
|ital-name=Facile
|ital-mean=As above.
|ital-mean=Easy
}}
}}


Line 336: Line 603:
{{Names
{{Names
|eng-name=Normal
|eng-name=Normal
|eng-mean=
|jpn-name={{h|ノーマル|Nōmaru}}<br>• {{h|ふつう|Futsū}}
|jap-name={{hover|ノーマル|Nōmaru}}
|jpn-mean=• Normal<br>• Normal. Used in ''The Sacred Stones''.
|jap-mean=Normal
|fren-name=Normal
|fren-name=Normal
|fren-mean=As above.
|fren-mean=Normal
|ger-name=Normal
|ger-name=Normal
|ger-mean=As above.
|ger-mean=Normal
|span-name=Normal
|span-name=Normal
|span-mean=As above.
|span-mean=Normal
|ital-name=Normale
|ital-name=Normale
|ital-mean=Normal
|ital-mean=Normal
|dut-name=
|dut-name=Normaal
|dut-mean=
|dut-mean=Normal
|kor-name=
|kor-name={{h|노멀|Nomeol}}
|kor-mean=
|kor-mean=Normal
|ch-simp-name=
|ch-simp-name={{h|普通|Pǔtōng}}
|ch-simp-mean=
|ch-simp-mean=Normal
|ch-trad-name=
|ch-trad-name={{h|普通|Pǔtōng}}
|ch-trad-mean=
|ch-trad-mean=Normal
}}
}}


===Hard===
===Hard===
{{Names
{{Names
|eng-name=Hard<br>Difficult
|eng-name=Hard<br>Difficult
|eng-mean=Difficult is used in ''The Sacred Stones'', ''Path of Radiance'', and ''Radiant Dawn''. Hard is used in the other games.
|eng-mean=Difficult is used in ''The Sacred Stones'' and ''Path of Radiance''. Hard is used in the other games.
|jap-name={{hover|ハード|Hādo}}
|jpn-name={{h|ハード|Hādo}}<br>• {{h|むずかしい|Muzukashii}}
|jap-mean=Hard
|jpn-mean=Hard<br>• Difficult. Used in ''The Sacred Stones''.
|fren-name=Difficile
|fren-name=Difficile
|fren-mean=Difficult
|fren-mean=Hard
|ger-name=Schwer
|ger-name=Schwer
|ger-mean=Hard
|ger-mean=Hard
Line 370: Line 636:
|span-mean=Hard
|span-mean=Hard
|ital-name=Difficile
|ital-name=Difficile
|ital-mean=As above.
|ital-mean=Hard
|dut-name=
|dut-name=Moeilijk
|dut-mean=
|dut-mean=Hard
|kor-name=
|kor-name={{h|하드|Hadeu}}
|kor-mean=
|kor-mean=Hard
|ch-simp-name=
|ch-simp-name={{h|困难|Kùnnán}}
|ch-simp-mean=
|ch-simp-mean=Difficult
|ch-trad-name=
|ch-trad-name={{h|困難|Kùnnán}}
|ch-trad-mean=
|ch-trad-mean=Difficult
}}
}}
====''Shadow Dragon''====
====''Shadow Dragon''====
{{names
{{names
|eng-name=Hard<br>Brutal<br>Savage<br>Fiendish<br>Merciless
|eng-name=Hard<br>Brutal<br>Savage<br>Fiendish<br>Merciless
|jap-name={{hover|ハード|Hādo}}Lv.#
|jpn-name={{h|ハード|Hādo}} Lv1<br>• {{h|ハード|Hādo}} Lv2<br>• {{h|ハード|Hādo}} Lv3<br>• {{h|ハード|Hādo}} Lv4<br>• {{h|ハード|Hādo}} Lv5
|jap-mean=Hard Lv. # (# being the number from 1 through 5)
|jpn-mean=Hard Lv 1<br>• Hard Lv 2<br>• Hard Lv 3<br>• Hard Lv 4<br>• Hard Lv 5
|fren-name=• Difficile<br>• Brutal<br>• Sauvage<br>• Féroce<br>• Impitoyable
|fren-mean=• Difficult<br>• Brutal<br>• Savage<br>• Ferocious<br>• Merciless
|ger-name=• Schwer<br>• Brutal<br>• Grausam<br>• Teuflisch<br>• Gnadenlos
|ger-mean=• Hard<br>• Brutal<br>• Cruel<br>• Devilish<br>• Merciless
|span-name=• Difícil<br>• Brutal<br>• Salvaje<br>• Inhumano<br>• Sin piedad
|span-mean=• Difficult<br>• Brutal<br>• Savage<br>• Inhuman<br>• Merciless
|ital-name=• Forte<br>• Brutale<br>• Selvaggio<br>• Diabolico<br>• Spietato
|ital-mean=• Hard<br>• Brutal<br>• Savage<br>• Diabolic<br>• Merciless
}}
}}


Line 390: Line 665:
{{Names
{{Names
|eng-fan-name=Maniac
|eng-fan-name=Maniac
|eng-fan-mean=
|jpn-name={{h|マニアック|Maniakku}}
|jap-name={{hover|マニアック|Maniakku}}
|jpn-mean=Maniac
|jap-mean=Maniac
}}
}}


===Lunatic===
===Lunatic/Maddening===
{{Names
{{Names
|eng-name=Lunatic
|eng-name=Lunatic<br>• Maddening
|eng-mean=
|eng-mean=Lunatic is used in ''Awakening'', ''Fates'', ''Tokyo Mirage Sessions'', ''Heroes'', and ''Warriors'', while Maddening is used from ''Three Houses'' onward.
|jap-name={{hover|ルナティック|Runatikku}}
|jpn-name={{h|ルナティック|Runatikku}}
|jap-mean=Lunatic
|jpn-mean=Lunatic
|fren-name=Expert
|fren-name=Expert
|fren-mean=Used in ''Awakening'', ''Fates'' and ''Warriors''.
|fren-mean=Expert
|ger-name=Extrem
|ger-name=Extrem
|ger-mean=Extreme. Used in ''Warriors''
|ger-mean=Extreme
|span-name=Extremo
|span-name=Extremo
|span-mean=Extreme. Used in ''Warriors''
|span-mean=Extreme
|ital-name=Folle
|ital-name=Folle
|ital-mean=Insane. Used in ''Warriors''
|ital-mean=Insane
|kor-name=
|kor-name={{h|루나틱|Lunatik}}
|kor-mean=
|kor-mean=Lunatic
|ch-simp-name={{h|超难|Chāo nán}}
|ch-simp-mean=Super hard
|ch-trad-name={{h|超難|Chāo nán}}
|ch-trad-mean=Super hard
}}
}}


===Lunatic′===
===Lunatic′===
{{names
{{names
|eng-fan-name=Lunatic′<br>Reverse Lunatic<br>Lunatic Reverse
|eng-fan-name=Reverse Lunatic<br>Lunatic Reverse
|jap-name={{hover|ルナティック′|Runatikku dasshu}}
|eng-fan-mean=Used in reference to how the enemies strike first even on the player phase.
|jap-mean=Lunatic′; pronounced "Lunatic Dash".
|jpn-name={{h|ルナティック′|Runatikku dasshu}}
|jpn-mean=Lunatic′; pronounced "Lunatic Dash". ′ is the [[wikipedia:prime (symbol)|prime symbol]], used in mathematics to indicate that something is derived from something else.
}}
}}


Line 423: Line 702:
{{Names
{{Names
|eng-name=Lunatic+
|eng-name=Lunatic+
|eng-mean=
|jpn-name={{h|ルナティック+|Runatikku purasu}}
|jap-name={{hover|ルナティック+|Runatikku purasu}}
|jpn-mean=Lunatic+
|jap-mean=Lunatic+
|fren-name=• Dément<br>• Expert +
|fren-name=Lunatique +
|fren-mean=• Demented; used in ''Awakening''.<br>• Expert +; used in ''Warriors''.
|fren-mean=Lunatic +
|ger-name=• Extrem+<br>• Wahrsinn+
|ger-name=
|ger-mean=• Extreme+<br>• Insanity+. Erroneous name used in the unlock message in ''Awakening''.
|ger-mean=
|span-name=Brutal
|span-name=
|span-mean=Brutal
|span-mean=
|ital-name=Folle+
|ital-name=
|ital-mean=Insane+
|ital-mean=
}}
}}


{{refbar}}
{{refbar}}
{{NavMech}}
{{NavMech}}