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Castle: Difference between revisions

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Text replacement - "[Cc]hapter (\d+)" to "Chapter $1"
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==Facilities==
==Facilities==
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
===Home castle===
===Home castle===
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. The home castle can host up to a total of 24 player units; at the top of the castle menu, the throne is where the Lord character of the current generation is designated ([[Sigurd]] or [[Seliph]]), and a nearby chair is for a [[Light Priestess]] closely connected to the Lord ([[Deirdre]] or [[Julia]]); the character slots at the top corners of the home castle are reserved for two close associates of the main Lord ([[Quan]] and [[Ethlyn]] for Sigurd, [[Oifey]] and [[Shannan]] for Seliph); the remaining twenty units are allocated to the columns of character slots in the lower part of the castle interior. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.


Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Inside the castle, [[staves]] can be used, [[gold]] can be exchanged by compatible units, and [[dance]]s can be performed to serve their usual functions, all of which take up the unit's turn of movement and none of which are limited by [[range]] and can reach every unit in the castle. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Within the castle, [[staves]] can be used on other units in the castle, [[gold]] can be exchanged between compatible units, and [[dance]] can be used to refresh every ally in the castle, though all of these actions will expend the unit's action. Additionally, from within the castle, ranged staves have both "Inside" and "Outside" options for targeting; "Inside" targets another ally inside the castle, like 1-range staves, while "Outside" has the same effect of departing the castle and casting from the castle gate and then returning to the castle, which can be manually replicated via the "Depart" command; this enables ranged staves to target units outside the castle, including the castle guard (who cannot be targeted by staves cast from within the castle), but as this requires the caster to depart the castle, it cannot be used if the castle gate is blocked by an enemy. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
 
Home castles have another property: units cannot end their turn in front of their home castle. If a player unit tries to end their turn in front of their home castle, they will be forced to either enter the castle or guard it (if there is not a guard assigned already). This occurs even if that unit performs a non-wait action that would otherwise end their turn, such as [[talk]]ing, [[attack]]ing, or using a [[staff]], and occurs even if the unit does not have [[Canto]]. Furthermore, this also applies to the enemy, who are also unable to end their turn in front of their castles without being forced inside; as a result, enemies will never end their turn in front of their own castles, with the exception of units emerging from the castle who have no other tile to go to except the tile in front of the castle due to other units blocking them in. If the tiles immediately around the entrance to a castle are blocked by enemies, a unit emerging from the castle may attack and then return to the castle without inhibiting other units' ability to leave the castle; this allows several units—potentially the entire army—to all attack from the same space in the same turn.


===Town===
===Town===
[[File:Ss fe04 chalphy town.png|thumb|right|220px|[[Ced (character)|Ced]] visits [[Chalphy]]'s town]]
[[File:Ss fe04 chalphy town.png|thumb|right|220px|[[Ced]] visits [[Chalphy]]'s town]]
In all castles other than the home castle, the town is all that is accessible. In the home castle, visiting the town for any length of time will not consume a unit's turn, and can be visited multiple times by the same unit in a single turn.
In all castles other than the home castle, the town is all that is accessible. In the home castle, visiting the town for any length of time will not consume a unit's turn, and can be visited multiple times by the same unit in a single turn.


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[[File:Portrait fightmonger fe04.png|right]]
[[File:Portrait fightmonger fe04.png|right]]
In a variation on the usual arena, each chapter of ''Genealogy of the Holy War'' provides a set of seven arena opponents of increasing difficulty. At any castle town, a unit can challenge this arena for [[gold]] rewards and comparatively easy [[experience]] gain.
In a variation on the usual arena, each chapter of ''Genealogy of the Holy War'' provides a set of seven arena opponents of increasing difficulty. At any castle town, a unit can challenge this arena for [[gold]] rewards and comparatively easy [[experience]] gain.
The arena is not available at all in the [[Birth of a Holy Knight|Prologue]] or in [[Heir of Light|Chapter 6]].


====Augury====
====Augury====
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====Vendor====
====Vendor====
{{main|Vendor (shop)}}
{{main|Vendor}}
[[File:Portrait armorer fe04.png|right]]
[[File:Portrait armorer fe04.png|right]]
The vendor allows purchase of weapons, staves and occasionally ring items. Unlike most other item shops in the rest of the series, these item shops have only one of each item in stock and further instances cannot be bought from that shop, unless they explicitly list a multiple instance of a given item as available.
The vendor allows purchase of weapons, staves and occasionally ring items. Unlike most other item shops in the rest of the series, these item shops have only one of each item in stock and further instances cannot be bought from that shop, unless they explicitly list a multiple instance of a given item as available.
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|}
|}


===Chapter 1: [[Lady of the Forest]]===
===Chapter 1: [[Lady of the Forest]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 2: [[Crisis in Agustria]]===
===Chapter 2: [[Crisis in Agustria]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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| --
| --
|-
|-
| rowspan="2" | [[Anphony]]
| rowspan="2" | [[Infini]]
| --
| --
| style="background: #f8f840; color:black" | Other
| style="background: #f8f840; color:black" | Other
| 7
| 7
| rowspan="2" | Anphony
| rowspan="2" | Infini
| --
| --
| The neutral Anphony army is deployed at the end of turn 1.
| The neutral Infini army is deployed at the end of turn 1.
|-
|-
| [[Macbeth]]
| [[Macbeth]]
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| 31
| 31
| Macbeth
| Macbeth
| The enemy Anphony army is deployed once Heirhein has been seized.
| The enemy Infini army is deployed once Heirhein has been seized.
|-
|-
| rowspan="2" | [[Mackily]]
| rowspan="2" | [[Mackily]]
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| 18
| 18
| Clement
| Clement
| The enemy Makily army is deployed once Anphony has been seized.
| The enemy Makily army is deployed once Infini has been seized.
|-
|-
| style="border-bottom-left-radius: 15px" | [[Agusti]]
| style="border-bottom-left-radius: 15px" | [[Agusti]]
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| Agusti
| Agusti
| Chagall
| Chagall
| style="border-bottom-right-radius: 15px" | • The Agusti army is deployed once Anphony has been seized.<br>• An additional 18 units appear and the ramparts are removed once Mackily has been seized.
| style="border-bottom-right-radius: 15px" | • The Agusti army is deployed once Infini has been seized.<br>• An additional 18 units appear and the ramparts are removed once Mackily has been seized.
|}
|}


===Chapter 3: [[Eldigan, the Lionheart]]===
===Chapter&nbsp;3: [[Eldigan, the Lionheart]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|}
|}


===Chapter 4: [[Dance in the Skies]]===
===Chapter&nbsp;4: [[Dance in the Skies]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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| --
| --
| style="background: #089000" | Partner
| style="background: #089000" | Partner
| 6{{h|-6|Upon the rescue of the citizens}}
| 6{{h|−6|Upon the rescue of the citizens}}
| --
| --
| --
| --
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| rowspan="2" | [[Daccar]]
| rowspan="2" | [[Daccar]]
| style="background: #a83028" rowspan="2" | Enemy
| style="background: #a83028" rowspan="2" | Enemy
| rowspan="2" | 16{{h|+34|Reinforcements}}<wbr>{{h|-9|The Beige Ritter upon seizing Silesse}}{{h|+∞|Upon Pamela or Lamia reaching Tófa Castle}}
| rowspan="2" | 16{{h|+34|Reinforcements}}<wbr>{{h|−9|The Beige Ritter upon seizing Silesse}}{{h|+∞|Upon Pamela or Lamia reaching Tófa Castle}}
| Zaxon
| Zaxon
| Daccar
| Daccar
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|}
|}


===Chapter 5: [[Doorway to Destiny]]===
===Chapter&nbsp;5: [[Doorway to Destiny]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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|-
|-
| [[Phinora]]
| [[Phinora]]
| [[Vaha]]
| [[Vaja]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
| 4
| 4
| Phinora
| Phinora
| Vaha
| Vaja
| • The Phinora army appears once Lubeck has been seized.<br>• Seizing Phinora causes the Leonster army to be defeated and the rampart south of Velthomer to be lowered.
| • The Phinora army appears once Lubeck has been seized.<br>• Seizing Phinora causes the Leonster army to be defeated and the rampart south of Velthomer to be lowered.
|-
|-
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|}
|}


===Chapter 6: [[Heir of Light]]===
===Chapter&nbsp;6: [[Heir of Light]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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| 10
| 10
|-
|-
| style="border-bottom-left-radius: 15px" | [[Rivough]]
| style="border-bottom-left-radius: 15px" | [[Ribaut]]
| [[Danann]]
| [[Danann]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
| 6{{h|+12|Upon seizing Ganeishire}}<wbr>{{h|+∞|Reinforcements}}
| 6{{h|+12|Upon seizing Ganeishire}}<wbr>{{h|+∞|Reinforcements}}
| Rivough
| Ribaut
| Danann
| Danann
| style="border-bottom-right-radius: 15px" | An additional 12 units appear once Ganeishire has been seized.
| style="border-bottom-right-radius: 15px" | An additional 12 units appear once Ganeishire has been seized.
|}
|}


===Chapter 7: [[Beyond the Desert]]===
===Chapter&nbsp;7: [[Beyond the Desert]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
Line 537: Line 541:
| style="background: #3850e0" | Player
| style="background: #3850e0" | Player
| 11{{h|+8|Recruited units}}
| 11{{h|+8|Recruited units}}
| [[Rivough]]
| [[Ribaut]]
| {{h|--|Player's discretion}}
| {{h|--|Player's discretion}}
| Home castle
| Home castle
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| The cliffs south of the castle become sands once Aed is seized.
| The cliffs south of the castle become sands once Aed is seized.
|-
|-
| rowspan="2" | [[Darna]]
| rowspan="2" | [[Dahna]]
| --
| --
| style="background: #f8f840; color: black" | Other
| style="background: #f8f840; color: black" | Other
| 6
| 6
| rowspan="2" | Darna
| rowspan="2" | Dahna
| --
| --
| rowspan="2" | • The border guards move to block off Darna Castle once Aed is seized.<br>• The enemy army appears once Melgen is seized.
| rowspan="2" | • The border guards move to block off Dahna Castle once Aed is seized.<br>• The enemy army appears once Melgen is seized.
|-
|-
| [[Bramsel]]
| [[Bramsel]]
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| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].
| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].
|-
|-
| style="border-bottom-left-radius: 15px" | [[Ulster (location)|Ulster]]
| style="border-bottom-left-radius: 15px" | [[Ulster]]
| [[Bloom]]
| [[Bloom]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
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|}
|}


===Chapter 8: [[The Wyvern Knights of Thracia]]===
===Chapter&nbsp;8: [[The Wyvern Knights of Thracia]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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| style="background: #3850e0" rowspan="2" | Player
| style="background: #3850e0" rowspan="2" | Player
| rowspan="2" | 19{{h|+2|Recruited units}}
| rowspan="2" | 19{{h|+2|Recruited units}}
| [[Ulster (location)|Ulster]]
| [[Ulster]]
| {{h|--|Player's discretion}}
| {{h|--|Player's discretion}}
| Home castle
| Home castle
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| [[Leif]], [[Finn]], and [[Nanna]]/[[Jeanne]] start at the castle.
| [[Leif]], [[Finn]], and [[Nanna]]/[[Jeanne]] start at the castle.
|-
|-
| [[Conote]]
| [[Connacht]]
| [[Bloom]]
| [[Bloom]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
| 41{{h|+2|Febail/Asaello and Ishtar}}<wbr>{{h|-2|Upon Febail/Asaello's recruitment and Ishtar's retreat}}{{h|+∞|Reinforcements}}
| 41{{h|+2|Febail/Asaello and Ishtar}}<wbr>{{h|−2|Upon Febail/Asaello's recruitment and Ishtar's retreat}}{{h|+∞|Reinforcements}}
| Conote
| Connacht
| Bloom
| Bloom
| A bridge south of Conote Castle raises once it is sezied
| A bridge south of Connacht Castle raises once it is sezied
|-
|-
| rowspan="2" | [[Munster]]
| rowspan="2" | [[Munster]]
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| rowspan="2" | Munster
| rowspan="2" | Munster
| --
| --
| rowspan="2" | Munster becomes partner-aligned once Conote is seized.
| rowspan="2" | Munster becomes partner-aligned once Connacht is seized.
|-
|-
| [[Ced (character)|Ced]]/[[Hawk (character)|Hawk]]{{h|*|Until he is recruited}}
| [[Ced]]/[[Hawk (character)|Hawk]]{{h|*|Until he is recruited}}
| style="background: #089000" | Partner
| style="background: #089000" | Partner
| 7{{h|-7|Upon Ced/Hawk's recruitment and the rescue of the citizens}}
| 7{{h|−7|Upon Ced/Hawk's recruitment and the rescue of the citizens}}
| Ced/Hawk
| Ced/Hawk
|-
|-
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| --
| --
| style="background: #a83028" rowspan="2" | Enemy
| style="background: #a83028" rowspan="2" | Enemy
| rowspan="2" | 5{{h|+37|Upon Conote being seized}}
| rowspan="2" | 5{{h|+37|Upon Connacht being seized}}
| rowspan="2" | Meath
| rowspan="2" | Meath
| --
| --
|style="border-bottom-right-radius: 15px" rowspan="2" | The Meath army appears once Conote has been seized.
|style="border-bottom-right-radius: 15px" rowspan="2" | The Meath army appears once Connacht has been seized.
|-
|-
| [[Maykov]]
| [[Maykov]]
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|}
|}


===Chapter 9: [[For Whose Sake]]===
===Chapter&nbsp;9: [[For Whose Sake]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
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| [[Hannibal]]
| [[Hannibal]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
| 19{{h|-1|Upon recruiting Hannibal}}<wbr>{{h|+∞|Reinforcements}}
| 19{{h|−1|Upon recruiting Hannibal}}<wbr>{{h|+∞|Reinforcements}}
| Kapathogia
| Kapathogia
| [[Kanatz]]
| [[Kanatz]]
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| [[Altena]]
| [[Altena]]
| style="background: #a83028" rowspan="3" | Enemy
| style="background: #a83028" rowspan="3" | Enemy
| rowspan="3" | 10{{h|-1|Upon recruiting Altena}}<wbr>{{h|+57|Additional forces}}{{h|+∞|Reinforcements}}
| rowspan="3" | 10{{h|−1|Upon recruiting Altena}}<wbr>{{h|+57|Additional forces}}{{h|+∞|Reinforcements}}
| rowspan="3" | Thracia
| rowspan="3" | Thracia
| rowspan="3" | --
| rowspan="3" | --
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|}
|}


===Chapter 10: [[Light and Dark]]===
===Chapter&nbsp;10: [[Light and Dark]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles