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Fire Emblem: Radiant Dawn: Difference between revisions

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|title=''Radiant Dawn''
|title=''Radiant Dawn''
|image=[[File:FERD logo.png|200px]]<br>[[File:Ba america fe10.jpg|200px]]
|image=[[File:FERD logo.png|200px]]<br>[[File:Ba america fe10.jpg|200px]]
|caption=North American logo and box art.
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|director=Taeko Kaneda
|released={{JP}}February 22, 2007<ref>http://www.gamefaqs.com/wii/932999-fire-emblem-radiant-dawn/data</ref><br>{{US}}November 5, 2007<br>{{EU}}March 14, 2008<br>{{AUS}}April 10, 2008<ref>http://gonintendo.com/viewstory.php?id=35091</ref>
|released={{JP}}February 22, 2007<ref>http://www.gamefaqs.com/wii/932999-fire-emblem-radiant-dawn/data</ref><br>{{US}}November 5, 2007<br>{{EU}}March 14, 2008<br>{{AUS}}April 10, 2008<ref>http://gonintendo.com/viewstory.php?id=35091</ref>
|rating={{Rating|CERO=A|ESRB=E10+|OFLC=M|PEGI=12+|USK=12}}
|rating={{Rating|CERO=A|ESRB=E10+|OFLC=M|PEGI=12+|USK=12}}
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|predecessor={{FE9}}
|predecessor={{FE9}}
|successor={{FE11}}  
|successor={{FE11}}  
|strategywiki=Fire Emblem: Radiant Dawn
}}
}}


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The game begins in occupied [[Daein]], three years after the fall of Mad King [[Ashnard]] in the previous game. After [[Crimea]], victor of the [[Mad King's War]], yielded the right to rule Daein to its suzerain, the [[Begnion]] empire, the empire's forces sent all of Daein's men of fighting age to internment camps, intent on utterly destroying Daein as a country. A small resistance force, known as the [[Dawn Brigade]], formed as a response, in order to combat Begnion's occupational army. The brigade is lead by [[Nolan]], a seasoned [[Fighter]], and [[Micaiah]], a young girl possessed of prophet-like powers, backed by her dearest friend [[Sothe]], a young but deadly [[Rogue]] who had fought with [[Ike]] in the Mad King's War. It is through Micaiah's unexplained gift of foresight that she is able to keep the brigade safe from Begnion's relentless pursuit. In the process, the Dawn Brigade gains the popular support of Daein's crushed citizenry, as well as gaining the support of the merchant convoy which supplied the [[Greil Mercenaries]] during the war, and a mysterious young boy travelling with them named [[Kurthnaga|Kurth]].
The game begins in occupied [[Daein]], three years after the fall of Mad King [[Ashnard]] in the previous game. After [[Crimea]], victor of the [[Mad King's War]], yielded the right to rule Daein to its suzerain, the [[Begnion]] empire, the empire's forces sent all of Daein's men of fighting age to internment camps, intent on utterly destroying Daein as a country. A small resistance force, known as the [[Dawn Brigade]], formed as a response, in order to combat Begnion's occupational army. The brigade is lead by [[Nolan]], a seasoned [[Fighter]], and [[Micaiah]], a young girl possessed of prophet-like powers, backed by her dearest friend [[Sothe]], a young but deadly [[Rogue]] who had fought with [[Ike]] in the Mad King's War. It is through Micaiah's unexplained gift of foresight that she is able to keep the brigade safe from Begnion's relentless pursuit. In the process, the Dawn Brigade gains the popular support of Daein's crushed citizenry, as well as gaining the support of the merchant convoy which supplied the [[Greil Mercenaries]] during the war, and a mysterious young boy travelling with them named [[Kurthnaga|Kurth]].


Despite their successes, however, the brigade is fighting a more-or-less hopeless struggle. That is, until they are called to unite with another resistance force, led by a previously unknown heir of the late king Ashnard, the decidedly less mad prince [[Pelleas]]. Pelleas himself did not know of his heritage until a wandering wise-man once in service of the Daein king, [[Izuka]] discovered him and set him on the path to retake the throne. In the process, Pelleas was united with his lost mother, Lady [[Almedha]], who overbears on him, along with [[General]] [[Tauroneo]], [[Swordmaster]] [[Zihark]], and [[Wyvern Knight]] [[Jill]] as his retainers. When the Dawn Brigade finally meets up with this force in the eastern deserts, they unite and begin the first real plans to free Daein from the occupational army.
Despite their successes, however, the brigade is fighting a more-or-less hopeless struggle. That is, until they are called to unite with another resistance force, led by a previously unknown heir of the late king Ashnard, the decidedly less mad prince [[Pelleas]]. Pelleas himself did not know of his heritage until a wandering wise-man once in service of the Daein king, [[Izuka]] discovered him and set him on the path to retake the throne. In the process, Pelleas was united with his lost mother, Lady [[Almedha]], who overbears on him, along with [[General]] [[Tauroneo]], [[Swordmaster]] [[Zihark]], and [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]] [[Jill]] as his retainers. When the Dawn Brigade finally meets up with this force in the eastern deserts, they unite and begin the first real plans to free Daein from the occupational army.


In the process, they also meet up with two separate bands of laguz. The first are a company of two [[Wolf (laguz)|Wolf]] laguz, hailing from a country unknown to the people of Tellius up to this point, and a third surviving [[Heron]] prince, [[Rafiel]], who had inexplicably been found by the wolves after the [[Serenes Massacre]]. This group allies with the Dawn Brigade after Micaiah and Rafiel see into each-others' hearts. The second group of laguz appears during the resistance's push to reclaim Daein, consisting of the [[Tiger]] [[Muarim]], the [[Raven (class)|Raven]] [[Vika]], and the beorc [[Mage]] [[Tormod]]. They had arrived on the scene as a reconnaissance force for Begnion's apostle [[Sanaki]], who did not approve of the occupation.
In the process, they also meet up with two separate bands of laguz. The first are a company of two [[Wolf (laguz)|Wolf]] laguz, hailing from a country unknown to the people of Tellius up to this point, and a third surviving [[Heron]] prince, [[Rafiel]], who had inexplicably been found by the wolves after the [[Serenes Massacre]]. This group allies with the Dawn Brigade after Micaiah and Rafiel see into each-others' hearts. The second group of laguz appears during the resistance's push to reclaim Daein, consisting of the [[Tiger]] [[Muarim]], the [[Raven (class)|Raven]] [[Vika]], and the beorc [[Mage]] [[Tormod]]. They had arrived on the scene as a reconnaissance force for Begnion's apostle [[Sanaki]], who did not approve of the occupation.
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The third act, the longest in the game, and the crux of the story, begins at the home fort of the Greil Mercenaries in Crimea. Here, after returning home from their task to save Elincia, Ike and his men are greeted by the [[Cat]] laguz warrior [[Ranulf]], with whom they'd fought during the Mad King's War. Ranulf had come to inform Ike that the collective nations of [[Gallia]], [[Phoenicis]] and [[Kilvas]] had formed a [[Laguz Alliance]] against Bengion, and declared war with them, and Ranulf is now petitioning the mercenaries to come in and fight on their side. Ranulf reveals to them that, after prince Rafiel arrived in Gallia, he told them of the true perpetrators behind the [[Serenes Massacre]], revealing them to be none other than the imperial senators of Begnion. From there, when Gallia sent an emissary to Begnion to ascertain the truth of this, the emissary was promptly murdered. Hearing this news, the mercenaries agree to help, and march with the alliance as they begin to cross into Begnion's territory from Gallia, led by the hotheaded [[Lion]] prince [[Skrimir]], while the bird tribes, led by kings [[Tibarn]] and [[Naesala]] begin their attack from the south.
The third act, the longest in the game, and the crux of the story, begins at the home fort of the Greil Mercenaries in Crimea. Here, after returning home from their task to save Elincia, Ike and his men are greeted by the [[Cat]] laguz warrior [[Ranulf]], with whom they'd fought during the Mad King's War. Ranulf had come to inform Ike that the collective nations of [[Gallia]], [[Phoenicis]] and [[Kilvas]] had formed a [[Laguz Alliance]] against Bengion, and declared war with them, and Ranulf is now petitioning the mercenaries to come in and fight on their side. Ranulf reveals to them that, after prince Rafiel arrived in Gallia, he told them of the true perpetrators behind the [[Serenes Massacre]], revealing them to be none other than the imperial senators of Begnion. From there, when Gallia sent an emissary to Begnion to ascertain the truth of this, the emissary was promptly murdered. Hearing this news, the mercenaries agree to help, and march with the alliance as they begin to cross into Begnion's territory from Gallia, led by the hotheaded [[Lion]] prince [[Skrimir]], while the bird tribes, led by kings [[Tibarn]] and [[Naesala]] begin their attack from the south.


During Gallia's first steps, general Skrimir proves to be an inept strategist, which forces the mercenaries' tactician, the Wind Sage [[Soren]], to step in and pick up the slack. Under Soren's masterful guidance, the warriors of Gallia overtake fort after fort, eventually reaching the far side of the [[Ribahn]] River, to begin their engagement with Begnion's Central Army, led by the legendary General [[Zelgius]]. The original plan was to have the bird tribes attack the Central Army's convoys, essentially crippling their supplies. However, due to false information, they end up running straight into the army itself, the ravens disappearing in the process. When Tibarn attempts to clash with General Zelgius, he informs the Hawk King to return immediately to [[Phoenicis]] if he wishes to save his people. He does so, and returns to his country only to find that the ravens had been enacting a massacre. After clearing away the invaders, Tibarn and the remainder of his men regroup with Gallia's forces to inform them of Kilvas's treachery, forcing them to rethink their battle plans moving forward.
During Gallia's first steps, general Skrimir proves to be an inept strategist, which forces the mercenaries' tactician, the Wind Sage [[Soren]], to step in and pick up the slack. Under Soren's masterful guidance, the warriors of Gallia overtake fort after fort, eventually reaching the far side of the Ribahn River, to begin their engagement with Begnion's Central Army, led by the legendary General [[Zelgius]]. The original plan was to have the bird tribes attack the Central Army's convoys, essentially crippling their supplies. However, due to false information, they end up running straight into the army itself, the ravens disappearing in the process. When Tibarn attempts to clash with General Zelgius, he informs the Hawk King to return immediately to [[Phoenicis]] if he wishes to save his people. He does so, and returns to his country only to find that the ravens had been enacting a massacre. After clearing away the invaders, Tibarn and the remainder of his men regroup with Gallia's forces to inform them of Kilvas's treachery, forcing them to rethink their battle plans moving forward.


Even at this bleak moment for the fragmented alliance, Soren hatches a plan to engage the Central Army, despite his reservation toward the laguz. At first, it works out well, as the alliance manages to secure its first real victory against the Central Army. However, the entire advantage is ruined when Zelgius, cleverly taking advantage of Skrimir's blind pride as a warrior, challenges the lion prince to a one-on-one duel. Despite the mercenaries' attempt to stop the duel, Zelgius defeats Skrimir in single combat, and forces his army to withdraw, sparing them from utter annihilation. Forced to retreat, the Laguz Alliance begins its march back to Gallia, and the Greil Mercenaries are released from their service.
Even at this bleak moment for the fragmented alliance, Soren hatches a plan to engage the Central Army, despite his reservation toward the laguz. At first, it works out well, as the alliance manages to secure its first real victory against the Central Army. However, the entire advantage is ruined when Zelgius, cleverly taking advantage of Skrimir's blind pride as a warrior, challenges the lion prince to a one-on-one duel. Despite the mercenaries' attempt to stop the duel, Zelgius defeats Skrimir in single combat, and forces his army to withdraw, sparing them from utter annihilation. Forced to retreat, the Laguz Alliance begins its march back to Gallia, and the Greil Mercenaries are released from their service.
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====Sub-2 - Gallia's Retreat====
====Sub-2 - Gallia's Retreat====


Despite Zelgius's mercy, however, the senators force the army to pursue Gallia's retreating forces, in an effort to exterminate them. Upon hearing this order from Empress Sanaki's holy guard, [[Sigrun]], Zelgius is outraged, in disbelief that the apostle and his master, [[Sephiran]], duke of [[Persis]], would desire this action. Though disallowed to openly say so, Sigrun reveals to Zelgius that both Sanaki and Sephiran are being held hostage by the senate, and urges Zelgius to follow the senate's orders, lest the two of them be murdered. Ike and his mercenaries, who had up to that point been holding out in one of Begnion's captured forts, are the first to be attacked by the advancing troops, and upon escape, rendezvous with Gallia's retreating army to tell them this disturbing news.
Despite Zelgius's mercy, however, the senators force the army to pursue Gallia's retreating forces, in an effort to exterminate them. Upon hearing this order from Empress Sanaki's holy guard, [[Sigrun]], Zelgius is outraged, in disbelief that the apostle and his master, [[Sephiran]], duke of Persis, would desire this action. Though disallowed to openly say so, Sigrun reveals to Zelgius that both Sanaki and Sephiran are being held hostage by the senate, and urges Zelgius to follow the senate's orders, lest the two of them be murdered. Ike and his mercenaries, who had up to that point been holding out in one of Begnion's captured forts, are the first to be attacked by the advancing troops, and upon escape, rendezvous with Gallia's retreating army to tell them this disturbing news.


At the same time, however, Daein's forces, led by General Micaiah and on explicit orders from King Pelleas, move into Begnion and set up a blockade to stop the Laguz Alliance's retreat, which would allow the Central Army enough time to catch up to the alliance and destroy them. With no choice but to obey, Micaiah sets up the blockade, and prepares for the engagement with the Greil Mercenaries, much to Sothe's chagrin. Even so, the Gallian army proves too much for their blockade, until the Black Knight appears again out of nowhere to reinforce them. Caught in a situation of life or death, the Gallian army hatches a plan to slip by the blockade while the mercenaries distract Daein's forces. Here, Ike finds the Black Knight and attempts to engage him. Their fight is left inconclusive, however, when Ike and his battalion are called back along with the army, having safely slipped by the blockade.
At the same time, however, Daein's forces, led by General Micaiah and on explicit orders from King Pelleas, move into Begnion and set up a blockade to stop the Laguz Alliance's retreat, which would allow the Central Army enough time to catch up to the alliance and destroy them. With no choice but to obey, Micaiah sets up the blockade, and prepares for the engagement with the Greil Mercenaries, much to Sothe's chagrin. Even so, the Gallian army proves too much for their blockade, until the Black Knight appears again out of nowhere to reinforce them. Caught in a situation of life or death, the Gallian army hatches a plan to slip by the blockade while the mercenaries distract Daein's forces. Here, Ike finds the Black Knight and attempts to engage him. Their fight is left inconclusive, however, when Ike and his battalion are called back along with the army, having safely slipped by the blockade.
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====Sub-3 - The Blood Pact====
====Sub-3 - The Blood Pact====


Just as the Apostle's Army begins its march, Daein's forces appear again, at [[Oribes Bridge]], to threaten them. Despite the utter bewilderment as to why Daein would be fighting on the side of its former enemy, the army is forced by this provocation to make their way to Begnion by means of Daein, in order to nullify their threat. Despite their country being still in ruins, the Daein army fights ferociously under Micaiah's command. Despite this, they are still beaten back into Daein itself. In a subsequent flashback, it is revealed why Daein is fighting on Begnion's side. Vice Minister [[Lekain]], using a [[Rewarp]] staff, had appeared before Pelleas, and revealed to him that he had unwittingly signed a [[blood pact]], forged to resemble the treaty he signed during his coronation by none other than Izuka. The pact's condition forces Pelleas to obey the senate's orders, or watch as his entire nation withers away to a magically-induced plague.
Just as the Apostle's Army begins its march, Daein's forces appear again, at Oribes Bridge, to threaten them. Despite the utter bewilderment as to why Daein would be fighting on the side of its former enemy, the army is forced by this provocation to make their way to Begnion by means of Daein, in order to nullify their threat. Despite their country being still in ruins, the Daein army fights ferociously under Micaiah's command. Despite this, they are still beaten back into Daein itself. In a subsequent flashback, it is revealed why Daein is fighting on Begnion's side. Vice Minister [[Lekain]], using a [[Rewarp]] staff, had appeared before Pelleas, and revealed to him that he had unwittingly signed a [[blood pact]], forged to resemble the treaty he signed during his coronation by none other than Izuka. The pact's condition forces Pelleas to obey the senate's orders, or watch as his entire nation withers away to a magically-induced plague.


Despite dealing heavy damage to the Apostle's army, even at one point using burning oil to try and incinerate them, the Daein army is all-but-crushed, forced to retreat to their last stronghold between Daein and Begnion. Here, when Pelleas desperately tries one more time to rally Micaiah's support against the Apostle's Army, he is forced to reveal to them the blood pact that he'd signed. He is about to fall into despair, when Micaiah convinces him to try and find a way out of the pact, which up to that point, he'd believed was unbreakable. In the mean-time, the Daein Army would have to continue fighting for Begnion, despite the insurmountable odds.
Despite dealing heavy damage to the Apostle's army, even at one point using burning oil to try and incinerate them, the Daein army is all-but-crushed, forced to retreat to their last stronghold between Daein and Begnion. Here, when Pelleas desperately tries one more time to rally Micaiah's support against the Apostle's Army, he is forced to reveal to them the blood pact that he'd signed. He is about to fall into despair, when Micaiah convinces him to try and find a way out of the pact, which up to that point, he'd believed was unbreakable. In the meantime, the Daein Army would have to continue fighting for Begnion, despite the insurmountable odds.


Eventually, Pelleas does find something alluding to the pact in his royal library. It states that the only way to be break the pact is for the one who'd signed it to die. Upon this revelation, Pelleas urges Micaiah to kill him, in order to free Daein from the pact. At this point, the story can take two separate paths, depending on whether or not the game was being played on Clear Data or not. In the first playthrough, Micaiah has no choice but to either carry out the deed, or have Tauroneo kill Pelleas. In the Clear Data, she can instead convince Pelleas to not have himself killed, and come up with a better solution. Either way, it is later revealed, even as the Apostle's army storms their last fort, that Almedha knew of the blood pact, and knew that it could only be undone with the destruction of the pact-maker and the document itself. She knew this due to her ex-mate, Ashnard, using such a pact to secure his position as King of Daein.  
Eventually, Pelleas does find something alluding to the pact in his royal library. It states that the only way to be break the pact is for the one who'd signed it to die. Upon this revelation, Pelleas urges Micaiah to kill him, in order to free Daein from the pact. At this point, the story can take two separate paths, depending on whether or not the game was being played on Clear Data or not. In the first playthrough, Micaiah has no choice but to either carry out the deed, or have Tauroneo kill Pelleas. In the Clear Data, she can instead convince Pelleas to not have himself killed, and come up with a better solution. Either way, it is later revealed, even as the Apostle's army storms their last fort, that Almedha knew of the blood pact, and knew that it could only be undone with the destruction of the pact-maker and the document itself. She knew this due to her ex-mate, Ashnard, using such a pact to secure his position as King of Daein.  


At this moment, as their fort is invaded, a mighty black dragon appears, and forces the armies to cease fighting at once. They do this in lieu of [[Lehran's Medallion]] which is on the verge of breaking its seal containing the Dark God, which would be released by the chaos of the war, should it continue much longer. The black dragon turns out to be prince [[Kurthnaga]], who, by happenstance, was the boy Kurth that Micaiah had met during the liberation. He meets with Almedha, revealing her to be one of the Dragon Tribe as well and Kurthnaga's sister, having been cursed after her union with Ashnard. Should Pelleas still be alive at this point, he will note this revelation.  
At this moment, as their fort is invaded, a mighty black dragon appears, and forces the armies to cease fighting at once. They do this in lieu of [[Lehran's Medallion]] which is on the verge of breaking its seal containing the Dark God, which would be released by the chaos of the war, should it continue much longer. The black dragon turns out to be prince [[Kurthnaga]], who, by happenstance, was the boy that Micaiah had met during the liberation. He meets with Almedha, revealing her to be one of the Dragon Tribe as well and Kurthnaga's sister, having been cursed after her union with Ashnard. Should Pelleas still be alive at this point, he will note this revelation.  


Meanwhile, in Begnion's capitol [[Sienne]], Zelgius finally manages to free Sephiran from his prison, and the two of them start a rebellion in Begnion itself, spurring the citizenry to side with Sanaki instead of the senate, creating even more turmoil in the process. Hearing this, the Apostle's army is forced to resume the fight with Daein, as they continue to resist them. In the last fight, Kurthnaga, heron prince Rafiel, and wolf queen Nailah, having become aware of the blood pact, decide to fight on Daein's side. In the chaos of this battle, Lehran's Medallion grows increasingly unstable, rendering both of its caretakers, Reyson and Leanne, unconscious. As its fury grows, Micaiah abandons her position on the battle-front, being called by a mysterious voice. Ike's sister [[Mist]], in turn, collapses on the battlefield, and urges Ike and his compatriots to take her to the medallion. At the same time, Sanaki, wishing to know how the battle fares, enlists the help of Raven King Naesala, who had remained unseen up to this point, to take her to the location of the medallion as well. (it is implied that it was Naesala who had helped Sanaki escape the senate's clutches in the first place)
Meanwhile, in Begnion's capitol [[Sienne]], Zelgius finally manages to free Sephiran from his prison, and the two of them start a rebellion in Begnion itself, spurring the citizenry to side with Sanaki instead of the senate, creating even more turmoil in the process. Hearing this, the Apostle's army is forced to resume the fight with Daein, as they continue to resist them. In the last fight, Kurthnaga, heron prince Rafiel, and wolf queen Nailah, having become aware of the blood pact, decide to fight on Daein's side. In the chaos of this battle, Lehran's Medallion grows increasingly unstable, rendering both of its caretakers, Reyson and Leanne, unconscious. As its fury grows, Micaiah abandons her position on the battlefront, being called by a mysterious voice. Ike's sister [[Mist]], in turn, collapses on the battlefield, and urges Ike and his compatriots to take her to the medallion. At the same time, Sanaki, wishing to know how the battle fares, enlists the help of Raven King Naesala, who had remained unseen up to this point, to take her to the location of the medallion as well. It is implied that it was Naesala who had helped Sanaki escape the senate's clutches in the first place.


When all gather at the resting place of the medallion, they deliberate upon themselves as to what could possibly be done to quell its blue flames. At that moment, Mist, still unconscious, hums the [[Galdr of Release]], and instructs them to release the Dark God using the song, rather than leaving it to wake on its own. Sanaki appears with Naesala, and upon being informed of the situation, attempts to sing the galdr. However, strangely enough, despite being the apostle, she is unable to do it. At that moment, Micaiah walks calmly into the room, followed by Sothe, trying in vain to stop her from wandering into enemy territory. As if possessed, Micaiah exposits on the nature of the medallion and the galdr, then proceeds to sing it, with the lyrics that nobody had known up to that point. The blue flames are then finally quenched, and an eerie silence grips the room. When Sothe attempts to speak to Micaiah again, she speaks in a voice that is clearly not her own, addressing itself as [[Yune]]. Yune then starts talking to someone who is not in the room, trying to dissuade it from an unknown action it is taking. At that moment, the entire area is engulfed in a bright light. Once the flash ends, Ike and the others leave the room, and find that the previously warring soldiers had all turned to stone.
When all gather at the resting place of the medallion, they deliberate upon themselves as to what could possibly be done to quell its blue flames. At that moment, Mist, still unconscious, hums the [[Galdr of Release]], and instructs them to release the Dark God using the song, rather than leaving it to wake on its own. Sanaki appears with Naesala, and upon being informed of the situation, attempts to sing the galdr. However, strangely enough, despite being the apostle, she is unable to do it. At that moment, Micaiah walks calmly into the room, followed by Sothe, trying in vain to stop her from wandering into enemy territory. As if possessed, Micaiah exposits on the nature of the medallion and the galdr, then proceeds to sing it with the lyrics that nobody had known up to that point. The blue flames are then finally quenched, and an eerie silence grips the room. When Sothe attempts to speak to Micaiah again, she speaks in a voice that is clearly not her own, addressing itself as [[Yune]]. Yune then starts talking to someone who is not in the room, trying to dissuade it from an unknown action it is taking. At that moment, the entire area is engulfed in a bright light. Once the flash ends, Ike and the others leave the room, and find that the previously warring soldiers had all turned to stone.


===Part IV: Gods and Men===
===Part IV: Gods and Men===
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==Chapters==
==Chapters==
{{main|List of chapters in Fire Emblem: Radiant Dawn}}
{{main|List of chapters in Fire Emblem: Radiant Dawn}}
''Radiant Dawn'' has a total of 38 chapters, divided across 43 maps, none of which are [[sidequest]]s or [[paralogue]]s. This makes it the game with the second most main-story chapters in the series, following {{title|Mystery of the Emblem}}{{'}}s 42 chapters split across 44 maps (if both books are counted for ''Mystery of the Emblem'').
''Radiant Dawn'' has a total of 42 chapters,<!--The game treats Rebirth as five chapters, unlike Raise the Standard--> divided across 43 maps, none of which are [[side quest]]s or [[paralogue]]s. This makes it the game with the second most main-story chapters in the series, following {{title|Mystery of the Emblem}}{{'}}s 42 chapters split across 44 maps (if both books are counted for ''Mystery of the Emblem'').


Unlike most games in the series, ''Radiant Dawn'' is divided into four parts, each of which has its own numbering for chapters. It also jumps around between different armies between chapters and parts, rather than following a single army throughout the whole game. Unlike ''Mystery of the Emblem''{{'}}s two books, however, the four parts are not independent from one another.
Unlike most games in the series, ''Radiant Dawn'' is divided into four parts, each of which has its own numbering for chapters. It also jumps around between different armies between chapters and parts, rather than following a single army throughout the whole game. Unlike ''Mystery of the Emblem''{{'}}s two books, however, the four parts are not independent from one another.
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==Staff credits==
==Staff credits==
{{main|Staff of Fire Emblem: Radiant Dawn}}
{{main|Staff of Fire Emblem: Radiant Dawn}}
==Notable merchandise==
{{MerchInfoHdr}}
{{MerchInfoCell
|image={{tab
|tab1=<small>Keychain</small>
|tab2=<small>Overview</small>
|content1=[[File:Wii Keychain Radiant Dawn.jpg|150px]]
|content2=[[File:Wii Keychain Overview.jpg|150px]]
}}
|desc=''Fire Emblem: Radiant Dawn'' itself received a keychain in Yujin's ''1/6 Scale Miniature Wii Keychain'' series of ''[[wikipedia:gachapon|gachapon]]'' toys.
|price=¥200{{JP}}
|release=???{{JP}}
|last=y
}}
{{MerchInfoFtr}}


==Trivia==
==Trivia==
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|eng-name=''Fire Emblem: Radiant Dawn''
|eng-name=''Fire Emblem: Radiant Dawn''
|eng-mean=Forms a pair with {{FE9}}. "Dawn" is a common topic throughout the game, with the [[Dawn Brigade]]; [[Micaiah]], the "Maiden of Dawn"; and [[Ashunera]], the "Goddess of Dawn".
|eng-mean=Forms a pair with {{FE9}}. "Dawn" is a common topic throughout the game, with the [[Dawn Brigade]]; [[Micaiah]], the "Maiden of Dawn"; and [[Ashunera]], the "Goddess of Dawn".
|jap-name={{hover|ファイアーエムブレム 暁の女神|Faiā Emuburemu Akatsuki no Megami}}
|jpn-name={{h|ファイアーエムブレム 暁の女神|Faiā Emuburemu Akatsuki no Megami}}
|jap-mean=''Fire Emblem: Goddess of Dawn''. This title refers to [[Ashunera]], the goddess of dawn.
|jpn-mean=''Fire Emblem: Goddess of Dawn''. This title refers to [[Ashunera]], the goddess of dawn.
|span-name=''Fire Emblem: Radiant Dawn''
|ger-name=''Fire Emblem: Radiant Dawn''
|ger-name=''Fire Emblem: Radiant Dawn''
|fren-name=''Fire Emblem: Radiant Dawn''
|fren-name=''Fire Emblem: Radiant Dawn''
|ital-name=''Fire Emblem: Radiant Dawn''
|ital-name=''Fire Emblem: Radiant Dawn''
|span-name=''Fire Emblem: Radiant Dawn''
}}
}}


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FERD logo jp.png|Japanese logo.
FERD logo jp.png|Japanese logo.
Ba america fe10.jpg|North American box art.
Ba america fe10.jpg|North American box art.
FERD cover art.jpg|Full version of the cover art.
Ba japan fe10.jpg|Japanese box art.
FERD cover art.png|Full version of the cover art.
Ss fe10 title screen.png|English title screen.
</gallery>
</gallery>


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{{Nav10}}
{{Nav10}}
{{NavSeries}}
{{NavSeries}}
{{DEFAULTSORT:Fire Emblem Radiant Dawn}}
[[Category:Fire Emblem: Radiant Dawn| ]]
[[Category:Fire Emblem: Radiant Dawn| ]]
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