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Attack⁄Speed Push: Difference between revisions

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|image=[[File:Is feh atk spd push 1.png]]
|image=[[File:Is feh atk spd push 1.png]]
|caption=Icon of the Atk/Spd Push 1 skill in {{title|Heroes}}.
|caption=Icon of the Atk/Spd Push 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Attack/Speed Push''' (Japanese: {{hl|攻撃速さの渾身|Kōgeki hayasa no konshin}} ''Attack/Speed with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Spd Push 1''', '''Atk/Spd Push 2''', '''Atk/Spd Push 3''', and '''Atk/Spd Push 4''' in order from lowest to highest. Units with an Atk/Spd Push skill boost their [[Attack (stat)|Attack]] and [[Speed]] during combat if their [[Hit point|HP]] is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Speed boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
'''Attack/Speed Push''' (Japanese: {{hl|攻撃速さの渾身|Kōgeki hayasa no konshin}} ''Attack/Speed with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Spd Push 1''', '''Atk/Spd Push 2''', '''Atk/Spd Push 3''', and '''Atk/Spd Push 4''' in order from lowest to highest. Atk/Spd Push boosts its user's [[attack (stat)|attack]] and [[speed]] if their [[HP]] is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}<br>(Atk/Spd Push 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh atk spd push 1.png|20px]]
|skill=Atk/Spd Push 1
|effect1=If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|type=A
|active1=--
|effect=If user's [[HP]] = 100% at start of combat, grants +3 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 1&nbsp;damage to user after combat.
|capacity1=--
|sp=60
|notes1=Cost:  60 SP
}}
|-
{{PassiveDataCell FEH
|game2={{title|Heroes}}<br>(Atk/Spd Push 2)
|skill=Atk/Spd Push 2
|sprite2=[[File:Is feh atk spd push 2.png|20px]]
|type=A
|effect2=If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|effect=If user's [[HP]] = 100% at start of combat, grants +4 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 1&nbsp;damage to user after combat.
|active2=--
|sp=120
|capacity2=--
|pre=[[Attack⁄Speed Push|Atk/Spd Push&nbsp;1]]
|notes2=Cost:  120 SP
}}
|-
{{PassiveDataCell FEH
|game3={{title|Heroes}}<br>(Atk/Spd Push 3)
|skill=Atk/Spd Push 3
|sprite3=[[File:Is feh atk spd push 3.png|20px]]
|type=A
|effect3=If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|effect=If user's [[HP]] = 100% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 1&nbsp;damage to user after combat.
|active3=--
|sp=240
|capacity3=--
|pre=[[Attack⁄Speed Push|Atk/Spd Push&nbsp;2]]
|notes3=Cost:  240 SP
}}
|-
{{PassiveDataCell FEH
|gamee={{title|Heroes}}<br>(Atk/Spd Push 4)
|skill=Atk/Spd Push 4
|spritee=[[File:Is feh atk spd push 4.png|20px]]
|type=A
|effecte=If user's [[Hit point|HP]] is 25% or higher at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +7 each during combat, but deals 5 damage recoil to user after combat if user attacked during combat.
|effect=If user's [[HP]] 25% at start of combat, grants +7 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 5&nbsp;damage to user after combat.
|activee=--
|sp=300
|capacitye=--
|pre=[[Attack⁄Speed Push|Atk/Spd Push&nbsp;3]]
|notese=Cost:  300 SP
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Atk/Spd Push 1====
{{FEH skill availability
{{ItemLoc1
|tiers=4
|method=Units
|-
|data=[[Bernadetta|Bernadetta:  Eternal Loner]] • [[Byleth|Byleth:  Fell Star's Duo]] • [[Camilla|Camilla:  Light of Nohr]] • [[Eleonora Yumizuru|Eleonora:  Shooting Starlet]] • [[Elincia|Elincia:  Estival Princess]] • [[Jill|Jill:  Fiery Dracoknight]] • [[Lysithea|Lysithea:  Earnest Seeker]] • [[Petrine|Petrine:  Icy Flame-Lancer]] • [[Selena (The Sacred Stones)|Selena:  Sandbar Fluorspar]] • [[Tana|Tana:  Noble and Nimble]]
|trail1=[[Life & Death 1]]: 10,000&nbsp;points
|-
|seal1=100 {{Badge|Azure}}, 20 {{GreatBadge|Azure}}, 20 {{SacredCoin}}
|seal2=200 {{Badge|Azure}}, 60 {{GreatBadge|Azure}}, 50 {{SacredCoin}}, [[Attack⁄Speed Push|Atk/Spd Push 1]] seal
|seal3=1,000 {{Badge|Azure}}, 400 {{GreatBadge|Azure}}, 100 {{SacredCoin}}, [[Attack⁄Speed Push|Atk/Spd Push 2]] seal
}}
}}


====Atk/Spd Push 2====
==Flavor text==
{{ItemLoc1
{{DescriptionHdr}}
|method=Units
{{DescriptionCell
|data=[[Bernadetta|Bernadetta:  Eternal Loner]] • [[Byleth|Byleth:  Fell Star's Duo]] • [[Camilla|Camilla:  Light of Nohr]] • [[Eleonora Yumizuru|Eleonora:  Shooting Starlet]] • [[Elincia|Elincia:  Estival Princess]] • [[Jill|Jill:  Fiery Dracoknight]] • [[Lysithea|Lysithea:  Earnest Seeker]] • [[Petrine|Petrine:  Icy Flame-Lancer]] • [[Selena (The Sacred Stones)|Selena:  Sandbar Fluorspar]] • [[Tana|Tana:  Noble and Nimble]]
|game={{title|Heroes}}<br><small>(Atk/Spd Push 1)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd+3, but if unit attacked, deals<br>1 damage to unit after combat.
|japanese=戦闘開始時、自身のHPが100%なら攻撃、速さ+3<br>その状態で攻撃した時、戦闘後、自分に1ダメージ
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Atk/Spd Push 2)</small>
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd+4, but if unit attacked, deals<br>1 damage to unit after combat.
|japanese=戦闘開始時、自身のHPが100%なら攻撃、速さ+4<br>その状態で攻撃した時、戦闘後、自分に1ダメージ
}}
}}
 
{{DescriptionCell
====Atk/Spd Push 3====
|game={{title|Heroes}}<br><small>(Atk/Spd Push 3)</small>
{{ItemLoc1
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd+5, but if unit attacked, deals<br>1 damage to unit after combat.
|method=Units
|japanese=戦闘開始時、自身のHPが100%なら攻撃、速さ+5<br>その状態で攻撃した時、戦闘後、自分に1ダメージ
|data=[[Bernadetta|Bernadetta:  Eternal Loner]] • [[Byleth|Byleth:  Fell Star's Duo]] • [[Camilla|Camilla:  Light of Nohr]] • [[Eleonora Yumizuru|Eleonora:  Shooting Starlet]] • [[Elincia|Elincia:  Estival Princess]] • [[Jill|Jill:  Fiery Dracoknight]] • [[Lysithea|Lysithea:  Earnest Seeker]] • [[Petrine|Petrine:  Icy Flame-Lancer]] • [[Selena (The Sacred Stones)|Selena:  Sandbar Fluorspar]] • [[Tana|Tana:  Noble and Nimble]]
}}
}}
 
{{DescriptionCell
====Atk/Spd Push 4====
|game={{title|Heroes}}<br><small>(Atk/Spd Push 4)</small>
{{ItemLoc1
|english=At start of combat, if unit's HP ≥ 25%,<br>grants Atk/Spd+7, but after combat, if unit<br>attacked, deals 5 damage to unit.
|method=Units
|japanese=戦闘開始時、自身のHPが25%以上なら<br>攻撃、速さ+7<br>その状態で攻撃した時、戦闘後、自分に5ダメージ
|data=[[Bernadetta|Bernadetta:  Eternal Loner]] • [[Byleth|Byleth:  Fell Star's Duo]] • [[Camilla|Camilla:  Light of Nohr]] • [[Eleonora Yumizuru|Eleonora:  Shooting Starlet]] • [[Jill|Jill:  Fiery Dracoknight]] • [[Lysithea|Lysithea:  Earnest Seeker]] • [[Selena (The Sacred Stones)|Selena:  Sandbar Fluorspar]]
}}
}}
 
{{DescriptionFtr}}
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==Trivia==
==Trivia==
 
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Atk/Spd Push 1<br>Atk/Spd Push 2<br>Atk/Spd Push 3<br>Atk/Spd Push 4
|eng-name=Attack/Speed Push
|eng-mean=
|eng-mean=Abbreviated as ''Atk/Spd Push''.
|jap-name={{hl|攻撃速さの渾身|Kōgeki hayasa no konshin}}
|jpn-name={{h|攻撃速さの渾身|Kōgeki hayasa no konshin}}
|jap-mean=Attack/Speed with All One's Might
|jpn-mean=Attack/Speed with All One's Might
|span-name=
|span-name=Empuje Ataque/Velocidad
|span-mean=
|span-mean=Attack/Speed thrust; abbreviated as ''{{lang|es|Empuje Ata/Vel}}'' in the European localization and as ''{{lang|es|Empuj. Atq./Vel.}}'' in the American localization.
|fren-name=
|fren-name=Effort Attaque/Vitesse
|fren-mean=
|fren-mean=Attack/Speed effort; abbreviated as ''{{lang|fr|Effort Atq/Vit}}''.
|ger-name=
|ger-name=Angriff/Geschwindigkeit-Zug
|ger-mean=
|ger-mean=Attack/Speed Pull; abbreviated as ''{{lang|de|Angr./Ges.-Zug}}''.
|ital-name=
|ital-name=Slancio Attacco/Velocità
|ital-mean=
|ital-mean=Attack/Speed surge; abbreviated as ''{{lang|it|Slancio Att/Vel}}''.
|por-br-name=
|por-name=Ataque/Velocidade pulso
|por-br-mean=
|por-mean=Attack/Speed pulse; abbreviated as ''{{lang|pt|Atq./Vel. pulso}}''.
|ch-trad-name={{h|攻擊速度的奮擊|gōngjī sùdù de fèn jī}}
|ch-trad-mean=Attack/Speed exterting strike
}}
}}
 
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==Gallery==
==Gallery==
 
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==See also==
==See also==
* [[Atk/Def Push]]
* [[Atk/Def Push]]
* [[Atk/Res Push]]
* [[Atk/Res Push]]
{{NavPassiveH}}
 
{{NavPassiveAH}}
{{NavPassiveSH}}