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With the Fire Emblem Heroes: Choose Your Legends Page in existence, this seems like a good opportunity to update names on the wiki to their anglicized versions rather than the direct translations from NoJ? I think the inconsistencies can be confusing to newcomers (such as Ryan's page being Raian while Clarisse's page is still Clarisse despite her Kleine NoJ designation). While the CYL website isn't perfect, it seems sensible to use anglicized names where possible on the wiki to me. If Clarisse was listed as Clarisse on the CYL site, formerly referred to as Kleine, and then we updated her name once she arrived in Heroes under the name Clarisse, could we not use that as an indicator that what anglicized names exist on the CYL website should be treated as valid, official English translations?
With the Fire Emblem Heroes: Choose Your Legends Page in existence, this seems like a good opportunity to update names on the wiki to their anglicized versions rather than the direct translations from NoJ? I think the inconsistencies can be confusing to newcomers (such as Ryan's page being Raian while Clarisse's page is still Clarisse despite her Kleine NoJ designation). While the CYL website isn't perfect, it seems sensible to use anglicized names where possible on the wiki to me. If Clarisse was listed as Clarisse on the CYL site, formerly referred to as Kleine, and then we updated her name once she arrived in Heroes under the name Clarisse, could we not use that as an indicator that what anglicized names exist on the CYL website should be treated as valid, official English translations?
:I'm pretty sure the reason we don't use the CYL names is that there are inconsistencies between that and actual ''Heroes'' text. Like, with [[Thea]], she's called Thite on the CYL website and Thea in one of Shanna's written quotes. [[User:Xamad|Xamad]] ([[User talk:Xamad|talk]]) 16:02, 16 June 2018 (UTC)
:I'm pretty sure the reason we don't use the CYL names is that there are inconsistencies between that and actual ''Heroes'' text. Like, with [[Thea]], she's called Thite on the CYL website and Thea in one of Shanna's written quotes. [[User:Xamad|Xamad]] ([[User talk:Xamad|talk]]) 16:02, 16 June 2018 (UTC)
::But would it not make sense to use the most up to date information possible? I.E. CYL1 may have called her Thite, but then Shanna's post-release quote referring to her as Thea would be considered overriding. It's just oddly jarring to me when we have evidence of anglicized names (such as "Ryan") but stick to the NoJ translations until the character physically shows up in Heroes. In Thite/Thea's case, we have the NoJ Thite and we know it's romanized that way, but then we received information via Heroes that her name is Thea. In Raian/Ryan's case, we know NoJ is the romanized name but CYL lists an even more anglicized name, verifying that it should be Ryan. While CYL doesn't always show the anglicized name, it just makes sense to me to update those names which are veritably different from the NoJ romanizations. Of course this is why I'm asking; I have some history edits for characters I'm thinking of but I'd like to be consistent with how the wiki pursues it. :) [[User:Ferronier|Ferronier]]
::But would it not make sense to use the most up to date information possible? I.E. CYL1 may have called her Thite, but then Shanna's post-release quote referring to her as Thea would be considered overriding. It's just oddly jarring to me when we have evidence of anglicized names (such as "Ryan") but stick to the NoJ translations until the character physically shows up in Heroes. In Thite/Thea's case, we have the NoJ Thite and we know it's romanized that way, but then we received information via Heroes that her name is Thea. In Raian/Ryan's case, we know NoJ uses "Raian" as the romanized name but CYL lists an even more anglicized name, verifying that it should be Ryan. While CYL doesn't always show the anglicized name, it just makes sense to me to update those names which are veritably different from the NoJ romanizations. Of course this is why I'm asking; I have some history edits for characters I'm thinking of but I'd like to be consistent with how the wiki pursues it. :) [[User:Ferronier|Ferronier]]


=== Fates Skills and Classes (2/29/16) ===
=== Fates Skills and Classes (2/29/16) ===
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|-
|-
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe01 marth lord sword 01.png]]<br>[[Sword]]  
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe01 marth lord sword 01.png]]<br>[[Sword]]  
| align="center" | [[File:Bs fe01 marth lord sword 02.png]]<br>[[Rapier]]/[[Mercurius]]/[[Falchion]]
| align="center" | [[File:Bs fe01 marth lord sword 02.png]]<br>[[Rapier]]/[[Mercurius]]/[[Falchion (Archanea)|Falchion]]
|}
|}
|-
|-
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:::I agree that some characters may warrant their own gallery pages separate from the main articles. [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:43, 12 March 2018 (UTC)
:::I agree that some characters may warrant their own gallery pages separate from the main articles. [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:43, 12 March 2018 (UTC)
== Script Pages ==
I feel an agreed upon format for the script pages should be formed. As they are now, they all resemble each other, but they all look different and inconsistent. This is by no means a high priority and probably only needs a few people, but I feel a revision would be useful. [[User:Thecornerman|Thecornerman]] ([[User talk:Thecornerman|talk]]) 04:06, 22 September 2018 (UTC)
== Unit Analysis (Usefulness rating) ==
So, I just wanted to ask if this was allowed, or if this is not the focus of this wiki. Just to adjust what I should be focusing my edits on here too. [https://fireemblemwiki.org/wiki/User_talk:Raging Raging (Talk)] 06:26, 1 January 2019 (UTC)
== {{FE4}} New Chapter Format ==
After wreaking my havoc upon the chapters of the first three games (though {{title|Gaiden}} didn't receive much of that), I am now turning my attention to {{title|Genealogy of the Holy War}}. The "Enemy data" section, I think, needs particular attention; it's a bit of a mess. Chapters have either every enemy that ever shows up on the "ChapEnemies" table or have all the enemies that don't start on the field under reinforcements, both of which tend to get cluttered. I propose instead that the units be split by faction, demonstrated below using data from [[Crisis in Agustria]]:
===Unit Data===
====Nordion====
{{ChapPartners
|platform=snes02
|name1=[[Eve]]
|class1=Paladin
|lv1=18
|#1=1
|inventory1={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes1='''Authority:''' [[Lachesis]]<br>Moves to protect Lachesis, but will prioritize attacking nearby enemies upon her recruitment.
|-
|name2=[[Eva]]
|class2=Paladin
|lv2=18
|#2=1
|inventory2={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes2='''Authority:''' [[Lachesis]]<br>Moves to protect Lachesis, but will prioritize attacking nearby enemies upon her recruitment.
|-
|name3=[[Alva (Genealogy of the Holy War)|Alva]]
|class3=Paladin
|lv3=18
|#3=1
|inventory3={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes3='''Authority:''' [[Lachesis]]<br>Moves to protect Lachesis, but will prioritize attacking nearby enemies upon her recruitment.
|-
|namel=[[Lachesis]]
|classl=Princess
|lvl=2
|#l=1
|inventoryl={{item|4|Miracle Sword}} • {{item|4|Heal}}<br>{{item|4|Charm}}
|notesl=Guards [[Nordion]].
}}
====Heirhein====
{{ChapEnemies
|platform=snes02
|name1=Heirhein
|class1=Lance Knight
|lv1=8
|#1=6
|inventory1={{item|4|Iron Lance}}
|notes1='''Authority:''' [[Elliot]]
|-
|name2=Heirhein
|class2=Axe Knight
|lv2=8
|#2=3
|inventory2={{item|4|Iron Axe}}
|notes2='''Authority:''' [[Elliot]]
|-
|name3=[[Elliot]]
|class3=Duke Knight
|lv3=15
|#3=1
|inventory3={{item|4|Silver Lance|type=drop}}
|notes3='''Authority:''' ★★
|-
|name4=Heirhein
|class4=Armored Sword
|lv4=7
|#4=2
|inventory4={{item|4|Iron Sword}}
|notes4='''Authority:''' [[Philip]]
|-
|name5=Heirhein
|class5=Armored Axe
|lv5=8
|#5=2
|inventory5={{item|4|Iron Axe}}
|notes5='''Authority:''' [[Philip]]
|-
|name6=Heirhein
|class6=Knight
|lv6=9
|#6=4
|inventory6={{item|4|Iron Lance}}
|notes6='''Authority:''' [[Philip]]
|-
|name7=Heirhein
|class7=Ballista
|class7article=Ballista (class)
|lv7=10
|#7=2
|inventory7={{item|4|Ballista}}
|notes7='''Authority:''' [[Philip]]<br>Immobile.
|-
|name8=Heirhein
|class8=Priest
|lv8=16
|#8=1
|inventory8={{item|4|Recover}}
|notes8='''Authority:''' [[Philip]]
|-
|name9=[[Philip]]
|class9=General
|lv9=18
|#9=1
|inventory9={{item|4|Silver Lance}} • {{item|4|Return Ring|type=drop}}<br>{{item|4|Pavise}}
|notes9='''Authority:''' ★★★
|-
|name10=Heirhein
|class10=Knight
|lv10=8
|#10=3
|inventory10={{item|4|Javelin}}
|notes10='''Authority:''' [[Bordeaux]]<br>Does not move.
|-
|nameb=[[Bordeaux]]
|classb=General
|lvb=14
|inventoryb={{item|4|Steel Blade}} • {{item|4|Steel Bow}} • {{item|4|Barrier Ring|type=drop}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★<br>Does not move; guards [[Heirhein]]
}}
====Anphony====
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
{{tab
|width=100%
|tab1=Neutral
|tab2=Enemy
|content1={{ChapOthers
|platform=snes02
|name1=Ruffian
|class1=Brigand
|lv1=1
|#1=4
|inventory1={{item|4|Iron Axe}}
|notes1=Ignores combat in favor of attacking villages; becomes an enemy once Heirhein is seized.
|-
|name2=Anphony
|class2=Lance Knight
|lv2=10
|#2=2
|inventory2={{item|4|Iron Lance}}
|notes2='''Authority:''' Commander<br>Does not move; becomes an enemy once Heirhein has been seized.
|-
|namel=Commander
|classl=Duke Knight
|lvl=12
|#l=1
|inventoryl={{item|4|Steel Lance}}
|notesl=Does not move; becomes an enemy once Heirhein has been seized.
}}
|content2={{ChapEnemies
|platform=snes02
|name1=Ruffian
|class1=Brigand
|lv1=1
|#1=4
|inventory1={{item|4|Iron Axe}}
|notes1=Ignores combat in favor of attacking villages; initially a neutral unit.
|-
|name2=Anphony
|class2=Lance Knight
|lv2=10
|#2=2
|inventory2={{item|4|Iron Lance}}
|notes2='''Authority:''' Commander<br>Initially a neutral unit; spends the first turn moving towards Anphony, then moves towards the player units.
|-
|name3=Commander
|class3=Duke Knight
|lv3=12
|#3=1
|inventory3={{item|4|Steel Lance}}
|notes3=Initially a neutral unit; spends the first turn moving towards Anphony, then moves towards the player units.
|-
|name4=Mercenary
|class4=Free Knight
|lv4=7
|#4=11
|inventory4={{item|4|Iron Sword}}
|notes4='''Authority:''' [[Waltz]]
|-
|name5=[[Waltz]]
|class5=Ranger
|lv5=20
|#5=1
|inventory5={{item|4|Steel Blade}} • {{item|4|Paragon Ring|type=drop}}
|notes5='''Authority:''' ★★★
|-
|name6=[[Beowulf]]
|class6=Free Knight
|lv6=9
|#6=1
|inventory6={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}}
|-
|name7=Anphony
|class7=Armored Sword
|lv7=14
|#7=4
|inventory7={{item|4|Iron Sword}}
|notes7='''Authority:''' [[Macbeth]]
|-
|name8=Anphony
|class8=Armored Axe
|lv8=14
|#8=3
|inventory8={{item|4|Iron Axe}}
|notes8='''Authority:''' [[Macbeth]]
|-
|name9=Anphony
|class9=Bow Armor
|lv9=14
|#9=3
|inventory9={{item|4|Iron Bow}}
|notes9='''Authority:''' [[Macbeth]]
|-
|nameb=[[Macbeth]]
|classb=General
|lvb=22
|inventoryb={{item|4|Steel Lance}} • {{item|4|Javelin}} • {{item|4|Shield Ring}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★<br>Does not move; guards [[Anphony]]
}}
}}
====Mackily====
The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized.
{{tab
|width=100%
|tab1=Neutral
|tab2=Enemy
|content1={{ChapOthers
|platform=snes02
|namel=Mackily
|classl=Knight
|lvl=12
|#l=2
|inventoryl={{item|4|Javelin}}
|notesl=Does not move; becomes an enemy once Anphony has been seized.
}}
|content2={{ChapEnemies
|platform=snes02
|name1=Mackily
|class1=Knight
|lv1=12
|#1=2
|inventory1={{item|4|Javelin}}
|notes1=Does not move; initially a neutral unit.
|-
|name2=Mackily
|class2=Ballista
|class2article=Ballista (class)
|lv2=8
|#2=4
|inventory2={{item|4|Ballista}}
|notes2='''Authority:''' Commander<br>Immobile.
|-
|name3=Commander
|class3=Ballista
|class3article=Ballista (class)
|lv3=12
|#3=1
|inventory3={{item|4|Ballista}}
|notes3='''Authority:''' ★<br>Immobile.
|-
|name4=Mackily
|class4=Myrmidon
|lv4=12
|#4=5
|inventory4={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|notes4='''Authority:''' [[Clement]]
|-
|name5=Mackily
|class5=Bow Fighter
|lv5=10
|#5=2
|inventory5={{item|4|Iron Bow}}<br>{{item|4|Follow-Up}}
|notes5='''Authority:''' [[Clement]]
|-
|name6=Mackily
|class6=Fire Mage
|lv6=8
|#6=2
|inventory6={{item|4|Fire|link=Fire (tome)}}
|notes6='''Authority:''' [[Clement]]
|-
|nameb=[[Clement]]
|classb=Bishop
|lvb=18
|inventoryb={{item|4|sleep|type=drop}} • {{item|4|Thunder|link=Thunder (tome)}}
|notesb='''Authority:''' ★<br>Does not move; guards [[Mackily]]
}}
}}
====Agusty====
The enemy army appears once Anphony has been seized; [[Zane]] and his troops appear once Mackily has been seized.
{{ChapEnemies
|platform=snes02
|name1=Agusty
|class1=Lance Knight
|lv1=12
|#1=4
|inventory1={{item|4|Iron Lance}}
|notes1='''Authority:''' Commander
|-
|name2=Commander
|class2=Duke Knight
|lv2=15
|#2=1
|inventory2={{item|4|Steel Lance}} • {{item|4|Javelin}}
|notes2='''Authority:''' ★
|-
|name3=Agusty
|class3=Cavalier
|lv3=12
|#3=4
|inventory3={{item|4|Iron Sword}}
|notes3='''Authority:''' Commander
|-
|name4=Commander
|class4=Paladin
|lv4=14
|#4=1
|inventory4={{item|4|Steel Sword}}
|notes4='''Authority:''' ★
|-
|name5=Agusty
|class5=Knight
|lv5=10
|#5=5
|inventory5={{item|4|Javelin}}
|-
|name6=Ferry's Squad
|class6=Pegasus Knight
|lv6=3
|#6=4
|inventory6={{item|4|Javelin}}
|notes6='''Authority:''' [[Ferry]]<br>Retreats upon Ferry's recruitment.
|-
|name7=[[Ferry]]
|class7=Pegasus Knight
|lv7=6
|#7=1
|inventory7={{item|4|Slim Lance}}<br>{{item|4|Follow-Up}}
|notes7='''Authority:''' ★
|-
|name8=Agusty
|class8=Ballista
|lv8=6
|#8=3
|inventory8={{item|4|Ballista}}
|notes8='''Authority:''' [[Chagall]]<br>Immobile.
|-
|nameb=[[Chagall]]
|classb=Baron
|lvb=10
|inventoryb={{item|4|Silver Blade}} • {{item|4|Physic|type=drop}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★★<br>Does not move; guards [[Agusty]]
|-
|namer1=Agusty
|classr1=Lance Knight
|lvr1=13
|#r1=6
|inventoryr1={{item|4|Iron Lance}}
|notesr1='''Authority:''' [[Zane]]
|-
|namer2=Agusty
|classr2=Axe Knight
|lvr2=10
|#r2=4
|inventoryr2={{item|4|Iron Axe}}
|notesr2='''Authority:''' [[Zane]]
|-
|namer3=Agusty
|classr3=Arch Knight
|lvr3=9
|#r3=4
|inventoryr3={{item|4|Iron Bow}}
|notesr3='''Authority:''' [[Zane]]
|-
|namer4=Agusty
|classr4=Troubadour
|lvr4=12
|#r4=3
|inventoryr4={{item|4|Slim Sword}} • {{item|4|Mend}}
|notesr4='''Authority:''' [[Zane]]
|-
|namerl=[[Zane]]
|classrl=Duke Knight
|lvrl=21
|#rl=1
|inventoryrl={{item|4|Ridersbane|type=drop}} • {{item|4|Javelin}}
|notesrl='''Authority:''' ★★★
}}
This clearly demonstrates the difference between particular factions and their affiliation with the player. Not to say that it's perfect, Authority combined with any notes jumbles that right up, but I think it's better. I also think that the Boss data could be split by faction in a similar fashion, still under its own section, but that's just rearranging some templates and adding some headers, so I didn't feel the need to demonstrate it here.
On a similar note, the colors of partner and NPC units seem to be switched by name, but the green units act like green units in any other game and the yellow units are a neutral party rather than an instructed one. Is this worthy of its own templates or should we just insert some "if" statements into the templates to account for this color difference? Or take the easy route and ignore it.
One more thing: I wasn't certain what to call the yellow unit map animations. We have some precedent for calling green partner, as a civilian sprite was under that label, but we have no yellows with names, and I didn't want to upload a few files only to change their names later and annoy everyone.
Genealogy is complicated. [[User:Thecornerman|Thecornerman]] ([[User talk:Thecornerman|talk]]) 08:15, 26 February 2019 (UTC)