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Fire Emblem: Shadow Dragon & the Blade of Light: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Shouzou Kaga]]
|designer=[[Shouzou Kaga]]
|released='''Famicom'''<br>{{JP}}April 20, 1990<br>'''Wii Virtual Console'''<br>{{JP}}October 20, 2009<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}August 1, 2012<br>'''Wii U Virtual Console'''<br>{{JP}}June 4, 2014
|released='''Famicom'''<br>{{JP}}April 20, 1990<br>'''Wii Virtual Console'''<br>{{JP}}October 20, 2009<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}August 1, 2012<br>'''Wii U Virtual Console'''<br>{{JP}}June 4, 2014<br>'''Nintendo Switch Online: Family Computer'''<br>{{JP}}March 13, 2019
|ratings={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|ratings={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|platforms=
|platforms=
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*[[Wii]] <small>([[Virtual Console]])</small>
*[[Wii]] <small>([[Virtual Console]])</small>
*[[Nintendo 3DS]] <small>([[Virtual Console]])</small>
*[[Nintendo 3DS]] <small>([[Virtual Console]])</small>
*[[Wii U]] <small>([[Virtual Console]], ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' Masterpiece)</small>
*[[Wii U]] <small>([[Virtual Console]], {{SSBWU}} Masterpiece)</small>
|successor={{FE2}}
|successor={{FE2}}
}}
}}
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==Gameplay==
==Gameplay==
{{sectstub}}
{{sectstub}}
As the series' first installment, ''Shadow Dragon and the Blade of Light'' established many of the gameplay points and conventions which remain in the series to this day, but is of course significantly simpler than its successors.
As the series' first installment, ''Shadow Dragon and the Blade of Light'' established many of the gameplay points and conventions which remain in the series to this day, but it lacks several major mechanics from future games, such as skills or functions of the preparations menu other than unit selection.


==Chapters==
==Chapters==
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Development on ''Shadow Dragon and the Blade of Light'' began after the completion of fellow turn-based strategy game ''[[wikipedia:Famicom Wars|Famicom Wars]]'', with the theme of allowing players to "see and enjoy a world from an RPG perspective".<ref name="iwataasks">{{Cite web|published=2012-03|retrieved=2014-07-26|url=https://web.archive.org/web/20101005120340/http://fire-emblem.com/shadowdragon/interview/interview1.html|title=Iwata Asks - Fire Emblem: Shadow Dragon|site=Nintendo; (archived by the Internet Archive Wayback Machine)|author=[[smashwiki:Masahiro Sakurai|Sakurai, M.]] ''et al.''}}</ref> [[Shouzou Kaga]], who served as the scenarist on the game, described the idea behind the game as being a hybrid of traditional strategy/simulation games with RPG elements, with the idea being to create a more dramatic, story-rich strategy game where the player would become emotionally invested in the characters and their struggle. The mechanic of permanent [[death]] was introduced as part of this, to give the fates of the playable cast more weight and to reward love and care for one's units. The idea was to break from standard RPGs of the time - which railroad players into a single course by necessity, otherwise the game would break - by ensuring that there was not only one way of clearing each map, and that players could approach maps as they choose and devise their own successful strategies. Another consideration was to simplify the game compared to other strategy games of the era, to fit in with Nintendo's philosophy of producing games which anybody can pick up and play.<ref name="shmupulations" />
Development on ''Shadow Dragon and the Blade of Light'' began after the completion of fellow turn-based strategy game ''[[wikipedia:Famicom Wars|Famicom Wars]]'', with the theme of allowing players to "see and enjoy a world from an RPG perspective".<ref name="iwataasks">{{Cite web|published=2012-03|retrieved=2014-07-26|url=https://web.archive.org/web/20101005120340/http://fire-emblem.com/shadowdragon/interview/interview1.html|title=Iwata Asks - Fire Emblem: Shadow Dragon|site=Nintendo; (archived by the Internet Archive Wayback Machine)|author=[[smashwiki:Masahiro Sakurai|Sakurai, M.]] ''et al.''}}</ref> [[Shouzou Kaga]], who served as the scenarist on the game, described the idea behind the game as being a hybrid of traditional strategy/simulation games with RPG elements, with the idea being to create a more dramatic, story-rich strategy game where the player would become emotionally invested in the characters and their struggle. The mechanic of permanent [[death]] was introduced as part of this, to give the fates of the playable cast more weight and to reward love and care for one's units. The idea was to break from standard RPGs of the time - which railroad players into a single course by necessity, otherwise the game would break - by ensuring that there was not only one way of clearing each map, and that players could approach maps as they choose and devise their own successful strategies. Another consideration was to simplify the game compared to other strategy games of the era, to fit in with Nintendo's philosophy of producing games which anybody can pick up and play.<ref name="shmupulations" />


Unlike most later ''Fire Emblem'' games, ''Shadow Dragon'' NES was developed in a collaboration between [[Intelligent Systems]] and [[mariowiki:Nintendo Research & Development 1|Nintendo Research & Development 1]]. Kaga once remarked that the development of ''Shadow Dragon'' NES was a small-scale affair which the team produced largely for fun, and this resulted in having few resources to devote to its graphics, something which the team would later come to regret.<ref>{{Cite web|published=1999-01|retrieved=2015-02-24|title=Fire Emblem: Treasure - Interview with Shouzou Kaga|url=http://serenesforest.net/general/interviews/holy-war/fire-emblem-treasure/|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. North2}}</ref>  Similarly, owing to the team's small size, [[Tohru Narihiro]] asserts that both he and most other members of the team performed numerous other duties beyond their main focus in its development.<ref name="iwataasks" />
Unlike most later ''Fire Emblem'' games, ''Shadow Dragon and the Blade of Light'' was developed in a collaboration between [[Intelligent Systems]] and [[mariowiki:Nintendo Research & Development 1|Nintendo Research & Development 1]]. Kaga once remarked that the development of ''Shadow Dragon and the Blade of Light'' was a small-scale affair which the team produced largely for fun, and this resulted in having few resources to devote to its graphics, something which the team would later come to regret.<ref>{{Cite web|published=1999-01|retrieved=2015-02-24|title=Fire Emblem: Treasure - Interview with Shouzou Kaga|url=http://serenesforest.net/general/interviews/holy-war/fire-emblem-treasure/|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. North2}}</ref>  Similarly, owing to the team's small size, [[Tohru Narihiro]] asserts that both he and most other members of the team performed numerous other duties beyond their main focus in its development.<ref name="iwataasks" />


According to Narihiro, the limitations of the NES hindered its ability to support strategy simulation games. With respect to how the team overcame this obstacle, he recalled:
According to Narihiro, the limitations of the NES hindered its ability to support strategy simulation games. With respect to how the team overcame this obstacle, he recalled:
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===Game credits===
===Game credits===
* Director: Keisuke Terasaki
* Directer:{{sic}} Keisuke Terasaki
* Scenario: [[Shouzou Kaga]]
* Scinario:{{sic}} [[Shouzou Kaga]]
* Programmers: Masaharu Tani, Masayuki Imanishi, Kouji Yoshida, Kei Fukura
* Programers:{{sic}} Masaharu Tani, Masayuki Imanishi, Kouji Yoshida, Kei Fukura
* Graphic designers: Tohru Ohsawa, Naotaka Ohnishi, Saotshi Machida, Toshitaka Muramatsu
* Graphic designers: Tohru Ohsawa, Naotaka Ohnishi, Saotshi Machida, Toshitaka Muramatsu
* Music: [[bulbapedia:Hirokazu Tanaka|Hirokazu Tanaka]], [[Yuka Tsujiyoko|Yuka Banba]]
* Music: [[bulbapedia:Hirokazu Tanaka|Hirokazu Tanaka]], [[Yuka Tsujiyoko|Yuka Banba]]
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In 2008, Narihiro said in an interview that for the first two months it was on the market, ''Shadow Dragon and the Blade of Light'' experienced very slow sales, but that its sales slowly began to pick up afterward as positive [[wikipedia:Word of mouth|word of mouth]] spread about the game among consumers.<ref name="iwataasks" /> According to Kaga, the game was met with poor reviews when it first launched and was criticized for being difficult to understand and for its unimpressive visuals. It was not until six months after its release, when a columnist at the magazine ''[[wikipedia:Famitsu|Famitsu]]'' praised the game, that its sales improved.<ref name="shmupulations">{{cite web|url=http://shmuplations.com/fireemblem/|title=Fire Emblem – Developer Interviews with Shouzou Kaga and Hironobu Sakaguchi|author=[[Shouzou Kaga|Kaga, S.]], [[wikipedia:Hironobu Sakaguchi|Sakaguchi, H.]], et al. (trans. shmupulations)|site=shmupulations.com|published=2016-05-03|retrieved=2016-05-03}}</ref>
In 2008, Narihiro said in an interview that for the first two months it was on the market, ''Shadow Dragon and the Blade of Light'' experienced very slow sales, but that its sales slowly began to pick up afterward as positive [[wikipedia:Word of mouth|word of mouth]] spread about the game among consumers.<ref name="iwataasks" /> According to Kaga, the game was met with poor reviews when it first launched and was criticized for being difficult to understand and for its unimpressive visuals. It was not until six months after its release, when a columnist at the magazine ''[[wikipedia:Famitsu|Famitsu]]'' praised the game, that its sales improved.<ref name="shmupulations">{{cite web|url=http://shmuplations.com/fireemblem/|title=Fire Emblem – Developer Interviews with Shouzou Kaga and Hironobu Sakaguchi|author=[[Shouzou Kaga|Kaga, S.]], [[wikipedia:Hironobu Sakaguchi|Sakaguchi, H.]], et al. (trans. shmupulations)|site=shmupulations.com|published=2016-05-03|retrieved=2016-05-03}}</ref>


As of 2002, ''Shadow Dragon'' NES had sold an estimated 329,087 copies in its original Famicom print run.<ref>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-03-30}}</ref>
As of 2002, ''Shadow Dragon and the Blade of Light'' had sold an estimated 329,087 copies in its original Famicom print run.<ref>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-03-30}}</ref>


==Fan translation==
==Fan translation==
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[[File:Ss fe01 title screen fan translation.png|thumb|right|256px|The title screen in the [[fan translation]] of ''Shadow Dragon and the Blade of Light''.]]
[[File:Ss fe01 title screen fan translation.png|thumb|right|256px|The title screen in the [[fan translation]] of ''Shadow Dragon and the Blade of Light''.]]
''Shadow Dragon and the Blade of Light'' did not receive an international release, but unlike other games which met this fate, it went largely ignored in light of {{title|Mystery of the Emblem}} and later {{title|Shadow Dragon}} remaking it, giving it the perception of being unnecessary in light of existing in superior forms. As such, it was not until 2010 that a [[fan translation]] patch was completed, released by ''Quirino'' of the Serenes Forest forums.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=20071|title=Fire Emblem NES Translation|author=Quirino|site=Serenes Forest Forums|published=2010-04-26|retrieved=2015-03-30}}</ref>
''Shadow Dragon and the Blade of Light'' did not receive an international release, but unlike other games which met this fate, it went largely ignored in light of {{title|Mystery of the Emblem}} and later {{title|Shadow Dragon}} remaking it, giving it the perception of being unnecessary in light of existing in superior forms. As such, it was not until 2010 that a [[fan translation]] patch was completed, released by ''Quirino'' of the Serenes Forest forums.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=20071|title=Fire Emblem NES Translation|author=Quirino|site=Serenes Forest Forums|published=2010-04-26|retrieved=2015-03-30}}</ref>
{{clear}}


==Trivia==
==Trivia==


==Eytmology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=• ''Fire Emblem: Shadow Dragon and the Blade of Light''<br>• ''Fire Emblem: Shadow Dragons and the Blade of Light''
|eng-name=• ''Fire Emblem: Shadow Dragon and the Blade of Light''<br>• ''Fire Emblem: Shadow Dragons and the Blade of Light''
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|eng-fan-mean=--
|eng-fan-mean=--
|fren-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|fren-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|fren-mean=--
|fren-mean=As above.
|ger-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|ger-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|ger-mean=--
|ger-mean=As above.
|span-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|span-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|span-mean=--
|span-mean=As above.
|ital-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|ital-name=''Fire Emblem: Shadow Dragon and the Blade of Light''
|ital-mean=--
|ital-mean=As above.
|kor-name=
|kor-mean=
|ch-trad-name=
|ch-trad-mean=
|ch-simp-name=
|ch-simp-mean=
}}
}}


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<gallery>
<gallery>
Ba japan fe01.png|Japanese box art of ''Shadow Dragon and the Blade of Light''.
Ba japan fe01.png|Japanese box art of ''Shadow Dragon and the Blade of Light''.
FEARHT Cover Art.png|Full artwork from the box.
FEARHT logo.png|Japanese logo of ''Shadow Dragon and the Blade of Light''.
FEARHT logo.png|Japanese logo of ''Shadow Dragon and the Blade of Light''.
FEARHT logo.gif|Full in-game Japanese logo.
FEARHT logo.gif|Full in-game Japanese logo.
Ss fe01 title screen.png|Japanese title screen ''Shadow Dragon and the Blade of Light''.
Ss fe01 title screen.png|Japanese title screen ''Shadow Dragon and the Blade of Light''.
FEARHT flier front.png|Front side of a flier for ''Shadow Dragon and the Blade of Light''.
FEARHT flier back.png|Back side of a flier for ''Shadow Dragon and the Blade of Light''.
</gallery>
</gallery>


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* ''[http://www.nintendo.co.jp/3ds/eshop/vc/ta2j/index.html Fire Emblem: Shadow Dragon and the Blade of Light]'' Nintendo 3DS Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/3ds/eshop/vc/ta2j/index.html Fire Emblem: Shadow Dragon and the Blade of Light]'' Nintendo 3DS Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wiiu/software/vc/fcgj/index.html Fire Emblem: Shadow Dragon and the Blade of Light]'' Wii U Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/wiiu/software/vc/fcgj/index.html Fire Emblem: Shadow Dragon and the Blade of Light]'' Wii U Virtual Console website (Japanese)
* ''[http://www.nintendo.co.jp/fe/fe_museum/ankoku/map/index.html Fire Emblem: Shadow Dragon and the Blade of Light]'' Fire Emblem Museum section (Japanese)
* ''[https://web.archive.org/web/20160306145518/https://www.nintendo.co.jp/fe/fe_museum/ankoku/map/index.html Fire Emblem: Shadow Dragon and the Blade of Light]'' Fire Emblem Museum section (Japanese, archived by the Wayback Machine)


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[[Category:Fire Emblem: Shadow Dragon and the Blade of Light]]
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