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Weapon level: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
31,084 bytes added ,  24 July 2018
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[[File:Ss fe01 gordin using parthia.png|thumb|[[Gordin]]'s weapon level is high enough to wield [[Parthia]], which, as a [[regalia]] weapon, has a high weapon level requirement.]]
:''For the stat known as "weapon level" in some texts, see '''[[Weapon rank]]'''.''
[[File:Ss fe04 lachesis weapon ranks.png|thumb|<small>Highlighted: [[Lachesis]]'s weapon levels as a [[Master Knight]]. By the standards of {{title|Genealogy of the Holy War}}, she has the maximum normal level for most weapon types, the lowest for [[Light (magic)|light magic]], and is unable to use [[Dark (magic)|dark magic]].</small>]]
<hr>
[[File:Ss fe01 gordin using parthia.png|thumb|[[Gordin]]'s weapon level is high enough to wield [[Parthia]].]]
'''Weapon level''' (Japanese: {{hover|武器レベル|Bukireberu}} ''weapon level''), abbreviated (Japanese: WLV or {{hover|武器|Buki}} ''weapon''), is a stat present only in {{FE1}}, {{title|Mystery of the Emblem}} and {{FEBS}}.  Similar to the [[weapon rank]] system of later games, the range of weapons a unit has is dependent on their weapon level stat; like the rank system all weapons are assigned a minimum weapon level required to use them.  Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them.


Weapon level was absent from {{FE2}}, which had no similar system and instead allowed a unit to use every weapon, [[personal weapon]]s aside, automatically, provided their class allowed it. From {{FE4}} onward, the weapon system was overhauled and this stat was removed, replaced with the more refined [[weapon rank]] system.
{{Quote|You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon.|[[Matthew]], upon receiving an [[Armorslayer]].}}
 
The '''weapon level''' system (Japanese: {{hover|武器レベル|Buki reberu}} ''weapon level'') is a system of weapon access management.
 
In {{FE1}}, {{title|Mystery of the Emblem}}, and {{FEBS}}, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them.  Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped in {{FE4}} and later fleshed out into its current form in {{title|Thracia 776}}.
 
The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individual [[unit]]; weapon levels denote a [[unit]]'s proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort.
 
Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s).
 
==Overview==
In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, the [[Silver Sword]] was level 9, the [[Silver Lance]] and [[Silver Bow|Bow]] were level 7, and the [[Silver Axe]] was level 10.
 
Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]], [[worth]] and lower [[durability]]. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze/Iron/Steel/Silver variants, while anima magic types possess a series of increasing prefixes (e.g. [[Fire (tome)|Fire]]/[[Elfire]]/[[Arcfire]]).  Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot.  Depending on the game, [[personal weapons]] are either separated from the core level system or still have a level while being locked to individual units.
 
In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[Staff|staves]], to heal an ally. The exception to this system is ''Genealogy of the Holy War'', where weapon levels are almost entirely static and are dictated primarily by a unit's [[class]], only ever increasing when the unit undergoes a [[class change]]; units who possess [[Holy Blood]] have their weapon levels altered depending on what kind of blood they possess.
 
==Weapon levels by game==
While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels.
 
{|width="80%" align=center cellpadding=3 cellspacing="4" style="{{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="70%" colspan="9"|Weapon levels by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="20%" rowspan="2"| Game
!style="border:none; background-color:{{Color3}}" width="35%" colspan="7"| <small>Level (Lowest → Highest)</small>
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="45%" rowspan="2"| Notes
|-
!style="border:none; background-color:{{Color3}}" width="5%"| <big>E</big>
!style="border:none; background-color:{{Color3}}" width="5%"| <big>D</big>
!style="border:none; background-color:{{Color3}}" width="5%"| <big>C</big>
!style="border:none; background-color:{{Color3}}" width="5%"| <big>B</big>
!style="border:none; background-color:{{Color3}}" width="5%"| <big>A</big>
!style="border:none; background-color:{{Color3}}" width="5%"| <big>S</big>
!style="border:none; background-color:{{Color3}}" width="5%"| <big>SS</big>
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Genealogy of the Holy War}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Units who possess major [[Holy Blood]] have the respective weapon type marked with a ★; for more details, see [[Holy Blood#Weapon levels|here]].
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Thracia 776}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Binding Blade}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{FE7}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Sacred Stones}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Path of Radiance}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Radiant Dawn}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} For classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Shadow Dragon}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|New Mystery of the Emblem}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Awakening}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Fates}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{y}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} All non-human weapon types share a weapon level (ex. A [[Keaton]]-fathered male [[Kana]] raised to a B level in [[Stone (weapon)|dragonstones]] as a [[Nohr Prince]] and then reclassed into a [[Wolfskin]] will have a B level in [[Stone (weapon)|beaststones]] as a Wolfskin).
|-
!colspan="9" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|}
 
==Weapon experience requirements by game==
{{main|Weapon experience}}
 
Upon gaining certain thresholds of [[weapon experience]], a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever since ''Thracia 776'', the required WEx thresholds regularly change between games.
 
{|width="60%" align=center cellpadding=3 cellspacing="4" style="{{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="70%" colspan="9"|Weapon experience requirements for level increase by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="30%" rowspan="2"| Game
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="70%" colspan="7"| <small>Level progression (total WEx)</small>
|-
!style="border:none; background-color:{{Color3}}" width="10%"| <small>Base E</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>E to D</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>D to C</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>C to B</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>B to A</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>A to S</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>S to SS</small>
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Thracia 776}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 50
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|100|+50 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|150|+50 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|200|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|250|+50 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Binding Blade}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|51|+50 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|101|+50 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|151|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|201|+50 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+50 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{FE7}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Sacred Stones}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Path of Radiance}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Radiant Dawn}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|331|+80 to attain SS}}
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Shadow Dragon}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|76|+45 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|136|+60 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|196|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|New Mystery of the Emblem}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|76|+45 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|136|+60 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|196|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Awakening}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
!colspan="9" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|}
 
==Weapon level bonus==
All games since {{title|Shadow Dragon}} (except {{title|Shadows of Valentia}}, which lacks weapon levels entirely) have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has a [[weapon triangle]] disadvantage, the weapon level bonus does not take effect.


==Items affecting weapon level==
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items affecting the stat
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapon level bonuses in ''Shadow Dragon''<ref>{{cite web|url=http://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Shadow Dragon - Calculations|site=Serenes Forest|retrieved=2013-07-31}}</ref>
|-
{{!}}
{|width="100%" border=1 cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="25%"|Weapon
!style="border:none; background-color:{{Color3}}; color:#fff" width="25%"|C level
!style="border:none; background-color:{{Color3}}; color:#fff" width="25%"|B level
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="25%"|A level
|-
|style="border:none; background-color:{{Color3}}"|[[Sword]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +2
|style="border:none; background-color:{{Color3}}"|Attack +3
|-
|style="border:none; background-color:{{Color3}}"|[[Lance (weapon)|Lance]], [[Bow]], [[Tome]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +1, Hit +5
|style="border:none; background-color:{{Color3}}"|Attack +2, Hit +5
|-
|style="border:none; background-color:{{Color3}}"|[[Axe]]
|style="border:none; background-color:{{Color3}}"|Hit +5
|style="border:none; background-color:{{Color3}}"|Hit +10
|style="border:none; background-color:{{Color3}}"|Hit +15
|}
|}
 
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapon level bonuses in ''New Mystery of the Emblem''<ref>{{cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Heroes of Light and Shadow - Calculations|site=Serenes Forest|retrieved=2013-07-31}}</ref>
|-
{{!}}
{|width="100%" border=1 cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="25%"|Weapon
!style="border:none; background-color:{{Color3}}; color:#fff" width="25%"|C level
!style="border:none; background-color:{{Color3}}; color:#fff" width="25%"|B level
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="25%"|A level
|-
|style="border:none; background-color:{{Color3}}"|[[Sword]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +2
|style="border:none; background-color:{{Color3}}"|Attack +3
|-
|style="border:none; background-color:{{Color3}}"|[[Lance (weapon)|Lance]], [[Bow]], [[Tome]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +1, Hit +5
|style="border:none; background-color:{{Color3}}"|Attack +2, Hit +5
|-
|style="border:none; background-color:{{Color3}}"|[[Axe]]
|style="border:none; background-color:{{Color3}}"|Hit +5
|style="border:none; background-color:{{Color3}}"|Hit +10
|style="border:none; background-color:{{Color3}}"|Hit +15
|-
|style="border:none; background-color:{{Color3}}"|[[Staff]]
|style="border:none; background-color:{{Color3}}"|Heal +1
|style="border:none; background-color:{{Color3}}"|Heal +2
|style="border:none; background-color:{{Color3}}"|Heal +3
|}
|}
 
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapon level bonuses in ''Awakening''<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Awakening - Calculations|site=Serenes Forest|retrieved=2013-07-31}}</ref>
|-
{{!}}
{|width="100%" border=1 cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="25%"|Weapon
!style="border:none; background-color:{{Color3}}; color:#fff" width="25%"|C level
!style="border:none; background-color:{{Color3}}; color:#fff" width="25%"|B level
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="25%"|A level
|-
|style="border:none; background-color:{{Color3}}"|[[Sword]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +2
|style="border:none; background-color:{{Color3}}"|Attack +3
|-
|style="border:none; background-color:{{Color3}}"|[[Lance (weapon)|Lance]], [[Bow]], [[Tome]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +1, Hit +5
|style="border:none; background-color:{{Color3}}"|Attack +2, Hit +5
|-
|style="border:none; background-color:{{Color3}}"|[[Axe]]
|style="border:none; background-color:{{Color3}}"|Hit +5
|style="border:none; background-color:{{Color3}}"|Hit +10
|style="border:none; background-color:{{Color3}}"|Attack +1, Hit +10
|-
|style="border:none; background-color:{{Color3}}"|[[Staff]]
|style="border:none; background-color:{{Color3}}"|Heal +1
|style="border:none; background-color:{{Color3}}"|Heal +2
|style="border:none; background-color:{{Color3}}"|Heal +3
|}
|}
 
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapon level bonuses in ''Fates''
|-
{{!}}
{|width="100%" border=1 cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="28%"|Weapon
!style="border:none; background-color:{{Color3}}; color:#fff" width="18%"|C level
!style="border:none; background-color:{{Color3}}; color:#fff" width="18%"|B level
!style="border:none; background-color:{{Color3}}; color:#fff" width="18%"|A level
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="18%"|S level
|-
|style="border:none; background-color:{{Color3}}"|[[Sword]]/[[Katana]], [[Knife|Dagger]]/[[Shuriken]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +2
|style="border:none; background-color:{{Color3}}"|Attack +3
|style="border:none; background-color:{{Color3}}"|Attack +4, Hit +5
|-
|style="border:none; background-color:{{Color3}}"|[[Lance (weapon)|Lance]]/[[Naginata]], [[Bow]]/[[Yumi]], [[Tome]]/[[Scroll]], [[Stone (weapon)#Dragonstones|Dragonstone]], [[Stone (weapon)#Beaststones|Beaststone]], [[Strike#Monster weapons|Monster weapons]], [[Strike#Automaton weapons|Automaton weapons]], [[Breath]]
|style="border:none; background-color:{{Color3}}"|Attack +1
|style="border:none; background-color:{{Color3}}"|Attack +1, Hit +5
|style="border:none; background-color:{{Color3}}"|Attack +2, Hit +5
|style="border:none; background-color:{{Color3}}"|Attack +3, Hit +10
|-
|style="border:none; background-color:{{Color3}}"|[[Axe]]/[[Club]]
|style="border:none; background-color:{{Color3}}"|Hit +5
|style="border:none; background-color:{{Color3}}"|Hit +10
|style="border:none; background-color:{{Color3}}"|Attack +1, Hit +10
|style="border:none; background-color:{{Color3}}"|Attack +2, Hit +15
|-
|style="border:none; background-color:{{Color3}}"|[[Staff]]/[[Rod]]
|style="border:none; background-color:{{Color3}}"|Heal +1
|style="border:none; background-color:{{Color3}}"|Heal +1, Hit +5
|style="border:none; background-color:{{Color3}}"|Heal +2, Hit +5
|style="border:none; background-color:{{Color3}}"|Heal +3, Hit +10
|}
|}
 
{{title|The Blazing Blade}} and {{title|The Sacred Stones}} feature a rudimentary version of the weapon level bonus, where a unit possessing an S level in the currently-equipped weapon type receives +5 to [[hit rate|hit]] and [[critical rate|critical hit]] rates. This bonus is the same for all weapon types, and is not nullified by a weapon triangle disadvantage.
 
==Items and skills affecting weapon levels and WEx==
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills affecting the stat
|-
|-
{{!}}
{{!}}
Line 23: Line 402:
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 taurus.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 taurus shard.png]]
|style="border:none; background-color:{{Color3}}"| [[Taurus]]
|style="border:none; background-color:{{Color3}}"| [[Taurus Shard]]
|style="border:none; background-color:{{Color3}}"| +5% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| +5% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 gemini.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 gemini shard.png]]
|style="border:none; background-color:{{Color3}}"| [[Gemini]]
|style="border:none; background-color:{{Color3}}"| [[Gemini Shard]]
|style="border:none; background-color:{{Color3}}"| -10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| -10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 virgo.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 virgo shard.png]]
|style="border:none; background-color:{{Color3}}"| [[Virgo]]
|style="border:none; background-color:{{Color3}}"| [[Virgo Shard]]
|style="border:none; background-color:{{Color3}}"| +20% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| +20% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 libra.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 libra shard.png]]
|style="border:none; background-color:{{Color3}}"| [[Libra (item)|Libra]]
|style="border:none; background-color:{{Color3}}"| [[Libra Shard]]
|style="border:none; background-color:{{Color3}}"| +10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| +10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 capricorn.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 capricorn shard.png]]
|style="border:none; background-color:{{Color3}}"| [[Capricorn]]
|style="border:none; background-color:{{Color3}}"| [[Capricorn Shard]]
|style="border:none; background-color:{{Color3}}"| +30% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| +30% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 aquarius.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 aquarius shard.png]]
|style="border:none; background-color:{{Color3}}"| [[Aquarius]]
|style="border:none; background-color:{{Color3}}"| [[Aquarius Shard]]
|style="border:none; background-color:{{Color3}}"| +10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| +10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
Line 57: Line 436:
|style="border:none; background-color:{{Color3}}"| +30% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| +30% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 arms scroll.png]]
|style="border:none; background-color:{{Color3}}"|[[Arms Scroll]]
|style="border:none; background-color:{{Color3}}"|Permanently increases {{hover|all weapon levels|Awakening, Fates}}/{{hover|the level matching the user's current equipped weapon|All other games}} by one level each when used.
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 discipline.png]]
|style="border:none; background-color:{{Color3}}"|[[Discipline]]
|style="border:none; background-color:{{Color3}}"|Doubles the user's weapon experience gain when equipped.
|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}, {{title|Awakening}}
|-
|}
|}
|}
|}
==Trivia==
==Trivia==
* The game ''TearRingSaga: Yutona Heroes War Chronicles'', a game directed by [[Shouzou Kaga]], features the weapon level stat as it functioned in the early {{FES}} games.
* The game {{TRS1}}, a game directed by [[Shouzou Kaga]], features the weapon level stat as it functioned in the early {{FES}} games.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{names
|eng-fan-name=Weapon level
|eng-name=Weapon level
|eng-fan-mean=
|eng-fan-name=Weapon rank
|jap-name={{hover|武器レベル|Bukireberu}}
|eng-fan-mean=Colloquially used to distinguish the modern system of ''Genealogy of the Holy War'' onward from the original system.
|jap-name={{hover|武器レベル|Buki reberu}}
|jap-mean=Weapon level
|jap-mean=Weapon level
}}
|fren-name=Niveau d'arme
|fren-mean=Weapon level
|ger-name=Waffen level
|ger-mean=Weapon level
|span-name=Armas grado
|span-mean=Weapon level
|ital-name=Livello arma
|ital-mean=Weapon level}}


{{refbar}}
==Gallery==
==See also==
* [[Weapon experience]]
 
{{Refbar}}
{{NavMech}}
{{NavMech}}
[[Category:Stats]]
 
[[Category:Game mechanics]][[Category:Unit stats]][[Category:Weapon stats]]