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Ignatz: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
352 bytes removed ,  19 July 2021
m
→‎Analysis: close counter renders almost all weaknesses of bows irrelevant so investing into swords seems a little pointless, also I don't think it's a good idea to recommend lethality which has a max 18-19% chance of activating with max dex stat of 70+
(Added flavor text section; set single infobox image)
m (→‎Analysis: close counter renders almost all weaknesses of bows irrelevant so investing into swords seems a little pointless, also I don't think it's a good idea to recommend lethality which has a max 18-19% chance of activating with max dex stat of 70+)
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Ignatz is a more debuff-oriented unit who compensates for his lack of combat prowess with great utility in his skills and [[combat art]]s. Despite having lackluster bases and being consistently doubled with a [[bow]] equipped, Ignatz has several tools in his kit to compensate for this weakness. First, Ignatz is one of the two units—the other being [[Claude]]—in the [[Golden Deer]] who has [[Curved Shot]] at base, allowing him to safely chip away at enemy health, enabling other units to secure the kill. Second, his personal skill, [[Watchful Eye]], which is effectively an innate [[Hit +20]], is among the best in the game, ensuring that Ignatz consistently has a one hundred percent hit rate even when attacking at three-range with bows. This skill also boosts gambit hit rates, compensating for Ignatz's low [[charm]] growth. The ability to consistently hit the enemy is an amazing boon especially on maddening difficulty, where enemies are very difficult or impossible to one-round, and makes Ignatz an essential part of the early game. Even as the game progresses, Ignatz will prove valuable in weakening enemies with very high [[speed]] stats, and consequently high [[avoid]]. In addition to these boons, Ignatz also has early access to [[Rally Speed]]—only needing a D-rank in authority to obtain it—granting Ignatz a valuable method of supporting allies outside of combat and chipping. For the late game, Ignatz has access to [[Rally Strength]] upon achieving an S-rank in authority, allowing him to boost all offensive stats. With a C+-rank in bows, Ignatz obtains [[Break Shot]], a combat art that reduces enemy defense by five. Additionally, Ignatz has a Budding Talent in [[black magic|Reason]], which when realized gives him [[Seal Strength]]. Inflicting -6 to an enemy's strength, especially in conjunction with Break Shot's -5 to defense, makes Ignatz incredibly adept at weakening the enemy and setting up kills for his allies to secure. These factors combined make Ignatz one of the best debuffers in the game. Nearly every desirable boon that Igantz has is either present at base or obtained surprisingly early, making Ignatz very valuable not only in the early game but throughout the mid and late game as well.
Ignatz is a more debuff-oriented unit who compensates for his lack of combat prowess with great utility in his skills and [[combat art]]s. Despite having lackluster bases and being consistently doubled with a [[bow]] equipped, Ignatz has several tools in his kit to compensate for this weakness. First, Ignatz is one of the two units—the other being [[Claude]]—in the [[Golden Deer]] who has [[Curved Shot]] at base, allowing him to safely chip away at enemy health, enabling other units to secure the kill. Second, his personal skill, [[Watchful Eye]], which is effectively an innate [[Hit +20]], is among the best in the game, ensuring that Ignatz consistently has a one hundred percent hit rate even when attacking at three-range with bows. This skill also boosts gambit hit rates, compensating for Ignatz's low [[charm]] growth. The ability to consistently hit the enemy is an amazing boon especially on maddening difficulty, where enemies are very difficult or impossible to one-round, and makes Ignatz an essential part of the early game. Even as the game progresses, Ignatz will prove valuable in weakening enemies with very high [[speed]] stats, and consequently high [[avoid]]. In addition to these boons, Ignatz also has early access to [[Rally Speed]]—only needing a D-rank in authority to obtain it—granting Ignatz a valuable method of supporting allies outside of combat and chipping. For the late game, Ignatz has access to [[Rally Strength]] upon achieving an S-rank in authority, allowing him to boost all offensive stats. With a C+-rank in bows, Ignatz obtains [[Break Shot]], a combat art that reduces enemy defense by five. Additionally, Ignatz has a Budding Talent in [[black magic|Reason]], which when realized gives him [[Seal Strength]]. Inflicting -6 to an enemy's strength, especially in conjunction with Break Shot's -5 to defense, makes Ignatz incredibly adept at weakening the enemy and setting up kills for his allies to secure. These factors combined make Ignatz one of the best debuffers in the game. Nearly every desirable boon that Igantz has is either present at base or obtained surprisingly early, making Ignatz very valuable not only in the early game but throughout the mid and late game as well.


Igantz's growths and array of skills suggest a unit who would be best off as an [[Archer]], though there are other paths for Igantz to take. The most obvious path to take is [[Fighter]], to Archer, then [[Sniper]], after which you can stick with Sniper for [[Hunter's Volley]], which is incredibly accurate for Ignatz even at 4-range, or you can move on to [[Bow Knight]] for [[Canto]] and eight movement. The path, while obvious, is effective and allows Ignatz to participate in combat without putting himself at risk on the frontlines with his generally low HP and defenses, and grants him the opportunity to stack [[Hit +20]] with his personal skill by mastering the archer class. Not to mention, Hunter's Volley allows Ignatz to consistently double the enemy even on maddening where consistently doubling will prove otherwise impossible for Ignatz. It is also viable for him to become an [[Assassin]], as the class ability [[Stealth]] allows him to either slip past enemies unnoticed or guard chokepoints and allow bulkier units such as his best friend [[Raphael]] to take the blows in his place. Due to his weakness on the defensive side and the fact that both of his debuffing combat art (Break Shot and Ward Arrow) requires a use of bows, it is better for him to avoid using swords (unless with [[Levin Sword]] to utilize [[Sword Prowess]]). Also worth noting is that his high dexterity (growth) also allows a relatively high chance of [[Lethality]] to be triggered. Alternatively, you could take advantage of Ignatz's personal skill and make him an [[axe]]-user as axes become much more accurate in his hands. Such a promotion path will likely consist of Fighter, [[Brigand]], [[Wyvern Rider]], then [[Wyvern Lord]] or [[War Master]]. Wyvern Lord has great mobility and great combat while War Master gives [[Quick Riposte]] to bolster Igantz's enemy phase survivability. The main downside to this pathway is that Ignatz is generally ill-suited for the frontlines, though, these classes all still allow him to use bows to fulfill his role as a chipper and boost his strength overall making the path still worth considering. Ignatz can also make for a very viable magic-user, in contrast to the other physical-oriented units with Reason budding talents ([[Edelgard]], [[Felix]], [[Sylvain]], [[Balthus]]), due to their physical combat prowess greatly overshadowing their magical prowess. Ignatz has a good spell list that contains spells such as the high crit rate [[Blizzard]] and [[Fimbulvetr]], which enjoy a boosted hit rate with Ignatz; [[Cutting Gale]], which will hardly ever miss with Ignatz; and [[Physic]] for supporting allies from a distance. His best paths as a magic user are as follows: [[Monk]], then [[Mage]]—master the class for [[Fiendish Blow]]—after which you can choose between the offensively-oriented [[Warlock]] or the support-oriented [[Bishop]], then end in [[Dark Knight]] for [[Black Tomefaire]] and mounted movement or stay as a Bishop. It is also worth noting that Ignatz can become a magic-oriented [[Dancer]] with Physic if following a magical path, giving Ignatz another way to play support.
Igantz's growths and array of skills suggest a unit who would be best off as an [[Archer]], though there are other paths for Igantz to take. The most obvious path to take is [[Fighter]], to Archer, then [[Sniper]], after which you can stick with Sniper for [[Hunter's Volley]], which is incredibly accurate for Ignatz even at 4-range, or you can move on to [[Bow Knight]] for [[Canto]] and eight movement. The path, while obvious, is effective and allows Ignatz to participate in combat without putting himself at risk on the frontlines with his generally low HP and defenses, and grants him the opportunity to stack [[Hit +20]] with his personal skill by mastering the archer class. Not to mention, Hunter's Volley allows Ignatz to consistently double the enemy even on maddening where consistently doubling will prove otherwise impossible for Ignatz. It is also viable for him to become an [[Assassin]], as the class ability [[Stealth]] allows him to either slip past enemies unnoticed or guard chokepoints provided other units are within an enemy's range, for instance, units such as his tanky best friend [[Raphael]]. Alternatively, you could take advantage of Ignatz's personal skill and make him an [[axe]]-user as axes become much more accurate in his hands. Such a promotion path will likely consist of Fighter, [[Brigand]], [[Wyvern Rider]], then [[Wyvern Lord]] or [[War Master]]. Wyvern Lord has great mobility and great combat while War Master gives [[Quick Riposte]] to bolster Igantz's enemy phase survivability. The main downside to this pathway is that Ignatz is generally ill-suited for the frontlines, though, these classes all still allow him to use bows to fulfill his role as a chipper and boost his strength overall making the path still worth considering. Ignatz can also make for a very viable magic-user, in contrast to the other physical-oriented units with Reason budding talents ([[Edelgard]], [[Felix]], [[Sylvain]], [[Balthus]]), due to their physical combat prowess greatly overshadowing their magical prowess. Ignatz has a good spell list that contains spells such as the high crit rate [[Blizzard]] and [[Fimbulvetr]], which enjoy a boosted hit rate with Ignatz; [[Cutting Gale]], which will hardly ever miss with Ignatz; and [[Physic]] for supporting allies from a distance. His best paths as a magic user are as follows: [[Monk]], then [[Mage]]—master the class for [[Fiendish Blow]]—after which you can choose between the offensively-oriented [[Warlock]] or the support-oriented [[Bishop]], then end in [[Dark Knight]] for [[Black Tomefaire]] and mounted movement or stay as a Bishop. It is also worth noting that Ignatz can become a magic-oriented [[Dancer]] with Physic if following a magical path, giving Ignatz another way to play support.


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