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Eldigan, the Lionheart: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
→‎Chapter data: Converted to new templates, added unit stats
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==")
(→‎Chapter data: Converted to new templates, added unit stats)
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{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Orgahil
|victory=Seize Orgahil
|defeat=Sigurd dies ''or'' Agusti Castle is seized
|defeat=[[Sigurd]] dies ''or'' Agusti Castle is seized
|pl=21{{hover|+3|Upon Brigid, Claud, and Tailtiu being recruited}}{{hover|-1|Upon Deirdre's capture}}
|pl=21{{hover|+3|Upon Brigid, Claud, and Tailtiu being recruited}}{{hover|-1|Upon Deirdre's capture}}
|pa=0
|pa=0
Line 357: Line 357:
|tab1=Neutral
|tab1=Neutral
|tab2=Enemy
|tab2=Enemy
|content1={{ChapOthers
|content1={{ChapUnitHdr|type=Other|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Sylvale
|name=Sylvale
|class1=Knight
|class=Knight
|lv1=10
|type=other
|#1=2
|lv=10
|inventory1={{item|4|Javelin}}
|#=2
|notes1='''Authority:''' Commander<br>• Does not move.<br>• Becomes an enemy once Madino is seized
|hp=50
|-
|str=12
|namel=Commander
|mag=1
|classl=Knight
|skill=8
|lvl=15
|spd=6
|#l=1
|lck=0
|inventoryl={{item|4|Javelin}}
|def=13
|notesl='''Authority:''' ★<br>• Does not move.<br>• Becomes an enemy once Madino is seized
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander<br>• Does not move.<br>• Becomes an enemy once Madino is seized.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Knight
|type=other
|lv=15
|#=1
|hp=55
|str=13
|mag=1
|skill=9
|spd=7
|lck=0
|def=14
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' ★<br>• Does not move.<br>• Becomes an enemy once Madino is seized.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Sylvale
|class=Knight
|lv=10
|#=2
|hp=50
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Commander<br>• Does not move.<br>• Initially a neutral unit.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Knight
|lv=15
|#=1
|hp=55
|str=13
|mag=1
|skill=9
|spd=7
|lck=0
|def=14
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' ★<br>• Does not move.<br>• Initially a neutral unit.
}}
{{ChapUnitCellFE4
|name=Cross Knight
|class=Cavalier
|lv=15
|#=14
|hp=45
|str=11
|mag=1
|skill=10
|spd=10
|lck=0
|def=10
|res=1
|mov=8
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes='''Authority:''' Eldigan
}}
{{ChapUnitCellFE4
|name=[[Eldigan]]
|class=Paladin
|lv=25
|#=1
|hp=65
|str=22
|mag=7
|skill=18{{h|+20|Granted by Mystletainn}}
|spd=20
|lck=7
|def=24
|res=20{{h|+10|Granted by Mystletainn}}
|mov=9
|inventory={{item|4|Mystletainn}}
|notes='''Authority:''' ★★★★★
}}
{{ChapUnitCellFE4
|name=Sylvale
|class=Knight
|lv=12
|#=6
|hp=52
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Lance}}
|notes='''Authority:''' Chagall<br>Begins moving if any unit under [[Chagall]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Sylvale
|class=Bow Armor
|lv=12
|#=4
|hp=52
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Bow}}
|notes='''Authority:''' Chagall<br>Begins moving if any unit under [[Chagall]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Chagall]]
|class=Baron
|lv=25
|#=1
|hp=70
|str=19
|mag=9
|skill=14
|spd=14
|lck=0
|def=19
|res=9
|mov=5
|inventory={{item|4|Silver Blade|type=drop}} • {{item|4|Bolganone}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★★<br>Does not move; guards Sylvale Castle.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Thracia
|class=Dragon Rider
|lv=8
|#=7
|hp=43
|str=11
|mag=0
|skill=7
|spd=7
|lck=0
|def=10
|res=0
|mov=9
|inventory={{item|4|Iron Lance}}
|notes='''Authority:''' Papilio
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE4
|platform=snes02
|name=[[Papilio]]
|name1=Sylvale
|class=Wyvern Rider
|class1=Knight
|lv=20
|lv1=10
|#=1
|#1=2
|hp=60
|inventory1={{item|4|Javelin}}
|str=16
|notes1='''Authority:''' Commander<br>• Does not move.<br>• Initially a neutral unit.
|mag=2
|-
|skill=13
|name2=Commander
|spd=12
|class2=Knight
|lck=0
|lv2=15
|def=17
|#2=1
|res=2
|inventory2={{item|4|Javelin}}
|mov=9
|notes2='''Authority:''' ★<br>• Does not move. <br>• Initially a neutral unit.
|inventory={{item|4|Steel Sword}} • {{item|4|Renewal Band|type=drop}}
|-
|notes='''Authority:''' ★★
|name3=Cross Knight
|last=y
|class3=Cavalier
|lv3=15
|#3=14
|inventory3={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes3='''Authority:''' Eldigan
|-
|name4=[[Eldigan]]
|class4=Paladin
|lv4=25
|#4=1
|inventory4={{item|4|Mystletainn}}
|notes4='''Authority:''' ★★★★★
|-
|name5=Sylvale
|class5=Knight
|lv5=12
|#5=6
|inventory5={{item|4|Steel Lance}}
|notes5='''Authority:''' Chagall<br>Begins to move if any player unit enters the range of any unit under Chagall's authority.
|-
|name6=Sylvale
|class6=Bow Armor
|lv6=12
|#6=4
|inventory6={{item|4|Steel Bow}}
|notes6='''Authority:''' Chagall<br>Begins to move if any player unit enters the range of any unit under Chagall's authority.
|-
|nameb=[[Chagall]]
|classb=Baron
|lvb=25
|inventoryb={{item|4|Silver Blade|type=drop}} • {{item|4|Bolganone}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★★<br>Does not move; guards Sylvale Castle.
|-
|namer1=Thracia
|classr1=Dragon Rider
|lvr1=8
|#r1=7
|inventoryr1={{item|4|Iron Lance}}
|notesr1='''Authority:''' Papilio
|-
|namerl=[[Papilio]]
|classrl=Wyvern Rider
|lvrl=20
|#rl=1
|inventoryrl={{item|4|Steel Sword}} • {{item|4|Renewal Band|type=drop}}
|notesrl='''Authority:''' ★★
}}
}}
{{ChapUnitFtr}}
}}
}}


====Madino====
====Madino====
The Madino army is present at the start of the chapter.
The Madino army is present at the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Madino
|name=Madino
|class1=Knight
|class=Knight
|lv1=10
|lv=10
|#1=4
|#=4
|inventory1={{item|4|Javelin}}
|hp=50
|notes1='''Authority:''' Commander
|str=12
|-
|mag=1
|name2=Commander
|skill=8
|class2=General
|spd=6
|lv2=15
|lck=0
|#2=1
|def=13
|inventory2={{item|4|Silver Lance}}<br>{{item|4|Pavise}}
|res=1
|notes2='''Authority:''' ★
|mov=5
|-
|inventory={{item|4|Javelin}}
|name3=Madino
|notes='''Authority:''' Commander
|class3=Armored Axe
}}
|lv3=10
{{ChapUnitCellFE4
|#3=4
|name=Commander
|inventory3={{item|4|Steel Axe}}
|class=General
|notes3='''Authority:''' Commander<br>Does not move until turn 2.
|lv=15
|-
|#=1
|name4=Commander
|hp=55
|class4=General
|str=14
|lv4=15
|mag=1
|#4=1
|skill=10
|inventory4={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|spd=9
|notes4='''Authority:''' ★<br>Does not move until turn 2.
|lck=0
|-
|def=16
|name5=Madino
|res=4
|class5=Arch Knight
|mov=5
|lv5=8
|inventory={{item|4|Silver Lance}}<br>{{item|4|Pavise}}
|#5=4
|notes='''Authority:''' ★
|inventory5={{item|4|Steel Bow}}
}}
|notes5='''Authority:''' Commander<br>Does not move until turn 3.
{{ChapUnitCellFE4
|-
|name=Madino
|name6=Commander
|class=Armored Axe
|class6=Bow Knight
|lv=10
|lv6=13
|#=4
|#6=1
|hp=50
|inventory6={{item|4|Steel Bow}}
|str=12
|notes6='''Authority:''' ★<br>Does not move until turn 3.
|mag=1
|-
|skill=8
|name7=Madino
|spd=6
|class7=Lance Knight
|lck=0
|lv7=8
|def=13
|#7=4
|res=1
|inventory7={{item|4|Steel Lance}}
|mov=5
|notes7='''Authority:''' Commander<br>Does not move until turn 3.
|inventory={{item|4|Steel Axe}}
|-
|notes='''Authority:''' Commander<br>Will not move until turn 2.
|name8=Commander
}}
|class8=Duke Knight
{{ChapUnitCellFE4
|lv8=13
|name=Commander
|#8=1
|class=General
|inventory8={{item|4|Silver Lance}} • {{item|4|Javelin}}
|lv=15
|notes8='''Authority:''' ★<br>Does not move until turn 3.
|#=1
|-
|hp=55
|name9=Madino
|str=14
|class9=Mage
|mag=1
|lv9=8
|skill=10
|#9=4
|spd=9
|inventory9={{item|4|Fire|link=Fire (tome)}}
|lck=0
|notes9='''Authority:''' Commander<br>Does not move until turn 4.
|def=16
|-
|res=4
|name10=Commander
|mov=5
|class10=Fire Mage
|inventory={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|lv10=13
|notes='''Authority:''' ★<br>Will not move until turn 2.
|#10=1
}}
|inventory10={{item|4|Elfire}}
{{ChapUnitCellFE4
|notes10='''Authority:''' ★<br>Does not move until turn 4.
|name=Madino
|-
|class=Arch Knight
|name11=Madino
|lv=8
|class11=Ballista
|#=4
|class11article=Ballista (class)
|hp=38
|lv11=8
|str=9
|#11=2
|mag=0
|inventory11={{item|4|Ballista|link=Ballista (weapon)}}
|skill=8
|notes11='''Authority:''' Commander<br>Immobile.
|spd=8
|-
|lck=0
|name12=Commander
|def=8
|class12=Iron Ballista
|res=0
|class12article=Iron Ballista (class)
|mov=8
|lv12=13
|inventory={{item|4|Steel Bow}}
|#12=1
|notes='''Authority:''' Commander<br>Will not move until turn 3.
|inventory12={{item|4|Iron Ballista}}
}}
|notes12='''Authority:''' ★<br>Immobile.
{{ChapUnitCellFE4
|-
|name=Commander
|name13=Madino
|class=Bow Knight
|class13=Armored Sword
|lv=13
|lv13=12
|#=1
|#13=3
|hp=53
|inventory13={{item|4|Steel Sword}}
|str=13
|notes13='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|mag=1
|-
|skill=11
|name14=Madino
|spd=11
|class14=Knight
|lck=0
|lv14=13
|def=11
|#14=2
|res=4
|inventory14={{item|4|Steel Lance}}
|mov=9
|notes14='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|inventory={{item|4|Steel Bow}}
|-
|notes='''Authority:''' ★<br>Will not move until turn 3.
|name15=Madino
}}
|class15=Bow Armor
{{ChapUnitCellFE4
|lv15=11
|name=Madino
|#15=2
|class=Lance Knight
|inventory15={{item|4|Steel Bow}}
|lv=8
|notes15='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|#=4
|-
|hp=38
|name16=Madino
|str=9
|class16=Mage
|mag=0
|lv16=15
|skill=8
|#16=2
|spd=8
|inventory16={{item|4|Fire|link=Fire (tome)}}
|lck=0
|notes16='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|def=8
|-
|res=0
|name17=Madino
|mov=8
|class17=Bishop
|inventory={{item|4|Steel Lance}}
|lv17=18
|notes='''Authority:''' Commander<br>Will not move until turn 3.
|#17=1
}}
|inventory17={{item|4|Fortify}}
{{ChapUnitCellFE4
|notes17='''Authority:''' Jacobi<br>Begins to move if any player unit enters the range of any unit under Jacobi's authority.
|name=Commander
|-
|class=Duke Knight
|namel=[[Jacobi]]
|lv=13
|classl=Forrest
|#=1
|classlarticle=Forrest (class)
|hp=53
|lvl=20
|str=15
|#l=1
|mag=1
|inventoryl={{item|4|Lightning Sword|type=drop}}<br>{{item|4|Follow-Up}}
|skill=10
|notesl='''Authority:''' ★★<br>Does not move; guards Madino Castle.
|spd=10
|lck=0
|def=11
|res=4
|mov=9
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}}
|notes='''Authority:''' ★<br>Will not move until turn 3.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Mage
|lv=8
|#=4
|hp=34
|str=0
|mag=9
|skill=8
|spd=8
|lck=0
|def=1
|res=7
|mov=5
|inventory={{item|4|Fire|link=Fire (tome)}}
|notes='''Authority:''' Commander<br>Will not move until turn 4.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Fire Mage
|lv=13
|#=1
|hp=39
|str=1
|mag=13
|skill=9
|spd=9
|lck=0
|def=2
|res=8
|mov=5
|inventory={{item|4|Elfire}}
|notes='''Authority:''' ★<br>Will not move until turn 4.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Ballista
|classarticle=Ballista (class)
|lv=8
|#=2
|hp=38
|str=2
|mag=0
|skill=2
|spd=2
|lck=0
|def=2
|res=0
|mov=0
|inventory={{item|4|Ballista|link=Ballista (weapon)}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Commander
|class=Iron Ballista
|classarticle=Iron Ballista (class)
|lv=13
|#=1
|hp=43
|str=3
|mag=1
|skill=3
|spd=3
|lck=0
|def=13
|res=0
|mov=0
|inventory={{item|4|Iron Ballista}}
|notes='''Authority:''' ★
}}
{{ChapUnitCellFE4
|name=Madino
|class=Armored Sword
|lv=12
|#=3
|hp=52
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Sword}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Knight
|lv=13
|#=2
|hp=53
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Lance}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Bow Armor
|lv=11
|#=2
|hp=51
|str=12
|mag=1
|skill=8
|spd=6
|lck=0
|def=13
|res=1
|mov=5
|inventory={{item|4|Steel Bow}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Mage
|lv=15
|#=2
|hp=41
|str=1
|mag=11
|skill=10
|spd=10
|lck=0
|def=2
|res=9
|mov=5
|inventory={{item|4|Fire|link=Fire (tome)}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Madino
|class=Bishop
|lv=18
|#=1
|hp=53
|str=1
|mag=15
|skill=13
|spd=10
|lck=0
|def=4
|res=13
|mov=5
|inventory={{item|4|Fortify}}
|notes='''Authority:''' Jacobi<br>Begins moving if any any unit under [[Jacobi]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Jacobi]]
|class=Forrest
|classarticle=Forrest (class)
|lv=20
|#=1
|hp=60
|str=18
|mag=5
|skill=18
|spd=18
|lck=0
|def=13
|res=5
|mov=6
|inventory={{item|4|Lightning Sword|type=drop}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' ★★<br>Does not move; guards Madino Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


====Orgahil====
====Orgahil====
The commanderless Orgahil forces are present at the start of the chapter. The Orgahil army appears once Sylvale has been seized.
The commanderless Orgahil forces are present at the start of the chapter. The Orgahil army appears once Sylvale has been seized.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|namel=Pirate
|name=Pirate
|classl=Pirate
|class=Pirate
|lvl=8
|lv=8
|#l=6
|#=6
|inventoryl={{item|4|Iron Axe}}
|hp=43
|notesl='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|str=7
|-
|mag=0
|namer1=Pirate
|skill=2
|classr1=Myrmidon
|spd=9
|lvr1=10
|lck=0
|#r1=4
|def=7
|inventoryr1={{item|4|Steel Sword}}
|res=0
|-
|mov=6
|namer2=Pirate
|inventory={{item|4|Iron Axe}}
|classr2=Pirate
|notes='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|lvr2=10
|last=y
|#r2=4
}}
|inventoryr2={{item|4|Hand Axe}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
|-
{{ChapUnitCellFE4
|namer3=Pirate
|name=Pirate
|classr3=Pirate
|class=Myrmidon
|lvr3=14
|lv=10
|#r3=5
|#=4
|inventoryr3={{item|4|Steel Axe}}
|hp=40
|-
|str=10
|namer4=Pirate
|mag=1
|classr4=Hunter
|skill=13
|lvr4=12
|spd=13
|#r4=4
|lck=0
|inventoryr4={{item|4|Steel Bow}}
|def=8
|-
|res=1
|namer5=Pirate
|mov=6
|classr5=Pirate
|inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|lvr5=12
}}
|#r5=9
{{ChapUnitCellFE4
|inventoryr5={{item|4|Iron Axe}}
|name=Pirate
|notesr5=Prioritizes raiding [[village]]s.
|class=Pirate
|-
|lv=10
|namer6=Pirate
|#=4
|classr6=Pirate
|hp=45
|lvr6=12
|str=8
|#r6={{hover|∞|6 initially}}
|mag=0
|inventoryr6={{item|4|Iron Axe}}
|skill=3
|notesr6='''Authority:''' Pizare
|spd=10
|-
|lck=0
|namer7=Pirate
|def=8
|classr7=Pirate
|res=1
|lvr7=14
|mov=6
|#r7={{hover|∞|5 initially}}
|inventory={{item|4|Hand Axe}}
|inventoryr7={{item|4|Hand Axe}}
}}
|notesr7='''Authority:''' Pizare
{{ChapUnitCellFE4
|-
|name=Pirate
|namer8=[[Pizare]]
|class=Pirate
|classr8=Warrior
|lv=14
|lvr8=20
|#=5
|#r8=1
|hp=49
|inventoryr8={{item|4|Silver Axe}} • {{item|4|Leg Ring|type=drop}}
|str=9
|notesr8='''Authority:''' ★★<br>Begins retreating to Orgahil Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|mag=0
|-
|skill=4
|namer9=Pirate
|spd=11
|classr9=Pirate
|lck=0
|lvr9=14
|def=9
|#r9=3
|res=1
|inventoryr9={{item|4|Hand Axe}}
|mov=6
|notesr9='''Authority:''' Duvall<br>Does not move.
|inventory={{item|4|Steel Axe}}
|-
}}
|namerl=[[Duvall]]
{{ChapUnitCellFE4
|classrl=Warrior
|name=Pirate
|lvrl=20
|class=Hunter
|#rl=1
|lv=12
|inventoryrl={{item|4|Hand Axe}} • {{item|4|Power Ring|type=drop}}
|#=4
|notesrl='''Authority:''' ★★<br>Does not move; guards Orgahil Castle.
|hp=47
|str=10
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Steel Bow}}
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=12
|#=9
|hp=47
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=12
|#={{hover|∞|6 initially}}
|hp=47
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Pizare
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=14
|#={{hover|∞|5 initially}}
|hp=49
|str=9
|mag=0
|skill=4
|spd=11
|lck=0
|def=9
|res=1
|mov=6
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' Pizare
}}
{{ChapUnitCellFE4
|name=[[Pizare]]
|class=Warrior
|lv=20
|#=1
|hp=60
|str=17
|mag=0
|skill=11
|spd=18
|lck=0
|def=16
|res=5
|mov=6{{h|+3|Granted by Leg Ring}}
|inventory={{item|4|Silver Axe}} • {{item|4|Leg Ring|type=drop}}
|notes='''Authority:''' ★★<br>Begins retreating to Orgahil Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Pirate
|class=Pirate
|lv=14
|#=3
|hp=49
|str=9
|mag=0
|skill=4
|spd=11
|lck=0
|def=9
|res=1
|mov=6
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' Duvall<br>Does not move.
}}
{{ChapUnitCellFE4
|name=[[Duvall]]
|class=Warrior
|lv=20
|#=1
|hp=60
|str=17{{h|+5|Granted by Power Ring}}
|mag=0
|skill=11
|spd=18
|lck=0
|def=16
|res=5
|mov=6
|inventory={{item|4|Hand Axe}} • {{item|4|Power Ring|type=drop}}
|notes='''Authority:''' ★★<br>Does not move; guards Orgahil Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
42,031

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