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Thecornerman (talk | contribs) (→Missing at 100% accuracy: Gave an explanation, some odds, and a source; I tried to not be too technical.) |
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===Missing at 100% accuracy=== | ===Missing at 100% accuracy=== | ||
[[File:Ss fe06 miss at 100.png|thumb|[[Rutger]] dodging a 100% hit chance of the [[berserk (staff)|berserk]] staff hitting him.]] | [[File:Ss fe06 miss at 100.png|thumb|[[Rutger]] dodging a 100% hit chance of the [[berserk (staff)|berserk]] staff hitting him.]] | ||
In ''The Binding Blade'' it is possible for a 100% chance to, very rarely, miss. This does not occur in the other Game Boy Advance games. | In ''The Binding Blade'' it is possible for a 100% chance to, very rarely, miss due to an error in how ''The Binding Blade'' generates random numbers. The expected range for random numbers is 0 to 99, and an attack hits if a random number is lower than the hit rate; an error in how the random numbers are calculated allows for a 36/65536 or about 0.055% chance of the game generating a 100, which would force a 100% accurate attack from a [[Staff|status staff]] to miss, as staff attacks are calculated with only a single random number. Most attacks, however, are calculated based on [[true hit]], where the average of two random numbers are averaged together; as such two 100s would need to be generated in a row, an event which has slightly more than a 0.00003% chance of occurring, to force an attack to miss.<ref>{{cite web|url=https://feuniverse.us/t/fire-emblem6-rng-data/6505/6|title=response to Fire Emblem6 Rng Data|site=Fire Emblem Universe|author=StanH|published=November 6, 2019|retrieved=August 8, 2020}}</ref> This does not occur in the other Game Boy Advance games. | ||
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