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World map: Difference between revisions

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[[File:Ss fe13 world map.png|thumb|right|300px|Navigating the world map in {{title|Awakening}}.]]
The '''world map''' ({{hover|フリーマップ|}} ''free map'') is a gameplay navigation system used only in {{FE2}}, {{title|The Sacred Stones}} and {{title|Awakening}}.  In it, as opposed to the linear and uninterrupted chapter progression in most games in the {{FES}}, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.
The '''world map''' ({{hover|フリーマップ|}} ''free map'') is a gameplay navigation system used only in {{FE2}}, {{title|The Sacred Stones}} and {{title|Awakening}}.  In it, as opposed to the linear and uninterrupted chapter progression in most games in the {{FES}}, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.



Revision as of 11:16, 2 December 2013

Navigating the world map in Awakening.

The world map (フリーマップ free map) is a gameplay navigation system used only in Fire Emblem Gaiden, The Sacred Stones and Awakening. In it, as opposed to the linear and uninterrupted chapter progression in most games in the Fire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.

Fire Emblem Gaiden

In Gaiden, the player moves both Alm and Celica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the Gaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.

Every battle within Gaiden is technically a skirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.

A small few locations - mostly villages, castles, fortresses and Mila Shrines - can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.

Fire Emblem: The Sacred Stones


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Fire Emblem Awakening


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