Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Magic (stat): Difference between revisions
(19 intermediate revisions by 7 users not shown) | |||
Line 2: | Line 2: | ||
'''Magic''' (Japanese: {{hl|魔力|Maryoku}} ''Magical power''), abbreviated as '''Mgc''' in ''Genealogy of the Holy War'' and ''Thracia 776'' and as '''Mag''' in the English games, is a statistic applied to [[unit]]s which determines the power of a unit's magical attack. The stat was introduced in {{title|Gaiden}} as the magical counterpart to [[Strength]], in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing [[staves]] and [[white magic]]. In games that feature separate Strength and Magic stats, certain physical weapons, such as the [[Flame Sword]], use the Magic stat in calculating the damage dealt by their ranged attacks. | '''Magic''' (Japanese: {{hl|魔力|Maryoku}} ''Magical power''), abbreviated as '''Mgc''' in ''Genealogy of the Holy War'' and ''Thracia 776'' and as '''Mag''' in the English games, is a statistic applied to [[unit]]s which determines the power of a unit's magical attack. The stat was introduced in {{title|Gaiden}} as the magical counterpart to [[Strength]], in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing [[staves]] and [[white magic]]. In games that feature separate Strength and Magic stats, certain physical weapons, such as the [[Flame Sword]], use the Magic stat in calculating the damage dealt by their ranged attacks. | ||
In {{title|Gaiden}} and the [[Game Boy Advance]] games, the strength and magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies a GBA game to enable [[Mage]]s to wield [[sword]]s, for example, the stat will instead be labelled "Strength". In ''Gaiden'', [[Priestess (Gaiden)|Priestess]]es and [[Princess]]es—who can perform both physical and magical attacks—the stat is always labelled as "Strength" (Japanese: {{hl|こうげきりょく|Kōgeki ryoku}} ''attack power''), regardless of whether the | In {{title|Gaiden}} and the [[Game Boy Advance]] games, the strength and magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies a GBA game to enable [[Mage]]s to wield [[sword]]s, for example, the stat will instead be labelled "Strength". In ''Gaiden'', [[Priestess (Gaiden)|Priestess]]es and [[Princess]]es—who can perform both physical and magical attacks—the stat is always labelled as "Strength" (Japanese: {{hl|こうげきりょく|Kōgeki ryoku}} ''attack power''), regardless of whether the unit is currently using swords or magic, but is used in calculating her magical damage output regardless. | ||
Four games do not feature the magic stat: {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, | Four games do not feature the magic stat: {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Heroes}}. In ''Shadow Dragon & the Blade of Light'', magical damage is determined solely by the [[might]] of a [[tome]]; in ''Mystery of the Emblem'', the strength stat serves the same purpose that magic fulfills in other titles; in ''Heroes'' and ''Echoes: Shadows of Valentia'', the roles of the strength and magic stats are amalgamated into a single [[attack (stat)|attack]] stat which serves a similar purpose to the two source stats in the ''Gaiden''–Game Boy Advance system. | ||
==Calculations== | ==Calculations== | ||
Line 63: | Line 63: | ||
|} | |} | ||
===Magical | ===Magical defense=== | ||
In {{title|Thracia 776}}, magic is also used in calculating a unit's total magical | In {{title|Thracia 776}}, magic is also used in calculating a unit's total magical defense, in the absence of the [[Resistance]] stat. | ||
{| class="calculation" | {| class="calculation" | ||
Line 78: | Line 78: | ||
===Staff accuracy=== | ===Staff accuracy=== | ||
In {{title|Genealogy of the Holy War}}, the [[Game Boy Advance]] games, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}, magic is used in determining whether or not a staff that inflicts a [[Status | In {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, the [[Game Boy Advance]] games, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}, magic is used in determining whether or not a staff that inflicts a [[Status effects|status effect]], such as [[Sleep (staff)|Sleep]] or [[Silence (staff)|Silence]], will have the desired effect on its target. | ||
{| class="calculation" | {| class="calculation" | ||
Line 88: | Line 88: | ||
! If user's Magic > Target's [[Resistance]], the staff will hit. | ! If user's Magic > Target's [[Resistance]], the staff will hit. | ||
| -- | | -- | ||
|- | |||
| {{title|Thracia 776}} | |||
! If user's magic > target's magic, the staff can hit. | |||
| Typical [[Staff#Offensive staff hit rate|hit check]] is still made. | |||
|- | |- | ||
| {{title|The Binding Blade}} | | {{title|The Binding Blade}} | ||
Line 112: | Line 116: | ||
====Conditions==== | ====Conditions==== | ||
In {{title|Thracia 776}}, magic is halved temporarily when attempting to [[capture]] an enemy unit, or when [[Rescue (command)|carrying]] an allied unit. Also, if under the effects of the [[Status | In {{title|Thracia 776}}, magic is halved temporarily when attempting to [[capture]] an enemy unit, or when [[Rescue (command)|carrying]] an allied unit. Also, if under the effects of the [[Status effects#Sleep|Sleep]] or [[Status effects#Petrification|Stone]] conditions, a character's magic becomes 0. | ||
==Items affecting magic== | ==Items affecting magic== | ||
Line 184: | Line 188: | ||
|- | |- | ||
| [[File:Is ds binding shield.png]] | | [[File:Is ds binding shield.png]] | ||
| [[ | | [[Binding Shield]] | ||
| +2 when in inventory. | | +2 when in inventory. | ||
| {{title|New Mystery of the Emblem}} | | {{title|New Mystery of the Emblem}} | ||
Line 201: | Line 205: | ||
| [[Magic +2]] | | [[Magic +2]] | ||
| +2 when active. | | +2 when active. | ||
| {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}} | | {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Engage}} | ||
|- | |- | ||
| [[File:Is 3ds01 all stats +2.png]] | | [[File:Is 3ds01 all stats +2.png]] | ||
Line 242: | Line 246: | ||
| +2 when in inventory. | | +2 when in inventory. | ||
| {{title|Fates}} | | {{title|Fates}} | ||
|- | |||
| [[File:Is ns02 magic +3.png|20px]] | |||
| [[Magic +3]] | |||
| +3 when active. | |||
| {{title|Engage}} | |||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | ! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | ||
Line 267: | Line 276: | ||
| [[Spirit Dust]] | | [[Spirit Dust]] | ||
| Permanent +2 increase when used. | | Permanent +2 increase when used. | ||
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}} | | {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Engage}} | ||
|- | |- | ||
| [[File:Is 3ds01 naga's tear.png]] | | [[File:Is 3ds01 naga's tear.png]] | ||
Line 287: | Line 296: | ||
|} | |} | ||
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70% | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
! style="background: none" colspan="4" | Items and skills modifying the growth rate | ! style="background: none" colspan="4" | Items and skills modifying the growth rate | ||
|- style="color: #fff" | |- style="color: #fff" | ||
Line 389: | Line 398: | ||
| [[Magic Tonic]] | | [[Magic Tonic]] | ||
| +2 to the user's Magic for the duration of a chapter or skirmish when used. | | +2 to the user's Magic for the duration of a chapter or skirmish when used. | ||
| {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}} | | {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Engage}} | ||
|- | |- | ||
| [[File:Is ds rainbow tonic.png]] | | [[File:Is ds rainbow tonic.png]] | ||
Line 538: | Line 547: | ||
|- | |- | ||
| [[File:Is 3ds02 tome.png]] | | [[File:Is 3ds02 tome.png]] | ||
| [[Ginnungagap]] | | [[Ginnungagap (tome)|Ginnungagap]] | ||
| After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. | | After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. | ||
| {{title|Fates}} | | {{title|Fates}} | ||
Line 581: | Line 590: | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|The Binding Blade}} | ||
| | |english=Magical power. Magical<br>power is akin to strength.{{h|*|Fan translation}} | ||
|japanese=ユニットの魔法の強さです<br>魔法の威力は 威力に比例します | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|The Blazing Blade}} | ||
|english=Magical power. Magical<br>power is akin to strength. | |||
| | |japanese=ユニットの魔法の強さです<br>魔法の威力は 威力に比例します | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|The Sacred Stones}} | |||
| | |english=Magical power. Magical<br>power is akin to strength. | ||
| | |japanese=ユニットの魔法の強さです<br>魔法の威力は 威力に比例します | ||
| | }} | ||
{{DescriptionCell | |||
| | |game={{title|Path of Radiance}} | ||
| | |english=The unit's magical power.<br>This affects the damage a unit<br>can inflict with magic. | ||
| | |japanese=ユニットの魔力の強さです<br>魔法ダメージ、杖の回復にかかわります | ||
}} | |||
| | {{DescriptionCell | ||
| | |game={{title|Radiant Dawn}} | ||
| | |english=The unit's magical power. This affects<br>the unit's damage with magic and its<br>effectiveness with staves. | ||
|japanese=ユニット自身の魔法の強さ<br>魔法ダメージと杖の効果にかかわる | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Awakening}} | ||
|english=Magic. Affects damage the unit<br>deals with magical attacks. | |||
| | |japanese=魔力の強さ 高いほど、<br>魔法攻撃のダメージが大きい | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Fates}} | |||
|english=Magic. Affects damage the unit<br>deals with magical attacks. | |||
|japanese=魔力の強さ 高いほど、<br>魔法攻撃のダメージが大きい | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Three Houses}} | |||
|english=Affects damage the unit deals with<br>magical attacks. | |||
|japanese=魔力の強さ。高いほど、<br>魔法攻撃のダメージが大きい。 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=Magic. Affects damage the unit<br>deals with magical attacks. | |||
|japanese=魔力の強さ。高いほど魔法攻撃のダメージや<br>杖の回復量が大きくなる | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 623: | Line 646: | ||
|eng-fan-name=M. Power | |eng-fan-name=M. Power | ||
|eng-fan-mean=Magical power; this name is used in the {{title|Gaiden}} [[fan translation]]. | |eng-fan-mean=Magical power; this name is used in the {{title|Gaiden}} [[fan translation]]. | ||
| | |jpn-name=• {{h|魔力|Maryoku}}<br/>• {{h|まりょく|Maryoku}} | ||
| | |jpn-mean=• Magical power; the kanji form is used from {{title|Thracia 776}} onwards.<br/>• A hiragana rendering used in ''Gaiden'' and {{title|Genealogy of the Holy War}}. | ||
|span-name=Poder mágico | |span-name=Poder mágico | ||
|span-mean=Magical power | |span-mean=Magical power |
Latest revision as of 00:25, 17 March 2024
Magic (Japanese: 魔力 Magical power), abbreviated as Mgc in Genealogy of the Holy War and Thracia 776 and as Mag in the English games, is a statistic applied to units which determines the power of a unit's magical attack. The stat was introduced in Gaiden as the magical counterpart to Strength, in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing staves and white magic. In games that feature separate Strength and Magic stats, certain physical weapons, such as the Flame Sword, use the Magic stat in calculating the damage dealt by their ranged attacks.
In Gaiden and the Game Boy Advance games, the strength and magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies a GBA game to enable Mages to wield swords, for example, the stat will instead be labelled "Strength". In Gaiden, Priestesses and Princesses—who can perform both physical and magical attacks—the stat is always labelled as "Strength" (Japanese: こうげきりょく attack power), regardless of whether the unit is currently using swords or magic, but is used in calculating her magical damage output regardless.
Four games do not feature the magic stat: Shadow Dragon & the Blade of Light, Mystery of the Emblem, Echoes: Shadows of Valentia, and Heroes. In Shadow Dragon & the Blade of Light, magical damage is determined solely by the might of a tome; in Mystery of the Emblem, the strength stat serves the same purpose that magic fulfills in other titles; in Heroes and Echoes: Shadows of Valentia, the roles of the strength and magic stats are amalgamated into a single attack stat which serves a similar purpose to the two source stats in the Gaiden–Game Boy Advance system.
Calculations
Magical damage
Magical defense
In Thracia 776, magic is also used in calculating a unit's total magical defense, in the absence of the Resistance stat.
Game | Formula | Notes |
---|---|---|
Thracia 776 | Magic + Pure Water/Magic Up bonus + Terrain bonus | -- |
Staff accuracy
In Genealogy of the Holy War, Thracia 776, the Game Boy Advance games, Path of Radiance, and Radiant Dawn, magic is used in determining whether or not a staff that inflicts a status effect, such as Sleep or Silence, will have the desired effect on its target.
Game | Formula | Notes |
---|---|---|
Genealogy of the Holy War | If user's Magic > Target's Resistance, the staff will hit. | -- |
Thracia 776 | If user's magic > target's magic, the staff can hit. | Typical hit check is still made. |
The Binding Blade | 30 + ([ User's Magic − Target's Resistance ] × 6 ) + User's Skill − (Distance between units) | -- |
The Blazing Blade | 30 + ( User's Magic × 5 ) + User's Skill | -- |
The Sacred Stones | 30 + ( User's Magic × 5 ) + User's Skill | -- |
Path of Radiance | ( 30 + [{ User's Magic − Target's Resistance } × 5 ] + User's Skill ) − (Distance between units x 2) | -- |
Radiant Dawn | ( 30 + [{ User's Magic − Target's Resistance } × 5 ] + User's Skill ) − (Distance between units x 2) | -- |
Conditions
In Thracia 776, magic is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's magic becomes 0.
Items affecting magic
Items providing a permanent increase | |||
---|---|---|---|
Item | Magic increase | Games | |
Magic Ring | Permanent +2 increase when used. | Thracia 776 | |
Energy Ring | Permanent +2 increase when used. | The Binding Blade, The Blazing Blade, The Sacred Stones | |
Spirit Dust | Permanent +2 increase when used. | Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage | |
Naga's Tear | Permanent +2 increase when used. | Awakening | |
Dragon Herbs | Permanent +2 increase when used. | Fates | |
Premium Magic Herbs | Permanent +1 increase when used. | Three Houses | |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item/skill | Magic growth modification | Games | |
Njörun Scroll | -10% to growth rate when in inventory. | Thracia 776 | |
Thrud Scroll | +5% to growth rate when in inventory. | Thracia 776 | |
Fjalar Scroll | +5% to growth rate when in inventory. | Thracia 776 | |
Ced Scroll | +10% to growth rate when in inventory. | Thracia 776 | |
Bragi Scroll | +10% to growth rate when in inventory. | Thracia 776 | |
Heim Scroll | +30% to growth rate when in inventory. | Thracia 776 | |
Afa's Drops | Permanent +5% to growth rate when used. | The Blazing Blade | |
Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones | |
Mage Band | +10% to growth rate when in inventory. | Path of Radiance | |
Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem | |
Aptitude | +20%/+10 to all growth rates when equipped. | Awakening, Fates, Three Houses | |
Items and skills providing a temporary change | |||
---|---|---|---|
Item | Magic change | Games | |
Pure Water | +7 to the user's Magic; the effect decreases by 1 each turn. | Thracia 776 | |
Magic Up | +7 to a single ally's Magic; the effect decreases by 1 each turn. | Thracia 776 | |
Filla's Might | +10 to a single ally's Magic for one turn. | The Blazing Blade | |
Magic | +1 to all allies' Magic for the duration of the map*. | Shadow Dragon, New Mystery of the Emblem | |
Magic Bond | +2 to the user's Magic for the duration of a chapter when used. | New Mystery of the Emblem | |
Magic Tonic | +2 to the user's Magic for the duration of a chapter or skirmish when used. | New Mystery of the Emblem, Awakening, Fates, Engage | |
Rainbow Tonic | +2 to the user's Magic for the duration of a chapter when used. | New Mystery of the Emblem, Fates | |
Tiki's Tear | +2 to the user's Magic for the duration of a chapter or skirmish when used. | Awakening | |
Defender | +1 to Magic when Pair Up is active. | Awakening, Fates | |
Special Dance | +2 to a single ally's Magic for one turn. | Awakening | |
Rally Heart | +2 to all allies' Magic within a 3-tile radius of the user for one turn. | Awakening, Fates | |
Rally Magic | +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. | Awakening, Fates, Three Houses | |
Rally Spectrum | +4 to all allies' Magic within a 3-tile radius of the user for one turn. | Awakening, Fates | |
Bloodthirst | +4 for one turn, if user initiates combat and defeats the target. | Fates | |
Magictaker | +2 when defeating an enemy.* | Fates | |
Survival Instinct | +4 for one turn, if user initiates combat and defeats the target. | Three Houses | |
Fiendish Blow | +6 if unit initiates combat. | Three Houses | |
Defiant Magic | +8 if HP ≤ 25%. | Three Houses | |
Weapons providing a temporary decrease after use | |||
---|---|---|---|
Item | Magic change | Games | |
Iron Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Spy's Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Dual Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Flame Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates | |
Chakram | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates | |
Rabbit Spirit | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Dragon Spirit | After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. | Fates | |
Snake Spirit | After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. | Fates | |
Ink Painting | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Leo's Iceblade | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Iron Dagger | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Soldier's Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates | |
Kris Knife | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates | |
Votive Candle | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates | |
Ragnarok | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Ginnungagap | After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. | Fates | |
Lightning | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Iago's Tome | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Enfeeble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates | |
Dragonstone+ | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
Saw | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates | |
Big Saw | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates | |
Seal Magic | If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates, Three Houses | |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Magical power. Magical
power is akin to strength.* |
ユニットの魔法の強さです
魔法の威力は 威力に比例します |
The Blazing Blade | Magical power. Magical
power is akin to strength. |
ユニットの魔法の強さです
魔法の威力は 威力に比例します |
The Sacred Stones | Magical power. Magical
power is akin to strength. |
ユニットの魔法の強さです
魔法の威力は 威力に比例します |
Path of Radiance | The unit's magical power.
This affects the damage a unit can inflict with magic. |
ユニットの魔力の強さです
魔法ダメージ、杖の回復にかかわります |
Radiant Dawn | The unit's magical power. This affects
the unit's damage with magic and its effectiveness with staves. |
ユニット自身の魔法の強さ
魔法ダメージと杖の効果にかかわる |
Awakening | Magic. Affects damage the unit
deals with magical attacks. |
魔力の強さ 高いほど、
魔法攻撃のダメージが大きい |
Fates | Magic. Affects damage the unit
deals with magical attacks. |
魔力の強さ 高いほど、
魔法攻撃のダメージが大きい |
Three Houses | Affects damage the unit deals with
magical attacks. |
魔力の強さ。高いほど、
魔法攻撃のダメージが大きい。 |
Engage | Magic. Affects damage the unit
deals with magical attacks. |
魔力の強さ。高いほど魔法攻撃のダメージや
杖の回復量が大きくなる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Magic |
-- |
English (unofficial) |
M. Power |
Magical power; this name is used in the Gaiden fan translation. |
Japanese |
• 魔力 |
• Magical power; the kanji form is used from Thracia 776 onwards. |
Spanish |
Poder mágico |
Magical power |
French |
Puissance magique |
Magical power |
German |
Magische Kraft |
Magical power |
Italian |
Potere magico |
Magical power |
Dutch |
Magische aanvallen |
Magical attack |