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Flight!: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
1,549 bytes added ,  27 January 2016
→‎Strategy: Added a strategy here.
(→‎Strategy: Added a strategy here.)
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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This chapter features all of the Mercenaries who have been playable up to this point, and adds no new members to the team. They start inside the fortress, with [[Ike]] in particular guarding the [[Defend]] position. If any enemy unit enters that position, it's Game Over. The goal of this chapter is to defend that spot until after six turns have passed.
The natural strategy is to assume defensive positions inside the fort and hold off the enemy from two entry points to the south and west until after the six turns are up. [[Titania]] and [[Gatrie]] serve as the linchpins of the defense, so they should be positioned to take the brunt of the attack. In the meantime, the other fighters should take this opportunity to earn combat experience wherever possible, especially front-line fighters [[Boyd]] and [[Oscar]]. If the fight is going well, the mercenaries can expand outward to take care of stragglers and push back the assault. Should they get far enough to engage the boss, [[Dakova]], they can defeat him to obtain an [[Ashera Icon]], and change the next few cutscenes somewhat.
This is the first stage to feature enemy reinforcements, who appear outside the fortress on both sides, around turn 4 or 5. Additionally, in Hard Mode, the stage will be enshrouded in [[Fog of War]], making it difficult to see the oncoming attackers, as well as increasing their numbers.
No bonus experience can be earned in this chapter. Instead, one should work to dispatch as many enemies as possible, to earn combat experience for the weaker fighters.


==Trivia==
==Trivia==
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