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Durability: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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In most games, a weapon or item will disappear entirely when its durability reaches 0. A durability-restoring item must be used before the value hits 0. The exceptions are {{title|Mystery of the Emblem}}, ''Genealogy of the Holy War'', ''Thracia 776'', and {{title|Three Houses}}, in which once a weapon breaks it becomes a [[Broken Sword]], [[Broken Lance]], [[Broken Axe]], [[Broken Bow]], [[Drained Tome]], [[Broken Staff]], or [[Broken Gauntlets]] depending on its original weapon type. These remnants allow the player an opportunity to repair the weapons even after reaching 0 durability, or can simply be discarded if unwanted. In these four games, non-weapon items do not leave any remnants behind and thus are not able to repaired.
In most games, a weapon or item will disappear entirely when its durability reaches 0. A durability-restoring item must be used before the value hits 0. The exceptions are {{title|Mystery of the Emblem}}, ''Genealogy of the Holy War'', ''Thracia 776'', and {{title|Three Houses}}, in which once a weapon breaks it becomes a [[Broken Sword]], [[Broken Lance]], [[Broken Axe]], [[Broken Bow]], [[Drained Tome]], [[Broken Staff]], or [[Broken Gauntlets]] depending on its original weapon type. These remnants allow the player an opportunity to repair the weapons even after reaching 0 durability, or can simply be discarded if unwanted. In these four games, non-weapon items do not leave any remnants behind and thus are not able to repaired.


In ''Genealogy of the Holy War''{{'}}s [[castle]] towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base [[worth]].
In ''Genealogy of the Holy War''{{'}}s [[castle]] towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base [[worth]]. If a unit does not have enough funds to fully repair a given weapon, the repair shop will restore as many uses as possible with the amount of funds available.


From ''Shadow Dragon'' to {{title|Fates}}, two separate instances of the same item (including weapons and staves) can be merged together in the [[preparations]] menu, combining the remaining uses of both items into a single item. However, in {{title|Awakening}}, this cannot be done to [[forge]]d weapons. It is done automatically in the convoy in ''Awakening'', rather than being done manually by the player; this has the side effect of possibly merging things which the player may not have wanted to be merged.
From ''Shadow Dragon'' to {{title|Fates}}, two separate instances of the same item (including weapons and staves) can be merged together in the [[preparations]] menu, combining the remaining uses of both items into a single item. However, in {{title|Awakening}}, this cannot be done to [[forge]]d weapons. It is done automatically in the convoy in ''Awakening'', rather than being done manually by the player; this has the side effect of possibly merging things which the player may not have wanted to be merged.
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