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Murder Holes: Difference between revisions

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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
The main difficulty of this chapter comes not from fighting, but rather from avoiding fighting. Most of the enemies here have 2 range weapons that will chip at your units with lower bulk or avoid. This is a great chapter for units with strong 2 range, like [[Asbel]], [[Osian]], [[Selphina]], and [[Dagdar]]. Getting through Bring a door key or lockpick for [[Oltoph]]'s room, and feel free to capture him, since his lack of a weapon that can counter at 1 or 2 range means he is an automatic capture for anyone with more [[constitution]] than him. Siege tomes sell for a good profit. Another option is to simply [[Warp (staff)|warp]] to the boss and kill or capture him (the latter can only happen after) so that he doesn't cause any trouble with his siege tomes, though this requires the warped unit to survive all of the enemies in the throne room.
The main difficulty of this chapter comes not from fighting, but rather from avoiding fighting. Most of the enemies here have 2 range weapons that will chip at your units with lower bulk or avoid. This is a great chapter for units with strong 2 range, like [[Asbel]], [[Osian]], [[Selphina]], and [[Dagdar]]. Bring a door key or lockpick for [[Oltoph]]'s room, and feel free to capture him, since his lack of a weapon that can counter at 1 or 2 range means he is an automatic capture for anyone with more [[constitution]] than him. Siege tomes sell for a good profit. Another option is to simply [[Warp (staff)|warp]] to the boss and kill or capture him (the latter can only happen after killing an adjacent enemy) so that he doesn't cause any trouble with his siege tomes, though this requires the warped unit to survive all of the enemies in the throne room.


On turn 30, Oltoph stops attacking and runs to escape, which also opens the door. If the player cannot open the door, they must wait for this event. If the player blocks the escape tile, he will be unable to escape. It is possible to abuse this to safely neutralize Oltoph when combined with a magically resistant unit, though this is not viable for an SSS rank run.
On turn 30, Oltoph stops attacking and runs to escape, which also opens the door. If the player cannot open the door, they must wait for this event. If the player blocks the escape tile, he will be unable to escape. It is possible to abuse this to safely neutralize Oltoph when combined with a magically resistant unit, though this is not viable for an SSS rank run.