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Weapon level: Difference between revisions

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Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]], [[worth]] and lower [[durability]]. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze/Iron/Steel/Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g. [[Fire (tome)|Fire]]/[[Elfire]]/[[Arcfire]]/[[Bolganone]]). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game, [[personal weapons]] are either separated from the core level system or still have a level while being locked to individual units.
Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]], [[worth]] and lower [[durability]]. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze/Iron/Steel/Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g. [[Fire (tome)|Fire]]/[[Elfire]]/[[Arcfire]]/[[Bolganone]]). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game, [[personal weapons]] are either separated from the core level system or still have a level while being locked to individual units.


In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[staves]], to heal an ally. The exceptions to this system are ''Genealogy of the Holy War'' and {{title|Fire Emblem Engage}}, where weapon levels are almost entirely static and are dictated primarily by a unit's [[class]], only ever increasing when the unit undergoes a [[class change]]. In ''Genealogy'', units who possess [[Holy Blood]] have their weapon levels altered depending on what kind of blood they possess, while in ''Engage'', every unit has one weapon type they're innately more proficient with, marked in blue on the weapon proficiency sheet. This weapon's rank will be increased by one when the unit is in a compatible class, for example allowing the [[Paladin]] to have an S rank in its chosen weapon type instead of an A.
In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[staves]], to heal an ally. The exceptions to this system are ''Genealogy of the Holy War'' and {{FE17}}, where weapon levels are almost entirely static and are dictated primarily by a unit's [[class]], only ever increasing when the unit undergoes a [[class change]]. In ''Genealogy'', units who possess [[Holy Blood]] have their weapon levels altered depending on what kind of blood they possess, while in ''Engage'', every unit has one weapon type they're innately more proficient with, marked in blue on the weapon proficiency sheet. This weapon's rank will be increased by one when the unit is in a compatible class, for example allowing the [[Paladin]] to have an S rank in its chosen weapon type instead of an A.


==Weapon levels by game==
==Weapon levels by game==
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