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Fighter: Difference between revisions

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The '''Fighter''' (Japanese: {{lang|ja|{{hover|戦士|Senshi}}}} ''Fighter'', or {{lang|ja|{{hover|アクスファイター|Akusufaitā}}}} ''Axe Fighter'') is a [[:Category:Base classes|basic]] [[class]] which debuted in {{FE1}} and is present in some form in every game in the {{FES}}, if [[Alm]]'s [[Fighter (Gaiden)|personal class]] of the same name is counted. In almost every appearance it makes it is a common infantry class which exclusively wields [[axe]]s (and in the case of Alm's personal class it is instead a sword-wielding class). In {{title|Three Houses}}, this class also has access to [[bow]]s and [[Brawling|gauntlet]]s.
The '''Fighter''' (Japanese: {{lang|ja|{{hover|戦士|Senshi}}}} ''Fighter'', or {{lang|ja|{{hover|アクスファイター|Akusufaitā}}}} ''Axe Fighter'') is a [[:Category:Base classes|basic]] [[class]] which debuted in {{FE1}} and is present in some form in every game in the {{FES}}, if [[Alm]]'s [[Fighter (Gaiden)|personal class]] of the same name is counted. In almost every appearance it makes it is a common infantry class which exclusively wields [[axe]]s (and in the case of Alm's personal class it is instead a sword-wielding class). In {{title|Three Houses}}, this class also specialises in [[bow]]s and [[Brawling|gauntlet]]s.


Conventional fighters are defined by their immense [[strength]], also possessing significant [[HP]]. However, their other defensive stats are lacking in comparison to other classes (including a typically weak [[resistance]] stat for a physical unit), usually causing them to be somewhat frail despite the relative longevity afforded by their sheer amount of HP.  Furthermore, they are crippled by subpar [[skill (stat)|skill]] and [[speed]], which combined with the low [[hit]] and high [[Weight (weapon)|weight]] of axes gives fighters rather poor accuracy and dodging abilities among many other classes (also making them poor in the doubling department). Fighters are very much oriented toward front-line combat, and provided they receive healing support from [[Terrain|forts]] or a healing ally, they tend to survive well. Compared to their spiritual counterparts, the "criminal" axe-wielding [[Pirate]]/[[Brigand]]/[[Barbarian]]/[[Bandit]], fighters are often weaker options with lower HP and speed, but they fare better in regards to skill, [[Luck|luck]], [[Defense|defense]], and resistance. In ''Fates'', the class undergoes a change in statistics in which they still possess great HP and strength (now unmatched by any other), but in this new iteration they possess high skill—a rarity for axe units, and high speed much like their "criminal" counterparts, but their defense suffers more than usual and their resistance is even worse, coupled with a low luck growth that hampers their hit rate, avoid rate, and critical evasion. Compared to the newly introduced [[Oni Savage]] of Hoshido, they are superior in strength, skill, speed, and luck, but inferior in magic, defense, and resistance.
Conventional fighters are defined by their immense [[strength]], also possessing significant [[HP]]. However, their other defensive stats are lacking in comparison to other classes (including a typically weak [[resistance]] stat for a physical unit), usually causing them to be somewhat frail despite the relative longevity afforded by their sheer amount of HP.  Furthermore, they are crippled by subpar [[skill (stat)|skill]] and [[speed]], which combined with the low [[hit]] and high [[Weight (weapon)|weight]] of axes gives fighters rather poor accuracy and dodging abilities among many other classes (also making them poor in the doubling department). Fighters are very much oriented toward front-line combat, and provided they receive healing support from [[Terrain|forts]] or a healing ally, they tend to survive well. Compared to their spiritual counterparts, the "criminal" axe-wielding [[Pirate]]/[[Brigand]]/[[Barbarian]]/[[Bandit]], fighters are often weaker options with lower HP and speed, but they fare better in regards to skill, [[Luck|luck]], [[Defense|defense]], and resistance. In ''Fates'', the class undergoes a change in statistics in which they still possess great HP and strength (now unmatched by any other), but in this new iteration they possess high skill—a rarity for axe units, and high speed much like their "criminal" counterparts, but their defense suffers more than usual and their resistance is even worse, coupled with a low luck growth that hampers their hit rate, avoid rate, and critical evasion. Compared to the newly introduced [[Oni Savage]] of Hoshido, they are superior in strength, skill, speed, and luck, but inferior in magic, defense, and resistance.
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