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True hit: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
343 bytes removed ,  18 February 2020
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m (Restoring previous revision; there is no evidence that Three Houses uses Fates' hit system, and a source that it does use True Hit.)
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All games up to ''Thracia 776'' do not use true hit; the displayed hit rate is the same as the actual hit rate. The game will only roll for one random number from 0 to 99, and if this random number is less than the hit rate, the attack will land.
All games up to ''Thracia 776'' do not use true hit; the displayed hit rate is the same as the actual hit rate. The game will only roll for one random number from 0 to 99, and if this random number is less than the hit rate, the attack will land.


=={{title|The Binding Blade}} through {{title|Awakening}} and {{title|Three Houses}}==
=={{title|The Binding Blade}} through {{title|Awakening}}==
True hit was first introduced in ''The Binding Blade'' and is featured in every game following up to and including ''Awakening''. It was absent in ''Fates'' and ''Shadows of Valentia'', which instead use a "hybrid" system, before returning in ''Three Houses''<ref>{{Cite web|author=u/dee-ee|published=September 14, 2019|retrieved=November 14, 2019|url=https://old.reddit.com/r/fireemblem/comments/d3zr78/three_houses_absolutely_uses_2rn_a_technical/|title=Three Houses absolutely uses 2RN; a technical analysis|site=Reddit}}</ref>. In these games, instead of rolling just one random number, the game will instead roll two. These two random numbers are then averaged, and this resulting average is what is compared to the displayed hit rate; if the average number is less than the hit rate, the attack will land.
True hit was first introduced in ''The Binding Blade'' and is featured in every game following up to and including ''Awakening''. It was absent in ''Fates'' and ''Shadows of Valentia'', which instead use a "hybrid" system. In these games, instead of rolling just one random number, the game will instead roll two. These two random numbers are then averaged, and this resulting average is what is compared to the displayed hit rate; if the average number is less than the hit rate, the attack will land.


As a result of this double random number system, the likelihood of landing hit rates below 50% is lower than what is shown, while the likelihood of landing hit rates above 50% is higher than what is shown. In effect, this makes higher hit rates more reliable than in previous games, and makes lower hit rates even more likely to miss, making avoiding attacks more reliable. [[Class]]es with high [[avoid]] such as [[Swordmaster]]s benefit greatly from this, as opponents will naturally have low hit rates against them already.
As a result of this double random number system, the likelihood of landing hit rates below 50% is lower than what is shown, while the likelihood of landing hit rates above 50% is higher than what is shown. In effect, this makes higher hit rates more reliable than in previous games, and makes lower hit rates even more likely to miss, making avoiding attacks more reliable. [[Class]]es with high [[avoid]] such as [[Swordmaster]]s benefit greatly from this, as opponents will naturally have low hit rates against them already.
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=={{title|Fates}} and {{title|Shadows of Valentia}}==
=={{title|Fates}} and {{title|Three Houses}}==
''Fates'' differs from previous entries in the series, introducing a new "hybrid" system between the 1 RN and 2 RN hit rate systems. If the displayed hit rate is lower than 50%, the game will only roll one random number to determine if attacks land. If the hit rate is 50% or higher, the game will still roll for two random numbers, but instead of averaging the two, one of them is weighted more than the other, as shown below:<ref name="reddit">{{Cite web|author=u/dee-ee|published=January 9, 2019|retrieved=April 16, 2019|url=https://www.reddit.com/r/fireemblem/comments/ae5666/echoes_absolutely_uses_fates_rn_bonus_explanation/|title=Echoes absolutely uses Fates RN (bonus explanation as to how Fates RN works)|site=Reddit}}</ref>
''Fates'' differs from previous entries in the series, introducing a new "hybrid" system between the 1 RN and 2 RN hit rate systems. If the displayed hit rate is lower than 50%, the game will only roll one random number to determine if attacks land. If the hit rate is 50% or higher, the game will still roll for two random numbers, but instead of averaging the two, one of them is weighted more than the other, as shown below:<ref name="reddit">{{Cite web|author=u/dee-ee|published=January 9, 2019|retrieved=April 16, 2019|url=https://www.reddit.com/r/fireemblem/comments/ae5666/echoes_absolutely_uses_fates_rn_bonus_explanation/|title=Echoes absolutely uses Fates RN (bonus explanation as to how Fates RN works)|site=Reddit}}</ref>


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