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Roy: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Roy is a recurring playable character in Nintendo's ''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]'' fighting game series. He first joined the series in {{SSBM}} for Nintendo GameCube and, along with [[Marth]], was one of the ''Fire Emblem'' series' first representatives in the games. He did not return for the sequel, {{SSBB}}, but was reintroduced as a [[downloadable content|downloadable]] character in {{SSB4}} and as an unlockable in {{SSBU}}.
Roy is a recurring playable character in Nintendo's ''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]'' fighting game series. He first joined the series in {{SSBM}} for Nintendo GameCube and, along with [[Marth]], was one of the ''Fire Emblem'' series' first representatives in the games. He did not return for the sequel, {{SSBB}}, but was reintroduced as a [[downloadable content|downloadable]] character in {{SSB4}} and as an unlockable in {{SSBU}}.


Roy is a [[smashwiki:Clone|moveset clone]] of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications. He is designed as a sort of inverted take on Marth: while Marth's attacks [[smashwiki:Sweet spot (hitbox)|are strongest]] when landed at the tip of his sword, the strongest point of Roy's [[Binding Blade (weapon)|Binding Blade]] is the base of the blade at its hilt (in {{SSBM}}, it is instead the very center of the blade). He has lower jump height and faster falling speed, and in all games except for ''Melee'', he also has faster running and air speed. This makes him a speedier fighter that is more capable while grounded, but also significantly less versatile in the air with a weaker recovery. While Marth's play revolves around kiting around his foes while properly spacing him at a certain distance from them to land his very powerful "tippers", Roy's different sweet spot and stats makes him better suited to a close-quarters, rushdown style of play. His moveset was partially reworked in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' to separate him from Marth with new and unique attacks, as well as grant him faster speed to help assist in his rushdown strategy, but the majority of his attacks are still taken from Marth.
Roy is a [[smashwiki:Clone|moveset clone]] of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications. He is designed as a sort of inverted take on Marth: while Marth's attacks [[smashwiki:Sweet spot (hitbox)|are strongest]] when landed at the tip of his sword, the strongest point of Roy's [[Binding Blade (weapon)|Binding Blade]] is the base of the blade at its hilt (in {{SSBM}}, it is instead the very center of the blade). He has lower jump height and faster falling speed, and in all games except for ''Melee'', he also has faster running and air speed. This makes him an overall speedier fighter that is more capable while grounded, but also significantly less versatile in the air with a weaker recovery. While Marth's play revolves around kiting around his foes, properly spacing him at a certain distance from them in order to land his very powerful "tippers", Roy's different sweet spot and stats makes him better suited to an aggressive close-quarters, rushdown style of play. His moveset was partially reworked in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' to separate him from Marth with new and unique attacks, as well as grant him faster speed to help assist in his rushdown strategy, but the majority of his attacks are still taken from Marth.


===''Fire Emblem Cipher''===
===''Fire Emblem Cipher''===