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Revolt at Carcino: Difference between revisions

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==Strategy==
==Strategy==
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This Chapter presents a chain of timed objectives: recruit Innes's squad, as their AI can get them killed in a few turns if you don't; recruit Marisa, who will start moving once you enter the area; and deal with the reinforcements that arrive once you do. Be sure also to avoid the enemy [[Ballista]] range with any fliers you bring.
This chapter has multiple fronts you'll want to monitor. For best results, use as many promoted units as possible (bring Joshua and Lute so they can promote this chapter).


Innes can be recruited by Tana. She should be AT LEAST Lv. 10 if you want her to survive (promoting her isn't a bad idea) against the enemies. Use Innes to recruit Gerik. From there, recruit Tethys. Gerik can also recruit Marisa. To avoid the priest putting him to sleep, kill the priest with Tana or Innes ASAP. Bringing an additional unit or two (Seth and Joshua work very well) wouldn't hurt.
The enemy Archer on the edge of the map does not move, making it easy to sneak Tana—or Eirika, if Vanessa [[Rescue (command)|Rescues]] her—past the rest of the enemies to Innes, and back out as necessary. Once you do, Marisa's squad will start moving.


Back up north, your units should be obliterating everything, pushing toward Pablo. An arena is present near him. Use it if you like.
Marisa is among the weakest units in the game and her Shamshir provides little advantage over the Killing Edges you already have, so you could just ignore or kill her. Alternatively, if you can spare a [[Pure Water]] and a weak sword for Gerik, he can enter her range without being targeted by Sleep. You could also bring a staffer with [[Restore]], have Innes use the Ballista on the Priest or just choke a point with him or Gerik until you've already beaten Pablo.


To kill Pablo, use either a high level Eirika or a promoted unit (Joshua can OHKO him with a Killing Edge, Seth or Tana can also work very well).
Most of the reinforcements are weak, but on Difficult mode, the [[Falcoknight]] is a problem. Innes can use the Ballista, with a second attack thanks to Tethys's [[Dance]]. There is also a [[Ranger]], but it starts far away and you have more time to prepare.
 
The main threat Pablo poses is his high [[critical hit]] rate. Seth and Innes, who have high Luck, may face 0 Crit, and this is guaranteed for either after using Tethys's [[Goddess Icon]].
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==Trivia==
==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
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