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Mysterious Merchant: Difference between revisions

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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
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When you return to the Somniel, you can now access the Records Hall, do Relay and Outrealm Trials at the Tower of Trials, and cook meals for your allies. Relay Trials are a co-op gameplay mode while Outrealm Trials are a PvP mode. Cooking provides a particularly helpful temporary boost to your stats that lasts one mission. You also get the leftovers as a single-use healing item that is automatically discarded the next time you cook. If you have the Expansion Pass, you can now acquire Emblem Edelgard from the Lookout Ridge (the cliff directly above Sommie's shrine). This is a powerful tool that gives its wielder total control over range and the weapon triangle. It also provides proficiency in axes and bows, which allows units to aim for the powerful Warrior class. Next, you can get the [[Représailles]] and [[Revanche]] from the Ancient Well. The only unit realistically capable of wielding either of these weapons right now is Vander with Revanche, but it's still a nice tool to have. Finally, you can now access DLC paralogues and the Fell Xenologue. These strategies will delay challenging the Fell Xenologue until the midgame to ensure you have the tools to take them on while still getting to make use of the rewards for a reasonable period of time.
When you return to the Somniel, you can now access the Records Hall, do Relay and Outrealm Trials at the Tower of Trials, and cook meals for your allies. Relay Trials are a co-op gameplay mode while Outrealm Trials are a PvP mode. Cooking provides a particularly helpful temporary boost to your stats that lasts one mission. You also get the leftovers as a single-use healing item that is automatically discarded the next time you cook. If you have the Expansion Pass, you can now acquire Emblem Edelgard from the Lookout Ridge (the cliff directly above Sommie's shrine). This is a powerful tool that gives its wielder total control over range and the weapon triangle. It also provides proficiency in axes and bows, which allows units to aim for the powerful Warrior class. Next, you can get the [[Représailles]] and [[Revanche]] from the Ancient Well. The only unit realistically capable of wielding either of these weapons right now is Vander with Revanche, but it's still a nice tool to have. Finally, you can now access DLC paralogues and the Fell Xenologue. These strategies will delay challenging the Fell Xenologue until the midgame to ensure you have the tools to take them on while still getting to make use of the rewards for a reasonable period of time.
For this chapter, 14 Speed doubles the Axe Fighters. Your immediate priorities are twofold - save Anna's skin and prevent the Thieves from making off with your loot. The Thieves will discover Anna on turn 4 and the Strength Tonic Thief will escape on turn 6. Fortunately, Anna will flee towards Alear and is smart enough to use her Vulnerary when injured, and the Thieves' escape point is at the end of two single-tile hallways. This is a perfect time to use your Obstruct staff to block off their escape. Other than that, just move fast to overwhelm the enemies. Once everyone is dead except Mitan and her two flunkies, you can grab the Emblem Energy for Marth and Celica if they need it. Mitan and her flunkies aggro together, so lure the flunkies on enemy phase and finish them off on player phase if you need to. Mitan herself is extremely fast and hard-hitting, but she can't really stand up to Warp Ragnarok, the Longbow, or Lodestar Rush.
After completing this paralogue, there's no real benefit to delaying the Divine Paralogues, so if you have the DLC then your next port of call should be [[The Ancestor]]. If not, move on to [[Dark Emblem]].


==Trivia==
==Trivia==
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